;
;   CIVILIZATION GAME DATA
;   Copyright (c) 1995 by MicroProse Software
;
;   This file can be altered at your own risk to change
;   the rules of the game.  Keep in mind that altering the
;   contents of this file may cause your game to malfunction,
;   particularly if you use values outside the specified
;   ranges.
;

;
;   Cosmic Principles
;
;   The following numbers control various key rules
;   of the game.  GREAT discretion is advised if you
;   opt to change these.  Values too far out of the
;   expected range can cause the game to behave strangely.
;
@COSMIC
3       ; Road movement multiplier
2       ; 1 in x chance Trireme lost (mod. by Seafaring, Navigation)
2       ; # of food each citizen eats per turn
10      ; # of rows in food box (rows * city_size+1 = box)
10      ; # of rows in shield box
1       ; Settlers eat (govt <= Monarchy)
1       ; Settlers eat (govt >= Communism)
7       ; City size for first unhappiness at Chieftain level
20      ; Riot factor based on # cities (higher factor lessens the effect)
6       ; Aqueduct needed to exceed this size
12      ; Sewer System needed to exceed this size
10      ; Tech paradigm (higher # slows research)
20      ; Base time for engineers to transform terrain (x2)
6       ; Monarchy  pays support for all units past this
3       ; Communism pays support for all units past this
1       ; Fundamentalism pays support for all units past this
0       ; Communism is equivalent of this palace distance.
0       ; Fundamentalism loses this % of science
50      ; Percent shield penalty for production type change
10      ; Max paradrop range
75      ; Mass/Thrust paradigm (increasing slows spaceship time)
40      ; Max effective science rate in fundamentalism (x10, so 5 = 50%)

