PolyCast Episode 325: “Constituent Parts”

By | November 25, 2018

PolyCast Taking it in. The three hundred-and-twenty-fifth episode of [url=http://thepolycast.net/polycast]PolyCast[/url], “[url=http://thepolycast.net/polycast/season12.php#episode325]Constituent Parts[/url]”, features regular co-hosts [url=http://apolyton.net/member.php/2-DanQ]Daniel “DanQ” Quick[/url], [url=http://apolyton.net/member.php/22677-Makahlua]Stephanie “Makahlua”[/url], [url=http://forums.civfanatics.com/member.php?u=136315]Philip “TheMeInTeam”[/url] and [url=http://forums.2kgames.com/member.php?84564-MegaBearsFan]Jason “MegaBearsFan” Grade[/url] with first-time guest [url=https://forums.civfanatics.com/members/supremacyking2.263357]”SupremacyKing2″[/url]. It carries a runtime of 59m59s.

The summary of topics is as follows:

– [i]01m57s[/i] | [b]Senate[/b]
What is the first district you construct in a [i]Civilization VI[/i] city [url=https://forums.civfanatics.com/threads/first-district-in-conquered-undeveloped-city.637635]you’ve just conquered[/url]… and are keeping, of course.
– [i]08m15s[/i] | [b]Research Lab[/b]
From [url=https://forums.civfanatics.com/threads/diverse-barbarians.637747]a general[/url] to [url=https://forums.civfanatics.com/threads/barbarians-are-people-too.626206]an in-depth[/url] suggestion to reimagine, then reimplement, Barbarian mechanics in the [i]Civ[/i] series.
– [i]27m08s[/i] | [b]Open Mic[/b]
Responding to [url=https://forums.civfanatics.com/threads/polycast-episode-323-find-that-sweet-spot.638286]critical and not-so-critical comments[/url] from the [i]Civilization[/i] community on [url=http://thepolycast.net/polycast/season12.php#episode323]Episode 323[/url].
– [i]33m13s[/i] | [b]Forum Talk[/b]
Much to consider with respect to [url=https://forums.civfanatics.com/threads/difficulty.637053]what difficulty level means[/url] for [i]CivVI[/i] and the series beyond (recorded for [url=http://thepolycast.net/polycast/season12.php#episode322]Episode 322[/url]).

– [i]Intro/Outro[/i] | [b]Assorted[/b]
Move to play and hedging for trolling.

[url=http://thepolycast.net/polycast]PolyCast[/url] is a bi-weekly audio production recording [url=https://www.youtube.com/user/thepolycast/live]live every other Saturday[/url] throughout the year, in an ongoing effort to give the [i]Civilization[/i] community an interactive voice; sibling show [url=http://thepolycast.net/modcast][u]ModCast[/u][/url] focuses on [i]Civ[/i] modding, [url=http://thepolycast.net/turncast][u]TurnCast[/u][/url] on [i]Civ[/i] multiplay.

PolyCast Episode 324: “Not Just a Lame Clip Show XXVIII”

By | November 18, 2018

PolyCast More to say. The three-hundred-and-twenty-fourth episode of [i]Civilization[/i] strategy podcast PolyCast, “[url=http://thepolycast.net/polycast/season12.php#episode324]Not Just a Lame Clip Show XXVIII[/url]”, features regular co-hosts [url=http://apolyton.net/member.php/2-DanQ]Daniel “DanQ” Quick[/url], [url=http://apolyton.net/member.php/22677-Makahlua]”Makahlua”[/url], [url=http://forums.civfanatics.com/member.php?u=136315]Philip “TheMeInTeam”[/url] and [url=http://forums.2kgames.com/member.php?84564-MegaBearsFan]Jason “MegaBearsFan” Grade[/url] with five guest co-hosts in the twenty-seventh compilation of segments archived from previous episode recordings and not released previously. With a 59m59s runtime, the summary of topics is as follows:

– [i]00m37s[/i] | [b]Miscellaneous[/b]
Instead of asking how to improve [i]Civilization[/i]’s Artificial Intelligence (AI) for better gameplay, [url=https://forums.civfanatics.com/threads/can-we-reframe-the-ai-discussion.632372]how the game can be changed[/url] to better play around the AI (recorded for [url=http://thepolycast.net/polycast/season12.php#episode308]Episode 308[/url]).
– [i]41m19s[/i] | [b]Forum Talk[/b]
Reconfiguring your [i]CivVI[/i] capital city’s Palace, and your civilization’s Government Plaza district, to make for [url=https://forums.civfanatics.com/threads/the-capital-buff-the-palace.637492]more nuanced[/url] than passive approaches (recorded for [url=http://thepolycast.net/polycast/season12.php#episode322]Episode 322[/url]).

