Aerodrome Buildings                                                                                                                                                                                                               [Contents]
Icon |
Name | Traits | Requirements | Base Costs |
 |
|
Airport | +50% combat experience for air units trained in this city.+3  Production +2 air unit slots in an  Aerodrome |
District:Â Â Aerodrome
Technology:Â Â Advanced Flight Building:Â Â Hanger |
Production: Maintenance: |
600 2 |
|
Hanger | +25% combat experience for air units trained in this city.+2  Production +2 air unit slots in  Aerodrome district. |
District:Â Â Aerodrome
Technology:Â Â Flight |
Production: Maintenance: |
465 1 |
Campus Buildings                                                                                                                                                                                                                    [Contents]
Icon |
Name | Traits | Requirements | Base Costs |
 |
|
Library | +2 Â Science, +1 Â Citizen slot
+1 Â Great Scientist |
District:Â Â Campus
Technology:Â Â Writing |
Production: Maintenance: |
80 1 |
|
Madrasa | Building unique to Arabia, replaces  University.
Bonus  Faith equal to the adjacency  Science bonus of the  Campus district. +5  Science , +1  Housing, +1  Citizen slot +1  Great Scientist |
District:Â Â Campus
Civic:Â Â Theology Building:Â Â Library |
Production: Maintenance: |
225 2 |
|
Research Lab | +5 Â Science, +1 Â Citizen slot
+1 Â Great Scientist |
District:Â Â Campus
Technology:Â Â Chemistry Building:Â Â University |
Production: Maintenance: |
525 3 |
|
University | +4 Â Science, +1 Â Housing, +1 Â Citizen Slot
+1 Â Great Scientist |
District:Â Â Campus
Technology:Â Â Education Building:Â Â Library |
Production: Maintenance: |
225 2 |
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City Center Buildings                                                                                                                                                                                                              [Contents]
Icon |
Name | Traits | Requirements | Base Costs |
 |
|
Ancient Walls | Provides Walls around the  City Center and  Encampment district. Walls allow  Ranged Strikes from the  City Center and  Encampment district, and must be defeated before city can be assulted.+50 Outer Defense |
District:Â Â City Center
Technology:Â Â Masonry |
Production: Maintenance: |
80 1 |
|
Granary | +1 Â Food, +2 Â Housing | District:Â Â City Center
Technology:Â Â Pottery |
Production: |
65 |
|
Medieval Walls | Increases the strength of your Outer Defenses.+50 Outer Defenses |
District:Â Â City Center
Technology:Â Â Castles Building:Â Â Ancient Walls |
Production: Maintenance: |
225 1 |
|
Monument | +2 Â Culture | District:Â Â City Center |
Production: |
60 |
|
Palace | +1 Â Culture, +5 Â Gold, +2 Â Production, +2 Â Science, +1 Â Housing
+1 Â Amenity from entertainment |
District:Â Â City Center |
Production: |
1 |
|
Renaissance Walls | Raises the strength of your Outer Defenses to the highest possible level.+50 Outer Defense |
District:Â Â City Center
Technology:Â Â Siege Tactics Building:Â Â Medieval Walls |
Production: Maintenance: |
305 1 |
|
Sewer | +2 Â Housing | District:Â Â City Center
Technology:Â Â Sanitation |
Production: Maintenance: |
405 2 |
|
Water Mill | +1 Â Food, +1 Â Production | Must be adjacent to a River.