;
;   Civilization Advances
;
;   Ai Value, Civilized Modifier, Preq1, Preq2, Epoch, Category
;
;     Ai Value = Basic value at which computer players
;                view this advance (used in determining
;                which discovery to pursue, which to
;                acquire during exchanges, and value of
;                gift during diplomacy).
;     Modifier = Modifier to value based on the "civilized"
;                aspect of a leader's personality.  Positive
;                values increase value for civilized leaders,
;                decrease it for militaristic.  Negative
;                values vice versa.
;     preq1, preq2 = Prerequisites
;
;     Epoch = historical period
;             0 = Ancient
;             1 = Renaissance
;             2 = Industrial Revolution
;             3 = Modern
;
;     Category = Knowledge category
;             0 = Military
;             1 = Economic
;             2 = Social
;             3 = Academic
;             4 = Applied
;
@CIVILIZE
         Advanced Biology,  4,-2,  Csc,     nil, 3, 4    ; AFl
       Advanced Chemistry,  5, 1,  Bro,     nil, 0, 3    ; Alp
    Advanced Construction,  3,-2,  Ast,     Stl, 3, 0    ; Amp
     Advanced Engineering,  4, 1,  San,     nil, 1, 3    ; Ast
          Advanced Fusion,  4,-1,  Eco,     nil, 2, 3    ; Ato
     Advanced Governments,  6,-1,  Amp,     Bri, 3, 4    ; Aut
       Advanced Magnetism,  4, 1,   no,      no, 1, 1    ; Ban
   Advanced Manufacturing,  4, 0,  Cst,     nil, 0, 4    ; Bri
      Advanced Metallurgy,  6,-1,  Sea,     San, 0, 4    ; Bro
Advanced Military Tactics,  5, 0,  nil,      U2, 0, 2    ; Cer
        Advanced Robotics,  5,-1,   no,      no, 1, 3    ; Che
Advanced Teaching Methods,  4,-2,  Ldr,     Cmb, 1, 0    ; Chi
      Anti-Matter Fission,  4, 1,  Lab,     nil, 0, 2    ; CoL
 Artificial Consciousness,  5,-1,   NP,     Inv, 3, 0    ; CA
  Artificial Intelligence,  5,-1,  Mys,     Bro, 2, 4    ; Cmb
       Artificial Gravity,  5, 0,  Inv,     nil, 2, 2    ; Cmn
          Artificial Life,  4, 1,  Fli,      CA, 3, 4    ; Cmp
            Astro Biology,  7,-1,  nil,     nil, 2, 0    ; Csc
       Astro Construction,  4, 0,  Pla,     nil, 0, 4    ; Cst
        Astro Engineering,  4, 0,  Cur,     Map, 2, 1    ; Cor
     Large Scale Networks,  4, 1,  Amp,     nil, 0, 1    ; Cur
                Democracy,  4, 1,  Aut,     Cor, 3, 1    ; Dem <-
              Cold Fusion,  4, 1,  nil,      U2, 2, 1    ; Eco
            Cybertechnics,  4, 0,   CA,     nil, 2, 4    ; E1
             Cybertronics,  4, 1,   no,      no, 3, 4    ; E2
        Distortion Fields,  4, 0,  Sth,     Mat, 0, 4    ; Eng
Electromagnetic Refraction, 3, 1,   no,      no, 3, 2    ; Env
              Electronics,  2,-1,  nil,     U2, 3, 0    ; Esp
                   zzblah,  4, 2,   no,      no, 2, 1    ; Exp
        Genetic Mutations,  4, 1,  Gen,     CoL, 3, 0    ; Feu
    Evolutionary Genetics,  4,-1,  Feu,     nil, 0, 0    ; Fli
           Fundamentalism,  3, 2,  Aut,     Fli, 3, 2    ; Fun <-
           Fusion Physics,  4,-1,  Tra,     nil, 2, 4    ; FP
      Genetic Engineering,  3, 2,  AFl,     nil, 3, 3    ; Gen
                   zzblah,  4, 1,   no,      no, 3, 3    ; Gue
                   zzblah,  4,-1,   no,      no, 2, 4    ; Gun 
 High Energy Distribution,  4,-1,  Mag,     Sth, 0, 0    ; Hor 
                   zzblah,  6,-2,   no,      no, 3, 0    ; Ind 
         Neutrino Physics,  8,-1,   FP,     Too, 3, 0    ; Inv 
      Interphased Fission,  5,-1,  Roc,     nil, 0, 4    ; Iro 
              Ion Fission,  4,-1,  Ato,     Cmb, 3, 2    ; Lab 
 Superscalar Construction,  4, 0,  Bri,     nil, 3, 3    ; Las 
          Macro Economics,  5,-1,  Rob,     nil, 1, 0    ; Ldr 
           Macro Genetics,  5, 2,   no,      no, 0, 3    ; Lit 
        Magneto Gravitics,  4,-2,  Stl,     nil, 2, 4    ; Too 
 Matter Energy Conversion,  4,-1,  CoL,     nil, 1, 3    ; Mag 
    Molecular Compression,  6,-1,  Alp,     nil, 0, 1    ; Map 
        Molecular Control,  4, 1,  Mat,     nil, 0, 4    ; Mas 
         Moleculartronics,  5, 0,  The,     nil, 3, 4    ; MP  
   Molecular Manipulation,  4,-1,  Min,      CA, 0, 3    ; Mat
Multi-Dimensional Physics,  4, 0,   NF,     Roc, 1, 1    ; Med 
     Multi-Phased Physics,  6,-2,   no,      no, 1, 0    ; Met 
          Nano-Technology,  4, 1,  Map,     Sth, 3, 4    ; Min 
                   zzblah,  4, 1,   no,      no, 3, 3    ; Mob 
                 Monarchy,  5, 1,  Aut,     nil, 3, 2    ; Mon <-
                   zzblah,  4, 2,   no,      no, 0, 1    ; MT
                Optronics,  5, 1,  Esp,     nil, 1, 2    ; Mys  
   Planetoid Construction,  6,-1,  Las,     nil, 1, 1    ; Nav 
           Plasma Physics,  6,-2,   PT,     nil, 3, 3    ; NF  
              Positronics,  3, 0,  Cmb,     nil, 3, 3    ; NP  
           Quantum Fields,  6, 1,   no,      no, 1, 2    ; Phi 
                 Robotics,  4,-1,  Cor,      CA, 1, 3    ; Phy 
          Servo Mechanics,  4, 1,  Phy,     nil, 3, 4    ; Pla 
          Subspace Fields,  4, 0,   no,      no, 1, 4    ; Plu 
         Subspace Physics,  4, 0,  Cmn,     CoL, 0, 2    ; PT  
          Tachyon Physics,  4, 1,   no,      no, 0, 1    ; Pot 
     Tectonic Engineering,  5,-1,   no,      no, 3, 4    ; Rad 
          Temporal Fields,  6, 0,  Eng,     nil, 2, 1    ; RR  
         Temporal Physics,  2, 1,  Med,      RR, 3, 2    ; Rec 
           Trans-Genetics,  4, 0,   no,      no, 2, 4    ; Ref 
         Transwarp Fields,  3, 1,   no,      no, 3, 1    ; Rfg 
                 Republic,  3,-2,  Aut,     Mon, 3, 0    ; Rep <-
           Xeno Relations,  5,-2,  Cer,     nil, 3, 0    ; Rob 
Hyper-Dimensional Fission,  6, 0,  Hor,      NF, 2, 1    ; Roc 
              Engineering,  5, 0,  nil,     U2, 2, 4    ; San 
                Chemistry,  5, 1,  nil,     U2, 2, 2    ; Sea 
       Galactic Economics,  3,-2,  Chi,     nil, 2, 2    ; SFl 
              Warp Fields,  5, 1,  Too,     nil, 0, 2    ; Sth 
                    Orion,  4,-1,   no,      no, 2, 3    ; SE  
          Gravitic Fields,  8,-2,  Tra,     nil, 1, 0    ; Stl 
Hyper Dimensional Physics,  6, 0,   no,      no, 1, 4    ; Sup 
                   zzblah,  6,-1,   no,      no, 2, 0    ; Tac 
      Galactic Networking,  3, 0,   E1,     Mas, 3, 3    ; The
                   zzblah,  4, 0,   no,      no, 1, 3    ; ToG 
                  Physics,  4, 0,  nil,     nil, 0, 2    ; Tra
                   zzblah,  5, 1,   no,      no, 1, 3    ; Uni 
                   zzblah,  4,-1,   no,      no, 0, 0    ; War 
                   zzblah,  4,-1,   no,      no, 0, 4    ; Whe 
                   zzblah,  4, 2,   no,      no, 0, 3    ; Wri 
 Hper-Advanced Technology,  1, 0,  Nav,     nil, 3, 3    ; ... 
	     Antaran Tech,  0, 0,  no,     no, 3, 0    ; U1  
              Normal Tech,  0, 0,  no,     no, 3, 0    ; U2  
        Future Technology,  3, 0,   no,      no, 0, 0    ; U3  