[url=http://thepolycast.net/polycast]PolyCast[/url] is a bi-weekly audio production recording [url=https://www.youtube.com/user/thepolycast/live]live every other Saturday[/url] throughout the year, in an ongoing effort to give the [i]Civilization[/i] community an interactive voice; sibling show [url=http://thepolycast.net/modcast][u]ModCast[/u][/url] focuses on [i]Civ[/i] modding, [url=http://thepolycast.net/turncast][u]TurnCast[/u][/url] on [i]Civ[/i] multiplay. Episode 325 of PolyCast, the show’s latest recorded outing in 2018, is to be published on November 25th.

PolyCast Episode 325 Topics List

By | November 15, 2018

PolyCast This Saturday, November 17th, 2018 is to see the [url=https://www.youtube.com/user/thepolycast/live]twenty-first recording[/url] of [i]Civilization[/i] strategy podcast [url=http://thepolycast.net/polycast]PolyCast[/url]’s twelfth season. Beginning at 12PM ET North America ([url=http://www.timeanddate.com/worldclock/fixedtime.html?msg=PolyCast+325+Recording&iso=20181117T12&p1=188&ah=2]timezone converter[/url]), Episode 323’s topics list is set as below:

[b]Senate[/b]
– First District in Conquered Undeveloped City? ([i]Civilization VI[/i])
[url]https://forums.civfanatics.com/threads/first-district-in-conquered-undeveloped-city.637635[/url]

[b]Research Lab[/b]
– Diverse Barbarians
[url]https://forums.civfanatics.com/threads/diverse-barbarians.637747[/url]
([url]https://forums.civfanatics.com/threads/barbarians-are-people-too.626206[/url])

[b]Open Mic[/b]
– Episode 323 Feedback
[url]https://forums.civfanatics.com/threads/polycast-episode-323-find-that-sweet-spot.638286[/url]

[b]Theatre[/b]
– Recent [i]Civilization VI[/i] Gameplay Experiences

[b]Intro/Outro[/b]
– “Episode”s for [i]CivVI[/i] Nintendo-based Port
[url]https://www.youtube.com/watch?v=IBjDbUgUgbU[/url]
[url]https://www.youtube.com/watch?v=YmiL66UKWm8[/url]
[url]https://www.youtube.com/watch?v=ZQ8C7kyKQBI[/url]

[url=http://thepolycast.net/polycast]PolyCast[/url] is a bi-weekly audio production in an ongoing effort to give the [i]Civ[/i] community an interactive voice on game strategy; listeners are encouraged to [url=https://twitter.com/thepolycast]follow the show[/url] on Twitter and [url=http://www.youtube.com/user/thepolycast]subscribe to[/url] its YouTube channel. Episode topics list is subject to change. Sibling show [url=http://thepolycast.net/modcast][u]ModCast[/u][/url] focuses on [i]Civ[/i] modding, [url=http://thepolycast.net/turncast][u]TurnCast[/u][/url] on [i]Civ[/i] multiplay.

PolyCast Episode 323: “Find That Sweet Spot”

By | November 11, 2018

PolyCast Known upon discovery. The three hundred-and-twenty-third episode of [url=http://thepolycast.net/polycast]PolyCast[/url], “[url=http://thepolycast.net/polycast/season12.php#episode323]Find That Sweet Spot[/url]”, features regular co-hosts [url=http://apolyton.net/member.php/2-DanQ]Daniel “DanQ” Quick[/url], [url=http://apolyton.net/member.php/22677-Makahlua]Stephanie “Makahlua”[/url], [url=http://forums.civfanatics.com/member.php?u=136315]Philip “TheMeInTeam”[/url] and [url=http://forums.2kgames.com/member.php?84564-MegaBearsFan]Jason “MegaBearsFan” Grade[/url]. It carries a runtime of 59m59s.

