Aerodrome Buildings                                                                                                                                                                                                               [Contents]
Icon |
Name | Traits | Requirements | Base Costs |
 |
|
Airport | +50% combat experience for air units trained in this city.+3 ![]() +2 air unit slots in an |
District:Â ![]() Technology:Â Building:Â |
Production: Maintenance: |
600 2 |
|
Hanger | +25% combat experience for air units trained in this city.+2 ![]() +2 air unit slots in |
District:Â ![]() Technology:Â |
Production: Maintenance: |
465 1 |
Campus Buildings                                                                                                                                                                                                                    [Contents]
Icon |
Name | Traits | Requirements | Base Costs |
 |
|
Library | +2 ![]() ![]() +1 |
District:Â ![]() Technology:Â |
Production: Maintenance: |
80 1 |
|
Madrasa | Building unique to Arabia, replaces ![]() Bonus +5 +1 |
District:Â ![]() Civic:Â Building:Â |
Production: Maintenance: |
225 2 |
|
Research Lab | +5 ![]() ![]() +1 |
District:Â ![]() Technology:Â Building:Â |
Production: Maintenance: |
525 3 |
|
University | +4 ![]() ![]() ![]() +1 |
District:Â ![]() Technology:Â Building:Â |
Production: Maintenance: |
225 2 |
Â
City Center Buildings                                                                                                                                                                                                              [Contents]
Icon |
Name | Traits | Requirements | Base Costs |
 |
|
Ancient Walls | Provides Walls around the ![]() ![]() district. Walls allow ![]() ![]() ![]() and must be defeated before city can be assulted.+50 Outer Defense |
District:Â ![]() Technology:Â |
Production: Maintenance: |
80 1 |
|
Granary | +1 ![]() ![]() |
District:Â ![]() Technology:Â |
Production: |
65 |
|
Medieval Walls | Increases the strength of your Outer Defenses.+50 Outer Defenses |
District:Â ![]() Technology:Â Building:Â |
Production: Maintenance: |
225 1 |
|
Monument | +2 ![]() |
District:Â ![]() |
Production: |
60 |
|
Palace | +1 ![]() ![]() ![]() ![]() ![]() +1 |
District:Â ![]() |
Production: |
1 |
|
Renaissance Walls | Raises the strength of your Outer Defenses to the highest possible level.+50 Outer Defense |
District:Â ![]() Technology:Â Building:Â |
Production: Maintenance: |
305 1 |
|
Sewer | +2 ![]() |
District:Â ![]() Technology:Â |
Production: Maintenance: |
405 2 |
|
Water Mill | +1 ![]() ![]() |
Must be adjacent to a River.
District:Â Technology:Â |
Production: |
80 |
Â
Commercial Hub
Buildings                                                                                                                                                                                                      [Contents]
Icon |
Name | Traits | Requirements | Base Costs |
 |
|
Bank | +5 ![]() ![]() +1 |
District:Â ![]() Technology:Â Building:Â |
Production: |
265 |
|
Market | +3 ![]() ![]() +1 |
District:Â ![]() Technology:Â |
Production: |
105 |
|
Stock Exchange | +7 ![]() ![]() +1 |
District:Â ![]() Technology:Â Building:Â |
Production: |
355 |
Encampment Buildings                                                                                                                                                                                                            [Contents]
Icon |
Name | Traits | Requirements | Base Costs |
 |
|
Armory | +25% combat experience for all land units trained in this city.+2 ![]() ![]() +1 |
District:Â ![]() Technology:Â |
Production: Maintenance: |
175 2 |
|
Barracks | +25% combat experience for all melee and ranged land units trained in this city.+1 ![]() ![]() ![]() +1 |
May not be built in an ![]() district that already has a ![]() ![]() Technology:Â |
Production: Maintenance: |
80 1 |
|
Military Academy |
+25% combat experience for all land units trained in this city. Faster Corps and Army training.+3 ![]() ![]() ![]() +1 |
District:Â ![]() Technology:Â Building:Â |
Production: Maintenance: |
355 2 |
|
Stable | +25% combat experience for all cavalry class units trained in this city.+1 ![]() ![]() ![]() +1 |
May not be built in an ![]() district that already has a ![]() ![]() Technology:Â |
Production: Maintenance: |
105 1 |
Â
Entertainment
Complex / Street Carnival Buildings                                                                                                                                            [Contents]
Icon |
Name | Traits | Requirements | Base Costs |
 |
|
Arena | +1 ![]() |
District:Â ![]() ComplexCivic:Â ![]() Recreation |
Production: Maintenance: |
135 1 |
|
Stadium | Bonus extends to each ![]() 6 tiles.+2 ![]() |
District:Â ![]() ComplexCivic:Â ![]() Sports Building:Â |
Production: Maintenance: |
600 3 |
|
Tlachtli | A building unique to the Aztecs. Replaces Arena.
