;   CIV II EVENTS - ANCIENT EMPIRES SERIES #2 (3500 BC)
;   "Seeds of Greatness - The Early Empires" Scenario, v1.1 (5/00)
;   (Assyrian Events)
;
;
@DEBUG

@BEGINEVENTS

@IF
SCENARIOLOADED
@THEN
PLAYWAVEFILE
ae-3500b.wav
@ENDIF

@IF
SCENARIOLOADED
@THEN
DONTPLAYWONDERS
@ENDIF

@IF
citytaken
city=Hattusas
attacker=anybody
defender=Hittites
@THEN
justonce
text
O how ye mighty have fallen! Once invincible Hattusas
lies sacked and looted!
endtext
changemoney
receiver=TRIGGERATTACKER
amount=500
PLAYWAVEFILE
citysack.wav
@ENDIF

@IF
citytaken
city=Ur
attacker=anybody
defender=Babylonians
@THEN
justonce
text
Behold! "Ur of the Chaldees" has fallen to the enemy!
endtext
changemoney
receiver=TRIGGERATTACKER
amount=500
PLAYWAVEFILE
citysack.wav
@ENDIF

@IF
citytaken
city=Nineveh
attacker=anybody
defender=Assyrians
@THEN
justonce
text
The fires of Nineveh mount up to the skies. A terrible
retribution is visited upon her! 
endtext
changemoney
receiver=TRIGGERATTACKER
amount=500
PLAYWAVEFILE
citysack.wav
@ENDIF

@IF
citytaken
city=Memphis
attacker=anybody
defender=Egyptians
@THEN
justonce
text
Alas, mighty Memphis lies crushed beneath the invader's heel!
endtext
changemoney
receiver=TRIGGERATTACKER
amount=500
PLAYWAVEFILE
citysack.wav
@ENDIF

@IF
citytaken
city=Ecbatana
attacker=anybody
defender=Persians
@THEN
justonce
text
No longer protected by her mountainous redoubt, Ecbatana
feels the sting of the conqueror's lash!
endtext
changemoney
receiver=TRIGGERATTACKER
amount=500
PLAYWAVEFILE
citysack.wav
@ENDIF

@IF
citytaken
city=Mycenae
attacker=anybody
defender=Greeks
@THEN
justonce
text
Sacked and burned, "Golden Mycenae" meets with the fate of Troy!
endtext
changemoney
receiver=TRIGGERATTACKER
amount=500
PLAYWAVEFILE
citysack.wav
@ENDIF

@IF
citytaken
city=Knossos
attacker=anybody
defender=Minoans
@THEN
justonce
text
In the end, the seas prove to be a poor safeguard. Knossos burns!
endtext
changemoney
receiver=TRIGGERATTACKER
amount=500
PLAYWAVEFILE
citysack.wav
@ENDIF

@IF
TURN
turn=150
@THEN
TEXT
^The "Great Bull", Minos ascends to the throne of Crete.
^Truly, the Minoans now rule the seas!
ENDTEXT
CREATEUNIT
unit=Minos
owner=Minoans
veteran=yes
homecity=none
locations
21,47
22,46
23,47
endlocations
PLAYWAVEFILE
leader.wav
@ENDIF

@IF
TURN
turn=171
@THEN
TEXT
^The great "law-giver", Hammurabi ascends to the throne of Babylon.
^Behold the first of the "Great Kings"!
ENDTEXT
CREATEUNIT
unit=Hammurabi
owner=Babylonians
veteran=yes
homecity=none
locations
143,75
144,72
145,73
endlocations
PLAYWAVEFILE
leader.wav
@ENDIF

@IF
TURN
turn=190
@THEN
TEXT
^A mighty emperor, Mursilis I, claims the throne of Hatti.
^Tremble all ye nations!
ENDTEXT
CREATEUNIT
unit=Mursilis I
owner=Hittites
veteran=yes
homecity=none
locations
75,15
74,14
76,18
endlocations
PLAYWAVEFILE
leader.wav
@ENDIF

@IF
TURN
turn=220
@THEN
TEXT
^The God-King, Ramesses II ascends to the throne of Egypt.
^His chariots shall shake the Earth!
ENDTEXT
CREATEUNIT
unit=Ramesses II
owner=Egyptians
veteran=yes
homecity=none
locations
57,89
56,88
58,90
endlocations
PLAYWAVEFILE
leader.wav
@ENDIF

