;   CIV II EVENTS - ANCIENT EMPIRES SERIES #2 (3500 BC)
;   "Seeds of Greatness - The Early Empires" Scenario, v1.1 (5/00)
;   (Babylonian Events)
;
;
@BEGINEVENTS

@IF
SCENARIOLOADED
@THEN
PLAYWAVEFILE
ae-3500b.wav
@ENDIF

@IF
SCENARIOLOADED
@THEN
DONTPLAYWONDERS
@ENDIF

@IF
citytaken
city=Hattusas
attacker=anybody
defender=Hittites
@THEN
justonce
text
O how ye mighty have fallen! Once invincible Hattusas
lies sacked and looted!
endtext
changemoney
receiver=TRIGGERATTACKER
amount=500
PLAYWAVEFILE
citysack.wav
@ENDIF

@IF
citytaken
city=Ur
attacker=anybody
defender=Babylonians
@THEN
justonce
text
Behold! "Ur of the Chaldees" has fallen to the enemy!
endtext
changemoney
receiver=TRIGGERATTACKER
amount=500
PLAYWAVEFILE
citysack.wav
@ENDIF

@IF
citytaken
city=Nineveh
attacker=anybody
defender=Assyrians
@THEN
justonce
text
The fires of Nineveh mount up to the skies. A terrible
retribution is visited upon her! 
endtext
changemoney
receiver=TRIGGERATTACKER
amount=500
PLAYWAVEFILE
citysack.wav
@ENDIF

@IF
citytaken
city=Memphis
attacker=anybody
defender=Egyptians
@THEN
justonce
text
Alas, mighty Memphis lies crushed beneath the invader's heel!
endtext
changemoney
receiver=TRIGGERATTACKER
amount=500
PLAYWAVEFILE
citysack.wav
@ENDIF

@IF
citytaken
city=Ecbatana
attacker=anybody
defender=Persians
@THEN
justonce
text
No longer protected by her mountainous redoubt, Ecbatana
feels the sting of the conqueror's lash!
endtext
changemoney
receiver=TRIGGERATTACKER
amount=500
PLAYWAVEFILE
citysack.wav
@ENDIF

@IF
citytaken
city=Mycenae
attacker=anybody
defender=Greeks
@THEN
justonce
text
Sacked and burned, "Golden Mycenae" meets with the fate of Troy!
endtext
changemoney
receiver=TRIGGERATTACKER
amount=500
PLAYWAVEFILE
citysack.wav
@ENDIF

@IF
citytaken
city=Knossos
attacker=anybody
defender=Minoans
@THEN
justonce
text
In the end, the seas prove to be a poor safeguard. Knossos burns!
endtext
changemoney
receiver=TRIGGERATTACKER
amount=500
PLAYWAVEFILE
citysack.wav
@ENDIF

@IF
TURN
turn=150
@THEN
TEXT
^The "Great Bull", Minos, ascends to the throne of Crete.
^Truly, the Minoans now rule the seas!
ENDTEXT
CREATEUNIT
unit=Minos
owner=Minoans
veteran=yes
homecity=none
locations
21,47
22,46
23,47
endlocations
PLAYWAVEFILE
leader.wav
@ENDIF

@IF
TURN
turn=171
@THEN
TEXT
^The great "law-giver", Hammurabi ascends to the throne of Babylon.
^Behold the first of the "Great Kings"!
ENDTEXT
CREATEUNIT
unit=Hammurabi
owner=Babylonians
veteran=yes
homecity=none
locations
143,75
144,72
145,73
endlocations
PLAYWAVEFILE
leader.wav
@ENDIF

@IF
TURN
turn=190
@THEN
TEXT
^A mighty emperor, Mursilis I, claims the throne of Hatti.
^Tremble all ye nations!
ENDTEXT
CREATEUNIT
unit=Mursilis I
owner=Hittites
veteran=yes
homecity=none
locations
75,15
74,14
76,18
endlocations
PLAYWAVEFILE
leader.wav
@ENDIF

@IF
TURN
turn=220
@THEN
TEXT
^The God-King, Ramesses II ascends to the throne of Egypt.
^His chariots shall shake the Earth!
ENDTEXT
CREATEUNIT
unit=Ramesses II
owner=Egyptians
veteran=yes
homecity=none
locations
57,89
56,88
58,90
endlocations
PLAYWAVEFILE
leader.wav
@ENDIF

