PolyCast Episode 314: “Details to Follow”

By | July 31, 2018

PolyCast In short order. The three hundred-and-fourteenth episode of [url=http://thepolycast.net/polycast]PolyCast[/url], “[url=http://thepolycast.net/polycast/season12.php#episode314′]Details to Follow[/url]”, features regular co-hosts [url=http://apolyton.net/member.php/2-DanQ]Daniel “DanQ” Quick[/url], [url=http://apolyton.net/member.php/22677-Makahlua]Stephanie “Makahlua”[/url], [url=http://forums.civfanatics.com/member.php?u=136315]Philip “TheMeInTeam” Bellew[/url] and [url=http://forums.2kgames.com/member.php?84564-MegaBearsFan]Jason “MegaBearsFan” Grade[/url]. It carries a runtime of 59m59s.

The summary of topics is as follows:

– [i]01m35s[/i] | [b]News[/b]
The newest patch for [i]Civilization VI[/i] gets [url=https://steamcommunity.com/games/289070/announcements/detail/1671283521939809101]more attention for[/url] what is removes than what it brings.
– [i]11m45s[/i] | [b]Senate[/b]
The [url=https://forums.civfanatics.com/threads/civ-vi-gameplay-guide-mp-focus.619261]placing of districts[/url] in multiplay gaming is brought to the forefront through prioritization.
– [i]26m07s[/i] | [b]Forum Talk[/b]
What [url=https://forums.civfanatics.com/threads/missed-opportunity-inflicting-negative-era-score.630067]taking away from[/url] [i]CivVI[/i] Era Score could confer (recorded for [url=http://thepolycast.net/polycast/season12.php#episode306]Episode 306[/url]).
– [i]36m22s[/i] | [b]Research Lab[/b]
How Government mechanics could [url=https://www.reddit.com/r/civ/comments/7ueli2/after_rise_fall_pt3_governments]be restructured in[/url] [i]Civilization VI[/i] in the title’s post-[i]Rise & Fall[/i] period.

– [i]Intro/Outro[/i] | [b]Assorted[/b]
Admiration, botnification, who’s counting and who’s now married.

[url=http://thepolycast.net/polycast]PolyCast[/url] is a bi-weekly audio production recording [url=https://www.youtube.com/user/thepolycast/live]live every other Saturday[/url] throughout the year, in an ongoing effort to give the [i]Civilization[/i] community an interactive voice; sibling show [url=http://thepolycast.net/modcast][u]ModCast[/u][/url] focuses on [i]Civ[/i] modding, [url=http://thepolycast.net/turncast][u]TurnCast[/u][/url] on [i]Civ[/i] multiplay.

ModCast Episode 78: “By Chance or By Design”

By | July 29, 2018

ModCast Coin toss. The seventy-eighth episode, and tenth season premiere, of [url=http://thepolycast.net/modcast]ModCast[/url] entitled “[url=http://thepolycast.net/modcast/season10.php#mcepisode78]By Chance or By Design[/url]”, is now netcasting. Lead co-host [url=https://forums.civfanatics.com/members/rob-r8xft.20480]Rob “Rob (R8XFT)” Riley[/url] is joined by fellow regular co-hosts [url=https://forums.civfanatics.com/members/neirai.248017]John “Neirai” den Otter[/url] and [url=https://forums.civfanatics.com/members/vicevirtuoso.243485]”vicevirtuoso”[/url] in this 46m47s outing.

The summary of topics is as follows:

– [i]01m18s[/i] | [b]Cartography Room[/b]
The “[url=https://steamcommunity.com/sharedfiles/filedetails/?id=1331757859]City States Expanded[/url]” [i]Civilization VI[/i] MOD by CIVITAS is first on the docket followed by the “[url=https://steamcommunity.com/sharedfiles/filedetails/?id=1429490953]Kushan Empire[/url]” by Foulweather and a “[url=https://steamcommunity.com/sharedfiles/filedetails/?id=1348603370&tscn=1522934466]Satrap District[/url]” for the Persians by p0kiehl (20m42s; recorded for [url=http://thepolycast.net/modcast/season10.php#mcepisod76]Episode 76[/url]).
– [i]24m50s[/i] | [b]Code Corner[/b]
Making a mark for “[url=https://steamcommunity.com/sharedfiles/filedetails/?id=1341515924]Harder Loyalty and Emergencies[/url]” by Tiramisu is followed by “[url=https://steamcommunity.com/sharedfiles/filedetails/?id=898631470]Real Natural Disasters[/url]” by Infixo (28m45s).
– [i]32m48s[/i] | [b]Modding Spotlight[/b]
The criteria for a civilization to be considered for inclusion in “[url=https://steamcommunity.com/workshop/filedetails/?id=606794262]Anno Domini[/url]” by regular co-host Rob (R8XFT) (recorded for [url=http://thepolycast.net/modcast/season10.php#mcepisod76]Episode 76[/url]).
– [i]36m28s[/i] | [b]Miscellaneous[/b]
The differences and similarities in modding for different versions of [i]Civilization[/i].

