|
ANCIENT Era
Bananas
Yield Change: |
Food: 1 | Gold: – | Production: – | Faith: – | Culture: – | Science: – |
Type: |
Bonus |
Allowable Features: |
Jungle |
Revealed By: |
(Always Visible) |
Required Technology to Harvest: |
Resource Bananas |
Required Improvement to Harvest: |
Plantation |
Effects of Improvements: |
Plantation: Food: 1 | Gold: 1 | Production: – | Faith: – | Culture: – | Science: –
|
Top
Cattle
Yield Change: |
Food: 1 | Gold: – | Production: – | Faith: – | Culture: – | Science: – |
Type: |
Bonus |
Allowable Terrains: |
Grass |
Revealed By: |
(Always Visible) |
Required Technology to Harvest: |
Resource Cattle |
Required Improvement to Harvest: |
Pasture |
Effects of Improvements: |
Pasture: Food: 1 | Gold: – | Production: 1 | Faith: – | Culture: – | Science: –
|
Required for Buildings: |
Great Zimbabwe |
Top
Copper
Yield Change: |
Food: – | Gold: 2 | Production: – | Faith: – | Culture: – | Science: – |
Type: |
Bonus |
Allowable Terrains: |
Desert Hills | Grass Hills | Plains Hills | Snow Hills | Tundra Hills |
Revealed By: |
(Always Visible) |
Required Technology to Harvest: |
Resource Copper |
Required Improvement to Harvest: |
Mine |
Effects of Improvements: |
Mine: Food: – | Gold: – | Production: 1 | Faith: – | Culture: – | Science: –
|
Top
Crabs
Yield Change: |
Food: – | Gold: 2 | Production: – | Faith: – | Culture: – | Science: – |
Type: |
Bonus |
Allowable Terrains: |
Coast |
Revealed By: |
(Always Visible) |
Required Technology to Harvest: |
Resource Crabs |
Required Improvement to Harvest: |
Fishing Boats |
Effects of Improvements: |
Fishing Boats: Food: 1 | Gold: 2 | Production: – | Faith: – | Culture: – | Science: –
|
Top
Deer
Yield Change: |
Food: – | Gold: – | Production: 1 | Faith: – | Culture: – | Science: – |
Type: |
Bonus |
Allowable Terrains: |
Tundra | Tundra Hills |
Allowable Features: |
Forest |
Revealed By: |
(Always Visible) |
Required Technology to Harvest: |
Resource Deer |
Required Improvement to Harvest: |
Camp |
Effects of Improvements: |
Camp: Food: – | Gold: 1 | Production: 1 | Faith: – | Culture: – | Science: –
|
Top
Fish
Yield Change: |
Food: 1 | Gold: – | Production: – | Faith: – | Culture: – | Science: – |
Type: |
Bonus |
Allowable Terrains: |
Coast |
Revealed By: |
(Always Visible) |
Required Technology to Harvest: |
Resource Fish |
Required Improvement to Harvest: |
Fishing Boats |
Effects of Improvements: |
Fishing Boats: Food: 2 | Gold: – | Production: – | Faith: – | Culture: – | Science: –
|
Top
Rice
Yield Change: |
Food: 1 | Gold: – | Production: – | Faith: – | Culture: – | Science: – |
Type: |
Bonus |
Allowable Terrains: |
Grass |
Allowable Features: |
Marsh |
Revealed By: |
(Always Visible) |
Required Technology to Harvest: |
Resource Rice |
Required Improvement to Harvest: |
Farm |
Effects of Improvements: |
Farm: Food: 2 | Gold: – | Production: – | Faith: – | Culture: – | Science: –
|
Top
Sheep
Yield Change: |
Food: 1 | Gold: – | Production: – | Faith: – | Culture: – | Science: – |
Type: |
Bonus |
Allowable Terrains: |
Desert Hills | Grass Hills | Plains Hills | Tundra Hills |
Revealed By: |
