Aerodrome Buildings                                                                                                                                                                                                               [Contents]
|
Icon |
Name | Traits | Requirements | Base Costs |
 |
|
|
Airport | +50% combat experience for air units trained in this city.+3 +2 air unit slots in an |
District:Â Technology:Â Building:Â |
Production: Maintenance: |
600 2 |
|
|
Hanger | +25% combat experience for air units trained in this city.+2 +2 air unit slots in |
District:Â Technology:Â |
Production: Maintenance: |
465 1 |
Campus Buildings                                                                                                                                                                                                                    [Contents]
|
Icon |
Name | Traits | Requirements | Base Costs |
 |
|
|
Library | +2 +1 |
District:Â Technology:Â |
Production: Maintenance: |
80 1 |
|
|
Madrasa | Building unique to Arabia, replaces Bonus +5 +1 |
District:Â Civic:Â Building:Â |
Production: Maintenance: |
225 2 |
|
|
Research Lab | +5 +1 |
District:Â Technology:Â Building:Â |
Production: Maintenance: |
525 3 |
|
|
University | +4 +1 |
District:Â Technology:Â Building:Â |
Production: Maintenance: |
225 2 |
Â
City Center Buildings                                                                                                                                                                                                              [Contents]
|
Icon |
Name | Traits | Requirements | Base Costs |
 |
|
|
Ancient Walls | Provides Walls around the district. Walls allow and must be defeated before city can be assulted.+50 Outer Defense |
District:Â Technology:Â |
Production: Maintenance: |
80 1 |
|
|
Granary | +1 |
District:Â Technology:Â |
Production: |
65 |
|
|
Medieval Walls | Increases the strength of your Outer Defenses.+50 Outer Defenses |
District:Â Technology:Â Building:Â |
Production: Maintenance: |
225 1 |
|
|
Monument | +2 |
District:Â |
Production: |
60 |
|
|
Palace | +1 +1 |
District:Â |
Production: |
1 |
|
|
Renaissance Walls | Raises the strength of your Outer Defenses to the highest possible level.+50 Outer Defense |
District:Â Technology:Â Building:Â |
Production: Maintenance: |
305 1 |
|
|
Sewer | +2 |
District:Â Technology:Â |
Production: Maintenance: |
405 2 |
|
|
Water Mill | +1 |
Must be adjacent to a River.
District:Â Technology:Â |
Production: |
80 |
Â
Commercial Hub
Buildings                                                                                                                                                                                                      [Contents]
|
Icon |
Name | Traits | Requirements | Base Costs |
 |
|
|
Bank | +5 +1 |
District:Â Technology:Â Building:Â |
Production: |
265 |
|
|
Market | +3 +1 |
District:Â Technology:Â |
Production: |
105 |
|
|
Stock Exchange | +7 +1 |
District:Â Technology:Â Building:Â |
Production: |
355 |
Encampment Buildings                                                                                                                                                                                                            [Contents]
|
Icon |
Name | Traits | Requirements | Base Costs |
 |
|
|
Armory | +25% combat experience for all land units trained in this city.+2 +1 |
District:Â Technology:Â |
Production: Maintenance: |
175 2 |
|
|
Barracks | +25% combat experience for all melee and ranged land units trained in this city.+1 +1 |
May not be built in an district that already has a Technology:Â |
Production: Maintenance: |
80 1 |
|
|
Military Academy |
+25% combat experience for all land units trained in this city. Faster Corps and Army training.+3 +1 |
District:Â Technology:Â Building:Â |
Production: Maintenance: |
355 2 |
|
|
Stable | +25% combat experience for all cavalry class units trained in this city.+1 +1 |
May not be built in an district that already has a Technology:Â |
Production: Maintenance: |
105 1 |
Â
Entertainment
Complex / Street Carnival Buildings                                                                                                                                            [Contents]
|
Icon |
Name | Traits | Requirements | Base Costs |
 |
|
|
Arena | +1 |
District:Â ComplexCivic:Â Recreation |
Production: Maintenance: |
135 1 |
|
|
Stadium | Bonus extends to each 6 tiles.+2 |
District:Â ComplexCivic:Â Sports Building:Â |
Production: Maintenance: |
600 3 |
|
|
Tlachtli | A building unique to the Aztecs. Replaces Arena.