[u]ModCast[/u] is the first spin-off of the [i]Civ[/i] strategy-centric [url=http://thepolycast.net/polycast]PolyCast[/url]; fellow sibling [url=http://thepolycast.net/turncast][u]TurnCast[/u][/url] focuses on [i]Civ[/i] multiplay.

PolyCast Episode 314 Topics List

By | July 27, 2018

PolyCast This Saturday, July 28th, 2018 is to see the [url=https://www.youtube.com/user/thepolycast/live]fifteenth recording[/url] of [i]Civilization[/i] strategy podcast [url=http://thepolycast.net/polycast]PolyCast[/url]’s twelfth season. Beginning at 12PM ET North America ([url=http://www.timeanddate.com/worldclock/fixedtime.html?msg=PolyCast+313+Recording&iso=20180728T12&p1=188&ah=2]timezone converter[/url]), Episode 314’s topics list is set as follows:

[b]News[/b]
– Goodbye Red Shell, Hello Cross-Platform Multiplayer
[url]https://steamcommunity.com/games/289070/announcements/detail/1671283521939809101[/url]
([url]https://forums.civfanatics.com/threads/civ-vi-patch-red-shell-removed-and-cross-platform-pc-mac-added.634621[/url])

[b]Senate[/b]
– [i]Civilization VI[/i] Gameplay Guide with Multiplayer “Focus” (Governments, Districts)
[url]https://forums.civfanatics.com/threads/civ-vi-gameplay-guide-mp-focus.619261[/url]

[b]Research Lab[/b]
– “After Rise & Fall” Suggestions Series (Parts 4 and 5)
[url]https://www.reddit.com/r/civ/comments/7ueli2/after_rise_fall_pt3_governments[/url]
[url]https://www.reddit.com/r/civ/comments/7vcolr/after_rise_fall_pt5_buffs_to_civs_vassals_and[/url]

[b]Forum Talk[/b]
– Irrigation Is “Really Bad”
[url]https://forums.civfanatics.com/threads/irrigation-is-pretty-bad-i-think.634715[/url]

[b]Miscellaneous[/b]
– New Game from [i]Civ[/i] Developer to be Neither [i]Civ[/i] or [i]XCOM[/i]
[url]https://www.gamesindustry.biz/articles/2018-07-23-2ks-light-slate-belies-bigger-ambitions[/url]

[url=http://thepolycast.net/polycast]PolyCast[/url] is a bi-weekly audio production in an ongoing effort to give the [i]Civ[/i] community an interactive voice on game strategy; listeners are encouraged to [url=https://twitter.com/thepolycast]follow the show[/url] on Twitter and [url=http://www.youtube.com/user/thepolycast]subscribe to[/url] its YouTube channel. Episode topics list is subject to change. Sibling show [url=http://thepolycast.net/modcast][u]ModCast[/u][/url] focuses on [i]Civ[/i] modding, [url=http://thepolycast.net/turncast][u]TurnCast[/u][/url] on [i]Civ[/i] multiplay.

PolyCast Episode 313: “Appreciate the Gumption”

By | July 22, 2018

PolyCast A go-getter. The three hundred-and-thirteenth episode of [url=http://thepolycast.net/polycast]PolyCast[/url], “[url=http://thepolycast.net/polycast/season12.php#episode313]CAppreciate the Gumption[/url]”, features regular co-hosts [url=http://apolyton.net/member.php/2-DanQ]Daniel “DanQ” Quick[/url], [url=http://apolyton.net/member.php/22677-Makahlua]Stephanie “Makahlua”[/url] and [url=http://forums.2kgames.com/member.php?84564-MegaBearsFan]Jason “MegaBearsFan” Grade[/url] with returning guests [url=http://www.ustream.tv/user/CanusAlbinus]”CanusAlbinus”[/url] and [url=https://www.youtube.com/user/drubell06]Brian “Drusain”[/url]. It carries a runtime of 59m59s.

