Millennia Dev diary – Atomic ambitions DLC

By | November 8, 2024

We got a dev diary today about the upcoming DLC, “Atomic Ambitions”. As obvious from the name, the DLC is going nuclear. The summary says that it “brings sweeping updates to Siege, adds Pollution, introduces nuclear power, puts nuclear weapons in your arsenal, and much more”, something which Civ players will certainly appreciate.
You can read the whole dev diary here, and discuss it with us here.

Civ7 November live stream: Spain, Isabella, Mexico, Religion and fleet commanders

By | November 7, 2024

We got a lot of new information from the Civ7 November live stream!

Spain got revealed as an exploration age civ. Spain is an expansionist and militaristic civ with a coastal starting bias. They got boni if they convert towns to cities in distant lands, incread combat strengths in distant lands, and they get a special conquistador UU, which all have unique abilities. For more info please check the thread. We got no thread for the new civ Mexico though, as we only got a glimpse on the name in the live stream.

Spain though will most of the time probably be lead by Isabella. She is economic and expansionist, and dislikes players with a lot of natural wonders. She gets a starting bias towards natural wonders, and her special ability will give her more gold from natural wonders. For more info please see the thread here.

We also got new information on religion, which is a mechanic from the exploration age. There are 12 religions in total, which can be customized with different beliefs. They get temples as buildings, which are necessary to build missionaries. For more info please check here.

For the exploration/military side, we also got interesting news. While commanders are land units which allow you to easier organize your army, we also get fleet commanders at sea. They seem to be working like normal commanders, getting customizable boni, and Spain gets some specific unique units which give them boni. For more information please check here.

Watch the Civ7 live stream tomorrow, and check the latest dev diary!

By | November 6, 2024

Tomorrow at 10AM PT / 1PM ET / 6PM GMT / 7PM CET we get another live stream about the exploration age, showcasing the exploration of new lands and some new mechanics of the exploration era! Check our thread here for the streams and discussion.

We also got today the 3rd dev diary, this time talking about empire management. Firaxis explains here more about how towns work, how they are specialized and how this all works with the settlement cap. For more info please click here.

Civ7 news of the day: Mongolia, details on independent people, and historians discuss the Abbasids

By | November 4, 2024

We got many interesting Civ7 things for you today!

As first, we got a new Civ guide, the Mongols! They are expansionist and militaristic, and their units and ability fit to this. They get a new cavalry unit when they capture a city, the movement of a unit is restored when it moves on their unique infrastructure, and their unique military unit, the Keshig, gets more movement and heals after deating enemy units. For more details please check the thread here.

We also got a new snippet about the independent people today. This includes that we now have info about 9 of the suzerain abilities. This includes combat boni for ranged and siege units (this might go well with Mongolia), or the ability to train another unique unit. Check the update here, and also the starting post of the thread to read the excellent overview over independent people by thecrazyscott.

As last item, we have critique of the Abbasid design by actual historians. @Paisley_Trees, who is also a Civ6 streamer, has made another video with her colleague Dr. Crow, and they conclude slightly positive on the background design.
They discuss how some of the used names, like for the unique ability, are rather generic, but many are grounded deeply in the Abbasid culture, like the “round city”. The art for the mosque is apparently also non-contemporary, but other parts of the Civ are, such as the Mamluks.
If you are curious about more historical background, and how it is integrated into this civ, then have a look at the video and discuss it here.

Play the new Civ5 “Game Of The Month” #256

By | November 2, 2024

It’s the start of the month, so therefore it’s time for the “Game Of The Month”! In this Civ5 GOTM you play a Darius I of Persia on a standard size pangaea map on Immortal level. You need to win via a culture victory, and you must prevent all other civs from achieving another victory. The deadline for this game is December 1. For more information please check our thread here.

Play the new Civ6 “Game Of The Month” #187

By | November 1, 2024

For the colder months we provide you this time with a GOTM in a colder setting. You play as Peter the Great of Russia on a standard size cold and arid highlands map on King level. You get a legendary start, but also a disaster intensity of 3. You need to win a science victory, but also prevent all other civs from achieving another victory. The deadline is December 1! For all the info please check our thread here.

New First Look: Machiavelli

By | October 31, 2024

Firaxis has given us today a new first look for Civ7: Machiavelli. A famous florentine politician, which certainly most civ-fans will have heard about at some point in their life. He will profit from other civs going to war, will also benefit from failed trade deals, and can always declare war on you, even if you are friends. Do you want to know more about his truly machiavellian traits? Check our thread here.

Ara: History Untold Patch 1.0.6 is now available!

By | October 31, 2024

The next Ara patch is now available. It is again a small update, and contains localization updates and balancing changes. For the whole changelog please check this thread.