@IF
TURN
turn=283
@THEN
TEXT
^A great king, Ashurbanipal ascends to the throne of Assyria.
^His armies shall descend upon ye like locusts!
ENDTEXT
CREATEUNIT
unit=Ashurbanipal
owner=Assyrians
veteran=yes
homecity=none
locations
112,34
113,33
114,32
endlocations
PLAYWAVEFILE
leader.wav
@ENDIF

@IF
TURN
turn=294
@THEN
TEXT
^A mighty warrior, Cyrus II lays claim to the throne of Persia.
^None may withstand his power and wisdom!
ENDTEXT
CREATEUNIT
unit=Cyrus II
owner=Persians
veteran=yes
homecity=none
locations
145,45
146,46
145,47
endlocations
PLAYWAVEFILE
leader.wav
@ENDIF

@IF
TURN
turn=315
@THEN
TEXT
^The great conqueror, Alexander, ascends to the throne of Greece.
^The World lies prostrate before him!
ENDTEXT
CREATEUNIT
unit=Alexander
owner=Greeks
veteran=yes
homecity=none
locations
8,30
8,34
6,32
endlocations
PLAYWAVEFILE
leader.wav
@ENDIF

@IF
UNITKILLED
unit=Mursilis I
attacker=anybody
defender=Hittites
@THEN
TEXT
^Weep ye People of Hatti! Mursilis I has been slain in battle!
^The Hittite Army redeems his body for 500 Gold!
ENDTEXT
changemoney
receiver=TRIGGERATTACKER
amount=500
@ENDIF

@IF
UNITKILLED
unit=Hammurabi
attacker=anybody
defender=Babylonians
@THEN
TEXT
^Tremble O' Babylon! Hammurabi has been slain in battle!
^The victors scavenge 500 Gold from the field of battle!
ENDTEXT
changemoney
receiver=TRIGGERATTACKER
amount=500
@ENDIF

@IF
UNITKILLED
unit=Ashurbanipal
attacker=anybody
defender=Assyrians
@THEN
TEXT
^Woe unto Assyria! Ashurbanipal has been slain in battle!
^The victors ransom his battered corpse for 500 Gold!
ENDTEXT
changemoney
receiver=TRIGGERATTACKER
amount=500
@ENDIF

@IF
UNITKILLED
unit=Ramesses II
attacker=anybody
defender=Egyptians
@THEN
TEXT
^Ramesses II is slain in battle! Who will defend ye now, O Egypt?
^The victors loot 500 Gold from the Egyptian camp!
ENDTEXT
changemoney
receiver=TRIGGERATTACKER
amount=500
@ENDIF

@IF
UNITKILLED
unit=Cyrus II
attacker=anybody
defender=Persians
@THEN
TEXT
^A shudder sweeps across the Persian Empire! Cyrus the Great has been slain in battle!
^The exultant enemy loot 500 Gold from the battlefield!
ENDTEXT
changemoney
receiver=TRIGGERATTACKER
amount=500
@ENDIF

@IF
UNITKILLED
unit=Alexander
attacker=anybody
defender=Greeks
@THEN
TEXT
^A disaster of incomprehensible magnitude! Alexander has been slain in battle!
^The mournful Greek Army ransoms his body for 500 Gold!
ENDTEXT
changemoney
receiver=TRIGGERATTACKER
amount=500
@ENDIF

@IF
UNITKILLED
unit=Minos
attacker=anybody
defender=Minoans
@THEN
TEXT
^A terrible naval defeat claims the life of Minos of Crete!
^Enemy mariners find 500 Gold aboard his captured flagship!
ENDTEXT
changemoney
receiver=TRIGGERATTACKER
amount=500
@ENDIF

@IF
UNITKILLED
unit=Warriors
attacker=Babylonians
defender=Barbarians
@THEN
TEXT
Another town is added to the Babylonian Empire! The defeated
survivors are enslaved and sent to till the fields of Ur.
The High King takes 50 gold as his share of the booty!
ENDTEXT
changemoney
receiver=TRIGGERATTACKER
amount=50
CREATEUNIT
unit=Farmers
owner=Babylonians
veteran=yes
homecity=none
locations
142,78
143,75
endlocations
@ENDIF

@IF
UNITKILLED
unit=Palace Guard
attacker=Babylonians
defender=Barbarians
@THEN
TEXT
A powerful enemy city-state is conquered at last!
The sack adds 100 gold to Babylonian coffers,
and the victorious General is promoted to Royal Envoy!
ENDTEXT
changemoney
receiver=TRIGGERATTACKER
amount=100
CREATEUNIT
unit=Royal Envoy
owner=Babylonians
veteran=yes
homecity=none
locations
142,78
143,75
endlocations
@ENDIF

