;
;   CIVILIZATION GAME DATA
;   Copyright (c) 1995 by MicroProse Software
;
;   This file can be altered at your own risk to change
;   the rules of the game.  Keep in mind that altering the
;   contents of this file may cause your game to malfunction,
;   particularly if you use values outside the specified
;   ranges.
;

;
;   Cosmic Principles
;
;   The following numbers control various key rules
;   of the game.  GREAT discretion is advised if you
;   opt to change these.  Values too far out of the
;   expected range can cause the game to behave strangely.
;
@COSMIC
3       ; Road movement multiplier
2       ; 1 in x chance Trireme lost (mod. by Seafaring, Navigation)
2       ; # of food each citizen eats per turn
10      ; # of rows in food box (rows * city_size+1 = box)
10      ; # of rows in shield box
1       ; Settlers eat (govt <= Monarchy)
2       ; Settlers eat (govt >= Communism)
7       ; City size for first unhappiness at Chieftain level
100     ; Riot factor based on # cities (higher factor lessens the effect)
8       ; Aqueduct needed to exceed this size
12      ; Sewer System needed to exceed this size
10      ; Tech paradigm (higher # slows research)
20      ; Base time for engineers to transform terrain (x2)
3       ; Monarchy  pays support for all units past this
3       ; Communism pays support for all units past this
8       ; Fundamentalism pays support for all units past this
1       ; Communism is equivalent of this palace distance.
50      ; Fundamentalism loses this % of science
50      ; Percent shield penalty for production type change
30      ; Max paradrop range
75      ; Mass/Thrust paradigm (increasing slows spaceship time)
5       ; Max effective science rate in fundamentalism (x10, so 5 = 50%)