The summary of topics is as follows:

– [i]02m18s[/i] | [b]Forum Talk[/b]
Putting together [url=https://forums.civfanatics.com/threads/help-me-understand-trade-routes-and-trading-posts.602911]the pieces of[/url] trade routes and understanding the [url=https://forums.civfanatics.com/threads/why-the-trade-exclusion-of-markets-vs-lighthouses.637231]continued exclusion[/url] of Markets and Lighthouses creating one if the other already exists in a city (05m19s) precede a [url=https://forums.civfanatics.com/threads/here-is-my-pitch-for-an-8th-governor.637945]construct for[/url] an eighth Governor (14m47s), all in [i]Civilization VI[/i].
– [i]21m55s[/i] | [b]Research Lab[/b]
What to make of [url=https://forums.civfanatics.com/threads/false-flags-and-war-declaration-changes.637939]disguising one’s units[/url] as belonging to that of another [i]CivVI[/i] player, a proposal [url=https://forums.civfanatics.com/threads/an-idea-for-agendas.636466]to improve[/url] leader Agendas (27m18s; recorded for [url=http://thepolycast.net/polycast/season12.php#episode322]Episode 322[/url]) and the if, and how, to implement the [url=https://forums.civfanatics.com/threads/central-banks.637943]concept of[/url] a Central Bank for a given civilization (33m20s).
– [i]45m15s[/i] | [b]Open Mic[/b]
Community and subsequent panel follow-up input from [url=http://thepolycast.net/polycast/season12.php#episode322]Episode 322[/url] [url=https://forums.civfanatics.com/threads/polycast-episode-322-the-dulcet-tones.637814]on how[/url] resource copy counting for improving one’s empire in [i]Civilization VI[/i] could take lead from [i]Civilization: Beyond Earth[/i].
– [i]48m53s[/i] | [b]Time Machine[/b]
Shining the spotlight back on [i]Civilization III[/i] as it passes seventeen years [url=https://en.wikipedia.org/wiki/Civilization_III]since release[/url].

– [i]Intro/Outro[/i] | [b]Assorted[/b]
Missed opportunity and giving it a try.

[url=http://thepolycast.net/polycast]PolyCast[/url] is a bi-weekly audio production recording [url=https://www.youtube.com/user/thepolycast/live]live every other Saturday[/url] throughout the year, in an ongoing effort to give the [i]Civilization[/i] community an interactive voice; sibling show [url=http://thepolycast.net/modcast][u]ModCast[/u][/url] focuses on [i]Civ[/i] modding, [url=http://thepolycast.net/turncast][u]TurnCast[/u][/url] on [i]Civ[/i] multiplay.

PolyCast Transition 2019 Announcement

By | November 7, 2018

PolyCast As the strategic-centric [url=http://thepolycast.net/polycast]PolyCast[/url] podcast approaches the conclusion to its [url=http://thepolycast.net/polycast/season12.php]twelfth season[/url], so too does the tenure of one of its original panelists… and co-founder. Lead co-host Daniel “DanQ” Quick:

“Effective January 1, 2019, ownership of PolyCast and its four sibling shows is transferring to “CanusAlbinus”. This includes his taking my fourth spot on the titular show’s panel. To confirm then, I will have no involvement in its operations come this New Year. Know that I came to this decision as a result of changes in my personal life over the past year-and-a-half, not any wanting to disassociate myself from the show or distance myself from [i]Civilization[/i] even. I do intend to remain available for guest appearances in the future and continue to participate in TurnCast recurringly though I will no longer be a regular player. Speaking of, while PolyCast is to continue production TurnCast will be going on hiatus until further notice.

As you may or may not be aware, I have been actively involved in owning and operating [i]Civilization[/i] fan entites for the past 22 years… more than half of my life thus far! This is to mark the end of this journey. It began in 1996 when I took over the ‘Ultimate Civilization II Fansite’, leading to merging it with another to form ‘Apolyton Civilization Site’ two years later. It was there that I cultivated PolyCast with fellow [i]Civ[/i] player Wouter “Locutus” Snijders and in 2009 left Apolyton where PolyCast has been my primary community focus here. It has been an honour and a privilege. Over this time I have formed many relationships with fellow gamers, some of which continue to this day and am thankful to call my friends. I hope I have done a service to the [i]Civilization[/i] and greater gaming community through these interactions and endeavours.

When PolyCast launched in October of 2006, most people connected to the Internet did not know the term ‘podcast’ let alone listen to one. I am pleased to say that this is no longer the case, and moreover that PolyCast was amongst the first podcasts available and today stands as one of the longest in continuous operation. More than two hundred guests have contributed to nearing three-hundred-and-fifty hours of content running alongside four spin-offs, two of which also remain in active production. Over two thousand listeners regularly tune in and hundreds more on a recurring basis to be entertained and informed. Let’s dive into what comes next. Keep On [i]Civ[/i]’in!”