@IF
UNITKILLED
unit=Caravan
attacker=Babylonians
defender=anybody
@THEN
TEXT
A caravan is destroyed! The attackers pillage 80 gold from the wreckage.
ENDTEXT
changemoney
receiver=TRIGGERATTACKER
amount=80
@ENDIF

@IF
UNITKILLED
unit=Farmers
attacker=Babylonians
defender=anybody
@THEN
TEXT
^Foreign peasants are captured by the Babylonians! They are enslaved and
^shipped off to Ur!
ENDTEXT
CREATEUNIT
unit=Farmers
owner=Babylonians
veteran=yes
homecity=none
locations
142,78
143,75
endlocations
@ENDIF

@IF
RANDOMTURN     
denominator=80
@THEN
TEXT
Bandits from the southern desert descend upon the Euphrates valley!
ENDTEXT
createunit
owner=Barbarians
unit=Horsemen
veteran=true
homecity=none
locations
137,81
130,76
endlocations
@ENDIF

@IF
RANDOMTURN     
denominator=80
@THEN
TEXT
An army from Elam has crossed the Tigris! Beware o' Babylon!
ENDTEXT
createunit
owner=Barbarians
unit=Bronze Infantry I
veteran=true
homecity=none
locations
139,59
146,66
144,60
endlocations
@ENDIF

@IF
TURN
turn=45
@THEN
TEXT
An enormous flood rages down the Euphrates, drowning vast stretches
of fertile land and leaving behind a series of small lakes! The muddy
torrent breaches the walls and sweeps into the city of Ur!
ENDTEXT
createunit
owner=Barbarians
unit=Earthquake
veteran=true
homecity=none
locations
144,76
143,77
endlocations
CHANGETERRAIN
terraintype=10
maprect
141,77,141,77,141,77,141,77
PLAYWAVEFILE
flood.wav
@ENDIF
@IF
TURN
turn=45
@THEN
CHANGETERRAIN
terraintype=10
maprect
143,73,143,73,143,73,143,73
@ENDIF
@IF
TURN
turn=45
@THEN
CHANGETERRAIN
terraintype=10
maprect
137,71,137,71,137,71,137,71
@ENDIF
@IF
TURN
turn=45
@THEN
CHANGETERRAIN
terraintype=10
maprect
133,69,133,69,133,69,133,69
@ENDIF

@IF
TURN
turn=52
@THEN
TEXT
It has been the work of generations, but the Babylonians have at
last reclaimed their lost lands from the waters. The enormous effort
has largely been the work of slaves, and finally they can bear it
no longer...the slaves rise up in revolt!
ENDTEXT
createunit
owner=Barbarians
unit=Slave Revolt
veteran=true
homecity=none
locations
141,69
134,68
endlocations
CHANGETERRAIN
terraintype=2
maprect
141,77,141,77,141,77,141,77
PLAYWAVEFILE
swordfgt.wav
@ENDIF
@IF
TURN
turn=52
@THEN
CHANGETERRAIN
terraintype=2
maprect
143,73,143,73,143,73,143,73
@ENDIF
@IF
TURN
turn=52
@THEN
CHANGETERRAIN
terraintype=2
maprect
137,71,137,71,137,71,137,71
@ENDIF
@IF
TURN
turn=52
@THEN
CHANGETERRAIN
terraintype=2
maprect
133,69,133,69,133,69,133,69
@ENDIF

@IF
TURN
turn=162
@THEN
TEXT
A mighty desert tribe appears on the borders of Babylon and Assyria.
These Amorites are a fearsome foe indeed!
ENDTEXT
createunit
owner=Barbarians
unit=Desert Raiders
veteran=true
homecity=none
locations
121,59
123,63
endlocations
@ENDIF
@IF
TURN
turn=162
@THEN
createunit
owner=Barbarians
unit=Chariot II
veteran=true
homecity=none
locations
121,59
123,63
endlocations
@ENDIF
@IF
TURN
turn=162
@THEN
createunit
owner=Barbarians
unit=Chariot II
veteran=true
homecity=none
locations
121,59
123,63
endlocations
@ENDIF
@IF
TURN
turn=162
@THEN
createunit
owner=Barbarians
unit=Chariot II
veteran=true
homecity=none
locations
121,59
123,63
endlocations
@ENDIF
@IF
TURN
turn=162
@THEN
createunit
owner=Barbarians
unit=Chariot II
veteran=true
homecity=none
locations
117,49
117,45
endlocations
@ENDIF