;
;   Civilization Advances
;
;   Ai Value, Civilized Modifier, Preq1, Preq2, Epoch, Category
;
;     Ai Value = Basic value at which computer players
;                view this advance (used in determining
;                which discovery to pursue, which to
;                acquire during exchanges, and value of
;                gift during diplomacy).
;     Modifier = Modifier to value based on the "civilized"
;                aspect of a leader's personality.  Positive
;                values increase value for civilized leaders,
;                decrease it for militaristic.  Negative
;                values vice versa.
;     preq1, preq2 = Prerequisites
;
;     Epoch = historical period
;             0 = Ancient
;             1 = Renaissance
;             2 = Industrial Revolution
;             3 = Modern
;
;     Category = Knowledge category
;             0 = Military
;             1 = Economic
;             2 = Social
;             3 = Academic
;             4 = Applied
;
@CIVILIZE
Blind Fighting,     4,-2,  nil, nil, 0, 0    ; AFl
Mushroom Farming,   5, 1,  nil, nil, 0, 4    ; Alp
Hunting,            3,-2,  AFl, nil, 0, 2    ; Amp
Undercommon,        4, 3,  nil, nil, 0, 3    ; Ast
Leadership,         4, 1,  nil, nil, 0, 2    ; Ato
Automobile,         6,-1,  no,  no,  3, 4    ; Aut
Torture,            6,-2,  Mon, nil, 0, 4    ; Ban
Mushroom Buildings, 5, 1,  Alp, nil, 0, 1    ; Bri
Deep Fishing,       4, 0,  Amp, Ato, 0, 4    ; Bro
Undertheism,        5, 1,  nil, nil, 0, 2    ; Cer
Trading,            5, 3,  Tra, Cer, 1, 3    ; Che
Gremlins,           4,-2,  Tra, nil, 1, 0    ; Chi
Death of the Heir,  4, 1,  no,  no,  0, 2    ; CoL
Ruthlessness,       5,-3,  AFl, nil, 1, 0    ; CA 
Native Tech.,       5,-1,  no,  no,  2, 2    ; Cmb
Magiocrachy,        5, 2,  Eng, Mon, 1, 3    ; Cmn
Svirfneblin,        8, 4,  Chi, Che, 1, 0    ; Cmp
Urds,               7,-2,  Cmp, Bri, 2, 3    ; Csc
Construction,       4, 0,  Cmp, Med, 0, 4    ; Cst
Underdark Resident, 4, 0,  Bro, Ban, 1, 3    ; Cor
NecroWar,           4, 1,  no,  no,  1, 1    ; Cur
Democracy,          5, 1,  no,  no,  2, 2    ; Dem
The Art of War,     6, 0,  Amp, Bri, 1, 1    ; Eco
Deep Magic,         5, 0,  Ast, Cer, 0, 3    ; E1 
Slave Abuse,        6,-2,  Che, Cor, 1, 1    ; E2 
Sparkle Magic,      4, 1,  E1,  Tra, 0, 3    ; Eng
Tolerance,          6, 2,  Ind, Cmp, 2, 2    ; Env
Nixies,             2,-1,  Exp, Eng, 1, 2    ; Esp
Hybrid Divers,      5, 0,  Bro, E1,  1, 4    ; Exp
ggg,                4,-1,  no,  no,  1, 4    ; Feu
Flight,             4,-1,  no,  no,  2, 4    ; Fli
Gibberlings,        4,-2,  Cor, Tra, 2, 3    ; Fun
Fusion Power,       3, 0,  no,  no,  3, 3    ; FP 
Genetic Engineering,3, 2,  no,  no,  3, 3    ; Gen
Garbage Pits,       5, 1,  MT,  Env, 1, 4    ; Gue
Gunpowder,          8,-2,  no,  no,  1, 0    ; Gun
Selpan in Ruins,    4,-1,  no,  no,  0, 0    ; Hor
Slave Trade,        6,-4,  Che, CA,  0, 1    ; Ind
Human Farmers,      6, 0,  no,  no,  0, 4    ; Inv
Derro,              5,-4,  Ind, Eco, 1, 0    ; Iro