;
; Above 3 tech lots allow you to define your own civilization
; advances if desired.  Supply the name, the AI value, and
; the prerequisites.
;
; Then use the "U1", "U2", or "U3"
; identifier to incorporate it into the tech chain as a
; prerequisite for other techs, units, city improvements.
;

;
;  City Improvements
;
;   cost(x10), upkeep, preq
;
@IMPROVE
Nothing,                        1, 0,    nil,
Capitol,                  	10, 0,   nil,
Space Academy,             	4, 1,    Cer,
Cloning Center,            	6, 1,    AFl,
Holo-Simulator,            	4, 1,    Esp,
Spaceport,                 	8, 1,    Ldr,
Research Laboratory,       	8, 1,   Mys,
Marine Barracks,           	8, 1,    San,
Radiation Shield,          	8, 0,    Stl,
Biosphere,                 	8, 2,    Csc,
Planetary Stock Exchange, 	12, 3,   Cur,
Virtual Reality Network,  	12, 3,   The,
Planetary Super Computer, 	16, 3,   NP,
Pollution Processor,      	16, 4,   Alp,
Pleasure Dome,            	10, 4,   MP,
Automated Factory,        	20, 4,   Amp,
Robo-Miners,              	32, 6,   Cst,
Barrier Shield,           	20, 4,    no,
Atmospheric Renewer,      	20, 2,   Map,
xPower Plant,             	16, 4,   no,
xHydro Plant,             	24, 4,   no,
xNuclear Plant,           	16, 2,   no,
Galactic Currency Exchange,     16, 4,   SFl,
Advanced City Planning,         12, 2,   Las,
XWeather Control System,         8, 3,   no,
xSuperhighways,            	20, 5,   no,
Galactic Cybernet,              16, 3,   E1,
Ground Battery,                 10, 2,   Cmb,
Planetary Missile Base,          8, 1,    no,
Recyclotron,              	32, 4,   Mag,
xxbital Farms,                   6, 1,    no,
xxAsteroid Mining,              16, 3,    no,
Stargate,                       16, 3,   Rec,
Psi Police,           	         6, 2,   Gen,
Star Fortress,            	 8, 3,    no,
xSS Structural,            	 8, 0,    no,
xSS Component,                  16, 0,    no,
xSS Module,                     32, 0,    no,
(Capitalization),         	60, 0,    no,
Sakkra Ability,               	20, 0,   U2,
Gardens of Honoghr,   		20, 0,   U2, 
Grogg the Gnolam Capitalist,  	20, 0,   Ldr,
xxMshan Ability,                20, 0,    no, 
Darlok Spy Network,            	60, 0,   nil, 
Direct Brain Stimulus,         	30, 0,   Mys, 
Kirsus' Shield Generator,      	30, 0,   Stl,
Elerian Academy,    		30, 0,    U2,
Torg the Overlord,   		30, 0,    Mat,
Sub-Space Communications,     	20, 0,    U2, 
The Temple of Twelve Gods, 	70, 0,    U2, 
Mentox the Legendary Scientist, 30, 0,    CA, 
XX rr's Stardrive,    		40, 0,    no,
Electra the High Priestess,    	30, 0,    Chi,
Tellik the Legendary Engineer, 	90, 0,    Inv,
Imperial Palaces of Trantor,   	40, 0,    U2, 
Great Database of El Kharr,   	40, 0,    U2, 
Gnolam Trade Corporation, 	40, 0,    U2, 
Ancient Artifact,         	40, 0,    Med,
xxatue of Liberty,        	40, 0,    no, 
Tower of Sol,            	30, 0,    U2, 
xxmen's Suffrage,         	60, 0,    no, 
Androids,               	60, 0,    MP, 
xxnhattan Project,        	60, 0,    no, 
The Babylon Project,         	60, 0,    U2, 
xxollo Program,           	60, 0,    no, 
Psilon Ability,           	100, 0,   U2, 
Urro's Vaccine,          	60, 0,    Fli,