(Always Visible) |
Required Technology to Harvest: |
Resource Sheep |
Required Improvement to Harvest: |
Pasture |
Effects of Improvements: |
Pasture: Food: 1 | Gold: – | Production: 1 | Faith: – | Culture: – | Science: –
|
Top
Stone
Yield Change: |
Food: – | Gold: – | Production: 1 | Faith: – | Culture: – | Science: – |
Type: |
Bonus |
Allowable Terrains: |
Grass | Grass Hills |
Revealed By: |
(Always Visible) |
Required Technology to Harvest: |
Resource Stone |
Required Improvement to Harvest: |
Quarry |
Effects of Improvements: |
Quarry: Food: – | Gold: – | Production: 2 | Faith: – | Culture: – | Science: –
|
Required for Buildings: |
Stonehenge |
Top
Wheat
Yield Change: |
Food: 1 | Gold: – | Production: – | Faith: – | Culture: – | Science: – |
Type: |
Bonus |
Allowable Terrains: |
Plains |
Allowable Features: |
Floodplains |
Revealed By: |
(Always Visible) |
Required Technology to Harvest: |
Resource Wheat |
Required Improvement to Harvest: |
Farm |
Effects of Improvements: |
Farm: Food: 2 | Gold: – | Production: – | Faith: – | Culture: – | Science: –
|
Top
Citrus
Yield Change: |
Food: 2 | Gold: – | Production: – | Faith: – | Culture: – | Science: – |
Type: |
Luxury |
Happiness: |
4 |
Allowable Terrains: |
Grass | Plains |
Revealed By: |
(Always Visible) |
Required Improvement to Harvest: |
Plantation |
Effects of Improvements: |
Plantation: Food: 2 | Gold: 1 | Production: – | Faith: – | Culture: – | Science: –
|
Top
Cocoa
Yield Change: |
Food: – | Gold: 3 | Production: – | Faith: – | Culture: – | Science: – |
Type: |
Luxury |
Happiness: |
4 |
Allowable Features: |
Jungle |
Revealed By: |
(Always Visible) |
Required Improvement to Harvest: |
Plantation |
Effects of Improvements: |
Plantation: Food: – | Gold: 4 | Production: – | Faith: – | Culture: – | Science: –
|
Top
Coffee
Yield Change: |
Food: – | Gold: – | Production: – | Faith: – | Culture: 1 | Science: – |
Type: |
Luxury |
Happiness: |
4 |
Allowable Terrains: |
Grass |
Allowable Features: |
Jungle |
Revealed By: |
(Always Visible) |
Required Improvement to Harvest: |
Plantation |
Effects of Improvements: |
Plantation: Food: – | Gold: 1 | Production: – | Faith: – | Culture: – | Science: –
|
Top
Cotton
Yield Change: |
Food: – | Gold: 3 | Production: – | Faith: – | Culture: – | Science: – |
Type: |
Luxury |
Happiness: |
4 |
Allowable Terrains: |
Grass | Plains |
Allowable Features: |
Floodplains |
Revealed By: |
(Always Visible) |
Required Improvement to Harvest: |
Plantation |
Effects of Improvements: |
Plantation: Food: – | Gold: 4 | Production: – | Faith: – | Culture: – | Science: –
|
Top
Diamonds
Yield Change: |
Food: – | Gold: 3 | Production: – | Faith: – | Culture: – | Science: – |
Type: |
Luxury |
Happiness: |
4 |
Allowable Terrains: |
Desert Hills | Grass Hills | Plains Hills | Tundra Hills |
Allowable Features: |
Jungle |
Revealed By: |
(Always Visible) |
Required Improvement to Harvest: |
Mine |
Effects of Improvements: |
Mine: Food: – | Gold: – | Production: 1 | Faith: – | Culture: – | Science: –
|
Top
Dyes
Yield Change: |
Food: – | Gold: – | Production: – | Faith: 1 | Culture: – | Science: – |
Type: |