Shadow Magic,       4,-1,  Cmn, Fun, 2, 1    ; Lab
Conjuration,        4, 0,  Lab, Mys, 2, 3    ; Las
Fish Beast,         5,-1,  no,  no,  1, 0    ; Ldr
Literacy,           5, 2,  no,  no,  0, 3    ; Lit
Machine Tools,      4,-2,  no,  no,  2, 4    ; Too
Archaic Might,      4,-1,  no,  no,  1, 3    ; Mag
Map Making,         6,-1,  no,  no,  0, 1    ; Map
Masonry,            4, 1,  no,  no,  0, 4    ; Mas
Mass Production,    5, 0,  no,  no,  3, 4    ; MP 
Mathematics,        4,-1,  no,  no,  0, 3    ; Mat
Basic Construction, 4, 0,  nil, no,  1, 1    ; Med
Metallurgy,         6,-2,  no,  no,  1, 0    ; Met
Miniaturization,    4, 1,  no,  no,  3, 4    ; Min
Mobile Warfare,     8,-1,  no,  no,  3, 0    ; Mob
Monarchy,           5, 1,  Ast, Ato, 0, 2    ; Mon
Journey to Return,  5, 1,  Mon, CA,  1, 2    ; MT 
Drow Symbolism,     4, 0,  Cer, Tra, 0, 2    ; Mys
xNavigation,        6,-1,  no,  no,  1, 1    ; Nav
xNuclear Fission,   6,-2,  no,  no,  3, 3    ; NF 
xNuclear Power,     3, 0,  no,  no,  3, 3    ; NP 
Philosophy,         6, 1,  no,  no,  1, 2    ; Phi
Physics,            4,-1,  no,  no,  1, 3    ; Phy
Plastics,           4, 1,  no,  no,  3, 4    ; Pla
Chronography,       4, 0,  E1,  Eco, 1, 4    ; Plu
UNHOLY,             4, 0,  no,  no,  0, 2    ; PT 
Lack of Respect,    0, 0,  no,  no,  2, 1    ; Pot
Radio,              5,-1,  no,  no,  3, 4    ; Rad
Railroad,           6, 0,  no,  no,  2, 1    ; RR 
Recycling,          2, 1,  no,  no,  3, 2    ; Rec
Sea Mother Withdraw,4, 0,  no,  no,  1, 1    ; Ref
Ghoul Light,        3, 1,  no,  no,  2, 3    ; Rfg
The Republic,       5, 1,  no,  no,  0, 2    ; Rep
Bravehearts,        5,-2,  no,  no,  3, 0    ; Rob
Lizard Riders,      0, 0,  no,  no,  1, 0    ; Roc
Meatloaf of the Sea,4, 2,  no,  no,  2, 1    ; San
Seafaring,          4, 1,  no,  no,  0, 1    ; Sea
Space Flight,       4, 1,  no,  no,  3, 3    ; SFl
Chicken Teriacki,   0, 0,  no,  no,  3, 0    ; Sth
NIN,                4,-1,  no,  no,  3, 3    ; SE 
Cool Air,           4,-1,  no,  no,  3, 3    ; Stl
Wrath of God,       4, 1,  no,  no,  3, 3    ; Sup
Le Partisan,        6,-1,  no,  no,  3, 3    ; Tac
Theology,           3, 2,  no,  no,  1, 2    ; The
Vedi Vini Vici,     4, 0,  no,  no,  3, 3    ; ToG
Contact w/Natives,  4, 2,  Ast, nil, 0, 1    ; Tra
Queso Con Carne,    0, 0,  no,  no,  3, 3    ; Uni
Unreachable Tech,   0, 0,  nil, no,  0, 0    ; War
Elder Brain Antropy,4,-1,  no,  no,  1, 4    ; Whe
Abductor Tech.,     0, 0,  no,  no,  2, 2    ; Wri
Future Technology,  1, 0,  Cmn, Fun, 3, 3    ; FT 
Red Dragon Slayer,  0, 0,  no,  no,  0, 0    ; U1 
Green Dragon Slayer,0, 0,  no,  no,  0, 0    ; U2 
Black Dragon Slayer,0, 0,  no,  no,  0, 0    ; U3 
Hells Angels,       0, 0,  no,  no,  0, 0    ; X1 
Spider Darkness,    0, 0,  no,  no,  0, 0    ; X2 
Holy Fire,          0, 0,  no,  no,  0, 0    ; X3 
Dead Laws,          0, 0,  no,  no,  0, 0    ; X4 
Simple Savagery,    0, 0,  no,  no,  0, 0    ; X5 
Scaled Supression,  0, 0,  no,  no,  0, 0    ; X6 
Taste for Brains,   0, 0,  no,  no,  0, 0    ; X7 

