2K Games and Firaxis have released the Winter 2016 Update for Civ6 today. It will automatically install when starting the Steam client; if it doesn’t install automatically, try restart Steam.
Here are the full list of changes in this new update:
[NEW]
- Added Earth map (Standard size)
- Added “Alert” action for units
- Put a unit to sleep until they spot an enemy unit
- Scenario setup menu
- Jump into Scenarios more easily within the Single Player menu. This only shows up when a single player scenario is available and enabled (as can be found in both of the new DLCs!)
- Added new replay option to Wonder completion movies
[GAMEPLAY UPDATES]
- Religious units may now Fortify Until Healed
- Coastal Raids can now pillage districts in addition to the buildings within
- Great Admirals are no longer allowed to spawn on wonders in water tiles (ex. Huey, Great Lighthouse) so they cannot become stranded in lakes
[BALANCE CHANGES]
- Cities can no longer receive yields from more than one regional building per type; they take the highest (ex. production from multiple Factories)
- Cities can no longer receive amenities from more than one regional building per type; they take the highest (ex. amenities from multiple Stadiums)
- Decreased production costs of Wonders progressively
- From the Industrial era (about -10%) to the Atomic era (about -40%).
- Decreased production costs of all Space Race Projects by 40%.
- Increased research costs of Technologies and Civics progressively
- From the Industrial era (about +5%) to the Information era (about +20%).
- Increased Faith from Mission
- Increased Culture from Chateau
- Lowered the minimum unit upgrade cost
- Improved clarity on Warmongering penalties associated with taking a civ’s final city
- Most Civilization unique districts now require population to construct (like normal districts)
- Spaceport district no longer requires population to construct
[AI TUNING]
- Improved AI Deal negotiations and analysis
- Improved AI handling of Promises; including that they are more likely to agree if they like you, and also will consider how trustworthy a civ is by whether they’ve kept previous promises
- Improved tactical handling of Great Admirals and Great Generals
- Improved AI interest in Terracotta Army
- Improved handling of leaf techs
- Improved building of Forts
- Improved resource grabbing in late game
- Improved Last Viking King agenda’s analysis for who is in bottom percentage of navies
- Improved handling of several complaint or kudo messages from AI
- Rebalanced Catherine’s evaluation of the ‘no spying’ Promise
- AI will not try to convert unconvertible cities
[BUG FIXES]
- Fixed several unique buildings that weren’t getting their yields increased by various game effects (ex. Policies)
- Fixed an issue that allowed the Goddess of the Harvest pantheon bonus to stack
- Fixed it so loading screens now show the correct text and play matching VO
- Fixed an issue that blocked certain relationship-based diplomatic actions
- Fixed an issue where incomplete Encampment districts were able to attack
- Fixed an issue where you could declare war on friends or allies by moving units
- Fixed an issue where AI could declare war on a civ with whom they were already at war
- Fixed an issue that caused a Multiplayer lobby to require joining players to have Additional Content that wasn’t actually needed
- Fixed a bug that caused Apostles to run out of promotions
- Fixed a bug where gaining policy slots mid-turn could block progression
- Fixed issues caused by trading lots of Great Works at the same time
- Fixed an issue where turn timers weren’t loading correctly from a save
- Fixed an issue where Rome’s roads would connect to too many adjacent roads
- Fixed issue where civs could get another civ’s exclusive agenda
- Fixed multiple links to the Civilopedia
- Fixed issue that could cause menu music to play twice and overlap itself
- Fixed an issue that could cause private MP games to become public
- Fixed multiple text & grammatical issues
- Fixed multiple crashes
[VISUALS]
- Added new art for National Parks
- Updated Mines for several eras
- Updated Swordsman
- Improved city fading during combat
[MULTIPLAYER]
- Hallowed Ground scenario is no playable on huge maps
- VO now plays correctly when loading a save
[UI]
- Resource Report now correctly shows resources from several sources:
- Great People abilities
- Diplomatic Deals
- Checkboxes for toggle yields and grid now stay in sync with hotkeys
- Improved differentiation in Government Lens hex colors
- Added Defeat icon to the End Game Results screen
[AUDIO]
- Added sound effect for Quick Save hotkey