;
; Expiration advancements for Wonders of the World
;
@ENDWONDER
nil,        ; Pyramids                   Sakkra Ability,               	               
nil,        ; Hanging Gardens            xHanging Gardens,   		
nil,        ; Colossus                   Free Trade,                 	
nil,        ; Lighthouse                 Mrrshan Ability,                
nil,        ; Great Library              Darlok Ability,            	
The,        ; Oracle                     Direct Brain Stimulus,         	
nil,        ; Great Wall                 Kirsus' Shield Generator,      	
nil,        ; Sun Tzu's War Academy      Bulrathi Academy,    		
nil,        ; King Richard's Crusade     Torg the Overlord,   		
nil,        ; Marco Polo's Embassy       Sub-Space Communications,     	
nil,        ; Michelangelo               Galactic Gaming Network, 	
nil,        ; Copernicus                 Mentox the Legendary Scientist, 
nil,        ; Magellan                   V'larr's Stardrive,    		
nil,        ; Shakespeare                Electra the High Priestess,    	
nil,        ; Da Vinci's Workshop        Tellik the Legendary Engineer, 	
nil,        ; Bach                       xx Bach's Cathedral,   		
nil,        ; Newton                     xxaac Newton's College,   	
nil,        ; Smith's Trading Co.        Gnolam Ability, 	  	
nil,        ; Darwin                     Ancient Artifact,         	
nil,        ; Statue of Liberty          xxatue of Liberty,        	
nil,        ; Eiffel Tower               Human Ability I,            	
nil,        ; Women's Suffrage           xxmen's Suffrage,         	
nil,        ; Hoover Dam                 Androids,               	
nil,        ; Manhattan Project          xxnhattan Project,        	
nil,        ; United Nations             Human Ability II,         	
nil,        ; Apollo                     xxollo Program,           	
nil,        ; SETI                       Psilon Ability,           	
nil,        ; Cure for Cancer            Urro's Vaccine,          	


