;
;   CIVILIZATION GAME DATA
;   Copyright (c) 1995 by MicroProse Software
;
;   This file can be altered at your own risk to change
;   the rules of the game.  Keep in mind that altering the
;   contents of this file may cause your game to malfunction,
;   particularly if you use values outside the specified
;   ranges.
;

;
;   Cosmic Principles
;
;   The following numbers control various key rules
;   of the game.  GREAT discretion is advised if you
;   opt to change these.  Values too far out of the
;   expected range can cause the game to behave strangely.
;
@COSMIC
3       ; Road movement multiplier
2       ; 1 in x chance Trireme lost (mod. by Seafaring, Navigation)
2       ; # of food each citizen eats per turn
10      ; # of rows in food box (rows * city_size+1 = box)
10      ; # of rows in shield box
1       ; Settlers eat (govt <= Monarchy)
2       ; Settlers eat (govt >= Communism)
7       ; City size for first unhappiness at Chieftain level
14      ; Riot factor based on # cities (higher factor lessens the effect)
8       ; Aqueduct needed to exceed this size
12      ; Sewer System needed to exceed this size
10      ; Tech paradigm (higher # slows research)
20      ; Base time for engineers to transform terrain (x2)
3       ; Monarchy  pays support for all units past this
3       ; Communism pays support for all units past this
10      ; Fundamentalism pays support for all units past this
0       ; Communism is equivalent of this palace distance.
50      ; Fundamentalism loses this % of science
50      ; Percent shield penalty for production type change
10      ; Max paradrop range
75      ; Mass/Thrust paradigm (increasing slows spaceship time)

;
;   Civilization Advances
;
;   Ai Value, Civilized Modifier, Preq1, Preq2, Epoch, Category
;
;     Ai Value = Basic value at which computer players
;                view this advance (used in determining
;                which discovery to pursue, which to
;                acquire during exchanges, and value of
;                gift during diplomacy).
;     Modifier = Modifier to value based on the "civilized"
;                aspect of a leader's personality.  Positive
;                values increase value for civilized leaders,
;                decrease it for militaristic.  Negative
;                values vice versa.
;     preq1, preq2 = Prerequisites
;
;     Epoch = historical period
;             0 = Ancient
;             1 = Renaissance
;             2 = Industrial Revolution
;             3 = Modern
;
;     Category = Knowledge category
;             0 = Military
;             1 = Economic
;             2 = Social
;             3 = Academic
;             4 = Applied
;
@CIVILIZE
No Tech,            4,-2,  no,  no,  3, 4    ; AFl
Not Roman,          5, 1,  no,  no,  0, 3    ; Alp
Not Gallic,         3,-2,  no,  no,  0, 3    ; Amp
Not Carthage,       4, 1,  no,  no,  0, 3    ; Ast
Not Sabines,        4,-1,  no,  no,  0, 3    ; Ato
Not Greek,          6,-1,  no,  no,  0, 3    ; Aut
Not Etruscan,       4, 1,  no,  no,  0, 3    ; Ban
Bridge Building,    4, 0,  nil, nil, 0, 4    ; Bri
Iron Working,       6,-1,  nil, nil, 0, 4    ; Bro
The Arch,           5, 0,  nil, no,  0, 4    ; Cer
