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                             EARLY ROME
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LEGAL:
By Scott "Giant Squid" Alexander. Created June 2000. No rights reserved
whatsoever. Do whatever you want with it; I couldn't care less. Tell people
you made it yourself, if that's what makes you happy.

CREDITS:
I stole ALL of the graphics. There are so many sources I can't mention
them all, but the ones I used the most are "Hannibal" by Simon de Bree
(from which I got lots of units and a cities), "Hi-Res 2" by
Tim Smith, from which I got ALL of the terrain, and pretty much any Rome
scenario ever written. 

HISTORICAL ACCURACY:
I make no claim that this is historically accurate. I placed the cities more
or less where they were in real life, but don't come emailing me saying
"Hey, you put Hippo Regius one square too far east" because it really doesn't
bother me that much. The populations of the cities, as well as the extent
of exploration, are not based on any history at all, but simply my preference
for the scenario. For the same reason, there are a few anachronisms in there,
but not too blatant, and no unneeded ones.

CIVILIZATIONS:
This was meant to be played as the Romans. There's no good reason why you
can't play anyone else (other than a few events) but that wasn't the way
it was meant to be played. Here's a list of my rationale for including each
tribe and what you might be up against:
ROMANS: They start small, but you have to lead them to conquer Italy.
Luckily, they have elite units and events on their side as well 
as (hopefully) a good human player.
SABINES: A representative of the hill people of Central Italy. I sort of
lumped the Samnites in with them. They should be the first tribe conquered
by the Romans, as they are small and close.
ETRUSCANS: The Etruscans have three important technologies: The Arch,
The Alphabet, and Concrete. It is a very good idea to get them, whether
by conquest or negotiation (diplomatic units don't show up until a little
later.) Historically, they served as the source of much of the Romans'
early technological knowledge. Oh...and they're good to conquer when you're
done with the Sabines.
GAULS: The barbarians. A few of them have made headway into Italy, and
you're going to have to deal with them. Their Barbarian unit is cheap
and not too bad in combat.
GREEKS: Probably one of your larger challenges. In history, they were not
one civilization but rather many different colonies, and I have reflected
that by giving them minimal road access to one another. Their capital is
Syracuse, which is protected by Archimedes' famous Defense Engines
CARTHAGINIANS: This scenario covers up to about the time of the Second Punic
War. You'll probably meet them first on the water, but when you capture
Syracuse, things can get more interesting. They alone have the ability
to make Elephants when they discover Horseback Riding, and this should
not be taken lightly. Note that parts of North Africa are on the extreme
southwest of the map, and that they must be conquered in order to win.

EVENTS:
Though it's not as "eventful" as some other scenarios, "Early Rome" has
a respectable number of events. These are mainly concerned with the deaths
of kings. When a king dies, a unit representing the new king is created
outside of Rome. The seven kings go in historical succession, with each
having slightly different strengths and weaknesses. When Tarquinius
Superbus, the last king, is overthrown, Rome gains the Republic technology
and a number of free units and new options. As mean as it sounds, if you
need this, you can deliberately kill off your kings. The other events occur
when you capture a capital city of an important enemy civilization. You
are rewarded with a villa in or near Rome. While these are very attractive
and serve as a nice reminder of your greatness to everyone, they also serve
a useful purpose: they protect the squares where new units pop up. This can
be VERY important...if for some reason one of the kings fails to appear,
ALL of his successors are lost to you.

GOAL: Your goal is to conquer Italy by 100 BC, when Julius Caesar is born.
Should Rome's most immediate enemies be gone, he will be able to concentrate
on bringing far-off lands to the Empire, increasing Rome's glory.
TO WIN YOU MUST CONQUER EVERY OTHER CIVILIZATION!!!