@IF
TURN
turn=283
@THEN
TEXT
^A great king, Ashurbanipal ascends to the throne of Assyria.
^His armies shall descend upon ye like locusts!
ENDTEXT
CREATEUNIT
unit=Ashurbanipal
owner=Assyrians
veteran=yes
homecity=none
locations
112,34
113,33
114,32
endlocations
PLAYWAVEFILE
leader.wav
@ENDIF

@IF
TURN
turn=294
@THEN
TEXT
^A mighty warrior, Cyrus II lays claim to the throne of Persia.
^None may withstand his power and wisdom!
ENDTEXT
CREATEUNIT
unit=Cyrus II
owner=Persians
veteran=yes
homecity=none
locations
145,45
146,46
145,47
endlocations
PLAYWAVEFILE
leader.wav
@ENDIF

@IF
TURN
turn=315
@THEN
TEXT
^The great conqueror, Alexander, ascends to the throne of Greece.
^The World lies prostrate before him!
ENDTEXT
CREATEUNIT
unit=Alexander
owner=Greeks
veteran=yes
homecity=none
locations
8,30
8,34
6,32
endlocations
PLAYWAVEFILE
leader.wav
@ENDIF

@IF
UNITKILLED
unit=Mursilis I
attacker=anybody
defender=Hittites
@THEN
TEXT
^Weep ye People of Hatti! Mursilis I has been slain in battle!
^The Hittite Army redeems his body for 500 Gold!
ENDTEXT
changemoney
receiver=TRIGGERATTACKER
amount=500
@ENDIF

@IF
UNITKILLED
unit=Hammurabi
attacker=anybody
defender=Babylonians
@THEN
TEXT
^Tremble O' Babylon! Hammurabi has been slain in battle!
^The victors scavenge 500 Gold from the field of battle!
ENDTEXT
changemoney
receiver=TRIGGERATTACKER
amount=500
@ENDIF

@IF
UNITKILLED
unit=Ashurbanipal
attacker=anybody
defender=Assyrians
@THEN
TEXT
^Woe unto Assyria! Ashurbanipal has been slain in battle!
^The victors ransom his battered corpse for 500 Gold!
ENDTEXT
changemoney
receiver=TRIGGERATTACKER
amount=500
@ENDIF

@IF
UNITKILLED
unit=Ramesses II
attacker=anybody
defender=Egyptians
@THEN
TEXT
^Ramesses II is slain in battle! Who will defend ye now, O Egypt?
^The victors loot 500 Gold from the Egyptian camp!
ENDTEXT
changemoney
receiver=TRIGGERATTACKER
amount=500
@ENDIF

@IF
UNITKILLED
unit=Cyrus II
attacker=anybody
defender=Persians
@THEN
TEXT
^A shudder sweeps across the Persian Empire! Cyrus II has been slain in battle!
^The exultant enemy loot 500 Gold from the battlefield!
ENDTEXT
changemoney
receiver=TRIGGERATTACKER
amount=500
@ENDIF

@IF
UNITKILLED
unit=Alexander
attacker=anybody
defender=Greeks
@THEN
TEXT
^A disaster of incomprehensible magnitude! Alexander has been slain in battle!
^The mournful Greek Army ransoms his body for 500 Gold!
ENDTEXT
changemoney
receiver=TRIGGERATTACKER
amount=500
@ENDIF

@IF
UNITKILLED
unit=Minos
attacker=anybody
defender=Minoans
@THEN
TEXT
^A terrible naval defeat claims the life of Minos of Crete!
^Enemy mariners find 500 Gold aboard his captured flagship!
ENDTEXT
changemoney
receiver=TRIGGERATTACKER
amount=500
@ENDIF

@IF
UNITKILLED
unit=Warriors
attacker=Assyrians
defender=Barbarians
@THEN
TEXT
Another town is added to the Assyrian Empire! The defeated
survivors are enslaved and sent to till the fields of Nineveh.
The High King takes 50 gold as his share of the booty!
ENDTEXT
changemoney
receiver=TRIGGERATTACKER
amount=50
CREATEUNIT
unit=Farmers
owner=Assyrians
veteran=yes
homecity=none
locations
112,34
113,41
endlocations
@ENDIF