Concrete,           5,-1,  nil, no,  1, 3    ; Che
Ship Design I,      4,-2,  nil, nil, 1, 0    ; Chi
Ship Design II,     4, 1,  Chi, nil, 0, 2    ; CoL
Ship Design III,    5,-1,  CoL, Cmb, 3, 0    ; CA 
Formations I,       5,-1,  nil, nil, 2, 0    ; Cmb
Communism,          5, 0,  no,  Cmb, 2, 2    ; Cmn
Formations III,     4, 1,  Eco, Cor, 3, 4    ; Cmp
Construction I,     7,-1,  nil, no,  2, 0    ; Csc
Construction II,    4, 0,  Csc, no,  0, 4    ; Cst
Gladius,            4, 0,  nil, Bro, 0, 0    ; Cor
Alphabet,           4, 1,  nil, no,  0, 1    ; Cur
Democracy,          5, 1,  no,  Inv, 2, 2    ; Dem
Formations II,      4, 1,  Bro, Cmb, 2, 1    ; Eco
Electricity,        4, 0,  no,  Mag, 2, 4    ; E1 
Electronics,        4, 1,  no,  Cor, 3, 4    ; E2 
Engineering,        4, 0,  Cst, Cur, 0, 4    ; Eng
Environmentalism,   3, 1,  no,  SFl, 3, 2    ; Env
Espionage,          2,-1,  no,  Dem, 3, 0    ; Esp
Explosives,         5, 0,  no,  Che, 2, 4    ; Exp
Feudalism,          4,-1,  no,  Mon, 0, 0    ; Feu
Flight,             4,-1,  no,  ToG, 2, 4    ; Fli
Fundamentalism,     3,-2,  no,  Csc, 2, 2    ; Fun
Fusion Power,       3, 0,  no,  Sup, 3, 3    ; FP 
Genetic Engineering,3, 2,  no,  Cor, 3, 3    ; Gen
Guerrilla Warfare,  4, 1,  no,  Tac, 3, 0    ; Gue
Gunpowder,          8,-2,  no,  Iro, 1, 0    ; Gun
Horseback Riding,   4,-1,  Eco, nil, 0, 0    ; Hor
Stoneworking,       6, 0,  no,  no,  0, 4    ; Ind
Invention,          6, 0,  no,  Lit, 1, 4    ; Inv
Never Mind,         5,-1,  no,  War, 0, 4    ; Iro
Labor Union,        4,-1,  no,  Gue, 3, 2    ; Lab
The Laser,          4, 0,  no,  MP,  3, 3    ; Las
Leadership,         5,-1,  no,  Gun, 1, 0    ; Ldr
Literacy,           5, 2,  no,  CoL, 0, 3    ; Lit
Machine Tools,      4,-2,  no,  Tac, 1, 4    ; Too
Magnetism,          4,-1,  no,  Iro, 1, 3    ; Mag
Map Making,         6,-1,  no,  nil, 0, 1    ; Map
Siege Tactics,      4, 1,  Chi, Eco, 0, 4    ; Mas
Mass Production,    5, 0,  no,  Cor, 3, 4    ; MP 
Mathematics,        4,-1,  no,  Mas, 0, 3    ; Mat
Medicine,           4, 0,  no,  Tra, 1, 1    ; Med
Metallurgy,         6,-2,  no,  Uni, 1, 0    ; Met
Miniaturization,    4, 1,  no,  E2,  3, 4    ; Min
Mobile Warfare,     8,-1,  no,  Tac, 3, 0    ; Mob
Monarchy,           5, 1,  no,  CoL, 0, 2    ; Mon
Drama,              5, 1,  Mys, Cur, 1, 2    ; MT 
Religion,           4, 0,  nil, nil, 0, 2    ; Mys
Navigation,         6,-1,  no,  Ast, 1, 1    ; Nav
Nuclear Fission,    6,-2,  no,  MP,  3, 3    ; NF 
Nuclear Power,      3, 0,  no,  E2,  3, 3    ; NP 
Philosophy,         6, 1,  no,  Lit, 1, 2    ; Phi
Physics,            4,-1,  no,  Lit, 1, 3    ; Phy
Plastics,           4, 1,  no,  SFl, 3, 4    ; Pla
Plumbing,           4, 0,  no,  no,  1, 4    ; Plu
Polytheism,         4, 0,  no,  Hor, 0, 2    ; PT 
Pottery,            4, 1,  no,  nil, 0, 1    ; Pot
Radio,              5,-1,  no,  E1,  3, 4    ; Rad
Railroad,           6, 0,  no,  Bri, 2, 1    ; RR 
Recycling,          2, 1,  no,  Dem, 3, 2    ; Rec
Refining,           4, 0,  no,  Cor, 2, 4    ; Ref
Adv. Farming,       3, 1,  Cur, Mys, 0, 1    ; Rfg
The Republic,       5, 1,  no,  no,  0, 2    ; Rep
Robotics,           5,-2,  no,  Mob, 3, 0    ; Rob
Rocketry,           6,-2,  no,  E2,  3, 0    ; Roc