Luxury |
Happiness: |
4 |
Allowable Features: |
Forest | Jungle |
Revealed By: |
(Always Visible) |
Required Improvement to Harvest: |
Plantation |
Effects of Improvements: |
Plantation: Food: – | Gold: 1 | Production: – | Faith: – | Culture: – | Science: –
|
Top
Furs
Yield Change: |
Food: 1 | Gold: 1 | Production: – | Faith: – | Culture: – | Science: – |
Type: |
Luxury |
Happiness: |
4 |
Allowable Terrains: |
Tundra |
Allowable Features: |
Forest |
Revealed By: |
(Always Visible) |
Required Improvement to Harvest: |
Camp |
Effects of Improvements: |
Camp: Food: – | Gold: 2 | Production: – | Faith: – | Culture: – | Science: –
|
Top
Gypsum
Yield Change: |
Food: – | Gold: 1 | Production: 1 | Faith: – | Culture: – | Science: – |
Type: |
Luxury |
Happiness: |
4 |
Allowable Terrains: |
Desert Hills | Plains | Plains Hills | Tundra Hills |
Revealed By: |
(Always Visible) |
Required Improvement to Harvest: |
Quarry |
Effects of Improvements: |
Quarry: Food: – | Gold: 1 | Production: 2 | Faith: – | Culture: – | Science: –
|
Top
Incense
Yield Change: |
Food: – | Gold: – | Production: – | Faith: 1 | Culture: – | Science: – |
Type: |
Luxury |
Happiness: |
4 |
Allowable Terrains: |
Desert | Plains |
Revealed By: |
(Always Visible) |
Required Improvement to Harvest: |
Plantation |
Effects of Improvements: |
Plantation: Food: – | Gold: 1 | Production: – | Faith: – | Culture: – | Science: –
|
Top
Ivory
Yield Change: |
Food: – | Gold: 1 | Production: 1 | Faith: – | Culture: – | Science: – |
Type: |
Luxury |
Happiness: |
4 |
Allowable Terrains: |
Desert | Plains | Plains Hills |
Allowable Features: |
Forest | Jungle |
Revealed By: |
(Always Visible) |
Required Improvement to Harvest: |
Camp |
Effects of Improvements: |
Camp: Food: – | Gold: 2 | Production: 1 | Faith: – | Culture: – | Science: –
|
Top
Jade
Yield Change: |
Food: – | Gold: – | Production: – | Faith: – | Culture: 1 | Science: – |
Type: |
Luxury |
Happiness: |
4 |
Allowable Terrains: |
Grass | Plains | Tundra |
Revealed By: |
(Always Visible) |
Required Improvement to Harvest: |
Mine |
Effects of Improvements: |
Mine: Food: – | Gold: – | Production: 1 | Faith: – | Culture: – | Science: –
|
Top
Marble
Yield Change: |
Food: – | Gold: – | Production: – | Faith: – | Culture: 1 | Science: – |
Type: |
Luxury |
Happiness: |
4 |
Allowable Terrains: |
Grass | Grass Hills | Plains Hills |
Revealed By: |
(Always Visible) |
Required Improvement to Harvest: |
Quarry |
Effects of Improvements: |
Quarry: Food: – | Gold: – | Production: 1 | Faith: – | Culture: – | Science: –
|
Top
Mercury
Yield Change: |
Food: – | Gold: – | Production: – | Faith: – | Culture: – | Science: 1 |
Type: |
Luxury |
Happiness: |
4 |
Allowable Terrains: |
Plains |
Revealed By: |
(Always Visible) |
Required Improvement to Harvest: |
Mine |
Effects of Improvements: |
Mine: Food: – | Gold: – | Production: 1 | Faith: – | Culture: – | Science: –
|
Top
Pearls
Yield Change: |
Food: – | Gold: – | Production: – | Faith: 1 | Culture: – | Science: – |
Type: |
Luxury |
Happiness: |
4 |
Allowable Terrains: |
Coast |
Revealed By: |
(Always Visible) |
