War At The North Pole
CivII Scenario
By Ryan Caruso aka WarVoid
E-Mail warvoid@aol.com


	When Santa declared that it was time to modernize the bussiness
and that layoffs were inevitable that winter became a lot colder.

	A worker uprising broke the North Pole into seven groups. 
Each one representing a different part of the old workforce. In the
war that followed the Elves took the workshop and grist mill 
at the Candy Cane mountains. The Snowmen took to the colder north
and founded a new city there. The Reindeer went to Pine Lake where
the old barns and deers stalls were. The Bears to the south and the
ocean where they seem to be prospering. Meanwhile renegade Toys that
don't agree with Santa have taken to the Northeast and have started
a new kingdom there. Refugees from each of the groups have taken to
the forests and have founded a new nation there, they call
themselves the Northeasters. The stage is now set for a great war.
Who will win? That all depends on the leaders.


NOTES:
	I recommend you play either the Kringles, Elves, or Reindeer
the others could be challenging for the experienced player, except
perhaps for the Northeasters who are almost surely doomed.

OBJECTIVES:
	Your objective of the scenario is as normal scenarios go.
Conquer the world and unite the North Pole under your rule. However
there is no set protaganist, the protaganist is the human player.

UNITS:
	All the units are new and none are specific to any civilization.
Some have been renamed but for the most part all their functions remain
the same.

IMPROVEMENTS AND WONDERS:
	All wonders have been renamed, their functions however remain
the same. None of the city improvements have been changed.

SPECIAL NOTES:
	This is a total war scenario meaning that spacecraft are not a
consideration.

	Each turn is one year. You have quite a few of them.

CREDITS:

Scenario and Story by WarVoid
Units and Graphics taken from Bears At Play and Santa Is Coming scenario by Mick McCart
Other Units and Graphics drawn by WarVoid
