;
;   CIVILIZATION GAME DATA
;   Copyright (c) 1995 by MicroProse Software
;
;   This file can be altered at your own risk to change
;   the rules of the game.  Keep in mind that altering the
;   contents of this file may cause your game to malfunction,
;   particularly if you use values outside the specified
;   ranges.
;

;
;   Cosmic Principles
;
;   The following numbers control various key rules
;   of the game.  GREAT discretion is advised if you
;   opt to change these.  Values too far out of the
;   expected range can cause the game to behave strangely.
;
@COSMIC
3       ; Road movement multiplier
2       ; 1 in x chance Trireme lost (mod. by Seafaring, Navigation)
2       ; # of food each citizen eats per turn
10      ; # of rows in food box (rows * city_size+1 = box)
10      ; # of rows in shield box
1       ; Settlers eat (govt <= Monarchy)
1       ; Settlers eat (govt >= Communism)
7       ; City size for first unhappiness at Chieftain level
14      ; Riot factor based on # cities (higher factor lessens the effect)
8       ; Aqueduct needed to exceed this size
12      ; Sewer System needed to exceed this size
4       ; Tech paradigm (higher # slows research)
20      ; Base time for engineers to transform terrain (x2)
3       ; Monarchy  pays support for all units past this
3       ; Communism pays support for all units past this
0       ; Fundamentalism pays support for all units past this
1       ; Communism is equivalent of this palace distance.
70      ; Fundamentalism loses this % of science
50      ; Percent shield penalty for production type change
10      ; Max paradrop range
75      ; Mass/Thrust paradigm (increasing slows spaceship time)
3       ; Max effective science rate in fundamentalism (x10, so 5 = 50%)