@IF
TURN
turn=163
@THEN
TEXT
The Babylonians quickly assemble an army to meet the Amorite invasion.
A rich General shall lead them!
ENDTEXT
createunit
owner=Babylonians
unit=Chariot II
veteran=true
homecity=none
locations
142,78
143,75
endlocations
@ENDIF
@IF
TURN
turn=163
@THEN
createunit
owner=Babylonians
unit=Royal Envoy
veteran=true
homecity=none
locations
142,78
143,75
endlocations
@ENDIF

@IF
TURN
turn=167
@THEN
TEXT
The Amorites soon settle in Babylonia, add manpower to her armies,
and even marry into the ruling family! The High Priest of the God Marduk
foretells that a mighty King shall arise from this union!
ENDTEXT
createunit
owner=Babylonians
unit=Chariot II
veteran=true
homecity=none
locations
133,65
130,62
endlocations
@ENDIF

@IF
TURN
turn=191
@THEN
TEXT
A large army appears suddenly on the western borders! Mursilis I, the new
King of Hatti has learned of the riches of Babylonia and seeks to claim
them for the Hittites! "Prepare for thy doom, O' Babylon!" cries the King
as his chariots surge into Babylonia!
ENDTEXT
makeaggression
who=Hittites
whom=Babylonians
CREATEUNIT
unit=Chariot III
owner=Hittites
veteran=yes
homecity=none
locations
119,61
123,63
endlocations
@ENDIF
@IF
Turn
turn=191
@THEN
makeaggression
who=Babylonians
whom=Hittites
CREATEUNIT
unit=Chariot III
owner=Hittites
veteran=yes
homecity=none
locations
119,61
123,63
endlocations
@ENDIF
@IF
TURN
turn=191
@THEN
createunit
owner=Hittites
unit=Chariot III
veteran=true
homecity=none
locations
119,61
123,63
endlocations
@ENDIF

@IF
TURN
turn=192
@THEN
TEXT
The Babylonians quickly assemble an army to meet the Hittite invasion.
ENDTEXT
createunit
owner=Babylonians
unit=Chariot III
veteran=true
homecity=none
locations
133,65
130,62
endlocations
@ENDIF

@IF
TURN
turn=197
@THEN
TEXT
A new wave of Barbarian invaders enter Babylonia from the southwest!
This is no border raid as the Kassites travel with their women and
children. They have come to stay!
ENDTEXT
createunit
owner=Barbarians
unit=Light Cavalry
veteran=true
homecity=none
locations
135,77
132,72
endlocations
@ENDIF
@IF
TURN
turn=197
@THEN
createunit
owner=Barbarians
unit=Light Cavalry
veteran=true
homecity=none
locations
135,77
132,72
endlocations
@ENDIF
@IF
TURN
turn=197
@THEN
createunit
owner=Barbarians
unit=Siege Tower
veteran=true
homecity=none
locations
135,77
132,72
endlocations
@ENDIF

@IF
UNITKILLED
unit=Siege Tower
attacker=Babylonians
defender=Barbarians
@THEN
justonce
TEXT
Like the Amorites before them, the Kassites settle down, assimilate the Babylonian
culture, and add new strength to it's armies!!
ENDTEXT
createunit
owner=Babylonians
unit=Light Cavalry
veteran=true
homecity=none
locations
142,78
143,75
endlocations
@ENDIF

@IF
TURN
turn=200
@THEN
TEXT
An Egyptian traveler tells a curious tale of a distant island destroyed by a
great fire from the heavens. His listeners scoff and suggest he cut back
on the strong Millet beer!
ENDTEXT
CHANGETERRAIN
terraintype=9
maprect
30,40,30,40,30,40,30,40
@ENDIF
@IF
TURN
turn=200
@THEN
CHANGETERRAIN
terraintype=10
maprect
29,41,29,41,29,41,29,41
@ENDIF

@IF
TURN
turn=227
@THEN
TEXT
Refugees from coastal cities to the west appear in Babylon, bearing
terrible tales of death and destruction. But the depredations of the
"Sea Peoples" are a distant event and of little concern to Babylonia!
ENDTEXT
createunit
owner=Barbarians
unit=Sea Peoples
veteran=true
homecity=none
locations
83,43
83,45
endlocations
@ENDIF