Sanitation,         4, 2,  no,  Eng, 2, 1    ; San
Seafaring,          4, 1,  no,  Pot, 0, 1    ; Sea
Space Flight,       4, 1,  no,  Roc, 3, 3    ; SFl
Stealth,            3,-2,  no,  Rob, 3, 0    ; Sth
Steam Engine,       4,-1,  no,  Inv, 2, 3    ; SE 
Steel,              4,-1,  no,  Ind, 2, 4    ; Stl
Superconductor,     4, 1,  no,  Las, 3, 3    ; Sup
Tactics,            6,-1,  no,  Ldr, 2, 0    ; Tac
Theology,           3, 2,  no,  Feu, 1, 2    ; The
Theory of Gravity,  4, 0,  no,  Uni, 1, 3    ; ToG
Trade,              4, 2,  no,  CoL, 0, 1    ; Tra
University,         5, 1,  no,  Phi, 1, 3    ; Uni
Warrior Code,       4,-1,  no,  nil, 0, 0    ; War
The Wheel,          4,-1,  no,  nil, 0, 4    ; Whe
Writing,            4, 2,  no,  nil, 0, 3    ; Wri
Philosophy,         1, 0,  nil, nil, 0, 3    ; FT 
User Def Tech A,    3, 0,  no,  no,  0, 0    ; U1 
User Def Tech B,    3, 0,  no,  no,  0, 0    ; U2 
User Def Tech C,    3, 0,  no,  no,  0, 0    ; U3 
Advance 94,         3, 0,  no,  no,  0, 0    ; X1 
Advance 95,         3, 0,  no,  no,  0, 0    ; X2 
Advance 96,         3, 0,  no,  no,  0, 0    ; X3 
Advance 97,         3, 0,  no,  no,  0, 0    ; X4 
Advance 98,         3, 0,  no,  no,  0, 0    ; X5 
Advance 99,         3, 0,  no,  no,  0, 0    ; X6 
Advance 100,        3, 0,  no,  no,  0, 0    ; X7 

;
;  City Improvements
;
;   cost(x10), upkeep, preq
;
@IMPROVE
Nothing,                   1, 0,    nil,
Palace,                   10, 0,    nil,
Barracks,                  4, 1,    Cmb,
Granary,                   6, 1,    Rfg,
Temple,                    4, 1,    Mys,
Marketplace,               8, 1,    nil,
Library,                   8, 1,    Cur,
Courthouse,                8, 1,    Csc,
City Walls,                8, 0,    Csc,
Aqueduct,                  8, 2,    Cst,
Bank,                     12, 3,    Rep,
Theater,                  12, 3,    MT, 
Academy,                  16, 3,    MT, 
Nihil,                    16, 4,    no, 
Colosseum,                10, 4,    Cst,
Workshop,                 20, 4,    Csc,
Mill,                     32, 6,    Cst,
Nihil,                    20, 4,    no, 
Nihil,                    20, 2,    no, 
Forge,                    16, 4,    Eng,
Nihil,                    24, 4,    no, 
Nihil,                    16, 2,    no, 
Nihil,                    16, 4,    no, 
Public Baths,             12, 2,    Cst,
Temple Of Ceres,           8, 3,    Rfg,
Forum,                    20, 5,    Rep,
Nihil,                    16, 3,    no, 
Nihil,                    10, 2,    no, 
Coastal Defenses,          8, 1,    Mas,
Nihil,                    32, 4,    no, 
Fishing Fleet,             6, 1,    CoL,
Nihil,                    16, 3,    no, 
Roadway,                  16, 3,    Che,
Temple Of Mars,            6, 2,    Eco,
Port,                      8, 3,    CoL,
Nihil,                     8, 0,    no, 
Nihil,                    16, 0,    no, 
Nihil,                    32, 0,    no, 
(Trade Goods),            60, 0,    nil,
Nihil,                    20, 0,    no, 
Temple Of Concord,        20, 0,    Cer,
Temple Of Mercury,        20, 0,    Bro,
Temple Of Neptune,        20, 0,    Chi,
Nihil,                    30, 0,    no, 