The summary of topics is as follows:

– [i]03m03s[/i] | [b]Senate[/b]
The ‘Governors’, ‘Espionage’ and ‘Units’ in the second look [url=https://spark.adobe.com/page/QzshEZXahRbcJ]of multiplay[/url] for [i]Civilization VI[/i].
– [i]30m56s[/i] | [b]Forum Talk[/b]
A change to Catapult unit classification towards improving the Artificial Intelligence’s efforts to [url=https://forums.civfanatics.com/threads/ai-would-be-twice-as-good-at-conquering-if-they-changed-catapults-to-support.633509]capture cities[/url], a hypothetical approach to [url=https://forums.civfanatics.com/threads/how-would-your-game-play-without-chopping.633528]not chop[/url] wood makes way for practical measures to lessen its overabundance, leaving tribal villages untouched (48m53s; recorded for [url=http://thepolycast.net/polycast/season12.php#episode305]Episode 305[/url]) and delaying era progress (54m54s; recorded for [url=http://thepolycast.net/polycast/season12.php#episode306]Episode 306[/url]).

– [i]Intro/Outro[/i] | [b]Assorted[/b]
Peace objection and plan fencing.

[url=http://thepolycast.net/polycast]PolyCast[/url] is a bi-weekly audio production recording [url=https://www.youtube.com/user/thepolycast/live]live every other Saturday[/url] throughout the year, in an ongoing effort to give the [i]Civilization[/i] community an interactive voice; sibling show [url=http://thepolycast.net/modcast][u]ModCast[/u][/url] focuses on [i]Civ[/i] modding, [url=http://thepolycast.net/turncast][u]TurnCast[/u][/url] on [i]Civ[/i] multiplay.

Civilization Players Leagues Update

By | July 21, 2018

With the recent Firaxis patch that finally gives us cross platform multiplayer, we at CivPplayers would like to finally welcome all the MAC players to the vibrant MP community.  Please feel free to join us at our Discord Server, and jump into the many games running 24/7.  CivPlayers Discord

Also our Mod Team has delivered a major update to our Better Balance Mod on July 12th.  If you have not had a look at this great Mod, I encourage you to do so, and comment in the Steam Works page.

Better Balance Mod

PolyCast Episode 312: “Not Just a Lame Clip Show XXIV”

By | July 15, 2018

PolyCast Much fun in the summertime. The three-hundred-and-twelfth episode of [i]Civilization[/i] strategy podcast PolyCast, “[url=http://thepolycast.net/polycast/season11.php#episode314]Not Just a Lame Clip Show XXIV[/url]”, features regular co-hosts [url=http://apolyton.net/member.php/2-DanQ]Daniel “DanQ” Quick[/url], [url=http://apolyton.net/member.php/22677-Makahlua]”Makahlua”[/url], [url=http://forums.civfanatics.com/member.php?u=136315]Philip “TheMeInTeam” Bellew[/url] and [url=http://forums.2kgames.com/member.php?84564-MegaBearsFan]Jason “MegaBearsFan” Grade[/url] with five guest co-hosts in the twenty-fourth compilation of segments archived from previous episode recordings and not released previously. With a 59m59s runtime, the summary of topics is as follows:

– [i]00m37s[/i] | [b]Forum Talk[/b]
On the four new global units the [i]Civilization VI[/i] expansion [i]Rise and Fall[/i] [url=http://www.well-of-souls.com/civ/civ6_riseandfall.html#units]introduced[/url] (recorded for [url=http://thepolycast.net/polycast/season12.php#episode301]Episode 301[/url]), what the game’s [url=https://forums.civfanatics.com/threads/what-is-the-most-versatile-civilization.628690]most versatile[/url] civilization is (12m46s; recorded for [url=http://thepolycast.net/polycast/season12.php#episode306]Episode 306[/url]) and a call [url=https://forums.civfanatics.com/threads/is-it-time-to-rethink-how-border-expansion-works.632783]to rethink[/url] how border expansion works (26m43s; recorded for [url=http://thepolycast.net/polycast/season12.php#episode309]Episode 309[/url]).
– [i]40m40s[/i] | [b]Senate[/b]
The ‘Settings’, ‘Basics’ and and ‘General Goals’ in the first look [url=https://spark.adobe.com/page/QzshEZXahRbcJ]of multiplay[/url] for [i]CivVI[/i] (recorded for [url=http://thepolycast.net/polycast/season12.php#episode311]Episode 311[/url]).