;
;    Unit Types
;
; until, domain,  move,rng,  att,def  hit,firepwr  cost,hold,  role, preq,  flags
;
; until       = Civ advance which renders unit obsolete
; Move        = Movement rate (spaces per turn)
; Range       = # of turns fuel carried (0 for non-air units)
;
; domain      = Movement domain of unit
:               0 = Ground
;               1 = Air
;               2 = Sea
;
; att         = Attack factor (chance to score hit attacking)
; def         = Defense factor (chance to score hit defending)
; hit         = Hit points (damage x10 which can be taken before elimination)
; firepwr     = # damage points caused per hit scored on enemy.
;
; cost        = Cost (# of shield rows, usually of 10 shields each)
; hold        = # of holds on ship (for carrying units)
;
; role        = AI role (Generally affects the way in
;               which computer players use the unit, but
;               roles >= 5 will actually affect abilities
;               of the unit)
;               0 = Attack
;               1 = Defend
;               2 = Naval Superiority
;               3 = Air Superiority
;               4 = Sea Transport
;               5 = Settle
;               6 = Diplomacy
;               7 = Trade
;
; preq        = Prerequisite advance
;
; "Flags" control special advantages & restrictions.  Not
; all of these flags "make sense" for all types of units
; (paradropping ships, for instance).  Nonsensical variations
; may produce bizarre effects (or worse).  You were warned.
;
;   000000000000001 = Two space visibility
;   000000000000010 = Ignore zones of control
;   000000000000100 = Can make amphibious assaults
;   000000000001000 = Submarine advantages/disadvantages
;   000000000010000 = Can attack air units (fighter)
;   000000000100000 = Ship must stay near land (trireme)
;   000000001000000 = Negates city walls (howitzer)
;   000000010000000 = Can carry air units (carrier)
;   000000100000000 = Can make paradrops
;   000001000000000 = Alpine (treats all squares as road)
;   000010000000000 = x2 on defense versus horse (pikemen)
;   000100000000000 = Free support for fundamentalism (fanatics)
;   001000000000000 = Destroyed after attacking (missiles)
;   010000000000000 = x2 on defense versus air (AEGIS)
;   100000000000000 = Unit can spot submarines
;
;
@UNITS
Colonists,              Feu, 0,  1.,0,  0a, 1d,  2h,1f,  4,0,  5,  U2, 000000000000000
Terraformer,            nil, 0,  2.,0,  0a, 2d,  2h,1f,  6,0,  5, Feu, 000000000000000
S. D. F.,               nil, 0,  1.,0,  0a, 4d,  2h,1f,  3,0,  1,  U2, 000000000000000
Monitor II,             Hor, 0,  1.,0,  2a, 4d,  3h,1f,  7,0,  1, Lab, 000000000000000
Monitor I,              Lab, 0,  1.,0,  1a, 2d,  3h,1f,  6,0,  0, Eco, 000000000010000
Titan I,                Las, 0,  4.,0,  9a, 6d,  5h,2f, 12,0,  1, Phy, 000000000010001
Guardian,               nil, 0,  0.,0,  2a,12d,  7h,1f, 18,0,  1, U1,  000000000010000
Cruiser II,              MP, 0,  6.,0,  5a, 3d,  3h,2f,  9,0,  1, Sth, 000000000010000
x7,                     nil, 0,  2.,0,  5a, 5d,  2h,1f,  5,0,  1, no,  000000000010001
Stealth Raider,         nil, 0,  7.,0,  8a, 3d,  3h,1f,  9,0,  0, Eng, 000000000010011
Monitor III,            nil, 0,  2.,0,  3a, 7d,  3h,1f,  8,0,  1, Hor, 000000000010000
Destroyer I,            Cmn, 0,  4.,0,  2a, 2d,  2h,1f,  4,0,  1, no,  000000000010000
y2,                     nil, 0,  1.,0,  5a, 3d,  2h,1f,  6,0,  0, no,  000000000010100
x9,                     nil, 0,  1.,0,  6a, 4d,  2h,1f,  6,0,  1, no,  000000000010000
y3,                     nil, 0,  2.,0,  8a, 6d,  2h,1f,  8,0,  1, no,  000000000010100
Destroyer I,            Cmn, 0,  4.,0,  2a, 2d,  2h,1f,  4,0,  1, FP,  000000000010000
Cruiser I,              Sth, 0,  4.,0,  3a, 2d,  3h,1f,  8,0,  1, Too, 000000000010000
