Blizzard and Activision sale on GOG: Call To Power II and historical city builders

By | October 11, 2021

GOG has currently a sale on various games from Blizzard and Activision. The main item of interest for us Civ-fanatics is the old “Call To Power 2” game, which had “Civilization” scraped from its name due to licensing rights, but is otherwise a very civ-like game and worth a look for fans of old games. “Call To Power 2” is currently discounted to 3.29€.

Otherwise the series of historical city builder starting with Caesar I to IV, Pharao, Zeus and Emperor is on sale as well. These games focus on building up your city in an ancient scenario, and are probably also interesting for some people. The price for these games reanges between 2.79€ and 5.09€.

You can find all these sales here: https://www.gog.com/promo/activision_blizzard_sale .

Play the new Civilization 6 “Game Of The Month” #120

By | October 9, 2021

The “Game Of The Month” is a challenge for every Civ player: Take a pre-set savegame, play your best game, and send in the end result to see if you’re the best Civ-fanatic here!

This time you play as Mvemba a Nzinga of the Kongo on Prince level on a standars size continents map. You have time until November 1 to send in your savegame.

Read all the details here: https://forums.civfanatics.com/threads/news-6otm-120-announcement.673519/

Old World designer notes #10: Soren Johnson on diplomacy

By | October 8, 2021

Soren Johnson has published another blog post about the development of Old World, this time discussing diplomacy.

He talks about how the systems in Civ3 and Civ4 were independently flawed: In Civ3 the AIs would simply trade techs with each other no matter what, letting them get ahead of the player. In Civ4, this was fixed, but your best strategy would be to contact the AIs every turn to get whatever you wanted out of them, making the whole interaction feel not very diplomatic. To fix this in Old World, they didn’t incorporate a bargaining table to exchange items, but let instead events take this task, and gave a cost for diplomacy, leading to more careful planing of your diplomacy. The whole blog post is very well worth a read.

An excerpt:

“Fortunately, Old World had a system in place that could do all of those things easily – namely, the event system, which is both inherently unpredictable yet also reactive to the current game state. The event system became more flexible and robust the longer we worked on it, and we already used it for both the tutorial system (teaching you about harvesting the first time your Scout steps onto a neutral resource) and the mission system (every assassination has a small chance of triggering an event which can spin the game off in unpredictable directions). Using events to manage all diplomatic interactions between the human and the AI was perhaps a risky decision – players had gotten so used to the bargaining table that leaving it out could come across as a step backwards – but it would make diplomacy more dynamic and also force us to expand the event system to include more diplomatic triggers, requirements, and effects, which could pay off in the long run for scenarios.”

Read the whole blog post here: https://www.designer-notes.com/?p=1742

Discuss this blog post in our forum here: https://forums.civfanatics.com/threads/old-world-designer-notes-10-soren-johnson-on-diplomacy.673613/

Kotaku: What’s A 4X Game, And Why Do They Rule?

By | October 8, 2021

Kotaku has made a video about our most beloved genre: The 4X games. In this video, they go quickly back to the beginning of 4X with Master Of Orion 1, and then describe a bit the features which all these games have. The video is not very in-depth, but if you need to convince someone else why these games rule (I mean… we all know that), then this video is worth a watch.

Watch the video here: https://kotaku.com/whats-a-4x-game-and-why-do-they-rule-1847817394

PCGamesN: Old World will come to Steam and GOG in spring, also expansion announced

By | October 7, 2021

PCGamesN has an article today, telling that Old World will come to both Steam and GOG in spring, while it is still exclusive to the Epic store right now.

The article also says that an addon will follow, although it says that there is nothing known besides that there will be an “expansion campaign”.

Read the article from PCGamesN here: https://www.pcgamesn.com/old-world/steam-release-date

Discuss this article in our forum: https://forums.civfanatics.com/threads/pcgamesn-old-world-coming-to-steam-gog-in-spring-also-new-expansion.673593/

You can already add them to your wish list on both services!

Steam: https://store.steampowered.com/app/597180/Old_World

GOG: https://www.gog.com/game/old_world

Old World patch #73, October 6

By | October 6, 2021

The creators of Old World have released a new patch. This update includes 7 new events, and otherwise mostly balancing and graphical changes.

The full change log can be found here: https://mohawkgames.com/2021/10/06/old-world-update-73/

Discuss this patch in our forum here: https://forums.civfanatics.com/threads/old-world-patch-73-october-6.673586/

Play the new Civ3 “Game Of the Month”

By | October 6, 2021

It is again time for the new Civ3 “Game Of The Month”! In this competition you can play a set game, and see if you are doing better than your fellow Civ-fanatics!

For the base Civ3 game, you can play this time as Spain on deity level with restless barbarians. You have until December 31 to finish this game. You can find all the details and the savegame here: https://forums.civfanatics.com/threads/cotm157-hittites-regent-discussion-and-spoilers.673460/#post-16166189

If you have the “Conquests” addon, you can also play a game with the Hittites on an archipelago map on regent level. You also haveh ere until December 31 to finish this game. All other details including savegame can be found here: https://forums.civfanatics.com/threads/cotm157-hittites-regent-discussion-and-spoilers.673460/#post-16166189

Read the first Humankind “Story”

By | October 5, 2021

Our user pholkhero has taken up one of the Civ traditions for also for Humankind: Writing a story. Story means in this case that you spin a role-playing story around your current game, describing why you do certain things in-game and why not others, with some flavour (all with screenshots). Some players also ask what decisions would be best to make.

Right now the game is in an early stage, and pholkhero has asked us what we think the people of his game should be called. If you are interest to see how his game progresses, and if he will lead his people to victory, then follow his story in our forum here: https://forums.civfanatics.com/threads/the-people-of-avalaina.673544/