Oracle,                   30, 0,    Mys,
Servian Walls,            30, 0,    Mas,
Campius Martius,          30, 0,    Cmp,
Cloaca Maxima,            30, 0,    Eng,
Herodotus' Travels,       20, 0,    MT, 
Colosseum,                40, 0,    Eng,
Nihil,                    30, 0,    no, 
Colossus Of Neptune,      40, 0,    CoL,
Circus Maximus,           30, 0,    Eng,
Archimedes' Genius,       40, 0,    nil,
The Roman Republic,       40, 0,    Rep,
Nihil,                    40, 0,    no, 
Nihil,                    40, 0,    no, 
Temple Of Apollo,         40, 0,    Che,
Nihil,                    40, 0,    no, 
Nihil,                    30, 0,    no, 
Triumphal Arch,           60, 0,    Cor,
Nihil,                    60, 0,    no, 
Nihil,                    60, 0,    no, 
Nihil,                    60, 0,    no, 
Nihil,                    60, 0,    no, 
Temple Of Minerva,        60, 0,    MT, 
Nihil,                    60, 0,    no, 

;
; Expiration advancements for Wonders of the World
;
@ENDWONDER
nil,        ; Nihil
RR,         ; Temple Of Concord
Fli,        ; Temple Of Mercury
Mag,        ; Temple Of Neptune
E1,         ; Nihil
The,        ; Oracle
Met,        ; Servian Walls
Mob,        ; Campius Martius
Inv,        ; Cloaca Maxima
Cmn,        ; Herodotus' Travels
nil,        ; Colosseum
nil,        ; Nihil
nil,        ; Colossus Of Neptune
nil,        ; Circus Maximus
Aut,        ; Archimedes' Genius
nil,        ; The Roman Republic
nil,        ; Nihil
nil,        ; Nihil
nil,        ; Temple Of Apollo
nil,        ; Nihil
nil,        ; Nihil
nil,        ; Triumphal Arch
nil,        ; Nihil
nil,        ; Nihil
nil,        ; Nihil
nil,        ; Nihil
nil,        ; Temple Of Minerva
nil,        ; Nihil


;
;    Unit Types
;
; until, domain,  move,rng,  att,def  hit,firepwr  cost,hold,  role, preq,  flags
;
; until       = Civ advance which renders unit obsolete
; Move        = Movement rate (spaces per turn)
; Range       = # of turns fuel carried (0 for non-air units)
;
; domain      = Movement domain of unit
:               0 = Ground
;               1 = Air
;               2 = Sea
;
; att         = Attack factor (chance to score hit attacking)
; def         = Defense factor (chance to score hit defending)
; hit         = Hit points (damage x10 which can be taken before elimination)
; firepwr     = # damage points caused per hit scored on enemy.
;
; cost        = Cost (# of shield rows, usually of 10 shields each)
; hold        = # of holds on ship (for carrying units)
;
; role        = AI role (Generally affects the way in
;               which computer players use the unit, but
;               roles >= 5 will actually affect abilities
;               of the unit)
;               0 = Attack
;               1 = Defend
;               2 = Naval Superiority
;               3 = Air Superiority
;               4 = Sea Transport
;               5 = Settle
;               6 = Diplomacy
;               7 = Trade
;
; preq        = Prerequisite advance
;
; "Flags" control special advantages & restrictions.  Not
; all of these flags "make sense" for all types of units
; (paradropping ships, for instance).  Nonsensical variations
; may produce bizarre effects (or worse).  You were warned.
