;
;   			PEDIA.TEXT
;   	
;	   "Death and Resurrection of an Empire"
;   	
;   	    by Mathias H. Köster; January, 2000
;

@PEDIAPICKCIV
@width=540
@columns=3
@listbox
@title=Civilopedia: Civilization Advances

@PEDIACIV
@width=480
@title=Civilization Advance
^^%STRING0
^


@PEDIACIVFACTS
^Allows government form of same name.
^Allows peasants to build villages.
^Allows peasants to build villages.
^Allows peasants to build railroads.
^Allows peasants to improve farmland.
^Increases the effect of worship places.
^Increases the effect of mosques.
^Worth bonus points in Civilization score.
^Increases ship movement rates by one.
^Improves Spaceship thrust by 25%.
^Free civ. advance for first civ. to discover.
^Decreases the effect of Cathedrals.
^Cancels the effect of


@PEDIAPICKUNIT
@width=540
@columns=3
@listbox
@title=Civilopedia: Unit Types

@PEDIAUNIT
@width=480
@title=Unit Type
^^%STRING0
^

@PEDIAUNITFACTS
^Can see units two spaces away.
^Ignores enemy Zones of Control.
^Can make amphibious landings.
^Invisible to most enemy ships.
^Can attack aircraft in flight.
^May be lost out of sight of land.
^Ignores City Walls.
^Can carry friendly air units.
^Can make paradrops.
^Treats all squares as road squares.
^Defense +50% versus units with a movement factor of 2.
^Only Fundamentalist governments can build.
^Destroyed after attacking.
^Defense +100% versus bombards.
^Can spot enemy ships in adjacent squares.


@PEDIAPICKGOVT
@width=480
@listbox
@title=Civilopedia: Governments


@PEDIAPICKIMPROVE
@width=540
@columns=3
@listbox
@title=Civilopedia: City Improvements

@PEDIAIMPROVE
@width=480
@title=City Improvement
^^%STRING0
^

@;Palace
@PEDIAIMPROVE1
Your centre of power. Noone else may look into
those magnificent rooms and chamers.

@;Garrison
@PEDIAIMPROVE2
Here the men who serve your empire are thought
all they have to know to be a skillful soldier
of the Empire. Furthermore, the men of medicin
follow their trade and heal wounded warriors.

@;Granary
@PEDIAIMPROVE3
Hungry people are of no use to the Emperor.
To improve the growth of your cities and the 
wellness of your subjects build Granaries.

@;Place of Worship
@PEDIAIMPROVE4
To loose faith would mean to loose all hope for
peace. Give your subjects what they need and they
shall be good subjects and won't rebel.

@;Marketplace
@PEDIAIMPROVE5
The marketplace will allow your people to bother 
for needed goods and will thus increase your 
earnings throu taxes.

@;School
@PEDIAIMPROVE6
It is often said that good subjects are domb subjects!
However, if they are dumb who will give you needed weapons
and technologies to defend your empire? Build schools
for the scholars!

@;Dungeon
@PEDIAIMPROVE7
Criminals and enemies of the Empire are best keept behind
massiv walls to protect the people and most importantly
the Empire from subversive actions. Up to 50%% of the crimes
are solved.

@;City Walls
@PEDIAIMPROVE8
You want to keep the enemy out of your city? Well, build a
City Walls and any enemy would get the impression that the
defenders are three times as strong as they would normally
be.

@;Aqueduct
@PEDIAIMPROVE9
Will allow the city to grow beyond size 8 and will thus be
of benefit for you because a higher population means more 
taxes and science.

@;Bank
@PEDIAIMPROVE10
Increases tax and luxury output by an additional 50%%. _______
______________________________________________________________
___In 1401 the first Bank was established in Barcelona; there
money could be obtained for a price, interests. If you need
money, you need a Bank.

@;Cathedral
@PEDIAIMPROVE11
Makes four unhappy citizens content. _________________________
______________________________________________________________
___Cathedrals are magnificent buildings and places for worship.
Only wealthy cities could build them but their price was often
worth the effort; many are still marvelous today.

@;University
@PEDIAIMPROVE12
Increases science output by an additional 50%%. ______________
______________________________________________________________
___The first Universities were founded after 1100 in Europe.
There Theology, Philosophy, Law and Medicin were taught
because these subjects had become so complex it was no longer
possible to teach them in the monasteries. They became centres
of knowledge and progress.

@;Mass Transit
@PEDIAIMPROVE13
Eliminates pollution caused by population.