;
;   Civilization Advances
;
;   Ai Value, Civilized Modifier, Preq1, Preq2, Epoch, Category
;
;     Ai Value = Basic value at which computer players
;                view this advance (used in determining
;                which discovery to pursue, which to
;                acquire during exchanges, and value of
;                gift during diplomacy).
;     Modifier = Modifier to value based on the "civilized"
;                aspect of a leader's personality.  Positive
;                values increase value for civilized leaders,
;                decrease it for militaristic.  Negative
;                values vice versa.
;     preq1, preq2 = Prerequisites
;
;     Epoch = historical period
;             0 = Ancient
;             1 = Renaissance
;             2 = Industrial Revolution
;             3 = Modern
;
;     Category = Knowledge category
;             0 = Military
;             1 = Economic
;             2 = Social
;             3 = Academic
;             4 = Applied
;
@CIVILIZE
True Faith,         4,-2,  Chi, no,  1, 2    ; AFl
Alphabet,           5, 1,  nil, nil, 0, 3    ; Alp
Holy War,           3, 3,  Lab, no,  1, 0    ; Amp
Astrology,          4,-5,  Mys, Plu, 0, 2    ; Ast
Satanic Ritual,     8,-8,  U3,  Plu, 3, 3    ; Ato
Automobile,         6,-1,  no,  no,  3, 4    ; Aut
Merchant Guilds,    1, 1,  Tra, Rep, 1, 1    ; Ban
Bridge Building,    4, 0,  Iro, Cst, 0, 4    ; Bri
Bronze Working,     6,-1,  nil, nil, 0, 4    ; Bro
Ceremonial Burial,  5, 0,  nil, nil, 0, 2    ; Cer
Alchemy,            1,-1,  Uni, Med, 1, 3    ; Che
Chivalry,           4,-2,  Feu, Hor, 1, 0    ; Chi
Code of Laws,       4, 1,  Alp, nil, 0, 2    ; CoL
Chivalric Arms,     0, 4,  no,  no,  1, 0    ; CA 
Indulgences,        5,-1,  Ref, Exp, 1, 1    ; Cmb
Universal Mysteries,5, 0,  nil, no,  1, 2    ; Cmn
Trigonometry,       4,-5,  Min, nil, 1, 3    ; Cmp
Chaldean Circle,    0, 2,  no,  no,  1, 2    ; Csc
Construction,       1, 0,  Mas, Cur, 0, 4    ; Cst
Castle of Myhrr,    0, 0,  no,  no,  0, 2    ; Cor
Currency,           4, 1,  Bro, Fli, 0, 1    ; Cur
Demos,              5, 1,  no,  no,  3, 3    ; Dem
Mercantilism,       1, 1,  Uni, Ban, 1, 1    ; Eco
Divine Intervention,4, 0,  AFl, Amp, 1, 2    ; E1 
Electronics,        4, 1,  no,  no,  3, 4    ; E2 
Engineering,        1, 3,  Whe, Cst, 0, 4    ; Eng
Animal Sacrifice,   8,-8,  ToG, Plu, 0, 2    ; Env
Espionage,          2,-1,  no,  no,  3, 0    ; Esp
Mining,             5, 0,  Inv, Che, 0, 4    ; Exp
Feudalism,          4,-1,  War, Lab, 0, 0    ; Feu
Grace,              4,-4,  E1,  no,  1, 2    ; Fli
Spell of Obedience, 0,-8,  no,  nil, 3, 3    ; Fun
Summoning,          9,-9,  Las, Plu, 3, 3    ; FP 
Heroic Arms,        3, 2,  nil, no,  1, 0    ; Gen
Guerrilla Warfare,  4, 1,  no,  no,  3, 0    ; Gue
Spell of Weakness,  8, 8,  Mys, no,  3, 3    ; Gun
Horseback Riding,   4,-1,  nil, nil, 0, 0    ; Hor
Industrialization,  6, 0,  no,  no,  2, 1    ; Ind
Courtly Fashion,    1, 3,  Eng, Lit, 1, 4    ; Inv
Iron Working,       5,-1,  Bro, War, 0, 4    ; Iro