;
; Above 11 tech slots (U1 to X8) allow you to define your own 
; civilization advances if desired.  Supply the name, the AI 
; value, and the prerequisites.
;
; Then use the "U1", "U2", etc. 
; identifier to incorporate it into the tech chain as a
; prerequisite for other techs, units, city improvements.
;

;
;  City Improvements
;
;   cost(x10), upkeep, preq
;
@IMPROVE
Nothing,                   1, 0,    nil,
Palace,                   10, 0,    Ato,
Barracks,                  4, 1,    AFl,
Cultivation,               6, 1,    Alp,
Temple,                    4, 1,    Cer,
Cave Fishing,              8, 1,    Amp,
Library,                   8, 1,    Ast,
Torture Chambers,          8, 1,    Ban,
City Walls,                8, 0,    Eco,
Aqueduct,                  8, 2,    Cmp,
Trade w/Natives,          12, 3,    Tra,
Hope of Return,           12, 3,    MT, 
Sage,                     16, 3,    Cor,
Pit,                      16, 4,    Gue,
Gladiators,               10, 4,    Eco,
Slaves,                   20, 4,    Ind,
Slavemaster,              32, 6,    E2, 
SDI Defense,              20, 4,    no, 
Slaves Rec.,              20, 2,    Env,
x,                        16, 4,    no, 
Hydro Plant,              24, 4,    no, 
Nuclear Plant,            16, 2,    no, 
Shadow Miners,            16, 4,    Lab,
Continual Light,          12, 2,    Eng,
Inferno,                   8, 3,    no, 
Bridges,                  20, 5,    Bri,
Research Lab,             16, 3,    no, 
Night Guants,             10, 2,    Las,
Coastal Fortress,          8, 1,    no, 
Solar Plant,              32, 4,    no, 
Harbor,                    6, 1,    Bro,
Diver,                    16, 1,    Exp,
Dragon,                   16,15,    Las,
x,                         6, 2,    no, 
Port Facility,             8, 3,    no, 
SS Structural,             8, 0,    no, 
SS Component,             16, 0,    no, 
SS Module,                32, 0,    no, 
(Glory),                  60, 0,    Eco,
Heart of the Revenant,    20, 0,    nil,
Hanging Gardens,          20, 0,    no, 
Creative Creed,           20, 0,    nil,
Fishman King,             20, 0,    nil,
Great Library,            30, 0,    no, 
Purity of Essensce,       30, 0,    nil,
Great Wall,               30, 0,    no, 
Psychic Warlord,          30, 0,    nil,
Goblin Warrens,           30, 0,    nil,
Marco Polo's Embassy,     20, 0,    no, 
Michelangelo's Chapel,    40, 0,    no, 
Home of the Fish Beast,   30, 0,    nil,
Magellan's Expedition,    40, 0,    no, 
Royal Heirlooms,          30, 0,    nil,
Leonardo's Workshop,      40, 0,    no, 
Island Paradise,          40, 0,    nil,
Isaac Newton's College,   40, 0,    no, 
Adam Smith's Trading Co., 40, 0,    no, 
Darwin's Voyage,          40, 0,    no, 
Statue of Liberty,        40, 0,    no, 
Clockwork Orange,         30, 0,    nil,
Cyclopean Ruins,          60, 0,    nil,
Hoover Dam,               60, 0,    no, 
Manhattan Project,        60, 0,    no, 
United Nations,           60, 0,    no, 
Apollo Program,           60, 0,    no, 
Elder Brain,              60, 0,    nil,
Cure for Cancer,          60, 0,    no, 

