Civilization VI: Units

ANCIENT Era
Settler Builder
Trader Missionary
Apostle Inquisitor
Great General Great Admiral
Great Engineer Great Merchant
Great Prophet Great Scientist
Great Writer Great Artist
Great Musician Spy
Scout Warrior
Slinger Barbarian Horseman
Barbarian Horse Archer Sumerian War Cart
Barbarian Galley Galley
Norwegian Longship Archer
Spearman Heavy Chariot
Battering Ram Greek Hoplite
Swordsman Horseman
Scythian Horse Archer Roman Legion
Kongo Shield Bearer Catapult
Siege Tower Quadrireme
Egyptian Chariot Archer Japanese Samurai
Norwegian Berserker Knight
Indian Varu Arabian Mamluk
Crossbowman Chinese Crouching Tiger
Military Engineer Pikeman
Musketman Spanish Conquistador
Caravel Bombard
Frigate Field Cannon
Cavalry Russian Cossack
English Redcoat French Garde Imperiale
Medic Ironclad
American Rough Rider Ranger
Observation Balloon Biplane
Infantry Artillery
Battleship Submarine
German Uboat At Crew
Tank Fighter
American P51 Bomber
Antiair Gun Machine Gun
Aircraft Carrier Destroyer
Helicopter Nuclear Submarine
Mechanized Infantry Rocket Artillery
Mobile Sam Jet Fighter
Jet Bomber Missile Cruiser
Modern At Modern Armor
Aztec Eagle Warrior
RENAISSANCE Era
Privateer English Seadog
INDUSTRIAL Era
Archaeologist Brazilian Minas Geraes
MODERN Era
Naturalist

ANCIENT Era

Settler

Domain: Land
Cost: 80
Moves: 2
Sight: 3
On Capture Becomes: Settler

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Builder

Domain: Land
Cost: 50
Moves: 2
Sight: 2
On Capture Becomes: Builder

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Trader

Domain: Land
Cost: 40
Moves: 2
Sight: 2
Required Civic: Foreign Trade

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Missionary

Domain: Land
Cost: 50
Moves: 4
Sight: 2
Required Building: Shrine

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Apostle

Domain: Land
Cost: 125
Moves: 4
Sight: 2
Unit Type: Apostle
Required Building: Temple | Stave Church

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Inquisitor

Domain: Land
Cost: 50
Moves: 4
Sight: 2
Unit Type: Inquisitor
Required Building: Temple | Stave Church

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Great General

Domain: Land
Cost: 1
Moves: 4
Sight: 2

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Great Admiral

Domain: Sea
Cost: 1
Moves: 4
Sight: 2

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Great Engineer

Domain: Land
Cost: 1
Moves: 4
Sight: 2

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Great Merchant

Domain: Land
Cost: 1
Moves: 4
Sight: 2

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Great Prophet

Domain: Land
Cost: 1
Moves: 4
Sight: 2

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Great Scientist

Domain: Land
Cost: 1
Moves: 4
Sight: 2

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Great Writer

Domain: Land
Cost: 1
Moves: 4
Sight: 2

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Great Artist

Domain: Land
Cost: 1
Moves: 4
Sight: 2

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Great Musician

Domain: Land
Cost: 1
Moves: 4
Sight: 2

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Spy

Domain: Land
Cost: 300
Moves: 1
Sight: 3
Unit Type: Spy

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Scout

Domain: Land
Cost: 30
Moves: 3
Sight: 2
Combat strength: 10
Unit Type: Recon
Upgrades To: Ranger

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Warrior

Domain: Land
Cost: 40
Moves: 2
Sight: 2
Combat strength: 20
Unit Type: Melee
Upgrades To: Swordsman
Replaced By UU: Aztec Eagle Warrior
Obsolete Technology: Gunpowder

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Slinger

Domain: Land
Cost: 35
Moves: 2
Sight: 2
Combat strength: 5
Range: 1
Ranged Combat strength: 15
Unit Type: Ranged
Upgrades To: Archer
Obsolete Technology: Machinery