@;Mosque
@PEDIAIMPROVE14
Three unhappy citizens are made content.

@;Factory
@PEDIAIMPROVE15
Increases resource production in city by 50%%.________________
______________________________________________________________
___The Armoury is the place where the quality weapons and armors
are made to serve your armies. An noble investment for any ruler.

@;Mfg. Plant
@PEDIAIMPROVE16
Increases resource production by an additional 50%%
(cumulative w/ Factory).

@;SDI Defense
@PEDIAIMPROVE17
Protects everything within three spaces of
the city from nuclear attack.

@;Recycling Center
@PEDIAIMPROVE18
Decreases the pollution caused by factories.

@;Power Plant
@PEDIAIMPROVE19
Increases factory output by 50%%.

@;Hydro Plant
@PEDIAIMPROVE20
Increases factory output by 50%%.  Cleaner
than Power Plant, and generally safer than
Nuclear Plant.

@;Nuclear Plant
@PEDIAIMPROVE21
Increases factory output by 50%%.  Cleaner
than Power Plant (same as Hydro Plant), but
there is a risk of Nuclear Meltdown unless
civilization has discovered Fusion.

@;Stock Exchange
@PEDIAIMPROVE22
The first Stock Exchange was established ihn Gent, Belgium
in the 14th/15th century to enable merchants to exchange their
goods for better profits and to save them time. 
(tax & luxuries + 50%%)

@;Sewer System
@PEDIAIMPROVE23
Allows city to grow beyond size 12.____________________________
_______________________________________________________________
___In order to transport the human wastes out of the cities a well
planed system of pipes and tunels was required. It was often a more
than major investment, however, the improved hygiene was an important
factor in fighting the black death.

@;Supermarket
@PEDIAIMPROVE24
Allows squares in the city's radius with the "farmland" improvement
to produce 50%% more food.________________________________________
__________________________________________________________________
___The presence of a citadel could often be felt in an obvious rise
in diciplin and moral among the peasants and serfs working the fields.

@;Superhighways
@PEDIAIMPROVE25
All squares in the city's radius with roads
(or railroads) produce 50%% more trade.

@;Research Lab
@PEDIAIMPROVE26
Increases science output by an additional 50%%
(cumulative with Library and University for a
grand total of 150%%).

@;SAM Missile Battery
@PEDIAIMPROVE27
Units in city are doubled on defense against
air units and non-nuclear missile units.

@;Coastal Fortress
@PEDIAIMPROVE28
Units in city are doubled on defense against shore bombardment by
enemy ships._____________________________________________________
_________________________________________________________________
___Coastal Fortefications became ever more important in the course
of history. New and improved weapons in naval warfare often meant
that the protection of a countries coastlines grew in importance,
especially with the rise of canons and gunpowder.

@;Solar Plant
@PEDIAIMPROVE29
Increases factory output by 50%%.________________________________
_________________________________________________________________
___Windmills were a familiar site around the Mediterranean sea in
the Dark Ages.

@;Harbor
@PEDIAIMPROVE30
All ocean squares produce one extra unit of food.________________
_________________________________________________________________
___The seas still are an important source of food today. In the
Middle Ages their importance might have even been greater. But
not only food came from the seas new ideas came as well.

@;Offshore Platform
@PEDIAIMPROVE31
All ocean squares in the city's radius
produce one shield.

@;Airport
@PEDIAIMPROVE32
City produces veteran air units.
Any air unit spending its entire turn in the city
is completely repaired.

@;Police Station
@PEDIAIMPROVE33
Decreases unhappiness caused by troops away from city by 1.

@;Shipyard
@PEDIAIMPROVE34
Ships are not just build here but also repaired. Additionally
a ship's crew is taught all it needs to know to be a succesful
sailor.

@;SS Structural
@PEDIAIMPROVE35

@;SS Component
@PEDIAIMPROVE36

@;SS Module
@PEDIAIMPROVE37

@;Capitalization
@PEDIAIMPROVE38
Converts production into trade.

@;Pyramids
@PEDIAIMPROVE39
Counts as a Granary in every one of your cities. __________________
___________________________________________________________________
___Located at the crossroads of various trade routes since the 2nd 
millenium B.C., Aleppo was ruled successively by the Hittites, 
Assyrians, Arabs, Mongols, Mamelukes and Ottomans. Its 13th-century
citadel, its 12th-century Great Mosque and various 17th-century 
medersas, palaces, caravanserais and hammams give it a cohesive and
unique urban fabric, now threatened by overpopulation. 