Required Improvement to Harvest: |
Fishing Boats |
Effects of Improvements: |
Fishing Boats: Food: 1 | Gold: – | Production: – | Faith: – | Culture: – | Science: –
|
Top
Salt
Yield Change: |
Food: 1 | Gold: 1 | Production: – | Faith: – | Culture: – | Science: – |
Type: |
Luxury |
Happiness: |
4 |
Allowable Terrains: |
Desert | Plains | Tundra |
Revealed By: |
(Always Visible) |
Required Improvement to Harvest: |
Mine |
Effects of Improvements: |
Mine: Food: – | Gold: – | Production: 1 | Faith: – | Culture: – | Science: –
|
Top
Silk
Yield Change: |
Food: – | Gold: – | Production: – | Faith: – | Culture: 1 | Science: – |
Type: |
Luxury |
Happiness: |
4 |
Allowable Features: |
Forest |
Revealed By: |
(Always Visible) |
Required Improvement to Harvest: |
Plantation |
Effects of Improvements: |
Plantation: Food: – | Gold: 1 | Production: – | Faith: – | Culture: – | Science: –
|
Top
Silver
Yield Change: |
Food: – | Gold: 3 | Production: – | Faith: – | Culture: – | Science: – |
Type: |
Luxury |
Happiness: |
4 |
Allowable Terrains: |
Desert | Desert Hills | Tundra | Tundra Hills |
Revealed By: |
(Always Visible) |
Required Improvement to Harvest: |
Mine |
Effects of Improvements: |
Mine: Food: – | Gold: – | Production: 1 | Faith: – | Culture: – | Science: –
|
Top
Spices
Yield Change: |
Food: 2 | Gold: – | Production: – | Faith: – | Culture: – | Science: – |
Type: |
Luxury |
Happiness: |
4 |
Allowable Features: |
Forest | Jungle |
Revealed By: |
(Always Visible) |
Required Improvement to Harvest: |
Plantation |
Effects of Improvements: |
Plantation: Food: 2 | Gold: 1 | Production: – | Faith: – | Culture: – | Science: –
|
Top
Sugar
Yield Change: |
Food: 2 | Gold: – | Production: – | Faith: – | Culture: – | Science: – |
Type: |
Luxury |
Happiness: |
4 |
Allowable Features: |
Floodplains | Marsh |
Revealed By: |
(Always Visible) |
Required Improvement to Harvest: |
Plantation |
Effects of Improvements: |
Plantation: Food: 2 | Gold: 1 | Production: – | Faith: – | Culture: – | Science: –
|
Top
Tea
Yield Change: |
Food: – | Gold: – | Production: – | Faith: – | Culture: – | Science: 1 |
Type: |
Luxury |
Happiness: |
4 |
Allowable Terrains: |
Grass | Grass Hills |
Revealed By: |
(Always Visible) |
Required Improvement to Harvest: |
Plantation |
Effects of Improvements: |
Plantation: Food: – | Gold: 1 | Production: – | Faith: – | Culture: – | Science: –
|
Top
Tobacco
Yield Change: |
Food: – | Gold: – | Production: – | Faith: 1 | Culture: – | Science: – |
Type: |
Luxury |
Happiness: |
4 |
Allowable Terrains: |
Grass | Plains |
Allowable Features: |
Forest | Jungle |
Revealed By: |
(Always Visible) |
Required Improvement to Harvest: |
Plantation |
Effects of Improvements: |
Plantation: Food: – | Gold: 1 | Production: – | Faith: – | Culture: – | Science: –
|
Top
Truffles
Yield Change: |
Food: – | Gold: 3 | Production: – | Faith: – | Culture: – | Science: – |
Type: |
Luxury |
Happiness: |
4 |
Allowable Features: |
Forest | Jungle | Marsh |
Revealed By: |
(Always Visible) |
Required Improvement to Harvest: |
Camp |
Effects of Improvements: |
Camp: Food: – | Gold: 4 | Production: – | Faith: – | Culture: – | Science: –