Ancient Prophecy,   0, 3,  Alp, no,  1, 2    ; Lab
Sorcery,            9,-9,  NP,  Plu, 3, 3    ; Las
Leadership,         5,-1,  Chi, nil, 1, 0    ; Ldr
Literacy,           5, 2,  Wri, CoL, 0, 3    ; Lit
Ingenious Devices,  0, 3,  Met, Tac, 1, 4    ; Too
Magnetism,          1,-3,  Phy, Iro, 1, 3    ; Mag
Map Making,         6,-1,  Alp, nil, 0, 1    ; Map
Masonry,            4, 1,  nil, nil, 0, 4    ; Mas
Nobility,           5, 0,  SE,  Cmb, 1, 2    ; MP 
Mathematics,        4,-1,  Alp, Mas, 0, 3    ; Mat
Medicine,           2, 3,  Phi, Tra, 1, 1    ; Med
Siege Craft,        1, 2,  Inv, Uni, 1, 0    ; Met
Clockmaking,        4,-5,  Too, nil, 1, 4    ; Min
Mobile Warfare,     8,-1,  no,  no,  3, 0    ; Mob
Monarchy,           5, 1,  Cer, CoL, 0, 2    ; Mon
Monotheism,         3, 3,  Phi, PT,  1, 2    ; MT 
Mysticism,          4, 0,  Cer, nil, 0, 2    ; Mys
Navigation,         3, 3,  Sea, Lab, 1, 1    ; Nav
Human Sacrifice,    8,-8,  Ato, Plu, 3, 3    ; NF 
Black Mass,         8,-8,  NF,  Plu, 3, 3    ; NP 
Metaphysics,        3, 3,  Mys, Fli, 1, 3    ; Phi
Physics,            3, 3,  Nav, Lit, 1, 3    ; Phy
Black Arts,         8,-8,  no,  no,  3, 3    ; Pla
Plutus Scrolls,     0,-3,  Alp, no,  0, 3    ; Plu
Pachydermy,         3, 3,  Cer, Fli, 0, 0    ; PT 
Pottery,            4, 1,  nil, nil, 0, 1    ; Pot
Radio,              5, 3,  no,  no,  3, 4    ; Rad
Railroad,           6, 0,  no,  no,  2, 1    ; RR 
Spell of Diversion, 5, 3,  Mys, no,  3, 3    ; Rec
Silversmithy,       4, 0,  Che, nil, 1, 4    ; Ref
Refrigeration,      3, 1,  no,  no,  3, 1    ; Rfg
Town Charter,       0, 3,  CoL, Fli, 1, 4    ; Rep
Canal Building,     5, 5,  Cmp, nil, 1, 4    ; Rob
Fireworks,          6,-2,  no,  no,  1, 4    ; Roc
Rat Control,        4, 2,  Med, Eng, 1, 4    ; San
Seafaring,          4, 1,  Map, Fli, 0, 1    ; Sea
Space Flight,       4, 1,  no,  no,  3, 4    ; SFl
Tempered Steel,     3,-5,  nil, Rob, 1, 4    ; Sth
Warship Design,     4,-1,  Phy, Inv, 1, 4    ; SE 
Steel,              4,-1,  no,  no,  2, 4    ; Stl
Printing Press,     0, 3,  Sth, nil, 1, 4    ; Sup
Tactics,            3, 3,  nil, Ldr, 1, 0    ; Tac
Theology,           3, 2,  MT,  Feu, 1, 2    ; The
Occultism,          8,-8,  Ast, Plu, 3, 3    ; ToG
Trade,              4, 2,  Cur, CoL, 0, 1    ; Tra
University,         5, 1,  Mat, Phi, 1, 3    ; Uni
Warrior Code,       4,-1,  nil, nil, 0, 0    ; War
The Wheel,          4,-1,  Hor, nil, 0, 4    ; Whe
Writing,            4, 2,  Alp, nil, 0, 3    ; Wri
Future Technology,  1, 0,  Sup, nil, 3, 3    ; FT 
Devil Worship,      8,-8,  Env, Plu, 3, 3    ; U1 
Necromancy,         8,-8,  U1,  Plu, 3, 3    ; U2 
Incantation,        8,-8,  U2,  Plu, 3, 3    ; U3 
Stygian Tech,       3, 0,  no,  no,  0, 0    ; X1 
Eupratic Tech,      3, 0,  no,  no,  0, 0    ; X2 
Teutogoth Tech,     3, 0,  no,  no,  0, 0    ; X3 
Xi Chang Tech,      3, 0,  no,  no,  0, 0    ; X4 
Illibabori Tech,    3, 0,  no,  no,  0, 0    ; X5 
Praetorian Tech,    3, 0,  no,  no,  0, 0    ; X6 
Trivanipore Tech,   3, 0,  no,  no,  0, 0    ; X7 