@;Hanging Gardens
@PEDIAIMPROVE40
No effect; just a symbol. _________________________________________
___________________________________________________________________
___The region is characterised by one of the largest groups of
Byzantine churches and monasteries. The complex of nine monuments, all
richly decorated with murals, offers a striking view of Byzantine and 
post-Byzantine painting in Cyprus, from small churches, with rural
architectural styles in stark contrast to their highly refined
decoration, to monasteries such as that of Saint John Lampadistis. 

@;Colossus
@PEDIAIMPROVE41
City produces one extra trade arrow in each square that
already produces one._______________________________________________
____________________________________________________________________
___The Knightly Order of St John of Jerusalem occupied the city from
1309 to 1523 and set about transforming the city into a stronghold.
It was subsequently under Turkish and Italian rule. Its Upper Town
is one of the most beautiful urban ensembles of the Gothic period, with
its Palace of the Grand Masters, the Great Hospital and the Street of
the Knights. In the Lower Town the Gothic architecture co-exists with
mosques, public baths and other buildings built during the Ottoman period. 

@;Lighthouse
@PEDIAIMPROVE42
Ships can move across oceans without danger, and all other types of 
ship have their movement rate increased by one. Also, all new ships
you produce receive veteran status. _________________________________
_____________________________________________________________________
___The Golden Horn of Byzantium was the bay in which the harbor of
Constantinople was situated. To keep enemy ships out of the harbor area
in war times a huge chain could be stretched from one side of the harbor 
entrance to the other. There are no known records for why it was called
the Golden Horn.

@;Great Library
@PEDIAIMPROVE43
No effect; just a symbol. ___________________________________________
_____________________________________________________________________
___The Convent of Rila, rebuilt between 1834 and 1860, incorporates
the legacies of Saint Ivan of Rilski, 10th-century evangelist of the
Slavs, and the remains of a medieval monastery into a distinctive 
neo- Byzantine monument. Characteristic of the Bulgarian Renaissance,
this monument symbolises the awareness of a Slavic cultural identity
following centuries of occupation.

@;Oracle
@PEDIAIMPROVE44
Doubles the effect of all of your worship places.___________________
____________________________________________________________________
___From the destruction of the last Christian bastion against Islam
Byzantium could not recover. Venice held on to the islands, in Greece
the Latins had dug themself in. As a consequens Michael VIII had to
seek diplomatic relations to France, the Golden Horde and especially
the Pope. His hopes for a re-unification of the Churches are shattered
at the Council of Lyon. His work of reconciliation expires under his
successor Andronikos II.

@;Great Wall
@PEDIAIMPROVE45
The combat strength is doubled against Bulgarians and Mongols.
Furthermore, all cities receive City Walls. _________________________
_____________________________________________________________________
___The defensive system added by Theodosius II in the early fifth
century combined two lines of defense with a moat. They are perhaps
the most significant work of military architecture to come down to 
us from the Middle Ages. The repairs, additions, inscriptions, and 
modifications to the walls comprise a dramatic history of the city.
They were kept in constant repair throughout the Middle Ages, only 
to fall to the cannons of Mehmet II in 1453 and, more recently, 
to heavy-handed restorations.

@;Sun Tzu's War Academy
@PEDIAIMPROVE46
All new armies receive the veteran status and all armies that
succesfully engage in battle are granted veteran status.______________
______________________________________________________________________
___The Armies of Byzantium were always known for their courage,
disciplin and professionalism. Often, if not to say always, they were
vastly out-numbered and disadvantaged. Still they were the ones who 
won the most battles and succeded where others had failed. Never was 
the army of the Empire as large as the ones from England, France or 
Spain not to mention the armies of the Ottomans who recruted enormous 
numbers. However, they were used that and keept the Empire of Byzantium
alive for more than a thousand years; only China did better...

@;King Richard's Crusade
@PEDIAIMPROVE47
No effect; just a symbol. ____________________________________________
______________________________________________________________________
___Illustrating the civilizations, myths and religions that flourished
in Greece over a period of more than a thousand years, the Acropolis,
which contains four of the greatest masterpieces of classical Greek art
-the Parthenon, the Propylaea, the Erechtheum and the temple of Athena Nike-
can be considered to symbolise the idea of world heritage. 