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Barbarian Horseman

Domain: Land
Cost: 40
Moves: 3
Sight: 2
Combat strength: 20
Unit Type: Light

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Barbarian Horse Archer

Domain: Land
Cost: 35
Moves: 3
Sight: 2
Combat strength: 10
Range: 1
Ranged Combat strength: 15
Unit Type: Ranged

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Sumerian War Cart

Domain: Land
Cost: 55
Moves: 3
Sight: 2
Combat strength: 30
Unit Type: Heavy
Upgrades To: Knight
Obsolete Technology: Stirrups

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Barbarian Galley

Domain: Sea
Cost: 65
Moves: 3
Sight: 2
Combat strength: 25
Unit Type: Naval
Replaces: Galley
Required Technology: Sailing

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Galley

Domain: Sea
Cost: 65
Moves: 3
Sight: 2
Combat strength: 25
Unit Type: Naval
Upgrades To: Caravel
Replaced By UU: Barbarian Galley | Norwegian Longship
Required Technology: Sailing
Obsolete Technology: Steam Power

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Norwegian Longship

Domain: Sea
Cost: 65
Moves: 3
Sight: 2
Combat strength: 30
Unit Type: Naval
Upgrades To: Caravel
Replaces: Galley
Required Technology: Sailing
Obsolete Technology: Electricity

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Archer

Domain: Land
Cost: 50
Moves: 2
Sight: 2
Combat strength: 15
Range: 2
Ranged Combat strength: 25
Unit Type: Ranged
Upgrades To: Crossbowman
Upgrades From: Slinger
Required Technology: Archery
Obsolete Technology: Ballistics

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Spearman

Domain: Land
Cost: 65
Moves: 2
Sight: 2
Combat strength: 25
Unit Type: Anti
Upgrades To: Pikeman
Replaced By UU: Greek Hoplite
Required Technology: Bronze Working
Obsolete Technology: Composites

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Heavy Chariot

Domain: Land
Cost: 65
Moves: 2
Sight: 2
Combat strength: 28
Unit Type: Heavy
Upgrades To: Knight
Replaced By UU: Egyptian Chariot Archer
Required Technology: The Wheel
Obsolete Technology: Combustion

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Battering Ram

Domain: Land
Cost: 65
Moves: 2
Sight: 2
Unit Type: Support
Required Technology: Masonry
Obsolete Civic: Civil Engineering

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Greek Hoplite

Domain: Land
Cost: 65
Moves: 2
Sight: 2
Combat strength: 25
Unit Type: Anti
Upgrades To: Pikeman
Replaces: Spearman
Required Technology: Bronze Working
Obsolete Technology: Composites

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Swordsman

Domain: Land
Cost: 90
Moves: 2
Sight: 2
Combat strength: 35
Unit Type: Melee
Upgrades To: Musketman
Upgrades From: Warrior | Aztec Eagle Warrior
Replaced By UU: Roman Legion | Kongo Shield Bearer
Required Technology: Iron Working
Obsolete Technology: Replaceable Parts
Required Resource: Iron

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Horseman

Domain: Land
Cost: 80
Moves: 4
Sight: 2
Combat strength: 35
Unit Type: Light
Upgrades To: Cavalry
Required Technology: Horseback Riding
Obsolete Technology: Synthetic Materials
Required Resource: Horses

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Scythian Horse Archer

Domain: Land
Cost: 100
Moves: 4
Sight: 2
Combat strength: 15
Range: 1
Ranged Combat strength: 25
Unit Type: Ranged
Upgrades To: Field Cannon
Required Technology: Horseback Riding
Obsolete Technology: Ballistics

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Roman Legion

Domain: Land
Cost: 110
Moves: 2
Sight: 2
Combat strength: 40
Unit Type: Melee
Upgrades To: Musketman
Replaces: Swordsman
Required Technology: Iron Working
Obsolete Technology: Replaceable Parts