;
; Above 11 tech slots (U1 to X8) allow you to define your own 
; civilization advances if desired.  Supply the name, the AI 
; value, and the prerequisites.
;
; Then use the "U1", "U2", etc. 
; identifier to incorporate it into the tech chain as a
; prerequisite for other techs, units, city improvements.
;

;
;  City Improvements
;
;   cost(x10), upkeep, preq
;
@IMPROVE
Nothing,                   1, 0,    nil,
Palace,                   10, 0,    Mas,
Armoury,                   4, 1,    nil,
Granary,                   6, 1,    Pot,
Cloisters,                 4, 1,    Cer,
Public Market,             8, 1,    Cur,
Monastery,                 8, 1,    Wri,
King's Justice,            8, 1,    CoL,
City Walls,                8, 1,    Mas,
Aqueduct,                  8, 2,    Cst,
Guild Hall,               12, 3,    Ban,
Cathedral,                12, 3,    MT, 
Academy,                  16, 3,    Uni,
Council of Nobles,        16, 4,    MP, 
Jousting Tourney,         10, 4,    Cst,
Factory,                  20, 4,    no, 
Manufacturing Plant,      32, 6,    no, 
SDI Defense,              20, 4,    no, 
Satan's Will,             20, 2,    U2, 
Power Plant,              16, 4,    no, 
Hydro Plant,              24, 4,    no, 
Nuclear Plant,            16, 2,    no, 
Counting House,           16, 4,    Eco,
Rat Control,              12, 2,    no, 
Slave Market,              8, 3,    no, 
Toll House,               20, 5,    no, 
Sacrificial Altar,        16, 3,    Cmp,
SAM Missile Battery,      10, 2,    no, 
Seaside Castle,            8, 1,    Met,
Solar Plant,              32, 4,    no, 
Harbor,                    6, 1,    Sea,
Offshore Platform,        16, 3,    no, 
Spell of Journeys,        16, 3,    U1, 
Police Station,            6, 2,    no, 
Port Facility,             8, 3,    no, 
SS Structural,             8, 0,    no, 
SS Component,             16, 0,    no, 
SS Module,                32, 0,    no, 
(Capitalization),         60, 0,    no, 
Pyramids,                 20, 0,    no, 
Hanging Gardens,          20, 0,    no, 
Enchantment of Prosperity,20, 0,    Nav,
Lighthouse,               20, 0,    no, 
Great Library,            30, 0,    nil,
Oracle,                   30, 0,    no, 
Spell of the Barbarians,  30, 0,    U1, 
Sun Tzu's War Academy,    30, 0,    no, 
Enchantment of  Labours,  30, 0,    Med,
Marco Polo's Embassy,     20, 0,    no, 
Michelangelo's Chapel,    40, 0,    no, 
Tower of Sorcery,         30, 0,    ToG,
Magellan's Expedition,    40, 0,    no, 
Enchantment of Joy,       30, 0,    MT, 
Divine Transformation,    10, 0,    E1, 
J. S. Bach's Cathedral,   40, 0,    no, 
Nostradamus' Observatory, 40, 0,    Lab,
Soul of Mammon,           40, 0,    nil,
Book of Enlightenment,    40, 0,    Lab,
Statue of Liberty,        40, 0,    no, 
Eiffel Tower,             30, 0,    no, 
Women's Suffrage,         60, 0,    no, 
Forge of Mephistophiles,  60, 0,    Ato,
Manhattan Project,        60, 0,    no, 
United Nations,           60, 0,    no, 
Apollo Program,           60, 0,    no, 
Chamber of Black Arts,    60, 0,    NF, 
Cure for Cancer,          60, 0,    no, 

