Warcraft for Civ2....By MaTT_SMiT (vsmith@spectrum.tcns.co.uk)

This Civ2 scn. and the rules.txt, cities.gif, units.gif, map and sound files which go with it 
were lovenly created by MaTT_SMiT...and are (sort of) protected by copyright of Smithton design.

So they are not to be messed with. ("messed with" covers but is not limited to: altering the
files, saying the files are yours and passing my work off as your own, passing the files around
without this or all of the other files, and taking the piss out of the scn.)

You will be hunted down and slayed like the dog you are if you are deemed to be "messing" with
my scn. and other files contained in this zip...which should contain the following:

1: Warcraft.scn.....the civ2 scn. (you must be thick if you couldn't work that out)
2: Units.gif........The new Graphics (duhhhhhh)
3: Cities.gif.......More new Graphics (new city graphics belive it or not)
4: Rules.txt........New Rules
5: Warcraft.txt.....That bit of writeing which pops up at the start of a scn. (fill free to ignore it...i'm sure you will...just like your ignore this)
6: Custom2.wav......A new sound file for the "Mage" Unit (borrowed from WC2)
7: Custom3.wav......A new sound file for the "Death Knight" Unit (borrowed from WC2)
8: WcII.txt.........This file
9: Wwc.mp...........The map file (No point of put this in the zip...apart from making it bigger :) )
10: maybe some other crap which I'll put in after making WcII.txt (but i doubt i will)

You may give this zip to any1 as long as it is fully compleat...opps i've said that all ready
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This scn. is set in the world of azeroth.
There are 3 civs.

1: Azeroth.............Leader: King Llane III- Lord of Azeroth...Capital: Stormwind Keep.
2: Orks................Leader: Blackhand.........................Capital: Blackrock Spire.
3: Monks of Northshire.Leader: Abbot of Northshire...............Capital: Northshire Abey (i know it should be "abbey" but there wasn't enought space)

Tech. plays no role in this scn. you start with the ability to built all the units and buildings
you need....DON'T TRADE TECHS....it might do nothing, but it will not help you, and is likely to
mess the game up.

All of the WC2 main units are there:

Footman/ Grunt          : Attacker...cheaper and not as fast or strong as a knight
Archer/ Axe Thrower     : Defence.....The main defender (has to X2 v. Air to acount for its ability to attack air units in the real WC2...but CANNOT in this)
Knight/ Orge            : Attacker....A Strong Attacker...very fast
Demo. Squad/ Sappers    : EXTREAMLY strong attack, kills itself in the effort thought...(i.e. like a missle)
Catapult/ Ballista      : Strong Attack...but slow and very weak defence
Flying Mach./ Zeppelin  : V. Fast aircraft....CAN attack (would be pointless otherwise can also attack air units)
Dragon/ Gryphon Rider   : Strong attack...very fast CANNOT attack other air units
Mage/ Deathknight       : Fairly good attack...can teleport anywhere within 25 squares
Peasent/ Peon           : Settler   
There are also 8 sea units which are not used in this scn...but will be used in later scns (maybe)


I won't waste my time writeing some story to go with the units or the scn. because if you played WC
you will know it...and if you havn't i doubt you care!

But basily the humans are living happierly and the orks come and ruin their happy ways so the
humans being the fun loving bunch that we are decided to kill them...Simple really
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There may be some bugs in the scn. (i.e. the game can crash sometimes)
If you do have any problems please tell me at (vsmith@spectrum.tcns.co.uk)
Also E-mail me if you have any surgestions, comments, complates, ideas.
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Thanks to Blizzard and Sid for making great games.
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Thats all MaTT_SMiT (vsmith@spectrum.tcns.co.uk)

p.s. Enjoy the scn.