+2 +1 +1 |
District:Â ![]() Complex Civic:Â ![]() Recreation |
Production: Maintenance: |
135 1 |
|
Zoo | Bonus extends to each ![]() 6 tiles.+1 ![]() |
District:Â ![]() ComplexCivic:Â ![]() Building:Â |
Production: Maintenance: |
405 2 |
Harbor /
Royal Navy Dockyard Buildings                                                                                                                                                                             [Contents]
Icon |
Name | Traits | Requirements | Base Costs |
 |
|
Lighthouse | +25% combat experience for all naval units trained in this city.+1 ![]() ![]() ![]() ![]() +1 |
District:Â ![]() Technology:Â |
Production: |
105 |
|
Seaport | Faster Fleet and Armada training. +25% combat experience for all naval units trained in this city.+2 ![]() ![]() ![]() ![]() +1 |
District:Â ![]() Technology:Â Building:Â |
Production: |
525 |
|
Shipyard | +25% combat experience for all naval units trained in this city.Bonus ![]() ![]() +1 +1 |
District:Â ![]() Technology:Â Building:Â |
Production: Maintenance: |
265 2 |
Â
Holy Site / Lavra
Buildings                                                                                                                                                                                                     [Contents]
Icon |
Name | Traits | Requirements | Base Costs |
 |
|
Shrine | Allows the purchasing of ![]()
+2 +1 |
District:Â ![]() Technology:Â |
Production: Maintenance: |
65 1 |
|
Stave Church | A building unique to Norway. Replaces Temple. Required to train ![]() ![]() get an additional standard adjacency bonus from each ![]() ![]() ![]() +1 +1 |
District:Â ![]() Civic:Â Building:Â |
Production: Maintenance: |
105 2 |
|
Temple | Allows the purchasing of ![]() ![]() purchased with ![]() ![]() ![]() +1 +1 |
District:Â ![]() Civic:Â Building:Â |
Production: Maintenance: |
105 2 |
Holy Site / Lavra
Buildings – Belief Based                                                                                                                                                                            [Contents]
Icon |
Name | Traits | Requirements | Base Costs |
 |
|
Cathedral | +3 ![]() ![]() +1 |
Belief:Â Cathedral
Building:Â District:Â |
Production: |
170 |
|
Gurdwara | +3 ![]() ![]() ![]() |
Belief:Â Gurdwara
Building:Â District:Â |
Production: |
170 |
|
Meeting House | +3 ![]() ![]() ![]() |
Belief:Â Meeting House
Building:Â District:Â |
Production: |
170 |
|
Mosque | ![]() ![]() have +1 spread.+3 ![]() ![]() |
Belief:Â Mosque
Building:Â District:Â |
Production: |
170 |
|
Pagoda | +3 ![]() ![]() ![]() |
Belief:Â Pagoda
Building:Â District:Â |
Production: |
170 |
|
Synagogue | +5 ![]() +1 |
Belief:Â Synagogue
Building:Â District:Â |
Production: |
170 |
|
Wat | +3 ![]() ![]() +1 |
Belief:Â Wat
Building:Â District:Â |
Production: |
170 |
Â
Industrial Zone /
Hansa Buildings                                                                                                                                                                             [Contents]
Icon |
Name | Traits | Requirements | Base Costs |
 |
|
Electronics Factory | A building unique to Japan. Replaces ![]() researching the ![]() technology this building provides an additional +4 ![]() ![]() +4 +1 |
District:Â ![]() Technology:Â Building:Â |
Production: Maintenance: |
355 2 |
|
Factory | Bonus is extended to all cities within 6 tiles.+3 ![]() ![]() +1 |
District:Â ![]() Technology:Â Building:Â |
Production: Maintenance: |
355 2 |
|
Power Plant | Bonus extends to each city within 6 tiles.+4 ![]() ![]() +1 |
District:Â ![]() Technology:Â Building:Â |
Production: Maintenance: |
525 3 |
|
Workshop | +2 ![]() ![]() +1 |
District:Â ![]() Technology:Â |
Production: Maintenance: |
175 1 |
Theater Square
/ Acropolis Buildings                                                                                                                                                                                    [Contents]
Icon |
Name | Traits | Requirements | Base Costs |
 |
|
Amphitheater | +2 ![]() ![]() +1 +2 |
District:Â ![]() Civic:Â |
Production: Maintenance: |
135 1 |
|
Archaeological Museum | Holds ![]() +2 +1 +3 |
May not be built in an ![]() district that already has a ![]() ![]() Civic:Â Building:Â |
Production: Maintenance: |
265 2 |
|
Art Museum | Holds ![]() +2 +1 +3 |
May not be built in an ![]() district that already has a ![]() Museum.District:Â ![]() or ![]() Civic:Â Building:Â |
Production: Maintenance: |
265 2 |
|
Broadcast Center |
+4 ![]() ![]() +1 +1 |
District:Â ![]() Technology:Â Building:Â |
Production: Maintenance: |
525 3 |
|
Film Studio | A building unique to America, replaces ![]() +100% ![]() civilizations in the Modern Era.+4 ![]() ![]() +1 +1 |
District:Â ![]() Technology:Â Building:Â |
Production: Maintenance: |
525 3 |