;
; Expiration advancements for Wonders of the World
;
@ENDWONDER
nil,        ; Pyramids
nil,        ; Hanging Gardens
FP,         ; Enchantment of Prosperity
nil,        ; Lighthouse
Alp,        ; Great Library
nil,        ; Oracle
Amp,        ; Spell of the Barbarians
nil,        ; Sun Tzu's War Academy
FP,         ; Enchantment of  Labours
nil,        ; Marco Polo's Embassy
nil,        ; Michelangelo's Chapel
E1,         ; Tower of Sorcery
nil,        ; Magellan's Expedition
FP,         ; Enchantment of Joy
nil,        ; Divine Transformation
nil,        ; J. S. Bach's Cathedral
nil,        ; Nostradamus' Observatory
E1,         ; Soul of Mammon
nil,        ; Book of Enlightenment
nil,        ; Statue of Liberty
nil,        ; Eiffel Tower
nil,        ; Women's Suffrage
E1,         ; Forge of Mephistophiles
nil,        ; Manhattan Project
nil,        ; United Nations
nil,        ; Apollo Program
E1,         ; Chamber of Black Arts
nil,        ; Cure for Cancer


;
;    Unit Types
;
; until, domain,  move,rng,  att,def  hit,firepwr  cost,hold,  role, preq,  flags
;
; until       = Civ advance which renders unit obsolete
; Move        = Movement rate (spaces per turn)
; Range       = # of turns fuel carried (0 for non-air units)
;
; domain      = Movement domain of unit
:               0 = Ground
;               1 = Air
;               2 = Sea
;
; att         = Attack factor (chance to score hit attacking)
; def         = Defense factor (chance to score hit defending)
; hit         = Hit points (damage x10 which can be taken before elimination)
; firepwr     = # damage points caused per hit scored on enemy.
;
; cost        = Cost (# of shield rows, usually of 10 shields each)
; hold        = # of holds on ship (for carrying units)
;
; role        = AI role (Generally affects the way in
;               which computer players use the unit, but
;               roles >= 5 will actually affect abilities
;               of the unit)
;               0 = Attack
;               1 = Defend
;               2 = Naval Superiority
;               3 = Air Superiority
;               4 = Sea Transport
;               5 = Settle
;               6 = Diplomacy
;               7 = Trade
;
; preq        = Prerequisite advance
;
; "Flags" control special advantages & restrictions.  Not
; all of these flags "make sense" for all types of units
; (paradropping ships, for instance).  Nonsensical variations
; may produce bizarre effects (or worse).  You were warned.
;
;   000000000000001 = Two space visibility
;   000000000000010 = Ignore zones of control
;   000000000000100 = Can make amphibious assaults
;   000000000001000 = Submarine advantages/disadvantages
;   000000000010000 = Can attack air units (fighter)
;   000000000100000 = Ship must stay near land (trireme)
;   000000001000000 = Negates city walls (howitzer)
;   000000010000000 = Can carry air units (carrier)
;   000000100000000 = Can make paradrops
;   000001000000000 = Alpine (treats all squares as road)
;   000010000000000 = x2 on defense versus horse (pikemen)
;   000100000000000 = Free support for fundamentalism (fanatics)
;   001000000000000 = Destroyed after attacking (missiles)
;   010000000000000 = x2 on defense versus air (AEGIS)
;   100000000000000 = Unit can spot submarines
;
;
@UNITS
Settlers,     Fun, 0,  1.,0,  0a,1d,  2h,1f,  4,0,  5, nil, 000000000000000
Tg. Spearmen, X3,  0,  1.,0,  2a,3d,  2h,1f,  3,0,  1, Bro, 000010000000000
X. Spearmen,  X4,  0,  1.,0,  2a,3d,  2h,1f,  3,0,  1, Bro, 000010000000000
T. Spearmen,  X7,  0,  1.,0,  2a,3d,  2h,1f,  3,0,  1, Bro, 000010000000000
I. Spearmen,  X5,  0,  1.,0,  2a,3d,  2h,1f,  3,0,  1, Bro, 000010000000000
E. Spearmen,  X2,  0,  1.,0,  2a,3d,  2h,1f,  3,0,  1, Bro, 000010000000000
P. Spearmen,  X6,  0,  1.,0,  2a,3d,  2h,1f,  3,0,  1, Bro, 000010000000000
X. Archers,   X4,  0,  1.,0,  3a,2d,  2h,1f,  4,0,  1, War, 010000000000100
Minions,      nil, 0,  1.,0,  3a,3d,  2h,1f,  4,0,  1, Fun, 000100000000000