@;Marco Polo's Embassy
@PEDIAIMPROVE48
You receive a free embassy with every rival Empire. __________________
______________________________________________________________________
___Marco Polo was the son of a Venetian merchant. His father used to take
him along on his trade journeys to asia. When he was old enough to travell
on his own he went to China. He stayed there for many years and was only 
allowed by the Emporer of China to return home in 1292. He died 1298 in
Genoese imprisonment where he dictated his famous book the Journeys of
Marco Polo. For many centuries his books where the only base of knowledge
the people of europe had about China and would influence their attitude
towards this far east empire for centuries to come.

@;Michelangelo's Chapel
@PEDIAIMPROVE49
Counts as a Cathedral in each of your cities. _______________________
_____________________________________________________________________
___Given to the Ottomans to keep them from buildind cathedrals in case
anyone wonders. Still Ankyra was a very important centre for the Ottoman
state. Both in religion, science and cutur. The "Great Mosque" represents
this. When playing as the Ottomans; never loose it!

@;Copernicus' Observatory
@PEDIAIMPROVE50
Increases science output of city by 50%%. ___________________________
_____________________________________________________________________
___Mistras, the "wonder of the Morea", was built as an amphitheatre
around the raised fortress in 1249 by the prince of Achaďe, William
of Villehardouin. Reconquered by the Byzantines, then occupied by
the Turks and the Venetians, the city was abandoned in 1832, leaving
only the medieval ruins, breathtaking against a very beautiful landscape. 

@;Magellan's Expedition
@PEDIAIMPROVE51
Movement rate of all ships is increased by two. ______________________
______________________________________________________________________
___Venetians were the naval super-power of the medieval Mediterranean.
Their navy was one of the largest the world hade ever seen; both the 
number of ships and the number of people employed were unprecedented.
Annual rowing contests were held in Venice and the other major cities
of the Empire to select only the best for service on the ships that keept
Venice with its far-flung trade routes alive. Service on any Venetian
galley was until the 16th century solely voluntary.

@:Shakespeare's Theatre
@PEDIAIMPROVE52
The Hippodrome makes all unhappy citizens content. ___________________
______________________________________________________________________
___Once one of the most important institutions of the city was
the Hippodrome which could hold 100000 people. Chariot races where
very popular and there was hard competition between the teams.
On one occasion almost civil war broke out because of those "teams".
Namely the Blues and Greens, both teams and their supporters, started
fighting because of religios ideas and social class. This resulted in 
the Nika revolt which was ended by Empress Theodora and Emperor 
Justinian I with the help of Belisarius, a Byzantine General, and 
Narses in 532.

@;Da Vinci's Workshop
@PEDIAIMPROVE53

@;J.S. Bach's Cathedral
@PEDIAIMPROVE54
Decreases unhappy citizens on same continent by 2 per city. ___________
_______________________________________________________________________
___Build in 537AD it was the largest church ever built at its time. 
Its architects, the two most briliant minds of their time, had to invent
totally new ways of construction and created new elements of styl as well.
When the Ottomans conquered Constantinople in 1453 Hagia Sophia, which 
means "Holy Wisdom", was transformed into a mosque and four minarets were
added. It still stands today and is one ofthe most astonishing sights in 
modern day Istanbul.

@;Isaac Newton's College
@PEDIAIMPROVE55
Doubles science output of city. _______________________________________
_______________________________________________________________________
___The knowledge of the arabic scholars was keenly absorbed by the Ottomans.
Few people of europe knew what arabic and islamic scientist had already
discovered centuries ago. The Ottomans were quik to use the knowledge they
gained for their own benefit.

@;Adam Smith's Trading Co.
@PEDIAIMPROVE56
No effect; just a symbol. _____________________________________________
_______________________________________________________________________
___Venetian trade routes extended far into the east of the known world.
There is more than sufficient prove to show that the Venetians had trade
routes as far East as China and India. Importing those valuable products
of the East made it rich and powerfull.

@;Darwin's Voyage
@PEDIAIMPROVE57
No effect; just a symbol. _____________________________________________
_______________________________________________________________________
___Situated on a rocky peninsula of the Black Sea, the 3000-year-old
site of Nessebar was originally a Thracian settlement (Menebria). The
city then became a Greek colony and one of the most important strongholds
of the Byzantine Empire. The city's monuments date mostly from the 
Hellenistic period and include the acropolis, an Apollo temple and an
agora. Another important monument is the basilica of Stara Mitropolia. 

