We get another Civ7 developer panel from Firaxis, this time at the PAX Australia!
It is scheduled for October 11 at 11 AM!
For the audience around the globe:
– 5 PM West coast Time
– 8 PM East coast time
– 2 AM CEST
Join us here for the discussion.
We get another Civ7 developer panel from Firaxis, this time at the PAX Australia!
It is scheduled for October 11 at 11 AM!
For the audience around the globe:
– 5 PM West coast Time
– 8 PM East coast time
– 2 AM CEST
Join us here for the discussion.
The Civilization IV Hall of Fame has been updated – 15 games were accepted since the previous update.
Congratulations to TokuTurtle for the highest score of the update with a Standard, Marathon, Emperor, Domination game for 199,544 points.
Lcpl Jack Jones was the most active player during this update, submitting 11 games.
New Number One Entries:
A number of players gained number one positions:
​Lcpl Jack Jones with a 2050 AD, Huge, Normal, Immortal, Time game for 12,622 points.​
Lcpl Jack Jones with a 2050 AD, Large, Marathon, Immortal, Time game for 21,113 points.​
Lcpl Jack Jones with a 2050 AD, Standard, Epic, Immortal, Time game for 17,912 points.​
​Lcpl Jack Jones with a 2050 AD, Large, Epic, Emperor, Time game for 13,404 points.​
​Alexfin with a 920 AD, Standard, Normal, Monarch, Diplomatic game for 91,812 points.​
​Lcpl Jack Jones with a 1900 AD, Huge, Quick, Prince, Space Colony game for 28,434 points.​
​donsig with a 2050 AD, Duel, Epic, Warlord, Time game for 12,470 points.​
Gauntlet Updates
Congratulations to Lcpl Jack Jones for winning both G-Minor 278 and G-Major 190.
** New Gauntlet Starting **
G-Minor 279 – Religious, Warlord, Ancient, Huge, Quick, Terra, (check options)
New QM/EQMs
Congratulations to Lcpl Jack Jones for becoming our 19th Quattromaster (BTS), landing in an impressive 5th place.
You can find this Hall Of Fame update in the forum here.
AI Survivor is an annual competition of all Civilization IV AI Leaders by long-time Civilization enthusiast and streamer Sullla.
Mansa Musa of Mali won a fascinating, and nail-biting, Cultural Victory in Playoff Game 1. Elizabeth(Lizzy) of England and Mansa played one of the closest peaceful finishes in the competition ever witnessed which was even more amazing considering that they pursued different victory conditions. Lizzy and Mansa, who performed admirably in this game, were in a dead heat as each pursued Space or Culture wins respectively. Both see-sawed into a winning position in the final stages, each making some poor decision here or there, such as a useless tech or turning off the culture slider. Lizzy appeared to have victory secured in the final turns, but Mansa popped a Great Artist which he used to culture bomb his third legendary city to ice the win. Of note, the favorite Pacal of Maya started strong with his god-tier capital, getting out to a strong tech lead early but slow expansion and a ridiculously bad attempt to attack Hammurabi of Babylon did him in. Mansa and Lizzy both advanced to the Championship game. Read more about the first playoff game here.
Playoff Game 2 features one of the oddest-looking maps in AI Survivor, having a sort of fish hook design. The map leaves likely favorite Justinian(Justy) of the Byzantines with quite a lot of uncontested land in the Southwest section. As in the first playoff game, and considering this season has been mostly dominated by peaceful leaders, this game favors the peaceniks. Justy and Brennus of the Celts are the only two leaders even remotely considered warmongers, but Justy fares better diplomatically in general. Gandhi of India, another high-performing leader like Justy, hopes peace reigns as he likely pursues culture. Frederick of Germany has a god-tier cap but will he perform better than his historical results? Does Brennus stand a chance in this lovefest, or will he end up with Justy’s religion and they unite to tag-team the rest? Ramesses of Egypt and Augustus of Rome both have impressive land to expand to – will either have the dice roll their way? Be sure to make your picks in the picking context.
Sullla’s AI Survivor Season 8 continues Friday, September 6th on Sullla’s Twitch Channel at noon EST.
We welcome you to join the fun by discussing here.
Various things have happened with Ara, many of it during the latest Civ7 info, so now we are catching up on Ara!
The devs have released their 5th Q&A. In this episode they talk about that there are options to not automatically eliminate civs at the end of an era, that your population might leave for other nations if they are not satisfied and that there are no artificial rubber-band mechanics, although things such like war-weariness are certainly included. For the remaining 5 questions please watch the video and join us here.
In addition to the Dev Q&A we also got the 3rd of the encarta series, where the devs give us a profile of Egypt. They start the introduction with some history of Egypt, and it’s ruler in Ara, Nefertiti. She will have 5 traits, which all give various bonuses. e.g. she will get more food from her farms, or faster research for religious technologies and faster religious spread. For more details please check the video and join us here.
As last important news, CivFanatics has decided to give also more attention to Ara, and give this game also its own subforum. You can find all the Ara-related discussions now here.
For this month’s GOTM you play as Haile Selassie of Ethiopia on a standard size pangaea map on Deity level. You need to win via a culture victory, and you must prevent that any other civs achieves another victory. Up for the challenge? Then check this thread.
To most people’s dismay, it has been revealed that Civ7 will be using the much hated Denuvo DRM solution. For more information please check this thread.
While mechanics and graphics are important, also the sound of a Civ game are not unimportant either, which we know at least since Christopher Tin won a grammy for the Civ4 theme song. And everyone loved Leonard Nimoy for the tech quotes too.
For Civ7, we get Gwendoline Christie from Game Of Thrones, which has been welcome by the community so far (see thread).
For the Civ7 theme song we get again a composition from Christopher Tin, although we don’t know anything else (see thread).
It also seems that for a big part of the Civ7 soundtrack Geoff Knorr will be again responsible, who made some excellent pieces for Civ5 and Civ6. He is the lead composer and producer, as he confirmed to our member Guandao (see thread).
A part of the Civ dev team (Ed Beach, Dennis Shirk, Jason Johnson as well as regular forum resident Andrew Johnson) will be part of the Civ7 developer panel during this year’s PAX West, on Saturday at 11 AM Pacific time (2 PM Eastern time, 8 PM CET).
The dev panel will be streamed on the PAX Twitch channel, and you can surely also follow the discussion here.