;
;   000000000000001 = Two space visibility
;   000000000000010 = Ignore zones of control
;   000000000000100 = Can make amphibious assaults
;   000000000001000 = Submarine advantages/disadvantages
;   000000000010000 = Can attack air units (fighter)
;   000000000100000 = Ship must stay near land (trireme)
;   000000001000000 = Negates city walls (howitzer)
;   000000010000000 = Can carry air units (carrier)
;   000000100000000 = Can make paradrops
;   000001000000000 = Alpine (treats all squares as road)
;   000010000000000 = x2 on defense versus horse (pikemen)
;   000100000000000 = Free support for fundamentalism (fanatics)
;   001000000000000 = Destroyed after attacking (missiles)
;   010000000000000 = x2 on defense versus air (AEGIS)
;   100000000000000 = Unit can spot submarines
;
;
@UNITS
Settlers,     Exp, 0,  1.,0,  0a,1d,  2h,1f,  4,0,  5, nil, 000000000000000
Engineers,    nil, 0,  2.,0,  0a,2d,  2h,1f,  4,0,  5, Eng, 000000000000010
Warriors,     Cmb, 0,  1.,0,  1a,1d,  1h,1f,  1,0,  0, nil, 000000000000000
Phalanx,      Eco, 0,  1.,0,  1a,2d,  1h,1f,  2,0,  1, Bro, 000000000000000
Archers,      Eco, 0,  1.,0,  2a,2d,  1h,1f,  3,0,  1, Bro, 000000000000000
Spearmen,     Eco, 0,  1.,0,  3a,1d,  1h,1f,  3,0,  1, Iro, 000000000000000
Swordmen,     Eco, 0,  1.,0,  3a,2d,  1h,1f,  4,0,  1, Bro, 000000000000000
Auxilii,      Cmp, 0,  1.,0,  4a,2d,  2h,1f,  5,0,  0, Cmb, 000000000000000
Leves,        nil, 0,  1.,0,  6a,2d,  2h,1f,  6,0,  0, Eco, 000100000000000
Partisans,    nil, 0,  1.,0,  4a,4d,  2h,1f,  5,0,  1, Gue, 000001000000010
Legion,       nil, 0,  1.,0,  6a,4d,  2h,2f,  7,0,  0, Cmp, 000001000000000
Ballista,     nil, 0,  1.,0,  7a,1d,  1h,2f,  6,0,  0, Mas, 000000000000000
Onager,       nil, 0,  1.,0,  6a,1d,  1h,1f,  6,0,  0, Mas, 000000000000100
Battering Ram,nil, 0,  1.,0, 10a,1d,  1h,2f,  8,0,  0, Mas, 000000100000000
Siege Tower,  nil, 0,  1.,0,  6a,1d,  1h,2f,  6,0,  0, Mas, 000000001000000
Cavalry,      nil, 0,  2.,0,  4a,1d,  1h,1f,  5,0,  0, Hor, 000000000000000
Chariot,      Cmn, 0,  3.,0,  3a,1d,  1h,1f,  4,0,  0, Hor, 000000000000000
Elephant,     Ast, 0,  2.,0,  7a,4d,  1h,1f,  8,0,  0, Hor, 000000000000000
Elite Spearmen,Cmp, 0,  1.,0,  4a,4d,  1h,1f,  5,0,  1, Eco, 000000000000000
Elite Swordmen,Cmp, 0,  1.,0,  4a,4d,  2h,1f,  6,0,  1, Eco, 000000000000000
Primitive Boat,Chi, 2,  3.,0,  1a,1d,  1h,1f,  3,0,  0, nil, 000000000100000
Tririeme,     CA,  2,  4.,0,  3a,3d,  1h,1f,  4,2,  2, Chi, 000000000100000
Quadrarieme,  nil, 2,  5.,0,  4a,4d,  1h,1f,  5,3,  2, CoL, 000000000100000
Raven,        nil, 2,  3.,0,  6a,1d,  1h,1f,  5,0,  0, CoL, 000000000100000
Quinquirieme, nil, 2,  5.,0,  5a,5d,  2h,2f,  6,4,  2, CA,  000000000100000
Small Villa,  Rob, 0,  0.,0,  1a,7d,  1h,1f,  5,0,  1, no,  000000000000000
Medium Villa, nil, 0,  0.,0,  1a,10d, 1h,1f,  7,0,  1, no,  000000001000000
Large Villa,  Sth, 0,  0.,1,  1a,10d, 2h,2f,  6,0,  1, no,  000000000010001
Estate,       Sth, 1,  0.,2, 12a,1d,  2h,2f, 12,0,  0, AFl, 000000000000001
Romulus,      nil, 0,  1.,0,  5a,2d,  2h,2f, 10,0,  0, no,  100000000000001
N. Pompilius, nil, 0,  1.,1,  5a,3d,  1h,2f,  8,0,  0, no,  000000000010001
A. Martius,   nil, 0,  1.,2,  7a,3d,  2h,2f,  4,0,  0, no,  000000000000001
