Old and New:  Battle for the Americas II

Notes:

1.  All Civs are playable, and fairly balanced.
2.  Computer controlled Native civs with the exception of the barbarians
    are tough and competitive.  Even though they start out far behind in
    technology, it usually requires some skill to defeat them.
3.  Computer controlled European civs are wimpy and shouldn't bother you much.
4.  Independent villages make easy targets for European and Native expansion
    alike, but don't wait too long or they will be reinforced with independent
    European forces!
5.  If you are going to play as a European you need to get cities established
    in the New World quickly!  This is the challenge, and where the computer
    controlled civs usually fail.  Sitting with one city back in Europe won't
    get you a win.
6.  Be sure to read the new Civilopedia descriptions.

Special rules:

1.  Iron working and Horseback riding cannot be researched and
    must be acquired from the Europeans!
2.  Hidden somewhere is a secret site of ancient wisdom! (it's in a different place
     each game.)
3.  Hidden somewhere is a secret site of ancient riches! (it's in a different place
     each game.)
3.  Galleons are nice because they don't cause unhappiness (no attack), but beware:
    Defeating a galleon results in the changing hands of 350 gold!
4.  Captured slaves can be resold for 150 gold.

New Techs, Units, Wonders:

1.  The Piracy advance allows Privateer units.
2.  Slaves are cheap trade units that do not ignore zones of control. (no prereq.)
3.  Missionaries are diplomats with good defense. (monotheism)
4.  No chariots, catapults or crusaders.
5.  Old names:  knights, horsemen, warriors
    New names:  mercenaries, mounted braves, braves (same adm, prereqs.)
6.  Slingers are available to all civs and are 4 1 1 ADM.
7.  Canoes are the equivalent of tiremes and have no prereq.
8.  Raiders are available with monotheism and have a 5 2 1 ADM.
9.  The Wheel is available for research without first having horseback riding.
10.  Polytheism is now called "Expansionism"

Recommended:

1.  Play one of the European civs and try to colonize as much of the New
    World as possible (challenging.)
2.  Play one of the indigenous civs and see what might have happened had
    the Europeans been fairly indifferent about colonizing america.  (Can
    also be challenging, because the 3 indigenous civs are quite balanced.)

Credits:

Created by Adam Stallard.  Any part may be copied or modified and redistributed
provided that this section appears with your distrubition verbatim.

The following graphics were adapted from the hires modpack:
Musketeers, Riflemen, Horse Archers, Cavalry, Mercenaries, Marines, Privateer,and 
two of the barbarian city graphics.

Title graphic converted to gif by Berndt Brosing.

Thanks to Carl Fritz for his CivCity utility.

Many of the ideas for this scenario came from Sid Meier's Colonization.

Enjoy!