Destroyer II,            NF, 0,  6.,0,  2a, 3d,  2h,1f,  7,0,  1, Cmn, 000000000010000
Zeon Msl,               Iro, 1,  6.,1,  5a, 1d,  1h,2f,  4,0,  0, no,  001000000010000
x4,                     Csc, 0,  1.,0,  3a, 3d,  2h,1f,  3,0,  1, no,  000000000010000
Cruiser I,              Sth, 0,  4.,0,  3a, 2d,  3h,1f,  8,0,  1, no,  000000000010000
Antaran Doomstar,       nil, 0,  8.,0, 24a,16d,  7h,4f, 18,0,  1, U1,  100000000010001
y4,                     nil, 0,  3.,0, 10a, 5d,  2h,1f, 10,0,  0, no,  000000000010000
Antaran Battleship,     nil, 0, 10.,0, 16a,12d,  5h,3f, 15,0,  1, U1,  100000000010001
y6,                     nil, 0,  3.,0, 12a, 8d,  3h,2f, 14,0,  0, no,  000000000010000
y7,                     Cst, 0,  1.,0,  6a, 1d,  2h,2f,  4,0,  0, no,  000000000010000
y8,                     nil, 0,  2.,0, 12a, 2d,  2h,3f,  7,0,  0, no,  000000001010000
Fighter,                nil, 1, 10.,1,  2a, 3d,  1h,1f,  4,0,  1, Ast, 000000000010000
Doomstar,               nil, 0,  5.,0, 16a,12d,  7h,3f, 18,0,  0, Nav, 100000000010001
x3,                     Stl, 0,  1.,0,  1a, 2d,  1h,1f,  2,0,  1, no,  000000000010000
Titan II,               nil, 0,  7.,0, 12a,10d,  5h,2f, 16,0,  0, Las, 000000000010001
Battleship III,         nil, 0,  8.,0,  9a, 7d,  4h,2f, 14,0,  1, Bri, 000000000010001
Carrier,                nil, 2,  4.,0,  0a, 2d,  2h,1f, 18,4,  4, no,  000000000000000
Carrier,                Hor, 2,  4.,0,  0a, 2d,  2h,1f, 18,6,  4, no,  000000000000000
Scout,                  Cmn, 0,  3.,0,  0a, 2d,  1h,1f,  4,0,  0, Sea, 000000000000001
Carrier,                nil, 2,  4.,0,  0a, 2d,  2h,1f, 18,8,  4, no,  000000000000000
x2,                     Stl, 0,  1.,0,  3a, 2d,  1h,1f,  3,0,  1, no,  000000000010000
Pulson Msl,             Mat, 1,  4.,1,  3a, 1d,  1h,2f,  3,0,  0, no,  001000000010000
Destroyer III,          nil, 0,  9.,0,  4a, 5d,  2h,2f,  8,0,  1, NF,  000000000010000
x10,                    nil, 0,  2.,0,  2a, 1d,  1h,1f,  2,0,  0, no,  000000000010000
Plasma Torpedo,         Ldr, 1,  8.,1,  6a, 2d,  1h,3f,  5,0,  0, no,  001000000010000
Cruiser III,            nil, 0,  9.,0,  8a, 5d,  3h,2f, 10,0,  0, MP,  000000000010000
Battleship I,           Cor, 0,  3.,0,  5a, 3d,  4h,2f, 10,0,  1, Amp, 000000000010000
Battleship II,          Bri, 0,  5.,0,  7a, 5d,  4h,2f, 12,0,  0, Cor, 000000000010000
Merculite Msl,          Min, 1,  3.,1,  2a, 0d,  1h,1f,  2,0,  0, no,  001000000010000
Bio-Terminator,         nil, 1,  6.,1, 99a, 0d,  1h,1f, 16,0,  0, no,  001000000010000
Diplomat,                CA, 0,  2.,0,  0a, 0d,  1h,1f,  3,0,  6, Rob, 000000000000000
Spy,                    nil, 0,  3.,0,  0a, 0d,  1h,1f,  3,0,  6, CA,  000000000000000
Hvy Fighter,            nil, 1, 12.,1,  5a, 4d,  2h,2f,  6,0,  2, Pla, 000000000010000
Freighter,              nil, 0,  2.,0,  0a, 1d,  1h,1f,  5,0,  7, Tra, 000000000000000
Antaran Cruiser,        nil, 0, 12.,0,  8a, 8d,  3h,2f,  8,0,  0, U1,  000000000010000
Missile Cruiser I,      Min, 0,  4.,0,  1a, 2d,  3h,1f,  8,0,  1, no,  000000000010000
Missile Cruiser II,     Mas, 0,  6.,0,  2a, 3d,  3h,1f,  9,0,  1, no,  000000000010000
Missile Cruiser III,    nil, 0,  9.,0,  4a, 5d,  3h,1f, 10,0,  1, no,  000000000010000
Deathstar,    nil, 0,  5.,0, 20a,2d,  7h,3f, 18,0,  0, U1, 100000000010001
Shadows,      nil, 0,  20.,0, 6a,10d,  7h,3f, 18,0,  1, U1, 100000000010001
Borg Cube,    nil, 0,  10.,0, 10a,8d,  7h,3f, 18,0,  0, U1, 100000000010001
Test Unit 4,  nil, 0,  1.,0,  0a,1d,  2h,1f,  4,0,  5, no,  000000000000000
Test Unit 5,  nil, 0,  1.,0,  0a,1d,  2h,1f,  4,0,  5, no,  000000000000000
Test Unit 6,  nil, 0,  1.,0,  0a,1d,  2h,1f,  4,0,  5, no,  000000000000000
Test Unit 7,  nil, 0,  1.,0,  0a,1d,  2h,1f,  4,0,  5, no,  000000000000000
Test Unit 8,  nil, 0,  1.,0,  0a,1d,  2h,1f,  4,0,  5, no,  000000000000000

