Clearly. The two-hundred-and-seventy-second episode and eleventh season premiere of [url=http://thepolycast.net/polycast]PolyCast[/url], “[url=http://thepolycast.net/polycast/season11.php#episode272]Choices Mattering More[/url]”, features regular co-hosts [url=http://apolyton.net/member.php/2-DanQ]Daniel “DanQ” Quick[/url], [url=http://apolyton.net/member.php/22677-Makahlua]Stephanie “Makahlua”[/url], [url=http://forums.civfanatics.com/member.php?u=136315]Philip “TheMeInTeam” Bellew[/url] and [url=https://www.youtube.com/user/SBFMadDjinn]”MadDjinn”[/url]. It carries a runtime of 59m59s.
The summary of topics is as follows:
– [i]01m23s[/i] | [b]News[/b]
Attending to the “[url=https://civilization.com/news/entries/civilization-vi-winter-2016-update-now-live]Winter 2016 Update[/url]” for [i]Civilization VI[/i] leads to [url=https://forums.civfanatics.com/threads/new-patch-20-december.607584]analysis, opinion and recommendations[/url] that are not always congruent with each other; then, the [url=https://www.civfanatics.com/2016/12/20/civ6-dlc-poland-civilization-vikings-scenario-pack]Poland civilization and Viking scenario[/url] Downloadable Content (DLC) leads [url=https://forums.civfanatics.com/threads/new-civ-look-poland.607585]to[/url] a [url=https://forums.civfanatics.com/threads/the-viking-dlc.607601]similar[/url] split.
– [i]31m36s[/i] | [b]Open Mic[/b]
Looping in feedback [url=https://forums.civfanatics.com/threads/polycast-2016-christmas-special-we-wish-you-a-merry-civmas.607826]from the[/url] show’s 2016 Christmas Special, its [url=https://forums.civfanatics.com/threads/polycast-episode-271-not-just-a-lame-clip-show-xx.607429]most previous episode[/url] (39m42s) and the first part look at the 2016 Listener Feedback Survey results (47m57s).
– [i]Intro/Outro[/i] | [b]Miscellaneous[/b]
Fanfare timing and computational query.
[url=http://thepolycast.net/polycast]PolyCast[/url] is a bi-weekly audio production recording [url=https://www.youtube.com/user/thepolycast/live]live every other Saturday[/url] throughout the year, in an ongoing effort to give the [i]Civilization[/i] community an interactive voice; sibling show [url=http://thepolycast.net/modcast][u]ModCast[/u][/url] focuses on [i]Civ[/i] modding, [url=http://thepolycast.net/turncast][u]TurnCast[/u][/url] on [i]Civ[/i] multiplay.