| Improvement | Requires | Building Cost | Maintainance Cost | Function |
|
Aqueduct |
Construction | 120 |
|
Allows city to grow over 10 |
|
Bank |
Banking | 120 |
|
Tax and luxuries increase by 50% |
|
Barracks |
Nothing | 40 |
Allows city to build veteran units | |
|
Cathedral |
Religion | 160 |
|
4 unhappy people are content. |
|
City Walls |
Masonry | 120 |
|
3X Defense bonus and no population loss if attacked. |
|
Colosseum |
Construction | 100 |
|
3 unhappy people are content |
|
Courthouse |
Code of Laws | 80 |
|
Reduces corruption by 50% |
|
Factory |
Industrialization | 200 |
|
Production is increased by 50% |
|
Granary |
Pottery | 60 |
|
Only 50% of food is used to grow population |
|
Hydro Plant |
Electronics | 240 |
|
Production is increased by 50%. Existing pollution is reduced |
|
Library |
Writing | 80 |
|
Lightbulb production is increased by 50% |
|
Marketplace |
Currency | 80 |
|
Luxuries and Taxes are increased by 50% |
|
Mass Transit |
Mass Production | 160 |
|
All pollution caused by city population is prevented |
|
Mfg. Plant |
Robotics | 320 |
|
Production is increased by 100%. |
|
Nuclear Plant |
Nuclear Power | 160 |
|
Factory production is increased by 50%. Low pollution. RISK OF MELTDOWN before fusion power is discovered, especially if there is civil disorder. |
|
Palace |
Masonry | 200 |
|
Your capital. The farther cities are from it, the more corruption they will have. |
|
Power Plant |
Refining | 160 |
|
Factory production is increased by 50%. High pollution levels. |
|
Recycling Center |
Recycling | 200 |
|
Industrial pollution is reduced by 67%. |
|
SDI Defense |
Superconductor | 200 |
|
Protects city from nuclear attacks |
|
Temple |
Ceremonial Burial | 40 |
|
1 unhappy person is made content (2 with Mysticism) |
|
University |
University | 160 |
|
Lightbulb production is increased by 50% |