New fan Colonization recreation project in development announced!

By | August 13, 2023

New fan project detected! While FreeCol is an excellent recreation of the Colonization experience that we highly recommend due to it’s many features, enhancements & modability there are some that still wish for a 1:1 recreation of the original Colonization and it’s classic 2D graphics that works on modern machines, allows modern viewing resolutions (like Col for Windows does), and has easy modability. One of the Col fans FB group community members David has announced that he’s working on such a thing, so we wish him all the best! Here’s some info he shared with us:

“[A faithful recreation of the original] is already in progress, it’s been in active development for about five years now by myself, currently sitting at around 150k LOC. It is not associated with any of the existing versions of the game nor their developers. It is a faithful remake of the original in terms of rules and gameplay, all the way down to things like replicating the original prime resource distribution algorithm and the same market price fluctuation mechanics. Graphics wise, it will return to the original style, namely 2D tile-based pixel art graphics, MIDI soundtrack with re-arranged versions of the original tunes, etc. But will also have some modern features, like scriptability/modability in Lua, and supporting different monitor resolutions and aspect ratios while preserving original look. Pre-pre alpha screenshot attached (note, still with some placeholder graphics). Realistically, it will probably be another two years until it reaches the alpha stage. Get ready for a true modern Col DOS revival in the not-too-distant future!”

Discuss this new project with us here, and also read the article by Indie Retro News about it.

Europa Universalis IV (EUIV) for free at the Epic Store until August 17

By | August 10, 2023

Paradox has made has made Europa Universalis IV free at the Epic Games store for one week for it’s 10 year birthday, until August 17. As with other free games it will stay in your library after the date is over and you will be able to play it in the future. Download it here.
A range of DLCs are also on sale (not all, but the majority), between 20 to 50% down. Check them out here.

Discuss Europea Universalis IV with us here.

Play the new Civ4 “Game Of The Month” #255

By | August 5, 2023

In contrast to the summery Civ5 and Civ6 GOTMs, the Civ4 GOTM goes the other way and will give you a cooler vibe! You play as Ragnar of the Vikings on a standard size low sea level achipelago map on Emperor level. You have until September 11 to go berserk on the world.

For all information please see this thread.

Age Of Empires III (definitive edition) free trial!

By | August 4, 2023

As we just saw on Mastodon, it seems that Steam is giving us another free goodie: A part oft the definitive edition of Age Of Empires III is free to play on Steam. You also get one of the small DLCs for free, the cosmetic Lizzie pack. This trial does not contain the full game, but only 3 factions which will be rotating, as well as one of the campaigns and a part of the MP. Please check for details here, and discuss this trial with us here.

Play the new Civ6 “Game Of The Month” #164

By | August 3, 2023

And also for Civ6 we get you another summery GOTM with a tropical feeling! You play as Nzinga Mbande on a standard size wet and hot pangaea map on King level. You need to win this game by either culture or diplomacy, in the fastest way. You can sweat through this game until September 3.

For all details please see this thread.

City Growth in Ara: History Untold

By | August 2, 2023

The developers of Ara: History Untold have posted a blog post on Steam about city growth. They describe how cities grow and expand: You can build new buildings to increase growth, but you also must manage food and other resources to sustain the city. Depending on your management performance, either immigration or emigration will happen, leading to more or less citizens. For all the information please read the post here.

You can discuss this upcoming civ competitor with us here.

Play the new Civ5 “Game Of The Month” #226

By | August 1, 2023

We continue our summer GOTMs by going to a favourite holiday destination: Greece. This time you play as Alexander on a large continents map, on epic speed and on Prince level. You need to achieve a diplomatic victory, but all other victory types are enabled. You have until August 31 to unite the world.

For more information please see this thread.

Can you make an anti-imperial empire game? The 4Xperts behind Civilization, Syphilisation and Victoria 3 discuss eXperimental 4X design

By | July 29, 2023

Eurogamer has published a new article with the title “Can you make an anti-imperial empire game? The 4Xperts behind Civilization, Syphilisation and Victoria 3 discuss eXperimental 4X design“.
The mentioned “4Xperts” are Civ5’s Jon Shafer, along with Nikhil Murthy, the designer of Syphilisation, and Ryan Sumo, who is working at Paradox for Victoria 3 and Europa Universalis IV. And as it turns out, these three know each other and are friends, as it is not uncommon in the game dev scene.
In this interview, they talk about the challenges in 4X games, how some of the concepts are intertwined with ideology (especially of imperial/colonialist idelogy), and how 4X games don’t only have to be about strategy, but can also tell a story (not necessarily the Civ games, but e.g. the Paradox games, or as we know, Alpha Centauri).

An excerpt from the interview:

Jon: Edwin, you mentioned Endless Legend, and I think to compare that to Civ – in Civ, there are expectations for what a game about history should be. And if you start changing the script a lot, then you’re not really delivering on that, in the same way. Whereas in a fantasy game, or a science fiction game, as a designer, you can go wild with the rules, especially from the base Civilization formula. You can push that in certain directions, but making it so that, say, only certain civilizations can declare war, for what Civilization is trying to do, it doesn’t really make sense.

It definitely feels like on the historical side, there’s a lot of potential to explore human relationships and politics and the tensions between people trying to compete and cooperate, how that plays out. If you’re trying to stick to a more traditional formula, being a little bit more interesting in your setting or your themes, can kind of open up the space there. It’s interesting with a historical game, you get a lot ‘for free’ in a way, but also the expectations for what you’re going to do are more specific.

Nikhil: I’m actually gonna push back a little bit there. When I started making Syphilisation, I made it a group report instead of having you actually decolonize India, putting you into the game as the Indian National Congress or something. Because all of our history games are like alternate history games, right? It’s not like there’s a 6000 year old Gandhi, watching over you from 4000 BC, choosing everything the country does [as in Civilization]. The reason I didn’t implement it as decolonizing India directly is that then there’s a possibility space I didn’t feel qualified to implement. I don’t have an answer to the question of what if the Indian independence movement was more violent? What if Jinnah had taken over the ANC leadership in the 1920s? I just don’t have answers for this.

You can read the whole article here, and discuss it with us here.