In short order. The three hundred-and-fourteenth episode of [url=http://thepolycast.net/polycast]PolyCast[/url], “[url=http://thepolycast.net/polycast/season12.php#episode314′]Details to Follow[/url]”, features regular co-hosts [url=http://apolyton.net/member.php/2-DanQ]Daniel “DanQ” Quick[/url], [url=http://apolyton.net/member.php/22677-Makahlua]Stephanie “Makahlua”[/url], [url=http://forums.civfanatics.com/member.php?u=136315]Philip “TheMeInTeam” Bellew[/url] and [url=http://forums.2kgames.com/member.php?84564-MegaBearsFan]Jason “MegaBearsFan” Grade[/url]. It carries a runtime of 59m59s.
The summary of topics is as follows:
– [i]01m35s[/i] | [b]News[/b]
The newest patch for [i]Civilization VI[/i] gets [url=https://steamcommunity.com/games/289070/announcements/detail/1671283521939809101]more attention for[/url] what is removes than what it brings.
– [i]11m45s[/i] | [b]Senate[/b]
The [url=https://forums.civfanatics.com/threads/civ-vi-gameplay-guide-mp-focus.619261]placing of districts[/url] in multiplay gaming is brought to the forefront through prioritization.
– [i]26m07s[/i] | [b]Forum Talk[/b]
What [url=https://forums.civfanatics.com/threads/missed-opportunity-inflicting-negative-era-score.630067]taking away from[/url] [i]CivVI[/i] Era Score could confer (recorded for [url=http://thepolycast.net/polycast/season12.php#episode306]Episode 306[/url]).
– [i]36m22s[/i] | [b]Research Lab[/b]
How Government mechanics could [url=https://www.reddit.com/r/civ/comments/7ueli2/after_rise_fall_pt3_governments]be restructured in[/url] [i]Civilization VI[/i] in the title’s post-[i]Rise & Fall[/i] period.
– [i]Intro/Outro[/i] | [b]Assorted[/b]
Admiration, botnification, who’s counting and who’s now married.
[url=http://thepolycast.net/polycast]PolyCast[/url] is a bi-weekly audio production recording [url=https://www.youtube.com/user/thepolycast/live]live every other Saturday[/url] throughout the year, in an ongoing effort to give the [i]Civilization[/i] community an interactive voice; sibling show [url=http://thepolycast.net/modcast][u]ModCast[/u][/url] focuses on [i]Civ[/i] modding, [url=http://thepolycast.net/turncast][u]TurnCast[/u][/url] on [i]Civ[/i] multiplay.