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Kongo Shield Bearer

Domain: Land
Cost: 110
Moves: 2
Sight: 2
Combat strength: 35
Unit Type: Melee
Upgrades To: Musketman
Replaces: Swordsman
Required Technology: Iron Working
Obsolete Technology: Replaceable Parts

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Catapult

Domain: Land
Cost: 120
Moves: 2
Sight: 2
Combat strength: 23
Range: 2
Bombard strength: 35
Unit Type: Siege
Upgrades To: Bombard
Required Technology: Engineering
Obsolete Technology: Steel

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Siege Tower

Domain: Land
Cost: 100
Moves: 2
Sight: 2
Unit Type: Support
Required Technology: Construction
Obsolete Civic: Civil Engineering

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Quadrireme

Domain: Sea
Cost: 120
Moves: 3
Sight: 2
Combat strength: 20
Range: 1
Ranged Combat strength: 25
Unit Type: Naval
Upgrades To: Frigate
Required Technology: Shipbuilding
Obsolete Technology: Steel

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Egyptian Chariot Archer

Domain: Land
Cost: 140
Moves: 2
Sight: 2
Combat strength: 23
Range: 2
Ranged Combat strength: 33
Unit Type: Ranged
Upgrades To: Crossbowman
Replaces: Heavy Chariot
Required Technology: The Wheel
Obsolete Technology: Ballistics

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Japanese Samurai

Domain: Land
Cost: 180
Moves: 2
Sight: 2
Combat strength: 45
Unit Type: Melee
Upgrades To: Musketman
Required Technology: Military Tactics
Obsolete Technology: Satellites

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Norwegian Berserker

Domain: Land
Cost: 180
Moves: 2
Sight: 2
Combat strength: 40
Unit Type: Melee
Upgrades To: Musketman
Required Technology: Military Tactics
Obsolete Technology: Satellites

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Knight

Domain: Land
Cost: 180
Moves: 4
Sight: 2
Combat strength: 48
Unit Type: Heavy
Upgrades To: Tank
Upgrades From: Heavy Chariot | Sumerian War Cart
Replaced By UU: Arabian Mamluk
Required Technology: Stirrups
Obsolete Technology: Composites
Required Resource: Iron

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Indian Varu

Domain: Land
Cost: 120
Moves: 2
Sight: 3
Combat strength: 40
Unit Type: Heavy
Upgrades To: Tank
Required Technology: Horseback Riding
Obsolete Technology: Combustion

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Arabian Mamluk

Domain: Land
Cost: 180
Moves: 4
Sight: 2
Combat strength: 48
Unit Type: Heavy
Upgrades To: Tank
Replaces: Knight
Required Technology: Stirrups
Obsolete Technology: Composites

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Crossbowman

Domain: Land
Cost: 180
Moves: 2
Sight: 2
Combat strength: 30
Range: 2
Ranged Combat strength: 40
Unit Type: Ranged
Upgrades To: Field Cannon
Upgrades From: Egyptian Chariot Archer | Archer
Required Technology: Machinery
Obsolete Technology: Advanced Ballistics

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Chinese Crouching Tiger

Domain: Land
Cost: 160
Moves: 2
Sight: 2
Combat strength: 30
Range: 1
Ranged Combat strength: 50
Unit Type: Ranged
Upgrades To: Field Cannon
Required Technology: Machinery
Obsolete Technology: Advanced Ballistics

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Military Engineer

Domain: Land
Cost: 170
Moves: 2
Sight: 2
Unit Type: Support
Required Technology: Military Engineering
Required Building: Armory

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Pikeman

Domain: Land
Cost: 200
Moves: 2
Sight: 2
Combat strength: 41
Unit Type: Anti
Upgrades To: At Crew
Upgrades From: Greek Hoplite | Spearman
Required Technology: Military Tactics
Obsolete Technology: Composites