;
; Note: the above 11 unit types (extra land, ship, air, and test units) are 
; available for user defined unit types.  If these units are given prerequisites
; other than "no" they will appear in the game when the specified
; technology is reached.  Use if you want to create your own unit types
; without sacrificing any of the predefined units.  Be sure to define
; the "role" field accurately, so that the computer will understand how
; to make use of the new units in its own civilizations.
;
; There is no requirement that the extra units be used to
; create exactly one of each type; you could create three
; ground units.  But the icons provided are for one of each.
; The 3 extra unit types have default icons provided by the game.
; To actually change the icons is a somewhat more difficult
; task.  The icons are stored in "UNITS.GIF".
;
; Sound effects for these three units may be added by providing
; CUSTOM1.WAV, CUSTOM2.WAV, and CUSTOM3.WAV.  These should be
; 8-bit, mono, and sampled at 22050hz.
;
; Ideas:
;
; Hovercraft,   nil, 2,  8.,0,  0a,1d,  2h,2f,  7,1,  4, MP,  000000000000000
;


;
;  Terrain
;
;  Movecost, defense,   food, shields, trade,
;        . . .  Irrigate, bonus, #turns, ai-irrigate,
;        . . .  Mine,     bonus, #turns, ai-mine
;        . . .  Transform
;
;   defense = multiply by 50% to get % of normal combat factor defended at.
;       (so 3 x 50% = 150%, meaning a strength 2 unit defends at 3).
;
;  Irrigate/Mine = yes, no, or type of terrain changed to
;  Transform     = Terrain type engineers can transform to
;
;  bonus = # extra production from that change
;
;  turns = # turns for settler to make change
;
;  ai    = Minimum govt level necessary for
;          computer player to want to perform irrigate/mine
;        0 Never
;        1 Despotism
;        2 Monarchy
;        3 Communism
;        4 Fundamentalism
;        5 Republic
;        6 Democracy
;
@TERRAIN
Star,       9,1,  0,0, 0,   no,  0, 0, 0,    no, 0,  0,  0,   no,   ; Drt
Space,      1,2,  2,1, 0,   no,  0, 0, 0,    no, 0,  0,  0,   no,   ; Pln
Wormhole,   1,2,  0,0, 5,   no,  0, 0, 0,    no, 0,  0,  0,   no,   ; Grs
Terran,     1,2, 12,3, 1,   no,  0, 0, 0,    no, 0,  0,  0,   no,   ; For
Toxic,      1,2,  2,5, 0,   no,  0, 0, 0,    no, 0,  0,  0,  Jun,   ; Hil
Desert,     1,2,  4,3, 0,   no,  0, 0, 0,    no, 0,  0,  0,  Swa,   ; Mou
Black Hole, 1,3,  0,6, 6,   no,  0, 0, 0,    no, 0,  0,  0,   no,   ; Tun
Barren,     1,2,  2,3, 0,   no,  0, 0, 0,    no, 0,  0,  0,  Mou,   ; Gla
Swamp,      1,2,  8,3, 0,   no,  0, 0, 0,    no, 0,  0,  0,  For,   ; Swa
Gas Giant,  1,2,  2,4, 0,   no,  0, 0, 0,    no, 0,  0,  0,  Gla,   ; Jun
Nebula,     9,1,  0,1, 2,   no,  0, 0, 0,    no, 0,  0,  0,   no,   ; Oce
Blue Giant, 9,1,  0,4, 0, ; Star (Desert)
Asteroids,  1,2,  3,4, 1, ; Space (Plains)
Artifacts,  1,2,  0,0, 6, ; Wormhole
Water World,1,2,  8,0, 8, ; Terran (Forest)
Misty Planet,1,2, 2,4, 2, ; Toxic (Hills)
Dune World, 1,2,  4,5, 0, ; Desert (Mountains)
White Dwarf,1,2,  2,6, 6, ; Black Hole(Tundra)
Smooth Barren,2,2,4,4, 0, ; Barren (Glacier)
Ringed Swamp,2,3, 4,4, 4, ; Swamp (Swamp)
Ringed Giant,1,2, 2,3,15, ; Gas (Jungle)
Artifacts,  9,2,  2,1, 6, ; Nebula (Ocean)
Red Dwarf,  1,2,  0,0, 4, ; Star (Desert)
Asteroids,  1,2,  3,1, 4, ; Space (Plains)
Grassland,  1,2,  0,0, 6, ; Wormhole
High G World,1,2, 8,5, 3, ; Terran (Forest)
Small Gas Giant,1,2,0,7,6,; Toxic (Hills)
Gravel World,1,2, 2,5, 3, ; Desert (Mountains)
Neutron Star,1,2, 0,7, 5, ; Black Hole(Tundra)
Satellites, 1,2,  2,5, 8, ; Barren (Glacier)
Mangrove Swamp,1,2,7,4,6, ; Swamp (Swamp)
Brown Dwarf,1,2,  0,8, 6, ; Gas (Jungle)
Artifacts,  9,2,  2,1, 6, ; Nebula (Ocean)




@GOVERNMENTS
Anarchy,        Mr.,         Ms.
Despotism,      Emperor,     Empress
Monarchy,       King,        Queen
Communism,      Comrade,     Comrade
Fundamentalism, High Priest, High Priestess
Republic,       Consul,      Consul
Democracy,      President,   President