|
Top
Whales
Yield Change: |
Food: 1 | Gold: 1 | Production: – | Faith: – | Culture: – | Science: – |
Type: |
Luxury |
Happiness: |
4 |
Allowable Terrains: |
Coast |
Revealed By: |
(Always Visible) |
Required Improvement to Harvest: |
Fishing Boats |
Effects of Improvements: |
Fishing Boats: Food: 2 | Gold: 1 | Production: – | Faith: – | Culture: – | Science: –
|
Top
Wine
Yield Change: |
Food: 1 | Gold: 1 | Production: – | Faith: – | Culture: – | Science: – |
Type: |
Luxury |
Happiness: |
4 |
Allowable Terrains: |
Grass | Plains |
Allowable Features: |
Forest |
Revealed By: |
(Always Visible) |
Required Improvement to Harvest: |
Plantation |
Effects of Improvements: |
Plantation: Food: 1 | Gold: 2 | Production: – | Faith: – | Culture: – | Science: –
|
Top
Cinnamon
Yield Change: |
Food: – | Gold: – | Production: – | Faith: – | Culture: – | Science: – |
Type: |
Luxury |
Happiness: |
6 |
Special Notes: |
A free resource import can be gained from the City State of ZANZIBAR
|
Revealed By: |
(Special Circumstances) |
Top
Cloves
Yield Change: |
Food: – | Gold: – | Production: – | Faith: – | Culture: – | Science: – |
Type: |
Luxury |
Happiness: |
6 |
Special Notes: |
A free resource import can be gained from the City State of ZANZIBAR
|
Revealed By: |
(Special Circumstances) |
Top
Horses
Yield Change: |
Food: 1 | Gold: – | Production: 1 | Faith: – | Culture: – | Science: – |
Type: |
Strategic |
Allowable Terrains: |
Grass | Plains |
Required for Barbarians: |
Cavalry |
Special Notes: |
A free resource import can be gained from the City State of HATTUSA, provided that Player Has No Horses
|
Revealed By: |
(Always Visible) |
Required Improvement to Harvest: |
Pasture |
Effects of Improvements: |
Pasture: Food: 1 | Gold: – | Production: 2 | Faith: – | Culture: – | Science: –
|
Required for Units: |
Horseman | Cavalry |
Top
Iron
Yield Change: |
Food: – | Gold: – | Production: – | Faith: – | Culture: – | Science: 1 |
Type: |
Strategic |
Allowable Terrains: |
Desert Hills | Grass Hills | Plains Hills | Tundra Hills |
Special Notes: |
A free resource import can be gained from the City State of HATTUSA, provided that Player Has No Iron
|
Revealed By: |
Bronze Working |
Required Improvement to Harvest: |
Mine |
Effects of Improvements: |
Mine: Food: – | Gold: – | Production: 1 | Faith: – | Culture: – | Science: –
|
Boosts: |
Iron Working |
Required for Units: |
Swordsman | Knight |
Top
RENAISSANCE Era
Niter
Yield Change: |
Food: 1 | Gold: – | Production: 1 | Faith: – | Culture: – | Science: – |
Type: |
Strategic |
Allowable Terrains: |
Desert | Grass | Plains | Tundra |
Allowable Features: |
Floodplains |
Special Notes: |
A free resource import can be gained from the City State of HATTUSA, provided that Player Has No Niter
|
Revealed By: |
Gunpowder |
Required Improvement to Harvest: |
Mine |
Effects of Improvements: |
Mine: Food: – | Gold: – | Production: 2 | Faith: – | Culture: – | Science: –
|
Boosts: |
Rifling |
Required for Units: |
Musketman | Bombard |
Top
INDUSTRIAL Era
Toys
Yield Change: |
Food: – | Gold: – | Production: – | Faith: – | Culture: – | Science: – |