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Musketman

Domain: Land
Cost: 240
Moves: 2
Sight: 2
Combat strength: 55
Unit Type: Melee
Upgrades To: Infantry
Upgrades From: Norwegian Berserker | Japanese Samurai | Kongo Shield Bearer | Roman Legion | Swordsman
Replaced By UU: Spanish Conquistador
Required Technology: Gunpowder
Obsolete Technology: Satellites
Required Resource: Niter

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Spanish Conquistador

Domain: Land
Cost: 250
Moves: 2
Sight: 2
Combat strength: 55
Unit Type: Melee
Upgrades To: Infantry
Replaces: Musketman
Required Technology: Gunpowder
Obsolete Technology: Satellites

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Caravel

Domain: Sea
Cost: 240
Moves: 4
Sight: 3
Combat strength: 50
Unit Type: Naval
Upgrades To: Ironclad
Upgrades From: Norwegian Longship | Galley
Required Technology: Cartography
Obsolete Technology: Combined Arms

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Bombard

Domain: Land
Cost: 280
Moves: 2
Sight: 2
Combat strength: 43
Range: 2
Bombard strength: 55
Unit Type: Siege
Upgrades To: Artillery
Upgrades From: Catapult
Required Technology: Metal Casting
Obsolete Technology: Guidance Systems
Required Resource: Niter

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Frigate

Domain: Sea
Cost: 280
Moves: 4
Sight: 2
Combat strength: 45
Range: 2
Ranged Combat strength: 55
Unit Type: Naval
Upgrades To: Battleship
Upgrades From: Quadrireme
Required Technology: Square Rigging
Obsolete Technology: Lasers

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Field Cannon

Domain: Land
Cost: 330
Moves: 2
Sight: 2
Combat strength: 50
Range: 2
Ranged Combat strength: 60
Unit Type: Ranged
Upgrades To: Machine Gun
Upgrades From: Chinese Crouching Tiger | Crossbowman | Scythian Horse Archer
Required Technology: Ballistics
Obsolete Technology: Telecommunications

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Cavalry

Domain: Land
Cost: 330
Moves: 5
Sight: 2
Combat strength: 62
Unit Type: Light
Upgrades To: Helicopter
Upgrades From: Horseman
Replaced By UU: Russian Cossack
Required Technology: Military Science
Required Resource: Horses

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Russian Cossack

Domain: Land
Cost: 340
Moves: 5
Sight: 2
Combat strength: 67
Unit Type: Light
Upgrades To: Helicopter
Replaces: Cavalry
Required Technology: Military Science

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English Redcoat

Domain: Land
Cost: 340
Moves: 2
Sight: 2
Combat strength: 65
Unit Type: Melee
Upgrades To: Mechanized Infantry
Required Technology: Military Science

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French Garde Imperiale

Domain: Land
Cost: 340
Moves: 2
Sight: 2
Combat strength: 65
Unit Type: Melee
Upgrades To: Mechanized Infantry
Required Technology: Military Science

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Medic

Domain: Land
Cost: 370
Moves: 2
Sight: 2
Unit Type: Support
Required Technology: Sanitation

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Ironclad

Domain: Sea
Cost: 380
Moves: 5
Sight: 3
Combat strength: 60
Unit Type: Naval
Upgrades To: Destroyer
Upgrades From: Caravel
Required Technology: Steam Power
Required Resource: Coal

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American Rough Rider

Domain: Land
Cost: 385
Moves: 5
Sight: 2
Combat strength: 67
Unit Type: Heavy
Upgrades To: Modern Armor
Required Technology: Rifling

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Ranger

Domain: Land
Cost: 380
Moves: 3
Sight: 2
Combat strength: 45
Range: 1
Ranged Combat strength: 60
Unit Type: Recon
Upgrades From: Scout
Required Technology: Rifling

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Observation Balloon

Domain: Land
Cost: 240
Moves: 2
Sight: 3
Unit Type: Support
Required Technology: Flight

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Biplane

Domain: Air
Cost: 430
Moves: 3
Sight: 4
Combat strength: 60
Range: 3
Ranged Combat strength: 55
Unit Type: Air
Upgrades To: Fighter
Required Technology: Flight