;
; Expiration advancements for Wonders of the World
;
@ENDWONDER
nil,        ; Heart of the Revenant
no,         ; Hanging Gardens
nil,        ; Creative Creed
nil,        ; Fishman King
no,         ; Great Library
Hor,        ; Purity of Essensce
no,         ; Great Wall
Hor,        ; Psychic Warlord
Hor,        ; Goblin Warrens
no,         ; Marco Polo's Embassy
no,         ; Michelangelo's Chapel
Ref,        ; Home of the Fish Beast
no,         ; Magellan's Expedition
PT,         ; Royal Heirlooms
no,         ; Leonardo's Workshop
nil,        ; Island Paradise
no,         ; Isaac Newton's College
no,         ; Adam Smith's Trading Co.
no,         ; Darwin's Voyage
no,         ; Statue of Liberty
nil,        ; Clockwork Orange
nil,        ; Cyclopean Ruins
no,         ; Hoover Dam
no,         ; Manhattan Project
no,         ; United Nations
no,         ; Apollo Program
Whe,        ; Elder Brain
no,         ; Cure for Cancer


;
;    Unit Types
;
; until, domain,  move,rng,  att,def  hit,firepwr  cost,hold,  role, preq,  flags
;
; until       = Civ advance which renders unit obsolete
; Move        = Movement rate (spaces per turn)
; Range       = # of turns fuel carried (0 for non-air units)
;
; domain      = Movement domain of unit
:               0 = Ground
;               1 = Air
;               2 = Sea
;
; att         = Attack factor (chance to score hit attacking)
; def         = Defense factor (chance to score hit defending)
; hit         = Hit points (damage x10 which can be taken before elimination)
; firepwr     = # damage points caused per hit scored on enemy.
;
; cost        = Cost (# of shield rows, usually of 10 shields each)
; hold        = # of holds on ship (for carrying units)
;
; role        = AI role (Generally affects the way in
;               which computer players use the unit, but
;               roles >= 5 will actually affect abilities
;               of the unit)
;               0 = Attack
;               1 = Defend
;               2 = Naval Superiority
;               3 = Air Superiority
;               4 = Sea Transport
;               5 = Settle
;               6 = Diplomacy
;               7 = Trade
;
; preq        = Prerequisite advance
;
; "Flags" control special advantages & restrictions.  Not
; all of these flags "make sense" for all types of units
; (paradropping ships, for instance).  Nonsensical variations
; may produce bizarre effects (or worse).  You were warned.
;
;   000000000000001 = Two space visibility
;   000000000000010 = Ignore zones of control
;   000000000000100 = Can make amphibious assaults
;   000000000001000 = Submarine advantages/disadvantages
;   000000000010000 = Can attack air units (fighter)
;   000000000100000 = Ship must stay near land (trireme)
;   000000001000000 = Negates city walls (howitzer)
;   000000010000000 = Can carry air units (carrier)
;   000000100000000 = Can make paradrops
;   000001000000000 = Alpine (treats all squares as road)
;   000010000000000 = x2 on defense versus horse (pikemen)
;   000100000000000 = Free support for fundamentalism (fanatics)
;   001000000000000 = Destroyed after attacking (missiles)
;   010000000000000 = x2 on defense versus air (AEGIS)
;   100000000000000 = Unit can spot submarines
;
;
@UNITS
Kobolds,      San, 0,  1.,0,  1a,1d,  2h,1f,  4,0,  5, nil, 000000000000000
Deep Gnomes,  Pot, 0,  2.,0,  0a,3d,  2h,1f,  8,0,  5, Cmp, 000000000000000
Goblin Warrior,Uni, 0,  1.,0,  5a,2d,  4h,4f,  3,0,  0, X5,  000000000000000
Goblin Savage,Uni, 0,  2.,0, 10a,2d,  1h,1f,  4,0,  0, Rob, 001000000000000
Archer,       Uni, 0,  2.,0,  4a,5d,  5h,2f,  6,0,  1, X5,  010000000010001
Warrior,      Cmb, 0,  2.,0,  7a,4d,  4h,4f,  6,0,  0, X3,  000000000000000
Priestess,    nil, 0,  4.,0, 12a,12d,10h,6f, 127,0,  0, War, 010000000010011
Mage,         Cmb, 1,  4.,6, 12a,5d,  6h,4f,  8,0,  0, X3,  000000000010000
Gibberlings,  nil, 0,  1.,0,  6a,4d,  4h,1f,  2,0,  1, Fun, 000101000000000
Carrion Worm, nil, 0,  1.,0,  8a,4d,  6h,2f, 127,0,  1, War, 000001001000010