Undead,       nil, 0,  1.,0,  5a,2d,  2h,1f,  5,0,  0, Gue, 001101000000010
T. Archers,   X7,  0,  1.,0,  3a,2d,  2h,1f,  4,0,  1, War, 010000000000100
I.Archers,    X5,  0,  1.,0,  3a,2d,  2h,1f,  4,0,  1, War, 010000000000100
E. Archers,   X2,  0,  1.,0,  3a,2d,  2h,1f,  4,0,  1, War, 010000000000100
P. Archers,   X6,  0,  1.,0,  3a,2d,  2h,1f,  4,0,  1, War, 010000000000100
Tg. Archers,  X3,  0,  1.,0,  3a,2d,  2h,1f,  4,0,  1, War, 010000000000100
Tg. Cavalry,  X3,  0,  2.,0,  4a,2d,  2h,1f,  5,0,  3, Hor, 000000000000000
X. Cavalry,   X4,  0,  2.,0,  4a,2d,  2h,1f,  5,0,  3, Hor, 000000000000000
Elephant,     nil, 0,  2.,0,  5a,2d,  1h,2f,  6,0,  0, PT,  000000000000000
T. Cavalry,   X7,  0,  2.,0,  4a,2d,  2h,1f,  5,0,  3, Hor, 000000000000000
blank,        nil, 0,  0.,0,  0a,0d,  1h,1f,  4,0,  0, no,  000000000000000
P. Cavalry,   X6,  0,  2.,0,  4a,2d,  2h,1f,  5,0,  3, Hor, 000000000000000
I. Cavalry,   X5,  0,  2.,0,  4a,2d,  2h,1f,  5,0,  3, Hor, 000000000000000
Thrall,       nil, 0,  2.,0,  0a,2d,  2h,1f,  8,0,  5, Fun, 010000000000011
Catapult,     Fun, 0,  1.,0,  6a,1d,  2h,1f,  5,0,  0, Mat, 000000000000000
Siege Tower,  Fun, 0,  1.,0,  6a,1d,  2h,1f,  6,0,  0, Met, 000000001000000
Hell Fire,    nil, 0,  1.,0,  9a,1d,  2h,2f,  6,0,  0, Fun, 000000000000000
Seer of Illbab,nil, 0,  0.,2,  0a,2d,  1h,1f, 16,0,  1, Cmn, 000100000001000
Sea of Illusion,nil, 1,  0.,1,  0a,2d,  2h,1f,  6,0,  3, Cmn, 000100000000000
Spy Birds,    nil, 1,  1.,1,  0a,1d,  1h,1f, 12,0,  3, Cmn, 000000000000001
Great Dragon, nil, 1,  3.,2, 10a,5d,  3h,2f, 16,0,  0, Cmn, 000000000000011
Gates of Hell,nil, 0,  0.,2,  0a,20d, 4h,2f, 16,0,  6, Cmn, 000100000000001
Volcano,      nil, 1,  0.,1,  0a,20d, 4h,1f, 16,0,  5, Cmn, 010100000000000
Boat,         Nav, 2,  5.,0,  1a,1d,  1h,1f,  4,2,  4, Map, 000000000100000
Trading Ship, Fun, 2,  6.,0,  2a,1d,  1h,1f,  4,3,  4, Nav, 000000000000000
Corsair,      nil, 2,  1.,0,  0a,3d,  2h,2f, 12,0,  2, Cmn, 000000000000000
Dragon Boat,  nil, 2,  4.,0,  4a,2d,  2h,2f,  5,2,  2, Fun, 000000000000000
Castle of Mhyrr,nil, 0,  0.,0,  0a,2d,  1h,1f, 16,4,  6, Cmn, 010000000000001
Heroic Inf.,  nil, 0,  2.,0,  4a,4d,  2h,2f,  6,0,  1, Gen, 010010000000100
Heroic Knight,nil, 0,  3.,0,  6a,4d,  3h,2f,  8,0,  0, Gen, 100000000000001
E. Cavalry,   X2,  0,  2.,1,  4a,2d,  2h,1f,  5,0,  3, Hor, 000000000000000
Drang Dungeon,nil, 0,  0.,0,  0a,3d,  2h,1f, 16,0,  1, Cmn, 000100000000001
Sea Monster,  nil, 2,  3.,0, 10a,2d,  3h,2f,  6,0,  2, Cmn, 000100000001001
Hermit,       nil, 0,  0.,0,  0a,1d,  2h,2f, 16,0,  1, Cmn, 010000000000000
Dread Horsemen,X1,  0,  2.,0,  5a,3d,  3h,1f,  7,8,  0, Hor, 000100000000000
Boiling Oil,  nil, 0,  0.,2,  0a,5d,  2h,1f,  8,0,  1, Cmn, 000010000000000
Demon,        nil, 1,  6.,2,  8a,3d,  2h,2f, 10,0,  0, Ato, 000100001010001
Diplomat,     Fun, 0,  2.,0,  0a,0d,  1h,1f,  3,0,  6, Wri, 000000000000010
Marsutan,     nil, 0,  3.,0,  0a,6d,  3h,2f, 12,0,  6, Cmn, 010000000001011
Caravan,      Fun, 0,  1.,0,  0a,1d,  1h,1f,  5,0,  7, Tra, 000000000000010
Black Trader, nil, 0,  2.,0,  0a,1d,  1h,1f,  5,0,  7, Fun, 000000000000010
Black Envoy,  nil, 0,  2.,0,  0a,1d,  1h,1f,  5,0,  6, Fun, 000001000000011
Lucifer,      nil, 1, 40.,1, 40a,40d, 5h,4f, 18,0,  0, Cmn, 000100001010011
Blitzen Spell,nil, 1,  4.,1, 12a,0d,  3h,2f,  4,1,  0, Cmn, 001100001000010
Lord Vladimir,nil, 0,  4.,4,  7a,5d,  3h,2f, 10,0,  0, Cmn, 000000001000110
Wraith,       nil, 0,  1.,0,  8a,6d,  3h,2f, 10,0,  0, Cmn, 000111001000011
Ghost Legions,nil, 0,  1.,0,  6a,5d,  2h,2f,  8,0,  0, Cmn, 000111001000000
Ghost Riders, nil, 0,  2.,0, 10a,6d,  2h,2f,  8,0,  0, Cmn, 000101000000011
Warship,      nil, 2,  8.,0,  4a,4d,  3h,2f, 16,4,  4, SE,  110000000001001
Archangel,    nil, 1, 12.,1, 10a,4d,  3h,2f, 16,0,  0, E1,  110000001010011
Conflagration Spell,nil, 1,  4.,1, 99a,1d,  2h,1f,  6,0,  0, Cmn, 001000000000000
Tempest Spell,nil, 1,  4.,1,  6a,3d,  4h,1f,  4,0,  1, Cmn, 111000000010000
War Wolves,   X1,  0,  1.,0,  4a,2d,  2h,1f,  4,0,  0, NF,  000111000000000