@IF
UNITKILLED
unit=Palace Guard
attacker=Assyrians
defender=Barbarians
@THEN
TEXT
A powerful enemy city-state is conquered at last!
The sack adds 100 gold to Assyrian coffers,
and the victorious General is promoted to Royal Envoy!
ENDTEXT
changemoney
receiver=TRIGGERATTACKER
amount=100
CREATEUNIT
unit=Royal Envoy
owner=Assyrians
veteran=yes
homecity=none
locations
112,34
113,41
endlocations
@ENDIF

@IF
UNITKILLED
unit=Caravan
attacker=Assyrians
defender=anybody
@THEN
TEXT
A caravan is destroyed! The attackers pillage 80 gold from the wreckage.
ENDTEXT
changemoney
receiver=TRIGGERATTACKER
amount=80
@ENDIF

@IF
UNITKILLED
unit=Farmers
attacker=Assyrians
defender=anybody
@THEN
TEXT
^Foreign peasants are captured by the Assyrians! They are enslaved and
^shipped off to Nineveh!
ENDTEXT
CREATEUNIT
unit=Farmers
owner=Assyrians
veteran=yes
homecity=none
locations
112,34
113,41
endlocations
@ENDIF

@IF
TURN
turn=70
@THEN
TEXT
Down from the Northern Mountains comes a raiding party of fierce and hardy warriors!
"We are the men of Urartu, and lowlanders tremble before us", they cry!
ENDTEXT
createunit
owner=Barbarians
unit=Bronze Infantry I
veteran=true
homecity=none
locations
111,31
120,30
118,34
endlocations
@ENDIF

@IF
UNITKILLED
unit=Bronze Infantry I
attacker=Assyrians
defender=Barbarians
@THEN
JUSTONCE
TEXT
"You have beaten us this time", gasps the dying mountain man, "but we shall return
again and again! You will never be rid of us!" "Yes, and they shall all die as you
have done", sneers the the Assyrian King! But inwardly, he wonders.....
ENDTEXT
createunit
owner=Barbarians
unit=Bronze Infantry I
veteran=true
homecity=none
locations
121,33
120,30
endlocations
@ENDIF

@IF
RANDOMTURN     
denominator=40
@THEN
TEXT
The mountain men of Urartu invade from the North!
ENDTEXT
createunit
owner=Barbarians
unit=Swordsmen
veteran=true
homecity=none
locations
111,31
120,30
118,34
endlocations
@ENDIF

@IF
RANDOMTURN     
denominator=80
@THEN
TEXT
Raiders from Urartu seek the riches of Assyria!
ENDTEXT
createunit
owner=Barbarians
unit=Bronze Infantry I
veteran=true
homecity=none
locations
123,35
113,31
117,29
endlocations
@ENDIF

@IF
TURN
turn=160
@THEN
TEXT
A band of tribesmen appear on the borders to the south. They pillage
as they travel, and have no fear of Assyria! "We are Amorites, and
spit upon your feeble gods", proclaims one captive!
ENDTEXT
createunit
owner=Barbarians
unit=Chariot II
veteran=true
homecity=none
locations
120,42
118,44
endlocations
@ENDIF

@IF
TURN
turn=162
@THEN
TEXT
The first wave was defeated with ease, and all wondered at their
arrogance. Suddenly, word arrives that an army of Amorites has
crossed the Euphrates. Now indeed will Assyria be tested!
ENDTEXT
createunit
owner=Barbarians
unit=Desert Raiders
veteran=true
homecity=none
locations
123,45
126,48
endlocations
@ENDIF
@IF
TURN
turn=162
@THEN
createunit
owner=Barbarians
unit=Chariot II
veteran=true
homecity=none
locations
123,45
126,48
endlocations
@ENDIF
@IF
TURN
turn=162
@THEN
createunit
owner=Barbarians
unit=Chariot II
veteran=true
homecity=none
locations
123,45
126,48
endlocations
@ENDIF
@IF
TURN
turn=162
@THEN
createunit
owner=Barbarians
unit=Chariot II
veteran=true
homecity=none
locations
123,45
126,48
endlocations
@ENDIF

