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Wednesday App And Game Sales: Civilization Revolution 2, Genius Scan+, XCOM ... - Android Police


Android Police

Wednesday App And Game Sales: Civilization Revolution 2, Genius Scan+, XCOM ...
Android Police
It's Wednesday, which means there should be some Google app updates at some point. Nothing much has happened yet, but here's a good way to pass the time while waiting—get some new apps and games. We've assembled some deals to help you justify ...

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Categories: Around the Web

Civilization: Beyond Earth: Rising Tide Gets New Video Showing Off Aquatic ... - GamingBolt


Civilization: Beyond Earth: Rising Tide Gets New Video Showing Off Aquatic ...
GamingBolt
Of course, this phenomenon is nothing new to the Civilization series- each new entry undergoes this same cycle, including, yes, Civilization V, back when it was first released, and panned by players for not living up to the complexity of Civilization ...

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Categories: Around the Web

Firaxis on Why Rising Tide Fixes Civilization: Beyond Earth's Diplomacy and ... - Hardcore Gamer


Hardcore Gamer

Firaxis on Why Rising Tide Fixes Civilization: Beyond Earth's Diplomacy and ...
Hardcore Gamer
Civilization: Beyond Earth was a solid entry in the Civilization franchise, yet didn't quite meet the lofty heights set by Civilization IV and V. Player's biggest concerns were the lack of naval gameplay and the weak diplomacy system. Firaxis is ...

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Categories: Around the Web

Beyond Earth & Civilization titles 81% off in Weekend Deals - Destructoid


Beyond Earth & Civilization titles 81% off in Weekend Deals
Destructoid
There's also 81% discounts available on Civilization V, Civilization IV: Complete, and Civilization III: Complete (Civ V Complete is strangely missing). In terms of retailer specific sale, Mac Game Store has their Summer Sale with daily deals and ...

Categories: Around the Web

PolyCast Questions/Comments/Topics Requested for Christmas Special 2011

PolyCast - Mon, 2011-11-21 19:50
Submit questions to answer, comments to reflect on and topics to investigate to drive the PolyCast 2011 Christmas Special's content to be hosted by the show's regular co-hosts: Civ in nature, strategy/computer gaming in general or even PolyCast specific inquiries are all welcome... you are not limited to just one!
Categories: Around the Web

PolyCast #135: Take the Blame

PolyCast - Sat, 2011-11-19 17:12
In the 'News' (01m41s), on the carrying out, and fallout, of the hacking of Steam's servers that permitted access to user forum accounts and financial information. Next in the 'Research Lab' (18m29s), implementing an national currency system in the Civilization series. In 'Forum Talk' (28m53s), choosing the best civilization for a One-City Challenge (OCC) in first CivV, then CivIV, and are Nuclear-powered weapons unfair in CivV with inevitable comparison to CivIV. Then in 'Community Focus' (49m03s), looking at the youngest of the largest Civ fan websites at present, WePlayCiv.
Categories: Around the Web

PolyCast #134: All's Fair in Love and Civ

PolyCast - Sat, 2011-11-05 15:56
In 'Forum Talk' (02m15s), concern over a tactic being seen as cheating in a co-operative Civilization IV multiplayer game, on the use of Airports and air lifting in CivIV and CivV (10m39s) and sharing food between cities within your empire in either game (26m08s). Then under 'Open Mic' (43m43s), comparably last experienced during the show's first season, engaging in telephonic message tag over a misdirected missing rental.
Categories: Around the Web

PolyCast #133: Not Just a Lame Clip Show VII

PolyCast - Sat, 2011-10-29 18:24
Under the 'Open Mic' (00m34s), being proactive in Civilization IV warfare (recorded for and on the general difficulty of CivIV and CivV (recorded for Episode 124). Next in 'Senate' (08m30s), whether or not to accept Friendship offer from a remote civilization in CivV (recorded for Episode 119), how many Stables should one build in a CivIV game (recorded for Episode 125), on using roads and railroads in CivV (recorded for Episode 127) and comparing and contrasting a CivIV Cottage vs. Farm economy (recorded for Episode 129). Then under 'Miscellaneous' (27m37s) making sense of of the "Top 5 Cities" in Civilization IV (recorded for Episode 90), the difficulty behind bringing Civ to the Macintosh platform (recorded for Episode 97) and on the war delcaration mechanics of CivIV's Artificial Intelligence (recorded for Episode 99); further still, discovering El Dorado National Wonder in Civilization V and ending point for Civ sessions (recorded for Episode 110), why people play Civilization (recorded for Episode 120), what if your people wrote books about you (recorded for Episode 124) and noting a trick in CivIV (recorded for Episode 125).
Categories: Around the Web

ModCast #45: Agility +1

ModCast - Wed, 2011-10-26 19:48
In the first topic (01m48s), on Civilization V and its assorted Downloadable Content (DLC). Then in the second topic (27m30s), continuing the modding 'Curriculum' series with the spiral cycle of agile mod development.
Categories: Around the Web

PolyCast #132: Make No Promises

PolyCast - Sat, 2011-10-22 16:42
Under 'Open Mic' (02m15s), reacting to some responses to the most previous episode the show. In 'Forum Talk' (05m57s), an argument to modify the movement and effect of Great Generals in Civilization V, dealing with quitters in Civ multiplayer, and using the cultural slider in CivIV. In the 'Senate' (32m10s), stealing the Settlers and Workers of CivV Artificial Intelligence (AI) opponents and dissecting a 1190AD Conquest win on Deity in CivIV. Then under 'Miscellaneous' (46m08s), brainstorming ideas for a children's Civ-themed birthday party, and acknowledging the approach of the show's fifth birthday.
Categories: Around the Web

PolyCast #131: Not Just a Lame Clip Show VI

PolyCast - Sat, 2011-10-15 16:36
In 'Forum Talk' (01m00s), are one-tile island cities worth the effort (recorded for Episode 112); has anyone ever made a defensive pact (recorded for Episode 120) (08m03s); the purpose of Hydro Plants (recorded for Episode 122) (20m15s); should jungle tiles be developed (recorded for Episode 124) (26m48s) and what should and should not be Downloadable Content (DLC) (recorded for Episode 127) (32m25s). Then, roleplaying with Social Policy trees (44m14s) and bringing back culture conquering (recorded for Episode 129) (46m58s). In the 'Research Lab' (53m21s), making Culture civilization-wide to limit over expansion (recorded for Episode 125).
Categories: Around the Web

PolyCast #130: Not So Cut and Dry

PolyCast - Sat, 2011-10-08 16:59
Under 'Open Mic' (02m15s), reacting to some responses to the most previous episode the show. In 'Forum Talk' (05m57s), an argument to modify the movement and effect of Great Generals in Civilization V, dealing with quitters in Civ multiplayer, and using the cultural slider in CivIV. In the 'Senate' (32m10s), stealing the Settlers and Workers of CivV Artificial Intelligence (AI) opponents and dissecting a 1190AD Conquest win on Deity in CivIV. Then under 'Miscellaneous' (46m08s), brainstorming ideas for a children's Civ-themed birthday party, and acknowledging the approach of the show's fifth birthday.
Categories: Around the Web
 
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