

			Second Best ModPack V4.0 for FW
		           Copyright (C)1998 St. Leo


	Thank you for downloading this modpack. It makes several
changes to your original files, so they should be backed up. It
changes CivII interface a bit, making it less dull. It also contains
several new sounds and graphics. If I violated any copyrights,
please let me know at st-leo@geocities.com and I will either remove
the violation or give proper credit. The file citypref.txt may have
to be placed in the game directory, it contains the autobuild instuctions.
I obtained the information about the procedure in patch.txt on Civ II CD-ROM.

P.S. This is the last non-FW version of this mod. From now on, it will utilise
the extra slots and techs.

	New units include:

	Unit		Description					Upgrades To

	Infantry	As tanks became the rulers of the		Peacekeepers
			battlefields, rifles, and therefore Riflemen,
			became obsolete. A new type of defensive unit
			called Infantry came into existence. It replaces
			the Alpine Troops.	

	Ballista	This is a missile unit. It is less		Cannon
			powerful than a Catapult, but has
			higher defense rating because of
			its ability of firing at point-blank
			range. Historically, it was used in
			firing on masses of troups, causing
			disorder and death. The graphic has
			been taken from Microsoft Age of
			Empires. It replaces the crusader.

	Early Tank	Highly mobile, tanks returned mobility		Heavy Tanl
			to the entrenched battlegrounds. Combined
			with a coordinated bomber attack they
			formed the core of Hitler's blitzkrieg.
			It replaces Armor.

	Dreadnought	This is a naval unit. It is not as		Battleship
			powerful than a Destroyer but more
			powerful than an Ironclad. Historically,
			it appeared right before WWI. It took
			part in the arms race between Britain
			and Germany during the prelude to WWI.
			The graphic was taken from the Fascism
			Mod. It replaces the AEGIS Cruiser.

	Heavy Tank	Modern tanks have advances way ahead of the
			ones used in the two world wars. Highly mobile
			and powerful they are the true kings of the
			battlegrounds. It replaces the Explorer.

	Portable	This is an advanced artillery unit. The ultimate
			in siege, it is available after the discovery
			of Global Hamlet. I got the graphic from High
			Tech ModPack (I think).

	Peacekeepers	In most contemporary wars, UN Peacekeepers play the
			defensive role. Experienced, they defend any nation
			that might come under attack.

	Flying Fortress	This is a futuristic helicopter. Its construction
			becomes available with the advance of Quantum Computing.

	Plus many more...

	New Techs are Global Village(Plumbing), Global Hamlet(Custom1), DNA Computing
(Custom2), and Quantum Computing(Custom3) + all the FW techs. Plumbing didn't make it
past the beta testing of CivII but it probably was too late to remove it before the
game shipped.

	Diplomats, Spies, Caravans, and Freights can now make paradrops. I originally
added that ability to Engineers as well, but it was removed for two reasons:
one couldn't clean up pollution at a hit of a button, and it messed up
theAI.

	General Strategies

	1) Expand as fast as possible. Exploration isn't as important, just
	exchange maps with your enemies.
	

	2) Attack in mass and attack cities, not units(except partisans). Use
	Ballistas in early warfare, Portables and Nukes later. After getting an
	important city, build a Peacekeeper and SDI as soon as possible.

	3) Attack, Make Peace(Cease Fire), and betray. Forget about your
	rating, it doesn't matter when you are the supreme power.
	OR
	4) Build only 11 cities and challenge yourself. The AIs will all want
	an alliance this way

	5) This would be a great Mod for the Multiplayer patch. Its race to
	Portables and Flying Fortresses would be exciting and fast.

	6) Earth_L is a modified version of Mercator Earth found at the World
	Maps CivII Site. Europe_l is a modified version of the map from the
	Bonaparte scenario from the Historic Scenarios CivII Site. Europe_S
	was created by me due to the fact that a small map Europe did't exist..

	The True Best Mod is either Fascism, Stonehenge, or Moonland.


				Tribes


	ARABS
	They inhabited the arabian peninsula(they still do), divided into urban
	and nomadic groups, until an individual under the name of Mohammed decided
	to tackle the world. They conquered far and wide, from Asia Minor to Spain.
	In the end, there empire was conquered by waves of Turkish invaders.

	SCANDINAVIANS
	This includes the Scandinavian peninsula, Iceland, Denmark, and for the game
	purposes the Baltics.

	CANADIANS
	One of the premier civs in the world now, this is the second largest country
	in the world and a holder of many nobel prizes. I also happen to live there.

	LOW COUNTRIES
	The region is also know as BeNeLux, and is comprised of of Belgium, Netherlands,
	and Luxembourg. After a succesful revolt from Spanish, they were conquered and
	held by Napoleon's France for a while.
	
	MESOAMERICANS
	People who lived in Central America literally, but I added all the Native civs
	including Incas.


				Changes from V4.0

	-New Units

	-New Techs

	-Many new graphics.

	-Down-toned portables

	-A set of new units including two tanks, Peacekeepers, Infantry

	-Now FW only


Visit SimParliament at http://www.geocities.com/TimesSquare/Realm/4002/civindex.htm
and enjoy my wonderful pages.


	St. Leo (C)1998
People are welcome to borrow ideas. For graphics, take them with kept initials.
I should be notified of the use of the expression "Global Hamlet".