;
;   Leaders
;
;   leader, female, color, style, plural, adjective, ...
;           ...attack, expand, civilize, ...
;           ...govt, male, female...<repeat>
;
;   female:     0 = male           1 = female
;
;   color:  Color set (1 - 7)
;   style:  City style (0 - 3)
;           0 = Bronze Age
;           1 = Classical
;           2 = Far East
;           3 = Medieval
;
;   attack:     1 = aggressive    -1 = rational
;   expand:     1 = expansionist  -1 = perfectionist
;   civilize:   1 = civilized     -1 = militaristic
;
;   govt = government type for name replacement (0 = Anarchy, 6 = Democracy)
;
;   male, female = titles for leader of government
;
@LEADERS
Ant,          Antara,              0, 1, 0, Antarans,    Antaran,     1, -1, -1,     1, Dictator, Dictator, 4, Master, Master
Ssi-akr,      Sakreta,             0, 2, 1, Sakkra,      Sakkra,      1,  1, -1,
Mrrrmm,       Mrria Thrresa,       0, 3, 2, Mrrshan,     Mrrshan,     1,  1, -1,     4, Archbishop, Archbishop, 6, Chancellor, Chancellor
Gorm,         Glopatra,            1, 4, 3, Gnolams,     Gnolam,      1,  1, -1,     1, Pharaoh, Pharaoh, 2, Great Pharaoh, Great Pharaoh
ASd,          E. RoSSeveld,        0, 5, 0, Darloks,     Darlok,      1,  1, -1,     4, Reverend, Reverend, 5, Speaker, Speaker
Bladrov II,   Hummana IV,          1, 6, 1, Humans,      Human,       1,  1, -1,     6, Prime Minister, Prime Minister
Klack,        Kluck,               0, 7, 2, Klackons,    Klackon,     1,  1, -1,     1, Dictator, Dictator, 4, Hive Queen, Hive Queen
Ackbar,       Mon Mothma,          1, 1, 3, Alliance,    Alliance,    1,  1, -1,
Jabba,        Myara,               0, 2, 0, Hutts,   	 Hutt,        1,  1, -1,     
Chirpa,       Batcheela,           0, 3, 1, Ewoks,       Ewok,        1,  1, -1,     4, Chief, Chief, 5, Leader, Leader, 6, Chief, Chief
Chewbacca,    Kerrithrarr,         1, 4, 2, Wookies,     Wookie,      1,  1, -1,     
Palpatine,    Mara Jade,           0, 5, 3, Imperials,   Imperial,    1,  1, -1,     1, Dictator, Dictator, 2, Imperator, Imperatrix
Henry VIII,   Elizabeth I,         1, 6, 0, English,     English,     0,  1,  0,     4, Lord Protector, Lady Protector, 6, Prime Minister, Prime Minister
Genghis Khan, Bortei,              0, 7, 1, Mongols,     Mongol,      1,  1, -1,
Cunobelin,    Boadicea,            1, 1, 2, Celts,       Celtic,     -1,  1,  0,     4, Druid, Druid
Tokugawa,     Amaterasu,           0, 2, 3, Japanese,    Japanese,    1, -1, -1,     2, Shogun, Shogun, 6, Prime Minister, Prime Minister
Canute,       Gunnhild,            1, 3, 0, Vikings,     Viking,      1,  1,  0,     1, Warlord, Warlord
Philip II,    Isabella,            1, 4, 1, Spanish,     Spanish,    -1,  1, -1,     4, Archbishop, Archbishop
Xerxes,       Scheherezade,        0, 5, 2, Persians,    Persian,     0, -1,  0,     2, Shah, Shah,  4, Ayatollah, Ayatollah
Hannibal,     Dido,                0, 6, 3, Carthaginians, Carthaginian, 0,  0, -1,
Sitting Bull, Sacajawea,           0, 7, 0, Sioux,       Sioux,       0,  0,  0,     1, Chief, Chief, 2, Great Chief, Great Chief

Saladin,    ...,     0, 5, Arabs,       Arab,        1,  0,  1,     4, Ayatollah, Ayatollah, 2, Sultan, Sultana
Atawallpa,  ...,     0, 1, Incas,       Inca,       -1,  1,  1,



;
;   Trading Commodities
;
@CARAVAN
Transparisteel,
Deuterium,
Tritium,
Hutt Slaves,
Uranium,
Plutonium,
Spare Parts,
Green Dogs,
Ysalamiri,
Magnesium,
Argentum,
Aurum,
Krypton,
Liquid Nitrogen,
DNA Strands,
Antimatter,


@ORDERS
Fortify,            F
Fortified,          F
Sleep,              S
Build Fortress,     F
Build Road,         R
Build Irrigation,   I
Build Mine,         m
Transform,          O
Clean Pollution,    p
Build Airbase,      E
Go to,              G


@DIFFICULTY
Chieftain
Warlord
Prince
King
Emperor
Deity

@ATTITUDES
Worshipful
Enthusiastic
Cordial
Receptive
Neutral
Uncooperative
Icy
Hostile
Enraged





 



 
 
 



 
 
 



 








 