Type: |
Luxury |
Happiness: |
4 |
Special Notes: |
A free resource can be gained from the Great Person John Spilsbury
|
Revealed By: |
(Special Circumstances) |
Top
Coal
Yield Change: |
Food: – | Gold: – | Production: 2 | Faith: – | Culture: – | Science: – |
Type: |
Strategic |
Allowable Terrains: |
Grass Hills | Plains Hills |
Special Notes: |
A free resource import can be gained from the City State of HATTUSA, provided that Player Has No Coal
|
Revealed By: |
Steam Power |
Required Improvement to Harvest: |
Mine |
Effects of Improvements: |
Mine: Food: – | Gold: – | Production: 3 | Faith: – | Culture: – | Science: –
|
Boosts: |
Steel |
Required for Units: |
Ironclad | Battleship |
Top
Antiquity Site
Top
MODERN Era
Oil
Yield Change: |
Food: – | Gold: – | Production: 3 | Faith: – | Culture: – | Science: – |
Type: |
Strategic |
Allowable Terrains: |
Coast | Desert | Snow | Tundra |
Allowable Features: |
Marsh |
Special Notes: |
A free resource can be gained from the Great Person John Rockefeller
The resource can be found by the Great Person James Young
A free resource import can be gained from the City State of HATTUSA, provided that Player Has No Oil
|
Revealed By: |
Combustion |
Required Improvement to Harvest: |
Oil Well | Offshore Oil Rig |
Effects of Improvements: |
Oil Well: Food: – | Gold: – | Production: 5 | Faith: – | Culture: – | Science: –
Offshore Oil Rig: Food: – | Gold: – | Production: 5 | Faith: – | Culture: – | Science: –
|
Boosts: |
Plastics |
Required for Units: |
Tank | Aircraft Carrier |
Top
ATOMIC Era
Jeans
Yield Change: |
Food: – | Gold: – | Production: – | Faith: – | Culture: – | Science: – |
Type: |
Luxury |
Happiness: |
4 |
Special Notes: |
A free resource can be gained from the Great Person Levi Strauss
|
Revealed By: |
(Special Circumstances) |
Top
Cosmetics
Yield Change: |
Food: – | Gold: – | Production: – | Faith: – | Culture: – | Science: – |
Type: |
Luxury |
Happiness: |
4 |
Special Notes: |
A free resource can be gained from the Great Person Helena Rubinstein
|
Revealed By: |
(Special Circumstances) |
Top
Aluminum
Yield Change: |
Food: – | Gold: – | Production: – | Faith: – | Culture: – | Science: 1 |
Type: |
Strategic |
Allowable Terrains: |
Desert | Desert Hills |
Special Notes: |
A free resource import can be gained from the City State of HATTUSA, provided that Player Has No Aluminum
|
Revealed By: |
Advanced Flight |
Required Improvement to Harvest: |
Mine |
Effects of Improvements: |
Mine: Food: – | Gold: – | Production: 1 | Faith: – | Culture: – | Science: –
|
Boosts: |
Nanotechnology |
Required for Units: |
Fighter | Bomber | Jet Fighter | Jet Bomber |
Top
Uranium
Top
Shipwreck
Yield Change: |
Food: – | Gold: – | Production: – | Faith: – | Culture: – | Science: – |
Type: |
Artifact |
Allowable Terrains: |
Coast |
Revealed By: |
Cultural Heritage |
Top
Perfume
Yield Change: |
Food: – | Gold: – | Production: – | Faith: – | Culture: – | Science: – |
Type: |
Luxury |
Happiness: |
6 |
Special Notes: |
A free resource can be gained from the Great Person Estee Lauder
|
Revealed By: |
(Special Circumstances) |
Top
|