District:Â Â City Center Technology:Â Â Wheel |
Production: |
80 |
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Commercial Hub
Buildings                                                                                                                                                                                                      [Contents]
Icon |
Name | Traits | Requirements | Base Costs |
 |
|
Bank | +5 Â Gold, +1 Â Citizen slot
+1 Â Great Merchant point |
District:Â Â Commercial Hub
Technology:Â Â Banking Building:Â Â Market |
Production: |
265 |
|
Market | +3 Â Gold, +1 Â Citizen slot
+1 Â Great Merchant point |
District:Â Â Commercial Hub
Technology:Â Â Currency |
Production: |
105 |
|
Stock Exchange | +7 Â Gold, +1 Â Citizen slot
+1 Â Great Merchant point |
District:Â Â Commercial Hub
Technology:Â Â Economics Building:Â Â Bank |
Production: |
355 |
Encampment Buildings                                                                                                                                                                                                            [Contents]
Icon |
Name | Traits | Requirements | Base Costs |
 |
|
Armory | +25% combat experience for all land units trained in this city.+2 Â Production, +1 Â Citizen slot +1 Â Great General point |
District:Â Â Encampment
Technology:Â Â Military |
Production: Maintenance: |
175 2 |
|
Barracks | +25% combat experience for all melee and ranged land units trained in this city.+1 Â Production, +1 Â Housing, +1 Â Citizen slot +1 Â Great General point |
May not be built in an  Encampment district that already has a  Stable.District:  Encampment Technology:  Bronze Working |
Production: Maintenance: |
80 1 |
|
Military Academy |
+25% combat experience for all land units trained in this city. Faster Corps and Army training.+3  Production, +1  Housing, +1  Citizen slot +1  Great General point |
District:Â Â Encampment
Technology:Â Â Military Science Building:Â Â Armory |
Production: Maintenance: |
355 2 |
|
Stable | +25% combat experience for all cavalry class units trained in this city.+1 Â Production, +1 Â Housing, +1 Â Citizen slot +1 Â Great General point |
May not be built in an  Encampment district that already has a  Barracks.District:  Encampment Technology:  Horseback Riding |
Production: Maintenance: |
105 1 |
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Entertainment
Complex / Street Carnival Buildings                                                                                                                                            [Contents]
Icon |
Name | Traits | Requirements | Base Costs |
 |
|
Arena | +1 Â Amenity from entertainment. | District:Â Â Entertainment ComplexCivic:Â Â Games and Recreation |
Production: Maintenance: |
135 1 |
|
Stadium | Bonus extends to each  City Center within 6 tiles.+2  Amenities from entertainment. |
District:Â Â Entertainment ComplexCivic:Â Â Professional Sports Building:Â Â Zoo |
Production: Maintenance: |
600 3 |
|
Tlachtli | A building unique to the Aztecs. Replaces Arena.
+2 Â Faith +1 Â Amenity from entertainment +1 Â Great General point |
District:Â Â Entertainment Complex Civic:Â Â Games and Recreation |
Production: Maintenance: |
135 1 |
|
Zoo | Bonus extends to each  City Center within 6 tiles.+1  Amenities from entertainment. |
District:Â Â Entertainment ComplexCivic:Â Â Natural History Building:Â Â Arena |
Production: Maintenance: |
405 2 |
Harbor /
Royal Navy Dockyard Buildings                                                                                                                                                                             [Contents]
Icon |
Name | Traits | Requirements | Base Costs |
 |
|
Lighthouse | +25% combat experience for all naval units trained in this city.+1 Â Food, +1 Â Gold, +1 Â Housing, +1 Â Citizen slot +1 Â Great Admiral point |
District:Â Â Harbor
Technology:Â Â Celestial |
Production: |
105 |
|
Seaport | Faster Fleet and Armada training. +25% combat experience for all naval units trained in this city.+2  Gold, +2  Food, +1  Housing, +1  Citizen slot +1  Great Admiral point |
District:Â Â Harbor
Technology:Â Â Electricity Building:Â Shipyard |
Production: |
525 |
|
Shipyard | +25% combat experience for all naval units trained in this city.Bonus  Production equal to the adjacency  Gold bonus of it’s district. +1  Citizen slot +1  Great Admiral point |
District:Â Â Harbor
Technology:Â Â Mass Production Building:Â Â Lighthouse |
Production: Maintenance: |
265 2 |
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Holy Site / Lavra
Buildings                                                                                                                                                                                                     [Contents]
Icon |
Name | Traits | Requirements | Base Costs |
 |
|
Shrine | Allows the purchasing of  Missionaries.