Rogue,        Chi, 0,  1.,0,  0a,3d,  4h,2f,  4,0,  6, X3,  000001000000011
Galleon,      Cmb, 2,  6.,0,  0a,6d,  4h,2f,  4,4,  4, X3,  000000000000000
Life Fanatic, no,  0,  2.,0,  9a,4d,  7h,3f, 127,0,  0, War, 000000001000010
Ghoulman,     nil, 0,  2.,0,  6a,3d,  6h,3f,  3,0,  1, PT,  000100000000000
Black Dragon, no,  1,  6.,0, 11a,11d, 9h,7f, 127,0,  3, War, 000000001010001
Skum,         nil, 0,  1.,0, 18a,16d, 9h,7f, 127,0,  0, War, 000001010000000
Fish Beast,   Ref, 2,  8.,0, 12a,8d,  6h,5f, 10,0,  2, Ldr, 010000000101001
Farmer,       Cmp, 0,  1.,0,  0a,1d,  1h,1f,  3,0,  5, Inv, 000000000000000
Jackal,       nil, 1,  7.,1,  8a,0d,  2h,2f,  6,0,  0, War, 001000000000000
Spectre,      no,  0,  6.,0, 14a,9d, 10h,6f, 127,0,  0, War, 010000000010011
Old Archaic,  nil, 0,  5.,0,  8a,15d, 8h,4f, 127,0,  1, War, 010000000000011
Dissident,    no,  0,  3.,0,  8a,3d,  6h,3f,  6,0,  0, War, 000000000000010
Drider,       no,  0,  4.,0,  8a,5d,  6h,3f, 127,0,  0, War, 000000000000010
Priest,       Cmb, 0,  1.,0,  4a,6d,  6h,2f,  6,0,  1, X3,  000000000000000
Hero,         no,  0,  3.,0,  9a,6d,  5h,4f, 127,0,  0, War, 000000000000001
Brain Golem,  no,  0,  1.,0, 18a,16d,12h,6f, 127,0,  0, War, 000000001000100
Rat Swarm,    nil, 0,  4.,0,  8a,1d,  2h,5f, 127,0,  0, War, 000000000000010
Rex Mundi,    nil, 0,  3.,0, 21a,16d,12h,12f, 127,0,  0, War, 000000001000100
Lizard Rider, Cmb, 0,  3.,0,  8a,6d,  8h,4f,  8,0,  0, Roc, 000000000000100
Fomorian,     nil, 0,  3.,0, 10a,4d,  3h,5f, 12,0,  0, War, 000000000000010
Drizzt,       nil, 0,  2.,0,  8a,15d, 7h,7f, 127,0,  1, War, 000000000000111
Headhunter,   Uni, 0,  5.,0,  9a,7d,  7h,5f,  4,0,  3, Hor, 010000000000011
Urd,          nil, 1,  3.,0,  1a,1d,  1h,1f,  4,0,  5, Csc, 000000000100010
Farmers,      Uni, 0,  1.,0,  0a,3d,  1h,1f,  4,0,  5, X5,  000001000000000
Buildings,    nil, 0,  0.,0,  0a,6d,  3h,3f, 127,0,  1, War, 010000000000000
Melgomorph,   no,  0,  4.,0,  5a,6d,  6h,5f, 127,0,  0, War, 000001100000000
Kezremorph,   no,  0,  2.,0, 10a,6d,  5h,9f,  6,0,  0, War, 000000001000000
Mage Voyer,   Cmb, 2,  8.,0,  6a,9d,  8h,5f,  6,0,  2, Cmn, 100000010000001
Summoned,     nil, 1,  8.,1, 20a,0d,  1h,6f,  6,0,  0, Cmn, 001000000000000
Hanged Man,   Sup, 0,  1.,0,  1a,6d,  9h,3f,  8,0,  1, X4,  010000000000000
Enchanted Dark,Tac, 0,  1.,0,  1a,6d,  9h,2f,  6,0,  1, X2,  010000000000000
Monster,      SE,  0,  0.,0,  1a,12d, 6h,6f, 127,0,  1, X1,  010010000000000
Derro,        nil, 0,  2.,0,  4a,7d,  8h,2f,  6,0,  1, Iro, 000001000000010
Lich,         no,  0,  4.,0, 21a,9d,  8h,8f, 127,0,  0, War, 000000001010010
Priests,      Tac, 0,  1.,0,  5a,6d,  5h,2f,  8,0,  1, X2,  000000000000010
Archaic,      nil, 0,  5.,0,  5a,10d, 6h,4f,  8,0,  1, Mag, 010000000000000
Jermaline,    Esp, 0,  2.,0,  0a,0d,  1h,1f,  3,0,  6, Chi, 000001000000010
Quickling,    X1,  0,  3.,0,  0a,0d,  1h,1f,  3,0,  6, Esp, 000001000000011
Trader,       Cmb, 0,  2.,0,  0a,1d,  1h,1f,  5,0,  7, Che, 000000000000010
Caravan,      X1,  0,  2.,0,  0a,1d,  1h,1f,  5,0,  7, Cmb, 000000000000010
Warriors,     Tac, 0,  1.,0,  6a,3d,  4h,3f,  4,0,  0, X2,  000000000000010
Wizard,       Tac, 0,  2.,0, 12a,4d,  8h,4f, 12,0,  0, X2,  000001001000000
Shadow,       nil, 0,  3.,0,  5a,7d,  6h,3f, 12,0,  1, Lab, 000000000000010
Kua-Toa,      Stl, 0,  2.,0,  8a,5d,  4h,4f,  2,0,  0, X6,  000000000100111
Locathah,     Stl, 2,  6.,0,  8a,2d,  8h,3f,  2,1,  4, X6,  100000000100000
Shadow Ghoul, Sup, 0,  2.,0,  8a,6d,  8h,4f, 10,0,  0, X4,  000000000000000
Abductor,     ToG, 1, 12.,4, 10a,4d,  7h,4f, 10,0,  3, Wri, 000000000000001
Ghast,        Sup, 0,  1.,0,  2a,6d,  6h,4f,  3,0,  1, X4,  000000000000000
Ghouls,       Sup, 0,  1.,0,  6a,4d,  5h,2f,  2,0,  0, X4,  000000000000000
Kezreth,      ToG, 2,  8.,0,  8a,10d,12h,4f, 20,5,  4, X7,  000000000000000
Ulitharid,    ToG, 0,  1.,0,  4a,9d,  9h,3f, 10,0,  1, X7,  010000000000001
Illithid,     ToG, 0,  2.,0,  9a,4d,  7h,3f,  8,0,  0, X7,  000000000000001