@IF
TURN
turn=163
@THEN
TEXT
The Assyrians quickly assemble an army to meet the Amorite invasion.
A gifted envoy shall lead them!
ENDTEXT
createunit
owner=Assyrians
unit=Chariot II
veteran=true
homecity=none
locations
112,34
115,35
endlocations
@ENDIF
@IF
TURN
turn=163
@THEN
createunit
owner=Assyrians
unit=Royal Envoy
veteran=true
homecity=none
locations
112,34
115,35
endlocations
@ENDIF

@IF
TURN
turn=200
@THEN
TEXT
Tales reach Nineveh of an island in the Great Western Sea,
destroyed by the Wrath of the Gods!
ENDTEXT
CHANGETERRAIN
terraintype=9
maprect
30,40,30,40,30,40,30,40
PLAYWAVEFILE
volcano.wav
@ENDIF
@IF
TURN
turn=200
@THEN
CHANGETERRAIN
terraintype=10
maprect
29,41,29,41,29,41,29,41
@ENDIF

@IF
TURN
turn=205
@THEN
TEXT
The King of Mitanni demands that Assyria submit and assume
Vassal status. The Assyrian King rejects the insolent demand
and beheads the messenger! This means war! The chariots of
Mitanni race toward Nineveh from the West!
ENDTEXT
createunit
owner=Barbarians
unit=Chariot III
veteran=true
homecity=none
locations
104,36
105,41
endlocations
@ENDIF
@IF
TURN
turn=205
@THEN
createunit
owner=Barbarians
unit=Chariot III
veteran=true
homecity=none
locations
104,36
105,41
endlocations
@ENDIF
@IF
TURN
turn=205
@THEN
createunit
owner=Barbarians
unit=Chariot III
veteran=true
homecity=none
locations
104,36
105,41
endlocations
@ENDIF

@IF
TURN
turn=206
@THEN
TEXT
The Assyrians gather an army to meet the Mitanni invasion.
ENDTEXT
createunit
owner=Assyrians
unit=Chariot III
veteran=true
homecity=none
locations
112,34
115,35
endlocations
@ENDIF

@IF
TURN
turn=227
@THEN
TEXT
Turmoil convulses the Ancient World! Seemingly from nowhere, the Sea Peoples
descend in a massive invasion at many points along the Mediterranean coast!
Fortunately for Assyria, the raiders cause them little trouble. 
ENDTEXT
createunit
owner=Barbarians
unit=Sea Peoples
veteran=true
homecity=none
locations
82,36
82,38
endlocations
@ENDIF
@IF
TURN
turn=227
@THEN
createunit
owner=Barbarians
unit=Sea Peoples
veteran=true
homecity=none
locations
82,48
82,46
endlocations
@ENDIF
@IF
TURN
turn=227
@THEN
createunit
owner=Barbarians
unit=Sea Peoples
veteran=true
homecity=none
locations
76,36
75,35
endlocations
@ENDIF

@IF
TURN
turn=265
@THEN
TEXT
Aramaean tribesmen invade suddenly from the South! Assyria is caught
unawares, and will have to defend with only the troops at hand!
ENDTEXT
createunit
owner=Barbarians
unit=Desert Raiders
veteran=true
homecity=none
locations
110,46
109,45
endlocations
@ENDIF
@IF
TURN
turn=265
@THEN
createunit
owner=Barbarians
unit=Desert Raiders
veteran=true
homecity=none
locations
110,46
109,45
endlocations
@ENDIF
@IF
TURN
turn=265
@THEN
createunit
owner=Barbarians
unit=Light Cavalry
veteran=true
homecity=none
locations
110,46
109,45
endlocations
@ENDIF

@IF
TURN
turn=279
@THEN
TEXT
"Fear, Fire, Foes!" The ancient cry rings out across the land as
Cimmerian horsemen ride into Assyria from the West!
ENDTEXT
createunit
owner=Barbarians
unit=Scythian Horde
veteran=true
homecity=none
locations
98,32
103,29
endlocations
@ENDIF
@IF
TURN
turn=279
@THEN
createunit
owner=Barbarians
unit=Light Cavalry
veteran=true
homecity=none
locations
98,32
103,29
endlocations
@ENDIF
@IF
TURN
turn=279
@THEN
createunit
owner=Barbarians
unit=Light Cavalry
veteran=true
homecity=none
locations
98,32
103,29
endlocations
@ENDIF