T. Hostilius, Nav, 0,  2.,0,  7a,3d,  2h,2f,  4,2,  0, no,  000000000100000
T. Priscus,   Mag, 0,  1.,0,  7a,4d,  2h,2f,  4,3,  0, no,  000000000000000
S. Tullus,    Ind, 0,  1.,0,  7a,4d,  2h,2f,  4,4,  0, no,  000000000000000
T. Superbus,  E1,  0,  2.,0,  6a,3d,  2h,2f,  5,2,  0, no,  000000000000000
Praetor,      E1,  0,  3.,0,  2a,4d,  3h,1f,  6,0,  6, no,  000000000000010
Hannibal,     nil, 0,  2.,0,  8a,4d,  2h,2f,  6,0,  0, no,  100000000000001
Defense Engine,Aut, 0,  1.,0,  1a,7d,  2h,1f,  6,0,  1, Mas, 100000000000001
Barbarian,    Amp, 0,  1.,0,  4a,1d,  1h,1f,  4,0,  0, nil, 000000000000001
Battleship,   nil, 2,  4.,0, 12a,12d, 4h,2f, 16,0,  2, no,  000000000000001
Submarine,    nil, 2,  3.,0, 10a,2d,  3h,2f,  6,0,  2, no,  000000000001001
Carrier,      nil, 2,  5.,0,  1a,9d,  4h,2f, 16,0,  2, no, 000000010000001
Transport,    nil, 2,  5.,0,  0a,3d,  3h,1f,  5,8,  4, Ind, 000000000000000
Cruise Msl.,  nil, 1, 12.,1, 20a,0d,  1h,3f,  6,0,  0, Roc, 001000000000000
Nuclear Msl., nil, 1, 16.,1, 99a,0d,  1h,1f, 16,0,  0, Roc, 001000000000000
Diplomat,     Esp, 0,  2.,0,  0a,0d,  1h,1f,  3,0,  6, Wri, 000000000000010
Consul,       nil, 0,  3.,0,  2a,5d,  3h,2f,  3,0,  6, no,  000000000000011
Caravan,      nil, 0,  1.,0,  0a,1d,  1h,1f,  5,0,  7, Rep, 000000000000010
Freight,      nil, 0,  2.,0,  0a,1d,  1h,1f,  5,0,  7, no,  000000000000010
Explorer,     Gue, 0,  1.,0,  0a,1d,  1h,1f,  3,0,  0, Sea, 000001000000010
Extra Land,   nil, 0,  1.,0,  1a,1d,  1h,1f,  5,0,  0, no,  000000000000000
Extra Ship,   nil, 2,  4.,0,  4a,2d,  2h,1f,  5,1,  2, no,  000000000000000
Extra Air,    nil, 1,  8.,4,  8a,8d,  2h,2f, 10,0,  0, no,  000000000000000
Unit 55,      no,  0,  0.,0,  1a,0d,  0h,0f,  1,0,  0, no,  000000000000000
Unit 56,      no,  0,  0.,0,  1a,0d,  0h,0f,  1,0,  0, no,  000000000000000
Unit 57,      no,  0,  0.,0,  1a,0d,  0h,0f,  1,0,  0, no,  000000000000000
Unit 58,      no,  0,  0.,0,  1a,0d,  0h,0f,  1,0,  0, no,  000000000000000
Unit 59,      no,  0,  0.,0,  1a,0d,  0h,0f,  1,0,  0, no,  000000000000000
Unit 60,      no,  0,  0.,0,  1a,0d,  0h,0f,  1,0,  0, no,  000000000000000
Unit 61,      no,  0,  0.,0,  1a,0d,  0h,0f,  1,0,  0, no,  000000000000000
Unit 62,      no,  0,  0.,0,  1a,0d,  0h,0f,  1,0,  0, no,  000000000000000

;
; Note: the above 3 unit types (extra land, ship, air) are available
; for user defined unit types.  If these units are given prerequisites
; other than "no" they will appear in the game when the specified
; technology is reached.  Use if you want to create your own unit types
; without sacrificing any of the predefined units.  Be sure to define
; the "role" field accurately, so that the computer will understand how
; to make use of the new units in its own civilizations.
;
; There is no requirement that the extra units be used to
; create exactly one of each type; you could create three
; ground units.  But the icons provided are for one of each.
; The 3 extra unit types have default icons provided by the game.
; To actually change the icons is a somewhat more difficult
; task.  The icons are stored in "UNITS.GIF".
;
; Sound effects for these three units may be added by providing
; CUSTOM1.WAV, CUSTOM2.WAV, and CUSTOM3.WAV.