;
; Note: the above 11 unit types (extra land, ship, air, and test units) are 
; available for user defined unit types.  If these units are given prerequisites
; other than "no" they will appear in the game when the specified
; technology is reached.  Use if you want to create your own unit types
; without sacrificing any of the predefined units.  Be sure to define
; the "role" field accurately, so that the computer will understand how
; to make use of the new units in its own civilizations.
;
; There is no requirement that the extra units be used to
; create exactly one of each type; you could create three
; ground units.  But the icons provided are for one of each.
; The 11 extra unit types have default icons provided by the game.
; To actually change the icons is a somewhat more difficult
; task.  The icons are stored in "UNITS.GIF".
;
; Sound effects for these 11 units may be added by providing
; CUSTOM1.WAV, CUSTOM2.WAV, and CUSTOM3.WAV for the extra units and
: Extra1.wav through extra8.wav for the 8 test units.  These should be
; 8-bit, mono, and sampled at 22050hz.
;
; Ideas:
;
; Hovercraft,   nil, 2,  8.,0,  0a,1d,  2h,2f,  7,1,  4, MP,  000000000000000
;


;
;  Terrain
;
;  Movecost, defense,   food, shields, trade,
;        . . .  Irrigate, bonus, #turns, ai-irrigate,
;        . . .  Mine,     bonus, #turns, ai-mine
;        . . .  Transform
;
;   defense = multiply by 50% to get % of normal combat factor defended at.
;       (so 3 x 50% = 150%, meaning a strength 2 unit defends at 3).
;
;  Irrigate/Mine = yes, no, or type of terrain changed to
;  Transform     = Terrain type engineers can transform to
;
;  bonus = # extra production from that change
;
;  turns = # turns for settler to make change
;
;  ai    = Minimum govt level necessary for
;          computer player to want to perform irrigate/mine
;        0 Never
;        1 Despotism
;        2 Monarchy
;        3 Communism
;        4 Fundamentalism
;        5 Republic
;        6 Democracy
;
@TERRAIN
Posion Gas, 2,1,  0,0,0,   no,  1, 5, 5,   yes, 3, 5,  0,  Mou,   ; Drt
Tiled Floor,1,2,  2,2,1,   yes, 2, 5, 1,   no,  0,15,  0,  no,    ; Pln
Dirt Floor, 1,2,  1,1,0,   yes, 1, 5, 2,   yes, 2,10,  1,  Pln,   ; Grs
Fungal Floor,2,3,  1,2,0,   yes, 1, 5, 1,   no,  0, 5,  0,  Grs,   ; For
Lava Pool,  2,4,  1,0,0,   no,  1,10, 0,   For, 3,10,  1,  Grs,   ; Hil
Mountains,  3,6,  0,1,0,   no,  1,10, 0,   yes, 1,10,  1,  For,   ; Mou
Rubble,     4,0,  0,0,0,   Grs, 1, 2, 1,   no,  1,10,  1,  Gla,   ; Tun
Surface Town,8,6,  2,3,3,   no,  0, 0, 0,   no,  1,15,  3,  Pln,   ; Gla
Moss,       2,3,  1,0,0,   Grs, 0,15, 1,   For, 0,15,  1,  Pln,   ; Swa
Rockfield,  2,3,  1,0,0,   Grs, 0,15, 1,   Pln, 0,30,  1,  Hil,   ; Jun
Sunless Sea,1,2,  0,0,0,   no,  0, 0, 0,   Swa, 0,20,  0,  no,    ; Oce
Will o Wisps,1,8,  0,1,4,
Bainlor City,1,2,  3,3,2,
Grassland,  1,2,  2,1,0,
SHROOMS,    2,3,  3,1,2,
Stalactite, 2,4,  1,2,0,
Gemstones,  3,6,  0,2,8,
Heated,     4,2,  0,0,0,
Scrolls,    2,5,  2,3,8,
Giant Manatee,2,3,  4,4,4,
Giant Ants, 2,3,  1,2,4,
Cave Fish,  1,2,  3,0,2,
Evil Eye,   1,2,  0,0,9,
Gnome City, 1,4,  4,2,2,
Grassland,  1,2,  2,1,0,
Underbirds, 2,3,  1,2,3,
Bats,       2,4,  1,0,4,
Bones,      3,6,  0,4,0,
Heated,     4,2,  0,0,0,
Hut,        2,2,  5,5,5,
Oblivaz,    2,3,  3,0,4,
Stone Snake,6,3,  2,1,3,
Vampire Squid,1,2,  2,2,3,




@GOVERNMENTS
Anarchy,        Mr.,         Ms.
Despotism,      Citizen,     Citizen
Monarchy,       King,        Queen
Communism,      Comrade,     Comrade
Fundamentalism, High Priest, High Priestess
Republic,       Consul,      Consul
Democracy,      President,   President