+2 +1 +1 |
District:Â Complex Civic:Â Recreation |
Production: Maintenance: |
135 1 |
|
|
Zoo | Bonus extends to each 6 tiles.+1 |
District:Â ComplexCivic:Â Building:Â |
Production: Maintenance: |
405 2 |
Harbor /
Royal Navy Dockyard Buildings                                                                                                                                                                             [Contents]
|
Icon |
Name | Traits | Requirements | Base Costs |
 |
|
|
Lighthouse | +25% combat experience for all naval units trained in this city.+1 +1 |
District:Â Technology:Â |
Production: |
105 |
|
|
Seaport | Faster Fleet and Armada training. +25% combat experience for all naval units trained in this city.+2 +1 |
District:Â Technology:Â Building:Â |
Production: |
525 |
|
|
Shipyard | +25% combat experience for all naval units trained in this city.Bonus +1 +1 |
District:Â Technology:Â Building:Â |
Production: Maintenance: |
265 2 |
Â
Holy Site / Lavra
Buildings                                                                                                                                                                                                     [Contents]
|
Icon |
Name | Traits | Requirements | Base Costs |
 |
|
|
Shrine | Allows the purchasing of
+2 +1 |
District:Â Technology:Â |
Production: Maintenance: |
65 1 |
|
|
Stave Church | A building unique to Norway. Replaces Temple. Required to train get an additional standard adjacency bonus from each +1 +1 |
District:Â Civic:Â Building:Â |
Production: Maintenance: |
105 2 |
|
|
Temple | Allows the purchasing of purchased with +1 +1 |
District:Â Civic:Â Building:Â |
Production: Maintenance: |
105 2 |
Holy Site / Lavra
Buildings – Belief Based                                                                                                                                                                            [Contents]
|
Icon |
Name | Traits | Requirements | Base Costs |
 |
|
|
Cathedral | +3 +1 |
Belief:Â Cathedral
Building:Â District:Â |
Production: |
170 |
|
|
Gurdwara | +3 |
Belief:Â Gurdwara
Building:Â District:Â |
Production: |
170 |
|
|
Meeting House | +3 |
Belief:Â Meeting House
Building:Â District:Â |
Production: |
170 |
|
|
Mosque | have +1 spread.+3 |
Belief:Â Mosque
Building:Â District:Â |
Production: |
170 |
|
|
Pagoda | +3 |
Belief:Â Pagoda
Building:Â District:Â |
Production: |
170 |
|
|
Synagogue | +5 +1 |
Belief:Â Synagogue
Building:Â District:Â |
Production: |
170 |
|
|
Wat | +3 +1 |
Belief:Â Wat
Building:Â District:Â |
Production: |
170 |
Â
Industrial Zone /
Hansa Buildings                                                                                                                                                                             [Contents]
|
Icon |
Name | Traits | Requirements | Base Costs |
 |
|
|
Electronics Factory | A building unique to Japan. Replaces researching the technology this building provides an additional +4 +4 +1 |
District:Â Technology:Â Building:Â |
Production: Maintenance: |
355 2 |
|
|
Factory | Bonus is extended to all cities within 6 tiles.+3 +1 |
District:Â Technology:Â Building:Â |
Production: Maintenance: |
355 2 |
|
|
Power Plant | Bonus extends to each city within 6 tiles.+4 +1 |
District:Â Technology:Â Building:Â |
Production: Maintenance: |
525 3 |
|
|
Workshop | +2 +1 |
District:Â Technology:Â |
Production: Maintenance: |
175 1 |
Theater Square
/ Acropolis Buildings                                                                                                                                                                                    [Contents]
|
Icon |
Name | Traits | Requirements | Base Costs |
 |
|
|
Amphitheater | +2 +1 +2 |
District:Â Civic:Â |
Production: Maintenance: |
135 1 |
|
|
Archaeological Museum | Holds +2 +1 +3 |
May not be built in an district that already has a Civic:Â Building:Â |
Production: Maintenance: |
265 2 |
|
|
Art Museum | Holds +2 +1 +3 |
May not be built in an district that already has a Museum.District:Â or Civic:Â Building:Â |
Production: Maintenance: |
265 2 |
|
|
Broadcast Center |
+4 +1 +1 |
District:Â Technology:Â Building:Â |
Production: Maintenance: |
525 3 |
|
|
Film Studio | A building unique to America, replaces +100% civilizations in the Modern Era.+4 +1 +1 |
District:Â Technology:Â Building:Â |
Production: Maintenance: |
525 3 |
