The Americans Capital: Washington |
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![]() The city of Washington, on the east coast of North America, is named after George Washington, the first president of the Americans. |
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The Aztecs Capital: Tenochtitlan |
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![]() The Aztecs start in central america with their capital, Tenochtitlan. Like the Americans, the Aztecs are often invisible until the later part of the game, when they become a serious threat to Eurasian empires. |
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The Babylonians Capital: Babylon |
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![]() The city of Babylon is in Mesopotamia, the centre of the world, and the centre of power of three great empires. |
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The Chinese Capital: Peking |
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![]() Of all the civilizations, the Chinese start the furthest east, in eastern asia. The Chinese capital, Peking (pronounced Bay-jing), is on the western shores of the pacific ocean. |
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The Egyptians Capital: Thebes |
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![]() In the middle of a desert in northern Africa lies the fertile Nile valley, where the Egyptian civilization begins. |
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The English Capital: London |
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![]() Separated from the rest of Europe by the English channel, it is often hard to believe that the great British empire started on an island. Try playing the English on Earth. I have found that this handicap adds a new level to the game and can make it quite interesting. |
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The French Capital: Paris |
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![]() There's a certain level of tactical advantage to starting where the French do. Paris is near several other civilizations, so early-game contact with other civilizations is easy. On the other hand, it is not totally surrounded as other civlizations are. |
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The Germans Capital: Berlin |
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![]() Situated in Northern Europe, the Germans instantly have to deal with several other civilizations, such as the Romans, Greeks, Babylonians and Russians. Good thing there is nobody to the north of them, at least in this game. |
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The Greeks Capital: Athens |
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![]() Historically, Athens has been famous for art, mathematics, philosphy, and democracy, but has also been a home to civil wars, mythological conflicts, and great generals. |
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The Indians Capital: Delhi |
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![]() The city of Delhi is situated, not-coincidentally, in the north part of the Indian subcontinent. The sub-continent of asia not only gives the Indians a little room to breath, but also affords them fertile farmlands for food and a thick band of mountains for protection. |
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The Mongols Capital: Samarkand |
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![]() When the Mongols' great conquests of the known world began, they seemed to come out of nowhere. In fact, they came from here, in central asia. |
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The Romans Capital: Rome |
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![]() Rome. The centre of the great Roman empire. The centre of the Church. All roads lead to Rome, the saying goes. Because it is situated in Italy, however, would-be Roman emperors may have trouble expanding into a Europe controlled by French or German armies. |
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The Russians Capital: Moscow |
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![]() In Civilization, North-Eastern Europe is not cold and intimidating, it's actually quite warm and accomodating. Russian emperors will soon discover that the endless forests of Russia will define their society, either as one which has an abundance of resources, or one which has a lack of food. |
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The Zulus Capital: Zimbabwe |
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![]() In the real world, Zimbabwe is a country, not a city, but the Zulus are not really famous for their cities anyway. The Zulus always have lots of room to grow, with the nearest empire a continent away, but the harsh desert or near-desert conditions of most of Africa can impede growth. |
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The Territories | ||||
Once a civilization has built all of it's cities as well as every city on this list, it can build no more cities. Attempts to build a 49th city will produce an error message. Note that 48 is the limit, regardless of whether you actually choose to use the names presented on these lists. |
The Territorial cities are 32 cites which can be built by any nation after that nation has built its first 16 cities. Historically, these are either cities like Mecca and Tarsus which have changed hands so often that it is hard to attribute them to one nation or another, or they are cities like Toronto and Sydney which are a part of nations which were simply not large or powerful enough to include in Civilization as whole civilizations. |
Understanding Threat Levels | |
Aggression: ![]() ![]() ![]() Development: ![]() ![]() ![]() Militarism: ![]() ![]() ![]() Total Threat Level: ![]() ![]() ![]() |
Aggressiveness is a measure of how "mean" or "nice" a civilization is. More aggressive civilizations are more likely to attack first, extort other civilizations for money, and hold a grudge. Development is a measure of the balance a civilization creates between building up existing cities and expanding. Civilizations which are more expansionistic will tend to colonize until there is no land left, and then go to war if necessary to keep expanding. Civilizations which are more perfectionistic will tend to build large, well defended cities. Militarism is a measure of how much a civilization favours building military units over self-improvement. |
Threat levels are simple totals designed to gauge how dangerous an AI-controlled civilization will be. In general, civilizations with high-threat levels do better if there are other civilizations near by, and civilizations with low threat levels do best if left alone. So, simply, it's a good idea to stay away from the high threat level civilizations and bother the low threat level civilizations. On a typical 7-civilization game, the AI's with the highest threat levels will always do the best, and the AI's with the lowest threat levels will do the worst. For this reason, it is a good idea to "block" certain civilizations from entering the game. Only one civilization of each colour can be in the game at a time, so by playing a grey civilization, you block the Mongols and the Indians, keeping them out of the game. The mongols are the most dangerous civilization (threat: 6), but the Indians are pretty harmless (threat: 1). I tend to play the Greeks, which blocks both pink civilizations. The English have a threat level of 4 and the Greeks have a threat level of 5, so keeping both out of the game is a good move. |