@;The Statue of Liberty
@PEDIAIMPROVE58

@;The Eiffel Tower
@PEDIAIMPROVE59
No effect; just a symbol. _____________________________________________
_______________________________________________________________________
___A residence of the Palailogos who were once rulers of Byzantium.
Build in the 13th century it can still be seen today. It is part of
the massive City Walls of Constantinople. Located near the Marble Tower.

@;Hoover Dam
@PEDIAIMPROVE61

@;Women's Suffrage
@PEDIAIMPROVE60
Counts as a Execution Court in every one of your cities. ______________
_______________________________________________________________________
___Orthodox spiritual centre since 1054, the "Holy Mountain", forbidden
to women and children, and with an autonomous statute since Byzantine 
times, Mount Athos is also a recognised artistic site. The layout of 
these monasteries (about twenty of which are presently inhabited by 
1,400 monks) exercised its influence as far afield as Russia, and its
school of painting influenced the history of Orthodox art. 

@;Manhattan Project
@PEDIAIMPROVE62

@;United Nations
@PEDIAIMPROVE63

@;Apollo Program
@PEDIAIMPROVE64
No effect; just a symbol. ______________________________________________
_______________________________________________________________________
___Located on the shores of Lake Ohrid, the town of Ohrid is one of the
oldest human settlements in Europe. Built mostly between the 7th and the
19th century, it has the most ancient Slav monastery (St Pantelejmon)
and more than 800 icons of Byzantine style, painted between the 11th and
the end of the 14th century, which are considered to be, after those of
the Tretiakov Gallery in Moscow, the most important collection in the world. 

@;SETI Program
@PEDIAIMPROVE65

@;Cure for Cancer
@PEDIAIMPROVE66
No effect; just a symbol. _______________________________________________
_________________________________________________________________________
___Founded in 315 B.C., Thessalonika, provincial capital and seaport, was
one of the first bases for the spread of Christianity. Among its Christian
monuments are distinguished churches, built in the Greek cross-plan and a
three-nave basilica plan. Constructed over a long period, from the 4th to
15th centuries, they thus constitute a diachronic typological series,
which had considerable influence in the Byzantine world. The mosaics of 
the Rotond, Saint-Demetrius and Saint David's are among the great 
masterpieces of early Christian art. 

@PEDIAGOVT
@width=600
@title=Civilization: Governments
The form of government you choose for your civilization will
affect the way resources are distributed in your cities, the
rate at which your citizens can produce and sustain new units
and city improvements, and the extent to which your citizens
have a say in the way you govern them.
^
Some forms of government, such as Despotism, Monarchy, and
later Communism and Fundamentalism, allow you to expand
rapidly, to produce and sustain large numbers of military
units, and to control your affairs completely.
^
Democracy and the Republic, on the other hand, give your
citizens the freedom to produce vast amounts of trade, which
increases your wealth and knowledge rapidly. On the other
hand, your citizens may grow unhappy when you send military
units out of your cities; also, your Senate may try to
interfere in your conduct of foreign affairs.
^
To change your civilization's government, you must have a
Revolution--select "Revolution" from the Kingdom Menu.  This
will entail a brief period of Anarchy.

@PEDIAGOVT0
@width=600
@title=Civilization Government: Anarchy
Anarchy represents not so much a government type as the
lack of any stable government. Anarchy occurs when your
civilization's government falls, or when you decide to
have a Revolution. After a few turns of Anarchy, you will
be able to reconstitute your government.
^
Anarchy is similar to Despotism, except that the corruption
rate is VERY HIGH (see entry for Despotism).  However, no
taxes are collected during a period of Anarchy, and no
scientific research is conducted.

@PEDIAGOVT1
@width=600
@title=Civilization Government: Despotism
^UNIT SUPPORT
Each unit above the city size costs one shield per turn.
Peasants eat one food per turn.
^
^HAPPINESS
Up to three military units in each city will institute
"martial law", converting an unhappy citizen into a content
citizen.
^
^CORRUPTION AND WASTE
Despotism has a HIGH rate of corruption and waste.  The
level of corruption in a particular city is based on its
distance from your capital.
^
^SPECIAL
Under a Despotism, none of the science/tax/luxury rates may
be set higher than 60%%.  ALSO, ANY SQUARE WHICH WOULD ORDINARILY
PRODUCE THREE OR MORE OF A RESOURCE (FOOD, SHIELDS, TRADE) PRODUCES
ONE LESS.
^
^HINTS
Because of Despotism's high rate of corruption, it is almost
always an inferior form of government.  Try to switch to a
Monarchy as soon as possible.