[url=http://thepolycast.net/polycast]PolyCast[/url] is a bi-weekly audio production recording [url=https://www.youtube.com/user/thepolycast/live]live every other Saturday[/url] throughout the year, in an ongoing effort to give the [i]Civilization[/i] community an interactive voice; sibling show [url=http://thepolycast.net/modcast][u]ModCast[/u][/url] focuses on [i]Civ[/i] modding, [url=http://thepolycast.net/turncast][u]TurnCast[/u][/url] on [i]Civ[/i] multiplay. Episode 313 of PolyCast, the show’s latest recorded outing in 2018, is to be published on July 22nd.

PolyCast Episode 313 Topics List

By | July 12, 2018

PolyCast This Saturday, June 30th, 2018 is to see the [url=https://www.youtube.com/user/thepolycast/live]foureenth recording[/url] of [i]Civilization[/i] strategy podcast [url=http://thepolycast.net/polycast]PolyCast[/url]’s twelfth season. Beginning at 12PM ET North America ([url=http://www.timeanddate.com/worldclock/fixedtime.html?msg=PolyCast+313+Recording&iso=20180630T12&p1=188&ah=2]timezone converter[/url]), Episode 313’s topics list is set as follows:

[b]Senate[/b]
– [i]Civilization VI[/i] Gameplay Guide with Multiplayer “Focus” (Governors, Governments, Units, Districts, Espionage)
[url]https://forums.civfanatics.com/threads/civ-vi-gameplay-guide-mp-focus.619261[/url]

[b]Forum Talk[/b]
– Artificial Intelligence (AI): Move to Make “Twice as Good” at Capturing Cities
[url]https://forums.civfanatics.com/threads/ai-would-be-twice-as-good-at-conquering-if-they-changed-catapults-to-support.633509[/url]
– How Would Your Gameplay Change Without Chopping?
[url]https://forums.civfanatics.com/threads/how-would-your-game-play-without-chopping.633528[/url]
– [i]Civ[/i] Survey Emailed
[url]https://forums.civfanatics.com/threads/civilization-survey-in-my-email.634191[/url]

[b]Research Lab[/b]
– “After Rise & Fall” Suggestions Series (Parts 4 and 5)
[url]https://www.reddit.com/r/civ/comments/7ueli2/after_rise_fall_pt3_governments[/url]
[url]https://www.reddit.com/r/civ/comments/7vcolr/after_rise_fall_pt5_buffs_to_civs_vassals_and[/url]

[b]Intro/Outro[/b]
– [i]Civ[/i] Steam 2018-to-Date Chart Toppings
[url]https://store.steampowered.com/2018_so_far[/url]

[url=http://thepolycast.net/polycast]PolyCast[/url] is a bi-weekly audio production in an ongoing effort to give the [i]Civ[/i] community an interactive voice on game strategy; listeners are encouraged to [url=https://twitter.com/thepolycast]follow the show[/url] on Twitter and [url=http://www.youtube.com/user/thepolycast]subscribe to[/url] its YouTube channel. Episode topics list is subject to change. Sibling show [url=http://thepolycast.net/modcast][u]ModCast[/u][/url] focuses on [i]Civ[/i] modding, [url=http://thepolycast.net/turncast][u]TurnCast[/u][/url] on [i]Civ[/i] multiplay.

Civ IV Hall of Fame Updated

By | July 11, 2018

The Civilization IV Hall of Fame has been updated – 14 games were accepted since the previous update.

Congratulations to [b]@Rospokadu[/b] for the highest Firaxis score of the update with a Huge, Marathon, Emperor, Domination game for 253,422 points.

[b]@Lazybones[/b] was the most active player during this update, submitting 5 games.

Only one player was brave enough to take on Deity this update:

    [b]@fizbankovi[/b] – 1814 AD, Standard, Normal, Deity, Cultural game for 41,398 points.

A number of players gained a composite table High Score [i](i.e. Any Condition)[/i]:
[b]@Lazybones[/b] with a 1160 AD, Huge, Quick, Noble, game for 174,080 points.
[b]@Lazybones[/b] with a 1720 AD, Large, Quick, Noble, game for 134,535 points.

[b]@Lazybones[/b] with a 840 AD, Large, Quick, Warlord, game for 120,561 points.

>> [url=http://hof.civfanatics.net/civ4/index.php]Civ IV HOF[/url]
>> [url=http://hof.civfanatics.net/civ4/stats_player.php?show=updates]Full Update Details[/url]
>> [url=http://forums.civfanatics.com/threads/civ-iv-hall-of-fame-update-discussion.634368]Discussion Thread[/url]