;
; Ideas:
;
; Hovercraft,   nil, 2,  8.,0,  0a,1d,  2h,2f,  7,1,  4, MP,  000000000000000
;


;
;  Terrain
;
;  Movecost, defense,   food, shields, trade,
;        . . .  Irrigate, bonus, #turns, ai-irrigate,
;        . . .  Mine,     bonus, #turns, ai-mine
;        . . .  Transform
;
;   defense = multiply by 50% to get % of normal combat factor defended at.
;       (so 3 x 50% = 150%, meaning a strength 2 unit defends at 3).
;
;  Irrigate/Mine = yes, no, or type of terrain changed to
;  Transform     = Terrain type engineers can transform to
;
;  bonus = # extra production from that change
;
;  turns = # turns for settler to make change
;
;  ai    = Minimum govt level necessary for
;          computer player to want to perform irrigate/mine
;        0 Never
;        1 Despotism
;        2 Monarchy
;        3 Communism
;        4 Fundamentalism
;        5 Republic
;        6 Democracy
;
@TERRAIN
Desert,     1,2,  0,1,0,   yes, 1, 5, 5,   yes, 1, 5,  3,  Pln,   ; Drt
Plains,     1,2,  1,1,0,   yes, 1, 5, 1,   For, 0,15,  0,  Grs,   ; Pln
Grassland,  1,2,  2,1,0,   yes, 1, 5, 2,   For, 0,10,  0,  Hil,   ; Grs
Forest,     2,3,  1,2,0,   Pln, 0, 5, 5,   no,  0, 5,  0,  Grs,   ; For
Hills,      2,4,  1,0,0,   yes, 1,10, 0,   yes, 3,10,  1,  Pln,   ; Hil
Mountains,  3,6,  0,1,0,   no,  1,10, 0,   yes, 1,10,  6,  Hil,   ; Mou
Tundra,     1,2,  1,0,0,   yes, 1,10, 1,   no,  0, 0,  0,  Drt,   ; Tun
Glacier,    2,2,  0,0,0,   no,  0, 0, 0,   yes, 1,15,  3,  Tun,   ; Gla
Swamp,      2,3,  1,0,0,   Grs, 0,15, 6,   For, 0,15,  0,  Pln,   ; Swa
Jungle,     2,3,  1,0,0,   Grs, 0,15, 6,   For, 0,15,  0,  Pln,   ; Jun
Ocean,      1,2,  1,0,2,   no,  0, 0, 0,   no,  0, 0,  0,  no,    ; Oce
Oasis,      1,2,  3,1,0,
Buffalo,    1,2,  1,3,0,
Grassland,  1,2,  2,1,0,
Pheasant,   2,3,  3,2,0,
Coal,       2,4,  1,2,0,
Gold,       3,6,  0,1,6,
Game,       1,2,  3,1,0,
Ivory,      2,2,  1,1,4,
Peat,       2,3,  1,4,0,
Gems,       2,3,  1,0,4,
Fish,       1,2,  3,0,2,
Oil,        1,2,  0,4,0,
Wheat,      1,2,  3,1,0,
Grassland,  1,2,  2,1,0,
Silk,       2,3,  1,2,3,
Wine,       2,4,  1,0,4,
Iron,       3,6,  0,4,0,
Furs,       1,2,  2,0,3,
Oil,        2,2,  0,4,0,
Spice,      2,3,  3,0,4,
Fruit,      2,3,  4,0,1,
Whales,     1,2,  2,2,3,




@GOVERNMENTS
Anarchy,        Mr.,         Ms.
Despotism,      Emperor,     Empress
Monarchy,       King,        Queen
Communism,      Comrade,     Comrade
Fundamentalism, High Priest, High Priestess
Republic,       Consul,      Consul
Democracy,      President,   President

;
;   Leaders
;
;   leader, female, color, style, plural, adjective, ...
;           ...attack, expand, civilize, ...