;
; Note: the above 11 unit types (extra land, ship, air, and test units) are 
; available for user defined unit types.  If these units are given prerequisites
; other than "no" they will appear in the game when the specified
; technology is reached.  Use if you want to create your own unit types
; without sacrificing any of the predefined units.  Be sure to define
; the "role" field accurately, so that the computer will understand how
; to make use of the new units in its own civilizations.
;
; There is no requirement that the extra units be used to
; create exactly one of each type; you could create three
; ground units.  But the icons provided are for one of each.
; The 11 extra unit types have default icons provided by the game.
; To actually change the icons is a somewhat more difficult
; task.  The icons are stored in "UNITS.GIF".
;
; Sound effects for these 11 units may be added by providing
; CUSTOM1.WAV, CUSTOM2.WAV, and CUSTOM3.WAV for the extra units and
: Extra1.wav through extra8.wav for the 8 test units.  These should be
; 8-bit, mono, and sampled at 22050hz.
;
; Ideas:
;
; Hovercraft,   nil, 2,  8.,0,  0a,1d,  2h,2f,  7,1,  4, MP,  000000000000000
;


;
;  Terrain
;
;  Movecost, defense,   food, shields, trade,
;        . . .  Irrigate, bonus, #turns, ai-irrigate,
;        . . .  Mine,     bonus, #turns, ai-mine
;        . . .  Transform
;
;   defense = multiply by 50% to get % of normal combat factor defended at.
;       (so 3 x 50% = 150%, meaning a strength 2 unit defends at 3).
;
;  Irrigate/Mine = yes, no, or type of terrain changed to
;  Transform     = Terrain type engineers can transform to
;
;  bonus = # extra production from that change
;
;  turns = # turns for settler to make change
;
;  ai    = Minimum govt level necessary for
;          computer player to want to perform irrigate/mine
;        0 Never
;        1 Despotism
;        2 Monarchy
;        3 Communism
;        4 Fundamentalism
;        5 Republic
;        6 Democracy
;
@TERRAIN
Desert,     1,2,  0,1,0,   yes, 1, 5, 5,   yes, 1, 5,  3,  Pln,   ; Drt
Plains,     1,2,  1,1,0,   yes, 1, 5, 1,   For, 0,15,  0,  Grs,   ; Pln
Grassland,  1,2,  2,1,0,   yes, 1, 5, 2,   For, 0,10,  0,  Hil,   ; Grs
Forest,     2,3,  1,2,0,   Pln, 0, 5, 5,   no,  0, 5,  0,  Grs,   ; For
Hills,      2,4,  1,0,0,   yes, 1,10, 0,   yes, 3,10,  1,  Pln,   ; Hil
Mountains,  3,6,  0,1,0,   no,  1,10, 0,   yes, 1,10,  6,  Hil,   ; Mou
Tundra,     1,2,  1,0,0,   yes, 1,10, 1,   no,  0, 0,  0,  Drt,   ; Tun
Glacier,    2,2,  0,0,0,   no,  0, 0, 0,   yes, 1,15,  3,  Tun,   ; Gla
Dragon Waste,2,3,  0,0,0,   no,  0,15, 6,   no,  0,15,  0,  no,    ; Swa
Jungle,     2,3,  1,0,0,   Grs, 0,15, 6,   For, 0,15,  0,  Pln,   ; Jun
Ocean,      1,2,  1,0,2,   no,  0, 0, 0,   no,  0, 0,  0,  no,    ; Oce
Oasis,      1,2,  3,1,0,
Sheep,      1,2,  1,3,0,
Grassland,  1,2,  2,1,0,
Pheasant,   2,3,  3,2,0,
Wine,       2,4,  1,2,0,
Gold,       3,6,  0,1,6,
Game,       1,2,  3,1,0,
Ivory,      2,2,  1,1,4,
Feeding Ground,2,3,  0,0,0,
Elephant,   2,3,  1,0,4,
Fish,       1,2,  3,0,2,
Vulture,    1,2,  0,4,0,
Wheat,      1,2,  3,1,0,
Grassland,  1,2,  2,1,0,
Stags,      2,3,  1,2,3,
Wine,       2,4,  1,0,4,
Iron,       3,6,  0,4,0,
Bear,       1,2,  2,0,3,
Glacier Oil,2,2,  0,4,0,
Feeding Ground,2,3,  0,0,0,
Tiger,      2,3,  4,0,1,
Whales,     1,2,  2,2,3,




@GOVERNMENTS
Anarchy,        Mr.,         Ms.
Despotism,      Emperor,     Empress
Monarchy,       King,        Queen
Communism,      Comrade,     Comrade
Satanism,       High Priest, High Priestess
Republic,       Consul,      Consul
Democracy,      President,   President

