Improvement | Requires | Building Cost | Maintainance Cost | Function |
Aqueduct![]() |
Construction | 120 ![]() |
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Allows city to grow over 10 |
Bank![]() |
Banking | 120 ![]() |
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Tax and luxuries increase by 50% |
Barracks![]() |
Nothing | 40 ![]() |
Allows city to build veteran units | |
Cathedral![]() |
Religion | 160 ![]() |
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4 unhappy people are content. |
City Walls![]() |
Masonry | 120 ![]() |
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3X Defense bonus and no population loss if attacked. |
Colosseum![]() |
Construction | 100 ![]() |
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3 unhappy people are content |
Courthouse![]() |
Code of Laws | 80 ![]() |
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Reduces corruption by 50% |
Factory![]() |
Industrialization | 200 ![]() |
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Production is increased by 50% |
Granary![]() |
Pottery | 60 ![]() |
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Only 50% of food is used to grow population |
Hydro Plant![]() |
Electronics | 240 ![]() |
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Production is increased by 50%. Existing pollution is reduced |
Library![]() |
Writing | 80 ![]() |
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Lightbulb production is increased by 50% |
Marketplace![]() |
Currency | 80 ![]() |
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Luxuries and Taxes are increased by 50% |
Mass Transit![]() |
Mass Production | 160 ![]() |
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All pollution caused by city population is prevented |
Mfg. Plant![]() |
Robotics | 320 ![]() |
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Production is increased by 100%. |
Nuclear Plant![]() |
Nuclear Power | 160 ![]() |
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Factory production is increased by 50%. Low pollution. RISK OF MELTDOWN before fusion power is discovered, especially if there is civil disorder. |
Palace![]() |
Masonry | 200 ![]() |
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Your capital. The farther cities are from it, the more corruption they will have. |
Power Plant![]() |
Refining | 160 ![]() |
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Factory production is increased by 50%. High pollution levels. |
Recycling Center![]() |
Recycling | 200 ![]() |
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Industrial pollution is reduced by 67%. |
SDI Defense![]() |
Superconductor | 200 ![]() |
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Protects city from nuclear attacks |
Temple![]() |
Ceremonial Burial | 40 ![]() |
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1 unhappy person is made content (2 with Mysticism) |
University![]() |
University | 160 ![]() |
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Lightbulb production is increased by 50% |