;
; Debug/Cheat popups
;

@MOTD
@width=480
@title=Civilization II
...

@TOOMANYCITIES
Too many cities!

@ENDOFTURN
End of turn = %NUMBER0

@DANGER
@title=Danger Will Robinson!
^Fact: %STRING0
^Data: %NUMBER0 / %NUMBER1 / %NUMBER2

@DANGERHEX
@title=Danger Will Robinson!
^Fact: %STRING0
^Hex: %HEX0 / %HEX1 / %HEX2

@GAVETECH
All technologies given.

@TOOKTECH
All technologies taken.

@GAVEALL
Gave all improvements.

@TOOKALL
Took all improvements.

@FREEBIE
>Pouf!< Construction complete.

@MEMORY
^System resources = %NUMBER0.

@REVEALMAP
@title=Select Map View

@SETHUMAN
@title=Select Human Player

@KILLCIV
@title=Delete Which Civilization

@PICKPLAYER
@title=Pick A Player

@MONEY
@title=Change %STRING0 Treasury
@width=300
%STRING0 treasury currently {%NUMBER0$}.

New treasury:

@TERRAIN
@title=Select Terrain Features
@width=420
@checkbox
@button=Terrain
@options
Irrigation
Mining (Irr & Min = Farm)
Road
Railroad
Fortress
Airbase
Pollution

@TERRAIN1
@title=Select Terrain Type
@width=300

@GAMEYEAR
@title=Change # Of Turns Elapsed
@width=300
# Turns Elapsed: %NUMBER0.

New # Turns:

@CREATEUNIT
@title=Select Unit To Create
@width=480
@listbox
@button=Foreign
@button=Veteran
@button=Obs.
@button=Adv.

@MOVEDEBUG
@title=Move Debug
@x=0
@y=0
@width=200
@options
Close
Zoom out
Zoom in
Center on start
Center on stop


@GOODYX
@title=X Value
@width=300
@options
X:

@GOODYY
@title=Y Value
@width=300
@options
Y:

@GOODYMAP
@title=Map Value
@width=300
@options
Map:

@GOODYDIV
@title=Div Value
@width=300
@options
Div:

@NETLIST
@title=List of Net Players
@width=320

@TURNCOUNT
@title=Turn Value
@width=300
(Enter -1 for every turn)

Turn:


@TURNINTERVAL
@title=Interval Value
@width=300

Interval:


@RANDOMDENOM
@title=Random Turn Denominator
@width=300
Enter a number from 1 to 1000

Denominator:


@CITYNAME
@title=City Name
@width=300
Enter the city name

City:


@HOMECITYNAME
@title=Home City Name
@width=300
Enter home city

City:


@TALKERTYPE
@title=Type of Negotiator
@width=300

Human
Computer
Human or Computer


@CDTRACK
@title=CD Track Number
@width=300
Enter CD track to play from %NUMBER0 to %NUMBER1

Track Number:


@WAVFILE
@title=File Name
@width=300
Enter the name of the Wav File

Filename:


@AMOUNT
@title=Money Amount
@width=300
Enter an amount

Amount:


@NUMUNITS
@title=Number to Move
(Enter -1 for all)
@width=200

Number:


@VETERAN
@title=Veteran Status
@width=200
Is this unit a veteran?

No
Yes


@TERRAINTYPE
@title=Terrain Type
@width=200

Desired terrain type:


@MAPRECT
@title=Map Rectangle
@width=200

Coordinates:


@LOCATION
@title=Destination
@width=200

Coordinates:


@LOCATIONNUM
@title=Destination %NUMBER0
@width=200

Coordinates:


@PLAYSOUND
@title=Copy a Sound
@button=Play
Press Play to listen, OK to accept, or Cancel to abort
WARNING:  clicking OK to accept cannot be undone


@TERRNAME
@title=Rename Terrain
@width=300
Enter the new terrain name

Terrain:


@TECHNAME
@title=Rename Technological Advance
@width=300
Enter the new advance name

Advance:


@IMPRNAME
@title=Rename City Improvement
@width=300
Enter the new improvement name

Improvement:


@UNITNAME
@title=Rename Unit
@width=300
Enter the new unit name

Unit:


@CITYMISC
@width=330
@title=Select Icon to Edit
@columns=2
@options
Fortify
Air Base
Flag 1
Flag 2
Flag 3
Flag 4
Flag 5
Flag 6
Flag 7
Flag 8
Fortress
Occupied Air Base
Flag 1a
Flag 2a
Flag 3a
Flag 4a
Flag 5a
Flag 6a
Flag 7a
Flag 8a


@IMPRMISC
@width=330
@title=Select Icon to Edit
@options
Cursor
Explosion 1
Explosion 2
Explosion 3
Explosion 4
Explosion 5
Explosion 6
Explosion 7
Explosion 8


@FOREST
@width=330
@title=Select Forest to Edit
@button=Help
@columns=2
@options
Background
Forest 1
Forest 2
Forest 3
Forest 4
Forest 5
Forest 6
Forest 7
Forest 8
Forest 9
Forest 10
Forest 11
Forest 12
Forest 13
Forest 14
Forest 15
Forest 16