;
;   Leaders
;
;   leader, female, color, style, plural, adjective, ...
;           ...attack, expand, civilize, ...
;           ...govt, male, female...<repeat>
;
;   female:     0 = male           1 = female
;
;   color:  Color set (1 - 7)
;   style:  City style (0 - 3)
;           0 = Bronze Age
;           1 = Classical
;           2 = Far East
;           3 = Medieval
;
;   attack:     1 = aggressive    -1 = rational
;   expand:     1 = expansionist  -1 = perfectionist
;   civilize:   1 = civilized     -1 = militaristic
;
;   govt = government type for name replacement (0 = Anarchy, 6 = Democracy)
;
;   male, female = titles for leader of government
;
@LEADERS
Caesar,       Livia,               0, 1, 1, Romans,      Roman,       0,  1,  1,     1, Dictator, Dictator, 2, Imperator, Imperatrix
Hammurabi,    Ishtari,             0, 2, 0, Babylonians, Babylonian, -1, -1,  1,     2, Sultan, Sultana
Frederick,    Maria Theresa,       0, 3, 3, Germans,     German,      1, -1,  1,     4, Archbishop, Archbishop, 6, Chancellor, Chancellor
Ramesses,     Cleopatra,           1, 4, 2, Egyptians,   Egyptian,   -1,  0,  1,     1, Great Khan, Pharaoh, 2, Great Khan, Pharaoh
Abe Lincoln,  E. Roosevelt,        0, 5, 1, Americans,   American,   -1,  0,  1,     4, Reverend, Reverend, 5, Speaker, Speaker
Alexander,    Hippolyta,           1, 6, 1, Greeks,      Greek,       0,  1, -1,     6, Prime Minister, Prime Minister
Mohandas Gandhi,Indira Gandhi,       0, 7, 2, Indians,     Indian,     -1, -1,  0,   2, Maharaja, Maharaja,
Lenin,        Catherine the Great, 1, 1, 3, Russians,    Russian,     1,  0, -1,     2, Czar, Czarina, 4, Patriarch, Matriarch
Shaka,        Shakala,             0, 2, 0, Zulus,       Zulu,        1,  0,  0,
Louis XIV,    Joan of Arc,         0, 3, 3, French,      French,      1,  1,  1,     4, Archbishop, Archbishop, 6, Premier, Premier
Montezuma,    Nazca,               0, 4, 0, Aztecs,      Aztec,       0, -1,  1,
Mao Tse Tung, Wu Zhao,             0, 5, 2, Chinese,     Chinese,     0,  0,  1,     3, Chairman, Chairperson
Henry VIII,   Elizabeth I,         1, 6, 3, English,     English,     0,  1,  0,     4, Lord Protector, Lady Protector, 6, Prime Minister, Prime Minister
Genghis Khan, Bortei,              0, 7, 1, Mongols,     Mongol,     -1,  0,  1,     2, Maharaja, Maharaja
Cunobelin,    Boadicea,            1, 1, 0, Celts,       Celtic,      1, -1, -1,     4, Servant of Darkness, Druid
Tokugawa,     Amaterasu,           0, 2, 2, Japanese,    Japanese,    1, -1, -1,     2, Shogun, Shogun, 6, Prime Minister, Prime Minister
Canute,       Gunnhild,            1, 3, 0, Vikings,     Viking,      1,  1,  1,     1, Warlord, Warlord
Philip II,    Isabella,            1, 4, 3, Spanish,     Spanish,    -1,  1, -1,     4, Archbishop, Archbishop
Xerxes,       Scheherezade,        0, 5, 0, Persians,    Persian,     0, -1,  1,     2, Shah, Shah,  4, Ayatollah, Ayatollah
Hannibal,     Dido,                0, 6, 3, Carthaginians,Carthaginian, 1,  0,  1,   2, Imperator, Imperator
Sitting Bull, Sacajawea,           0, 7, 0, Sioux,       Sioux,       0,  0,  0,     1, Chief, Chief, 2, Great Chief, Great Chief

Saladin,    ...,     0, 5, Arabs,       Arab,        1,  0,  1,     4, Ayatollah, Ayatollah, 2, Sultan, Sultana
Atawallpa,  ...,     0, 1, Incas,       Inca,       -1,  1,  1,



;
;   Trading Commodities
;
@CARAVAN
Hides,
Wool,
Beads,
Cloth,
Salt,
Coal,
Copper,
Dye,
Wine,
Silk,
Silver,
Spice,
Gems,
Gold,
Relics,
Manuscripts,


@ORDERS
Fortify,            F
Fortified,          F
Sleep,              S
Build Fortress,     F
Build Road,         R
Build Irrigation,   I
Build Mine,         m
Transform,          O
Clean Pollution,    p
Build Airbase,      E
Go to,              G


@DIFFICULTY
Chieftain
Warlord
Prince
King
Emperor
Deity

@ATTITUDES
Worshipful
Enthusiastic
Cordial
Receptive
Neutral
Uncooperative
Icy
Hostile
Malevolent













