Improvement | Requires | Building Cost | Maintainance Cost | Function |
Aqueduct |
Construction | 120 | Allows city to grow over 10 | |
Bank |
Banking | 120 | Tax and luxuries increase by 50% | |
Barracks |
Nothing | 40 | Allows city to build veteran units | |
Cathedral |
Religion | 160 | 4 unhappy people are content. | |
City Walls |
Masonry | 120 | 3X Defense bonus and no population loss if attacked. | |
Colosseum |
Construction | 100 | 3 unhappy people are content | |
Courthouse |
Code of Laws | 80 | Reduces corruption by 50% | |
Factory |
Industrialization | 200 | Production is increased by 50% | |
Granary |
Pottery | 60 | Only 50% of food is used to grow population | |
Hydro Plant |
Electronics | 240 | Production is increased by 50%. Existing pollution is reduced | |
Library |
Writing | 80 | Lightbulb production is increased by 50% | |
Marketplace |
Currency | 80 | Luxuries and Taxes are increased by 50% | |
Mass Transit |
Mass Production | 160 | All pollution caused by city population is prevented | |
Mfg. Plant |
Robotics | 320 | Production is increased by 100%. | |
Nuclear Plant |
Nuclear Power | 160 | Factory production is increased by 50%. Low pollution. RISK OF MELTDOWN before fusion power is discovered, especially if there is civil disorder. | |
Palace |
Masonry | 200 | Your capital. The farther cities are from it, the more corruption they will have. | |
Power Plant |
Refining | 160 | Factory production is increased by 50%. High pollution levels. | |
Recycling Center |
Recycling | 200 | Industrial pollution is reduced by 67%. | |
SDI Defense |
Superconductor | 200 | Protects city from nuclear attacks | |
Temple |
Ceremonial Burial | 40 | 1 unhappy person is made content (2 with Mysticism) | |
University |
University | 160 | Lightbulb production is increased by 50% |