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Infantry

Domain: Land
Cost: 430
Moves: 2
Sight: 2
Combat strength: 70
Unit Type: Melee
Upgrades To: Mechanized Infantry
Upgrades From: Spanish Conquistador | Musketman
Required Technology: Replaceable Parts

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Artillery

Domain: Land
Cost: 430
Moves: 2
Sight: 2
Combat strength: 58
Range: 2
Bombard strength: 70
Unit Type: Siege
Upgrades To: Rocket Artillery
Upgrades From: Bombard
Required Technology: Steel

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Battleship

Domain: Sea
Cost: 430
Moves: 5
Sight: 2
Combat strength: 60
Range: 3
Ranged Combat strength: 70
Unit Type: Naval
Upgrades To: Missile Cruiser
Upgrades From: Frigate
Replaced By UU: Brazilian Minas Geraes
Required Technology: Steel
Required Resource: Coal

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Submarine

Domain: Sea
Cost: 480
Moves: 3
Sight: 2
Combat strength: 65
Range: 2
Ranged Combat strength: 75
Unit Type: Naval
Upgrades To: Nuclear Submarine
Upgrades From: English Seadog | Privateer
Replaced By UU: German Uboat
Required Technology: Electricity

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German Uboat

Domain: Sea
Cost: 430
Moves: 3
Sight: 3
Combat strength: 65
Range: 2
Ranged Combat strength: 75
Unit Type: Naval
Upgrades To: Nuclear Submarine
Replaces: Submarine
Required Technology: Electricity

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At Crew

Domain: Land
Cost: 400
Moves: 2
Sight: 2
Combat strength: 70
Unit Type: Anti
Upgrades To: Modern At
Upgrades From: Pikeman
Required Technology: Chemistry

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Tank

Domain: Land
Cost: 480
Moves: 4
Sight: 2
Combat strength: 80
Unit Type: Heavy
Upgrades To: Modern Armor
Upgrades From: Arabian Mamluk | Indian Varu | Knight
Required Technology: Combustion
Required Resource: Oil

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Fighter

Domain: Air
Cost: 540
Moves: 4
Sight: 4
Combat strength: 80
Range: 4
Ranged Combat strength: 65
Unit Type: Air
Upgrades To: Jet Fighter
Upgrades From: Biplane
Replaced By UU: American P51
Required Technology: Advanced Flight
Required Resource: Aluminum

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American P51

Domain: Air
Cost: 540
Moves: 6
Sight: 4
Combat strength: 85
Range: 4
Ranged Combat strength: 65
Unit Type: Air
Upgrades To: Jet Fighter
Replaces: Fighter
Required Technology: Advanced Flight

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Bomber

Domain: Air
Cost: 540
Moves: 10
Sight: 4
Combat strength: 65
Range: 10
Bombard strength: 80
Unit Type: Air
Upgrades To: Jet Bomber
Required Technology: Advanced Flight
Required Resource: Aluminum

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Antiair Gun

Domain: Land
Cost: 455
Moves: 2
Sight: 2
Range: 1
Unit Type: Support
Upgrades To: Mobile Sam
Required Technology: Advanced Ballistics

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Machine Gun

Domain: Land
Cost: 540
Moves: 2
Sight: 2
Combat strength: 65
Range: 1
Ranged Combat strength: 75
Unit Type: Ranged
Upgrades From: Field Cannon
Required Technology: Advanced Ballistics

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Aircraft Carrier

Domain: Sea
Cost: 540
Moves: 3
Sight: 2
Combat strength: 65
Unit Type: Naval
Required Technology: Combined Arms
Required Resource: Oil

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Destroyer

Domain: Sea
Cost: 540
Moves: 4
Sight: 2
Combat strength: 80
Unit Type: Naval
Upgrades From: Ironclad
Required Technology: Combined Arms