@PEDIAGOVT2
@width=600
@title=Civilization Government: Monarchy
^UNIT SUPPORT
Each unit beyond the third costs one shield per turn.
Peasants eat one food per turn.
^
^HAPPINESS
Up to three military units in each city will institute
"martial law", converting an unhappy citizen into a content
citizen.
^
^CORRUPTION AND WASTE
Monarchy has a MODERATE rate of corruption and waste.  The
level of corruption in a particular city is based on its
distance from your capital.
^
^SPECIAL
Under a Monarchy, none of the science/tax/luxury rates may
be set higher than 70%%.
^
^HINTS
Monarchy is an excellent form of government for a young
civilization.


@PEDIAGOVT3
@width=600
@title=Civilization Government: Communism
^UNIT SUPPORT
Each unit beyond the third costs one shield per turn.
Peasants eat one food per turn.
^
^HAPPINESS
Up to three military units in each city will institute
"martial law", converting *TWO* unhappy citizens into
content citizens (so a total of SIX unhappy citizens can
be suppressed).
^
^CORRUPTION AND WASTE
Under Communism, state control of the economy eliminates
organized crime.  Your cities, therefore, experience no
corruption.
^
^SPECIAL
All SPY units produced under Communist governments are
given VETERAN status.  Under Communism, none of the
science/tax/luxury rates may be set higher than 80%%.
^
^HINTS
Communism is best for large, far-flung empires which need
to maintain a large military.  Use your powerful spies to
steal technology from the capitalist pigs.

@PEDIAGOVT4
@width=600
@title=Civilization Government: Fundamentalism
^UNIT SUPPORT
Can support up to TEN units for free; additional
units cost one shield each.  Peasants eat one
food per turn.  ONLY Fundamentalisms may produce
FANATIC units.
^
^HAPPINESS
Under Fundamentalism, NO CITIZEN IS EVER UNHAPPY!
^
^CORRUPTION AND WASTE
Fundamentalism has a LOW rate of corruption.
However, Fundamentalism has the special disadvantage that
all SCIENCE is HALVED.
^
^SPECIAL
Improvements which convert unhappy citizens to
content citizens (Worship places, etc.)
produce "tithes" equal to the number of citizens they would
otherwise convert.  They also require no maintenance.
The diplomatic penalties for "terrorist acts" committed by
your Diplomats and Spies are reduced.
Under Fundamentalism, none of the science/tax/luxury rates may
be set higher than 80%%.
^
^HINTS
Fundamentalism eliminates all happiness problems and provides
an excellent revenue.  Scientific research tends to languish.


@PEDIAGOVT5
@width=600
@title=Civilization Government: Republic
^UNIT SUPPORT
Each unit costs one shield per turn.  Peasants eat TWO
food per turn.
^
^HAPPINESS
Each military unit AFTER THE FIRST which is not in a friendly
city (or a fortress within 3 spaces of a friendly city)
causes one citizen in its home city to become unhappy.
^
^CORRUPTION AND WASTE
The Republic has a LOW rate of corruption and waste.  The
level of corruption in a particular city is based on its
distance from your capital.
^
^SPECIAL
Under a Republic, each square which ordinarily produces at
least one unit of trade produces an extra unit.
None of the science/tax/luxury rates may be set higher
than 80%%.
^
^HINTS
Switching to a Republic can give an astounding boost to your
science and tax revenues, although you'll probably have to
divert some of your trade to luxuries.  It becomes more
difficult (and expensive) to keep an army in the field, but
building the Womens Suffrage wonder can help with this
problem.

@PEDIAGOVT6
@width=600
@title=Civilization Government: Democracy
^UNIT SUPPORT
Each unit costs one shield per turn.  Peasants eat TWO
food per turn.
^
^HAPPINESS
Each unit which is not in a friendly
city (or a fortress within 3 spaces of a friendly city)
causes TWO citizens in its home city to become unhappy.
^
^CORRUPTION AND WASTE
Democracies experience NO corruption or waste.
^
^SPECIAL
Under a Democracy, each square which ordinarily produces at
least one unit of trade produces an extra unit.
The units and cities of a Democracy are immune to BRIBERY
of all forms.
The science/tax/luxury rates may be set to any level
desired.
^
^HINTS
Democracies can produce spectacular amounts of revenue and
scientific research.  However, because of the severe
happiness restrictions on military units, this form of
government tends to be viable only for large, advanced
civilizations.  Increasing your luxuries rate and building
Wonders can help alleviate this problem.

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