[url=http://thepolycast.net/polycast]PolyCast[/url] (PC) is a bi-weekly audio production recording [url=https://www.youtube.com/user/thepolycast/live]live every other Saturday[/url] throughout the year, in an ongoing effort to give the [i]Civilization[/i] community an interactive voice; sibling show [url=http://thepolycast.net/modcast][u]ModCast[/u][/url] focuses on [i]Civ[/i] modding, [url=http://thepolycast.net/turncast][u]TurnCast[/u][/url] on [i]Civ[/i] multiplay. PC regular co-hosts Stephanie “Makahlua”, Phil “TheMeInTeam” and Jason “MegaBearsFan” Grade are to remain on the show in these capacities. In the weeks ahead, more details on this transition will be forthcoming.

ModCast Episode 80: “Shake Things Up a Little Bit”

By | November 4, 2018

ModCast Fresh twists. The eightieth episode, and tenth season premiere, of [url=http://thepolycast.net/modcast]ModCast[/url] entitled “[url=http://thepolycast.net/modcast/season10.php#mcepisode80]Shake Things Up a Little Bit[/url]”, is now netcasting. Lead co-host [url=https://forums.civfanatics.com/members/rob-r8xft.20480]Rob “Rob (R8XFT)” Riley[/url] is joined by fellow regular co-hosts [url=https://forums.civfanatics.com/members/neirai.248017]John “Neirai” den Otter[/url] and [url=https://forums.civfanatics.com/members/lees.247111]Lee “LeeS” Shipp[/url] with returning guest [url=https://forums.civfanatics.com/members/seelingcat.294869]”SeelingCat”[/url] in this 82m18s outing, a record runtime for the show to date.

The summary of topics is as follows:

– [i]00m35s[/i] | [b]Modding Spotlight[/b]
Checking back in with the show’s guest with what [url=https://steamcommunity.com/id/Seelingcat101]what he’s been up to[/url] over the past half-year in [i]Civilization VI[/i] modding.
– [i]20m15s[/i] | [b]Artist Sketchpad[/b]
Adding Great Athletes to the game (recorded for [url=http://thepolycast.net/modcast/season9.php#mcepisod72]Episode 72[/url]), [url=https://forums.civfanatics.com/resources/japanese-medieval-unit-art.26394]mixing and matching[/url] Japanese Medieval unit art models (23m52s; recorded for [url=http://thepolycast.net/modcast/season9.php#mcepisod73]Episode 73[/url]) and on [url=https://steamcommunity.com/sharedfiles/filedetails/?id=1420742528]Armenia[/url] and [url=https://steamcommunity.com/sharedfiles/filedetails/?id=1412345581]Malaysia[/url] for [i]CivVI[/i] (27m57s; recorded for [url=http://thepolycast.net/modcast/season10.php#mcepisod78]Episode 78[/url]).
– [i]31m24s[/i] | [b]Cartography Room[/b]
The “[url=https://steamcommunity.com/sharedfiles/filedetails/?id=1517706192]Better Great Person Screen[/url]” for [i]Civilization VI[/i] is examined, and a Reverse Island Plates map script for the game is considered (35m08s).
– [i]39m26s[/i] | [b]Code Corner[/b]
Four [i]CivVI[/i] modding works share the limelight: “[url=https://steamcommunity.com/sharedfiles/filedetails/?id=1179099393]Chrisy15’s Civilizations and Leaders[/url]”, Gedemo’s historical and fantastical City States including but not limited to “[url=https://steamcommunity.com/sharedfiles/filedetails/?id=1522124930]Pompeii[/url]”, “[url=https://steamcommunity.com/sharedfiles/filedetails/?id=1519741631]Camelot[/url]” and “[url=https://steamcommunity.com/sharedfiles/filedetails/?id=1367018589]Arkaim[/url]” and a Chinese-language based effort to pick a second leader mid-game.
– [i]57m41s[/i] | [b]Miscellaneous[/b]
Putting forth the idea of having a [i]Civilization VI[/i] religion that is based on two or more Pantheons.

[u]ModCast[/u] is the first spin-off of the [i]Civ[/i] strategy-centric [url=http://thepolycast.net/polycast]PolyCast[/url]; fellow sibling [url=http://thepolycast.net/turncast][u]TurnCast[/u][/url] focuses on [i]Civ[/i] multiplay.