;           ...govt, male, female...<repeat>
;
;   female:     0 = male           1 = female
;
;   color:  Color set (1 - 7)
;   style:  City style (0 - 3)
;           0 = Bronze Age
;           1 = Classical
;           2 = Far East
;           3 = Medieval
;
;   attack:     1 = aggressive    -1 = rational
;   expand:     1 = expansionist  -1 = perfectionist
;   civilize:   1 = civilized     -1 = militaristic
;
;   govt = government type for name replacement (0 = Anarchy, 6 = Democracy)
;
;   male, female = titles for leader of government
;
@LEADERS
Romulus,      Livia,               0, 1, 1, Romans,      Roman,       0,  1,  1,     1, Dictator, Dictator, 2, Imperator, Imperatrix
Hammurabi,    Ishtari,             0, 2, 0, Babylonians, Babylonian, -1, -1,  1,
Hieron,       Maria Theresa,       0, 3, 0, Greeks,      Greek,       1, -1,  1,     4, Archbishop, Archbishop, 6, Chancellor, Chancellor
Ramesses,     Cleopatra,           1, 4, 0, Egyptians,   Egyptian,    0,  0,  1,     1, Pharaoh, Pharaoh, 2, Great Pharaoh, Great Pharaoh
Abe Lincoln,  E. Roosevelt,        0, 5, 1, Americans,   American,   -1,  0,  1,     4, Reverend, Reverend, 5, Speaker, Speaker
Alexander,    Hippolyta,           1, 6, 1, Greeks,      Greek,       0,  1, -1,     6, Prime Minister, Prime Minister
Sabinus,      Indira Gandhi,       0, 7, 0, Sabines,     Sabine,     -1, -1,  0,     2, Maharaja, Maharaja,
Lenin,        Catherine the Great, 1, 1, 3, Russians,    Russian,     1,  0, -1,     2, Czar, Czarina, 4, Patriarch, Matriarch
Shaka,        Shakala,             0, 2, 0, Zulus,       Zulu,        1,  0,  0,
Louis XIV,    Joan of Arc,         0, 3, 3, French,      French,      1,  1,  1,     4, Archbishop, Archbishop, 6, Premier, Premier
Montezuma,    Nazca,               0, 4, 0, Aztecs,      Aztec,       0, -1,  1,
Mao Tse Tung, Wu Zhao,             0, 5, 2, Chinese,     Chinese,     0,  0,  1,     3, Chairman, Chairperson
Henry VIII,   Elizabeth I,         1, 6, 3, English,     English,     0,  1,  0,     4, Lord Protector, Lady Protector, 6, Prime Minister, Prime Minister
Genghis Khan, Bortei,              0, 7, 0, Mongols,     Mongol,      1,  1, -1,
Cunobelin,    Boadicea,            1, 1, 0, Celts,       Celtic,     -1,  1,  0,     4, Druid, Druid
Tokugawa,     Amaterasu,           0, 2, 2, Japanese,    Japanese,    1, -1, -1,     2, Shogun, Shogun, 6, Prime Minister, Prime Minister
Canute,       Gunnhild,            1, 3, 3, Vikings,     Viking,      1,  1,  0,     1, Warlord, Warlord
Asterix,      Isabella,            1, 4, 0, Gauls,       Gallic,     -1,  1, -1,     4, Archbishop, Archbishop
Lars Porsenna,Scheherezade,        0, 5, 0, Etruscans,   Etruscan,    0, -1,  0,     2, Shah, Shah,  4, Ayatollah, Ayatollah
Hamilcar,     Dido,                0, 6, 0, Carthaginians,Carthaginian, 0,  0, -1,
Sitting Bull, Sacajawea,           0, 7, 0, Sioux,       Sioux,       0,  0,  0,     1, Chief, Chief, 2, Great Chief, Great Chief

Saladin,    ...,     0, 5, Arabs,       Arab,        1,  0,  1,     4, Ayatollah, Ayatollah, 2, Sultan, Sultana
Atawallpa,  ...,     0, 1, Incas,       Inca,       -1,  1,  1,



;
;   Trading Commodities
;
@CARAVAN
Hides,
Wool,
Beads,
Cloth,
Salt,
Coal,
Copper,
Dye,
Wine,
Silk,
Silver,
Spice,
Gems,
Gold,
Oil,
Uranium,


@ORDERS
Fortify,            F
Fortified,          F
Sleep,              S
Build Fortress,     F
Build Road,         R
Build Irrigation,   I
Build Mine,         m
Transform,          O
Clean Pollution,    p
Build Airbase,      E
Go to,              G


@DIFFICULTY
Chieftain
Warlord
Prince
King
Emperor
Deity

@ATTITUDES
Worshipful
Enthusiastic
Cordial
Receptive
Neutral
Uncooperative
Icy
Hostile
Enraged