@HILLS
@width=330
@title=Select Hill to Edit
@button=Help
@columns=2
@options
Background
Hill 1
Hill 2
Hill 3
Hill 4
Hill 5
Hill 6
Hill 7
Hill 8
Hill 9
Hill 10
Hill 11
Hill 12
Hill 13
Hill 14
Hill 15
Hill 16


@MOUNTAINS
@width=330
@title=Select Mountain to Edit
@button=Help
@columns=2
@options
Background
Mountain 1
Mountain 2
Mountain 3
Mountain 4
Mountain 5
Mountain 6
Mountain 7
Mountain 8
Mountain 9
Mountain 10
Mountain 11
Mountain 12
Mountain 13
Mountain 14
Mountain 15
Mountain 16


@RIVER
@width=330
@title=Select River to Edit
@button=Help
@columns=2
@options
River 1
River 2
River 3
River 4
River 5
River 6
River 7
River 8
River 9
River 10
River 11
River 12
River 13
River 14
River 15
River 16
Mouth 1
Mouth 2
Mouth 3
Mouth 4


@COAST
@width=400
@title=Select Coastline to Edit
@button=Help
@columns=4
@options
Coast 1
Coast 2
Coast 3
Coast 4
Coast 5
Coast 6
Coast 7
Coast 8
Coast 9
Coast 10
Coast 11
Coast 12
Coast 13
Coast 14
Coast 15
Coast 16
Coast 17
Coast 18
Coast 19
Coast 20
Coast 21
Coast 22
Coast 23
Coast 24
Coast 25
Coast 26
Coast 27
Coast 28
Coast 29
Coast 30
Coast 31
Coast 32


@TRIBENAME
@title=Rename Tribe
@width=300
Enter the new tribe name

Tribe:


@LEADERS
@width=330
@title=Select Leader Gender to Rename
@options
Male
Female


@LEADERNAME
@title=Rename Leader
@width=300
Enter the new leader name

Leader:


@RENAMECITY
@title=Select City to Rename
@listbox


@CITYRENAME
@title=Rename City
@width=300
Enter the new city name

City:


@EDITCOSMIC
Road movement multiplier
1 in x chance Trireme lost (mod. by Seafaring, Navigation)
# of food each citizen eats per turn
# of rows in food box (rows * city_size+1 = box)
# of rows in shield box
Settlers eat (govt <= Monarchy)
Settlers eat (govt >= Communism)
City size for first unhappiness at Chieftain level
Riot factor based on # cities (higher factor lessens the effect)
Aqueduct needed to exceed this size
Sewer System needed to exceed this size
Tech paradigm (higher # slows research)
Base time for engineers to transform terrain (x2)
Monarchy  pays support for all units past this
Communism pays support for all units past this
Fundamentalism pays support for all units past this
Communism is equivalent of this palace distance.
Fundamentalism loses this % of science
Percent shield penalty for production type change
Max paradrop range
Mass/Thrust paradigm (increasing slows spaceship time)
Max effective science rate in fundamentalism (x10, so 5 = 50%)


@CPEDIT
@title=New Value
@width=300
Enter the new value (range %NUMBER0 to %NUMBER1)

Value:


@RENAMECOMMO
@title=Select Commodity to Rename
@listbox


@COMMONAME
@title=Rename Commodity
@width=300
Enter the new commodity name

Commodity:


@RENAMEGOVT
@title=Select Government to Rename
@listbox


@GOVTNAME
@title=Rename Government
@width=300
Enter the new government name

Government:


@RENAMETITLE
@title=Select Title to Rename
@listbox


@TITLENAME
@title=Rename Government Title
@width=300
Enter the new title

Title:


@NEWFOLDER
@title=New Scenario Folder
@width=300
Enter the new scenario folder name

Scenario:


@DIREXISTS
@title=Error Directory Exists
Please select another name
(%STRING0)


@RUSURE
@title=Warning
@width=220
^This action cannot be undone
^Press OK to continue


@TERRMISC
@width=330
@title=Select Icon to Edit
@button=Help
@columns=2
@options
Irrigation
Farmland
Mining
Road 1
Road 2
Road 3
Road 4
Road 5
Road 6
Road 7
Road 8
Road 9
Pollution
Resource
Goody Hut
Railroad 1
Railroad 2
Railroad 3
Railroad 4
Railroad 5
Railroad 6
Railroad 7
Railroad 8
Railroad 9


@ODDTERRAIN
@width=330
The icons you wish to import are in an odd numbered
terrain file.  Please select an odd numbered file.
(terrain1, terrain3, etc.)


@EVENTERRAIN
@width=330
The icons you wish to import are in an even numbered
terrain file.  Please select an even numbered file.
(terrain2, terrain4, etc.)


@OUTOFMEMORY
@width=330
The buffer for scenario events is full.  If you wish to
add anything more, you must first free up some space.


@BADNAME
@title=Illegal File Name
File name contains an illegal character
^Please select another name (%STRING0)


@NOCITY
@title=City Name Not Found
@width=200
"%STRING0" not found.
^Use it anyway?

Yes
No


@NOTICE
@title=Value Out of Range
Please note: one or more of the values you entered in this
editor are out of range and have been automatically adjusted.
Please review these changes before continuing.





@end