PolyCast Episode 323: Topics List and to Reveal Major Show Announcement

By | November 1, 2018

PolyCast This Saturday, November 03rd, 2018 is to see the [url=https://www.youtube.com/user/thepolycast/live]twentieth recording[/url] of [i]Civilization[/i] strategy podcast [url=http://thepolycast.net/polycast]PolyCast[/url]’s twelfth season. Beginning at 12PM ET North America ([url=http://www.timeanddate.com/worldclock/fixedtime.html?msg=PolyCast+323+Recording&iso=20181103T12&p1=188&ah=2]timezone converter[/url]), Episode 323’s topics list is set as below; note that the recording is to conclude with a major show announcement, being publicized before anywhere else.

[b]Forum Talk[/b]
– Understanding Trade Routes and Trading Posts ([i]Civilization VI[/i])
[url]https://forums.civfanatics.com/threads/help-me-understand-trade-routes-and-trading-posts.602911[/url]
– Why the Trade Exclusion of Markets vs. Lighthouses?
[url]https://forums.civfanatics.com/threads/why-the-trade-exclusion-of-markets-vs-lighthouses.637231[/url]
– Pitch for an 8th Governor
[url]https://forums.civfanatics.com/threads/here-is-my-pitch-for-an-8th-governor.637945[/url]

[b]Research Lab[/b]
– False Flags and War Declaration Changes
[url]https://forums.civfanatics.com/threads/false-flags-and-war-declaration-changes.637939[/url]
– Central Banks
[url]https://forums.civfanatics.com/threads/central-banks.637943[/url]
– Districts as a Blank Canvas
[url]https://forums.civfanatics.com/threads/districts-as-a-blank-canvases.637699[/url]

[b]Open Mic[/b]
– Episode 322 Feedback
[url]https://forums.civfanatics.com/threads/polycast-episode-322-the-dulcet-tones.637814[/url]

[b]Time Machine[/b]
– [i]Civilization III[/i] Released 17 Years Ago
[url]https://en.wikipedia.org/wiki/Civilization_III[/url]
([url]https://www.facebook.com/civ/videos/vb.117631940358/291816785003898/?type=3&theater[/url])

[url=http://thepolycast.net/polycast]PolyCast[/url] is a bi-weekly audio production in an ongoing effort to give the [i]Civ[/i] community an interactive voice on game strategy; listeners are encouraged to [url=https://twitter.com/thepolycast]follow the show[/url] on Twitter and [url=http://www.youtube.com/user/thepolycast]subscribe to[/url] its YouTube channel. Episode topics list is subject to change. Sibling show [url=http://thepolycast.net/modcast][u]ModCast[/u][/url] focuses on [i]Civ[/i] modding, [url=http://thepolycast.net/turncast][u]TurnCast[/u][/url] on [i]Civ[/i] multiplay.

Civ IV Hall of Fame

By | October 30, 2018

The Civilization IV Hall of Fame has been updated – 15 games were accepted since the previous update.

Congratulations to [b]@Anysense[/b] for the highest Firaxis score of the update with a Tiny, Quick, Deity, Conquest game for 280,676 points.

[b]@Major Tom[/b] was the most active player during this update, submitting 3 games.

[b]@Fractal Spiral[/b] was the most active player during this update, submitting 3 games.

Only 2 players were brave enough to take on Deity this update:

    [b]@Anysense[/b] – 1490 AD, Small, Quick, Deity, Conquest game for 246,905 points.
    [b]@Anysense[/b] – 440 AD, Tiny, Quick, Deity, Conquest game for 280,676 points.
    [b]@fizbankovi[/b] – 1909 AD, Standard, Normal, Deity, Espionage game for 36,964 points.

A number of players gained number one positions on harder difficulty levels:

[b]@Anysense[/b] with a 1490 AD, Small, Quick, Deity, Conquest game for 246,905 points.

A number of players gained a composite table High Score [i](i.e. Any Condition)[/i]:
[b]@Anysense[/b] with a 440 AD, Tiny, Quick, Deity, game for 280,676 points.
[b]@Anysense[/b] with a 1490 AD, Small, Quick, Deity, game for 246,905 points.

>> [url=http://hof.civfanatics.net/civ4/index.php]Civ IV HOF[/url]
>> [url=http://hof.civfanatics.net/civ4/stats_player.php?show=updates]Full Update Details[/url]
>> [url=https://forums.civfanatics.com/threads/civ-iv-hof-update-discussion-thread.637871]Discussion Thread[/url]