;
;   Leaders
;
;   leader, female, color, style, plural, adjective, ...
;           ...attack, expand, civilize, ...
;           ...govt, male, female...<repeat>
;
;   female:     0 = male           1 = female
;
;   color:  Color set (1 - 7)
;   style:  City style (0 - 3)
;           0 = Bronze Age
;           1 = Classical
;           2 = Far East
;           3 = Medieval
;
;   attack:     1 = aggressive    -1 = rational
;   expand:     1 = expansionist  -1 = perfectionist
;   civilize:   1 = civilized     -1 = militaristic
;
;   govt = government type for name replacement (0 = Anarchy, 6 = Democracy)
;
;   male, female = titles for leader of government
;
@LEADERS
Caesar,       Livia,               0, 1, 1, Romans,      Roman,       0,  1,  1,     1, Dictator, Dictator, 2, Imperator, Imperatrix
Hammurabi,    Ishtari,             0, 2, 0, Babylonians, Babylonian, -1, -1,  1,
Frederick,    Maria Theresa,       0, 3, 3, Germans,     German,      1, -1,  1,     4, Archbishop, Archbishop, 6, Chancellor, Chancellor
Ramesses,     Cleopatra,           1, 4, 0, Egyptians,   Egyptian,    0,  0,  1,     1, Pharaoh, Pharaoh, 2, Great Pharaoh, Great Pharaoh
Abe Lincoln,  E. Roosevelt,        0, 5, 0, Americans,   American,    1,  1, -1,     1, Fishman, Fishwoman, 2, Fishking, Fishqueen, 3, Deep Mage, Deep Mage
Alexander,    Hippolyta,           1, 6, 1, Greeks,      Greek,       0,  1, -1,     6, Prime Minister, Prime Minister
Mohandas Gandhi,Indira Gandhi,       0, 7, 0, Indians,     Indian,     -1, -1,  1,   1, Monster, Monster, 2, Monster, Monster,
Lenin,        Catherine the Great, 1, 1, 2, Russians,    Russian,     1, -1,  1,     1, Flayer, Flayer, 2, Mind King, Mind Queen, 3, Psychic Wizard, Psychich Sorcress,
Shaka,        Shakala,             0, 2, 2, Zulus,       Zulu,        1,  1, -1,     1, Patron, Matron, 2, Patriarch, Matriarch, 3, Drow Wizard, Drow Sorcress,
Louis XIV,    Joan of Arc,         0, 3, 3, French,      French,      1,  1,  1,     4, Archbishop, Archbishop, 6, Premier, Premier
Montezuma,    Nazca,               0, 4, 0, Aztecs,      Aztec,       0, -1,  1,
Mao Tse Tung, Wu Zhao,             0, 5, 2, Chinese,     Chinese,     0,  0,  1,     3, Chairman, Chairperson
Henry VIII,   Elizabeth I,         1, 6, 3, English,     English,     1,  1, -1,     1, Citizen, Citizen, 2, King, Queen, 3, Archmage, Sorcress,
Genghis Khan, Bortei,              0, 7, 0, Mongols,     Mongol,      1,  1, -1,
Cunobelin,    Boadicea,            1, 1, 0, Celts,       Celtic,     -1,  1,  0,     4, Druid, Druid
Tokugawa,     Amaterasu,           0, 2, 2, Japanese,    Japanese,    1, -1, -1,     2, Shogun, Shogun, 6, Prime Minister, Prime Minister
Canute,       Gunnhild,            1, 3, 1, Vikings,     Viking,      1, -1,  1,     1, Dead Lord, Dead Lady, 2, Dead King, Dead Queen, 3, Necromancer, Necromancer,
Philip II,    Isabella,            1, 4, 0, Spanish,     Spanish,     1,  1, -1,     4, Archbishop, Archbishop
Xerxes,       Scheherezade,        0, 5, 0, Persians,    Persian,     0, -1,  0,     2, Shah, Shah,  4, Ayatollah, Ayatollah
Hannibal,     Dido,                0, 6, 1, Carthaginians,Carthaginian, 0,  0, -1,
Sitting Bull, Sacajawea,           0, 7, 0, Sioux,       Sioux,       0,  0,  0,     1, Chief, Chief, 2, Great Chief, Great Chief

Saladin,    ...,     0, 5, Arabs,       Arab,        1,  0,  1,     4, Ayatollah, Ayatollah, 2, Sultan, Sultana
Atawallpa,  ...,     0, 1, Incas,       Inca,       -1,  1,  1,



;
;   Trading Commodities
;
@CARAVAN
Fungus,
Ice Water,
Gravel,
Chain,
Poision,
Iron,
Copper,
Blood,
Vodka,
Spidysilk,
Silver,
Adamanite,
Gems,
Plague,
Magic,
Mithril,


@ORDERS
Fortify,            F
Fortified,          F
Sleep,              S
Build Fortress,     F
Build Road,         R
Build Irrigation,   I
Build Mine,         m
Transform,          O
Quell Rebellion,    p
Build Airbase,      E
Go to,              G


@DIFFICULTY
Chieftain
Warlord
Prince
King
Emperor
Deity

@ATTITUDES
Worshipful
Enthusiastic
Cordial
Receptive
Neutral
Uncooperative
Threatening
Hostile
Enraged