 Missionaries can only +2  Faith, +1  Citizen slot +1  Great Prophet point |
District:Â Â Holy Site
Technology:Â Â Astrology |
Production: Maintenance: |
65 1 |
|
Stave Church | A building unique to Norway. Replaces Temple. Required to train  Apostles.  Holy Site districts get an additional standard adjacency bonus from each  Woods.+4  Faith, +1  Citizen slot +1  Great Prophet point +1  Relic slot |
District:Â Â Holy Site
Civic:Â Â Theology Building:Â Â Shrine |
Production: Maintenance: |
105 2 |
|
Temple | Allows the purchasing of  Apostles.  Apostles can only be purchased with  Faith.+4  Faith, +1  Citizen slot +1  Great Prophet point +1  Relic slot |
District:Â Â Holy Site
Civic:Â Â Theology Building:Â Â Shrine |
Production: Maintenance: |
105 2 |
Holy Site / Lavra
Buildings – Belief Based                                                                                                                                                                            [Contents]
Icon |
Name | Traits | Requirements | Base Costs |
 |
|
Cathedral | +3 Â Faith, +1 Â Citizen slot
+1 Â Great Work of Religious Art slot |
Belief:Â Cathedral
Building:Â Â Temple District:Â Â Holy Site |
Production: |
170 |
|
Gurdwara | +3 Â Faith, +2 Â Food, +1 Â Citizen slot | Belief:Â Gurdwara
Building:Â Â Temple District:Â Â Holy Site |
Production: |
170 |
|
Meeting House | +3 Â Faith, +2 Â Production, +1 Â Citizen slot | Belief:Â Meeting House
Building:Â Â Temple District:Â Â Holy Site |
Production: |
170 |
|
Mosque |  Missionaries and  Apostles created here have +1 spread.+3  Faith, +1  Citizen slot |
Belief:Â Mosque
Building:Â Â Temple District:Â Â Holy Site |
Production: |
170 |
|
Pagoda | +3 Â Faith, +1 Â Housing, +1 Â Citizen slot | Belief:Â Pagoda
Building:Â Â Temple District:Â Â Holy Site |
Production: |
170 |
|
Synagogue | +5 Â Faith
+1 Â Citizen slot |
Belief:Â Synagogue
Building:Â Â Temple District:Â Â Holy Site |
Production: |
170 |
|
Wat | +3 Â Faith, +2 Â Science
+1 Â Citizen slot |
Belief:Â Wat
Building:Â Â Temple District:Â Â Holy Site |
Production: |
170 |
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Industrial Zone /
Hansa Buildings                                                                                                                                                                             [Contents]
Icon |
Name | Traits | Requirements | Base Costs |
 |
|
Electronics Factory | A building unique to Japan. Replaces  Factory. After researching the  Electricity technology this building provides an additional +4  Culture to its city.+4  Production to all cities within 6 tiles. +4  Production, +1  Citizen slot +1  Great Engineer point |
District:Â Â Industrial Zone
Technology:Â Â Industrialization Building:Â Â Workshop |
Production: Maintenance: |
355 2 |
|
Factory | Bonus is extended to all cities within 6 tiles.+3 Â Production, +1 Â Citizen slot +1 Â Great Engineer point |
District:Â Â Industrial Zone
Technology:Â Â Industrialization Building:Â Â Workshop |
Production: Maintenance: |
355 2 |
|
Power Plant | Bonus extends to each city within 6 tiles.+4 Â Production, +1 Â Citizen slot +1 Â Great Engineer point |
District:Â Â Industrial Zone
Technology:Â Â Electricity Building:Â Â Factory |
Production: Maintenance: |
525 3 |
|
Workshop | +2 Â Production, +1 Â Citizen slot
+1 Â Great Engineer point |
District:Â Â Industrial Zone
Technology:Â Â Apprenticeship |
Production: Maintenance: |
175 1 |
Theater Square
/ Acropolis Buildings                                                                                                                                                                                    [Contents]
Icon |
Name | Traits | Requirements | Base Costs |
 |
|
Amphitheater | +2 Â Culture, +1 Â Citizen slot
+1 Â Great Writer point per +2 Â Great Work of Writing slot |
District:Â Â Theater Square
Civic:Â Â Drama and Poetry |
Production: Maintenance: |
135 1 |
|
Archaeological Museum | Holds  Artifacts.
+2 Â Culture, +1 Â Citizen slot +1 Â Great Writer point per +3 Â Artifact slots |
May not be built in an  Theater Square district that already has a  Art Museum.District:  Theater Square Civic:  Humanism Building:  Amphitheater |
Production: Maintenance: |
265 2 |
|
Art Museum | Holds  Great Works of Art.
+2 Â Culture, +1 Â Citizen slot +1 Â Great Writer point per +3 Â Great Works of Art slots |
May not be built in an  Theater Square district that already has a  Archaeological Museum.District:  Theater Square or  Acropolis Civic:  Humanism Building:  Amphitheater |
Production: Maintenance: |
265 2 |
|
Broadcast Center |
+4 Â Culture, +1 Â Citizen slot
+1 Â Great Artist point per +1 Â Great Work of Music slot |
District:Â Â Theater Square
Technology:Â Â Radio Building:Â Â Art Museum or |
Production: Maintenance: |
525 3 |
|
Film Studio | A building unique to America, replaces  Broadcast Center. +100%  Tourism pressure from this city towards other civilizations in the Modern Era.+4  Culture, +1  Citizen slot +1  Great Artist point per +1  Great Works of Music slot |
District:Â Â Theater Square
Technology:Â Â Radio Building:Â Â Art Museum or |
Production: Maintenance: |
525 3 |