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Helicopter

Domain: Land
Cost: 600
Moves: 4
Sight: 2
Combat strength: 82
Unit Type: Light
Upgrades From: Russian Cossack | Cavalry
Required Technology: Synthetic Materials

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Nuclear Submarine

Domain: Sea
Cost: 680
Moves: 4
Sight: 2
Combat strength: 80
Range: 2
Ranged Combat strength: 85
Unit Type: Naval
Upgrades From: German Uboat | Submarine
Required Technology: Telecommunications
Required Resource: Uranium

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Mechanized Infantry

Domain: Land
Cost: 660
Moves: 3
Sight: 2
Combat strength: 90
Unit Type: Melee
Upgrades From: Infantry | French Garde Imperiale | English Redcoat
Required Technology: Satellites

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Rocket Artillery

Domain: Land
Cost: 680
Moves: 2
Sight: 3
Combat strength: 78
Range: 3
Bombard strength: 85
Unit Type: Siege
Upgrades From: Artillery
Required Technology: Guidance Systems

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Mobile Sam

Domain: Land
Cost: 590
Moves: 2
Sight: 2
Range: 1
Unit Type: Support
Upgrades From: Antiair Gun
Required Technology: Guidance Systems

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Jet Fighter

Domain: Air
Cost: 680
Moves: 5
Sight: 2
Combat strength: 90
Range: 5
Ranged Combat strength: 75
Unit Type: Air
Upgrades From: American P51 | Fighter
Required Technology: Lasers
Required Resource: Aluminum

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Jet Bomber

Domain: Air
Cost: 680
Moves: 15
Sight: 2
Combat strength: 78
Range: 15
Bombard strength: 80
Unit Type: Air
Upgrades From: Bomber
Required Technology: Stealth Technology
Required Resource: Aluminum

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Missile Cruiser

Domain: Sea
Cost: 680
Moves: 4
Sight: 3
Combat strength: 70
Range: 3
Ranged Combat strength: 85
Unit Type: Naval
Upgrades From: Brazilian Minas Geraes | Battleship
Required Technology: Lasers

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Modern At

Domain: Land
Cost: 580
Moves: 2
Sight: 2
Combat strength: 80
Unit Type: Anti
Upgrades From: At Crew
Required Technology: Composites

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Modern Armor

Domain: Land
Cost: 680
Moves: 4
Sight: 2
Combat strength: 90
Unit Type: Heavy
Upgrades From: Tank | American Rough Rider
Required Technology: Composites
Required Resource: Uranium

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Aztec Eagle Warrior

Domain: Land
Cost: 65
Moves: 2
Sight: 2
Combat strength: 28
Unit Type: Melee
Upgrades To: Swordsman
Replaces: Warrior

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RENAISSANCE Era

Privateer

Domain: Sea
Cost: 280
Moves: 4
Sight: 2
Combat strength: 40
Range: 2
Ranged Combat strength: 50
Unit Type: Naval
Upgrades To: Submarine
Replaced By UU: English Seadog
Obsolete Technology: Lasers
Required Civic: Mercantilism

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English Seadog

Domain: Sea
Cost: 280
Moves: 4
Sight: 2
Combat strength: 40
Range: 2
Ranged Combat strength: 50
Unit Type: Naval
Upgrades To: Submarine
Replaces: Privateer
Obsolete Technology: Telecommunications
Required Civic: Mercantilism

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INDUSTRIAL Era

Archaeologist

Domain: Land
Cost: 400
Moves: 4
Sight: 2
Required Civic: Natural History
Required Building: Museum Artifact

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Brazilian Minas Geraes

Domain: Sea
Cost: 430
Moves: 5
Sight: 2
Combat strength: 70
Range: 3
Ranged Combat strength: 80
Unit Type: Naval
Upgrades To: Missile Cruiser
Replaces: Battleship
Required Civic: Nationalism

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MODERN Era

Naturalist

Domain: Land
Cost: 800
Moves: 4
Sight: 3
Required Civic: Conservation

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