@IF
TURN
turn=229
@THEN
TEXT
King Tukulti Ninurta I of Assyria gazes greedily south toward Babylon.
"These Babylonians are weak and their gods impotent! Now is the time to
pillage their cities and enslave their women and children! Go forth ye
mighty sons of Assyria and bring me a great victory," He cries!
ENDTEXT
makeaggression
who=Assyrians
whom=Babylonians
CREATEUNIT
unit=Chariot IV
owner=Assyrians
veteran=yes
homecity=none
locations
125,53
126,56
endlocations
@ENDIF
@IF
Turn
turn=229
@THEN
makeaggression
who=Babylonians
whom=Assyrians
CREATEUNIT
unit=Chariot IV
owner=Assyrians
veteran=yes
homecity=none
locations
125,53
126,56
endlocations
@ENDIF

@IF
TURN
turn=243
@THEN
TEXT
Babylon has grown prosperous and complacent. Thus the surprise is total
when King Shutruk-Nahunte of Elam unleashes his massive chariot army
upon the unsuspecting people of the rivers!
ENDTEXT
createunit
owner=Barbarians
unit=Chariot IV
veteran=true
homecity=none
locations
140,60
134,60
endlocations
@ENDIF
@IF
TURN
turn=243
@THEN
createunit
owner=Barbarians
unit=Chariot IV
veteran=true
homecity=none
locations
140,60
134,60
endlocations
@ENDIF
@IF
TURN
turn=243
@THEN
createunit
owner=Barbarians
unit=Chariot IV
veteran=true
homecity=none
locations
140,60
134,60
endlocations
@ENDIF

@IF
TURN
turn=300
@THEN
TEXT
Travelers bring tales of a distant land called "Achaea" and
a silver mine beyond compare!
ENDTEXT
CHANGETERRAIN
terraintype=9
maprect
15,33,15,33,15,33,15,33
@ENDIF

@IF
RANDOMTURN
denominator=100
@THEN
TEXT
^On the horizon, a vast roiling cloud appears! The winds begin
^to howl and a large Sand Storm blows in from the desert!
ENDTEXT
CREATEUNIT
unit=storm
owner=barbarians
veteran=false
homecity=none
locations
102,70
96,82
endlocations
PLAYWAVEFILE
storm.wav
@ENDIF

@IF
RANDOMTURN     
denominator=120
@THEN
TEXT
Travelers from the North speak of a large Horde of Steppe
Horsemen heading south in search of cities to sack!
ENDTEXT
createunit
owner=Barbarians
unit=Scythian Horde
veteran=true
homecity=none
locations
98,14
97,15
96,16
99,17
endlocations
@ENDIF

@IF
RANDOMTURN     
denominator=50
@THEN
TEXT
With the Caravans come tales of Desert Tribes on the move!
They roam the vast deserts beneath the Fertile Crescent,
but whether they head North, East or West, none can say.
ENDTEXT
createunit
owner=Barbarians
unit=Desert Raiders
veteran=true
homecity=none
locations
98,64
97,65
96,66
99,67
endlocations
@ENDIF

@IF
TURN
turn=40
@THEN
TEXT
Minoan settlers found a new city on the lovely island of Rhodes.
ENDTEXT
CREATEUNIT
unit=farmers
owner=minoans
veteran=true
homecity=none
locations
35,39
34,38
endlocations
@ENDIF
@IF
TURN
turn=40
@THEN
CREATEUNIT
unit=Palace Guard
owner=minoans
veteran=true
homecity=none
locations
35,39
34,38
endlocations
@ENDIF

@IF
TURN
turn=60
@THEN
TEXT
Minoan settlers found a new city on the wooded island of Karpathos.
ENDTEXT
CREATEUNIT
unit=farmers
owner=minoans
veteran=true
homecity=none
locations
34,50
33,49
endlocations
@ENDIF

@IF
TURN
turn=80
@THEN
TEXT
Minoan settlers found a new city near the rich fisheries of Andros Island.
ENDTEXT
CREATEUNIT
unit=farmers
owner=minoans
veteran=true
homecity=none
locations
22,28
21,27
endlocations
@ENDIF

@IF
TURN
turn=100
@THEN
TEXT
The Minoans build a new city on windswept Skiros Island.
ENDTEXT
CREATEUNIT
unit=farmers
owner=minoans
veteran=true
homecity=none
locations
21,15
25,11
endlocations
@ENDIF

@IF
TURN
turn=10
@THEN
CREATEUNIT
unit=Farmers
owner=Persians
veteran=true
homecity=none
locations
166,44
164,44
endlocations
@ENDIF

@ENDEVENTS