@IF
TURN
turn=289
@THEN
TEXT
Nebuchadnezzar of Babylon sends forth an insulting message: "Renounce your
lands between the rivers and return to the Zagros, O' Sons of Goatherders!"
Seething with fury, Ashurbanipal replies thusly: "Come forth, boastful one,
that we of Assyria may destroy thee once and for all!" It is War!
ENDTEXT
makeaggression
who=Babylonians
whom=Assyrians
CREATEUNIT
unit=Chariot IV
owner=Babylonians
veteran=yes
homecity=none
locations
124,52
120,52
endlocations
@ENDIF
@IF
Turn
turn=289
@THEN
makeaggression
who=Assyrians
whom=Babylonians
CREATEUNIT
unit=Chariot IV
owner=Babylonians
veteran=yes
homecity=none
locations
124,52
120,52
endlocations
@ENDIF

@IF
TURN
turn=291
@THEN
TEXT
Dazed and bleeding, a rider from the North is ushered into the Assyrian throne room.
"Alas sire, we are deceived! A great army of Persian horse rides toward Nineveh! The
Babylonians and Persians are leagued in secret against us!" This is dire news indeed!
ENDTEXT
makeaggression
who=Persians
whom=Assyrians
CREATEUNIT
unit=Desert Raiders
owner=Persians
veteran=yes
homecity=none
locations
117,33
117,35
endlocations
@ENDIF
@IF
Turn
turn=291
@THEN
makeaggression
who=Assyrians
whom=Persians
CREATEUNIT
unit=Desert Raiders
owner=Persians
veteran=yes
homecity=none
locations
117,33
117,35
endlocations
@ENDIF

@IF
TURN
turn=300
@THEN
TEXT
Merchants from Greece speak of a wondrous new silver mine!
ENDTEXT
CHANGETERRAIN
terraintype=9
maprect
15,33,15,33,15,33,15,33
@ENDIF

@IF
RANDOMTURN
denominator=130
@THEN
TEXT
^The skies darken and suddenly a huge storm sweeps down from the Zagros Mountains!
ENDTEXT
CREATEUNIT
unit=storm
owner=barbarians
veteran=false
homecity=none
locations
106,28
126,42
endlocations
PLAYWAVEFILE
storm.wav
@ENDIF

@IF
RANDOMTURN
denominator=100
@THEN
TEXT
^On the horizon, a vast roiling cloud appears! The winds begin
^to howl and a large Sand Storm blows in from the desert!
ENDTEXT
CREATEUNIT
unit=storm
owner=barbarians
veteran=false
homecity=none
locations
102,70
96,82
endlocations
PLAYWAVEFILE
storm.wav
@ENDIF

@IF
RANDOMTURN     
denominator=120
@THEN
TEXT
Travelers from the North speak of a large Horde of Steppe
Horsemen heading south in search of cities to sack!
ENDTEXT
createunit
owner=Barbarians
unit=Scythian Horde
veteran=true
homecity=none
locations
98,14
97,15
96,16
99,17
endlocations
@ENDIF

@IF
RANDOMTURN     
denominator=70
@THEN
TEXT
With the Caravans come tales of Desert Tribes on the move!
They roam the vast deserts beneath the Fertile Crescent,
but whether they head North, East or West, none can say.
ENDTEXT
createunit
owner=Barbarians
unit=Desert Raiders
veteran=true
homecity=none
locations
98,64
97,65
96,66
99,67
endlocations
@ENDIF

@IF
TURN
turn=40
@THEN
TEXT
The Minoans build a new city on the windswept island of Rhodes.
ENDTEXT
CREATEUNIT
unit=farmers
owner=minoans
veteran=true
homecity=none
locations
35,39
34,38
endlocations
@ENDIF
@IF
TURN
turn=40
@THEN
CREATEUNIT
unit=Palace Guard
owner=minoans
veteran=true
homecity=none
locations
35,39
34,38
endlocations
@ENDIF

@IF
TURN
turn=60
@THEN
TEXT
Minoan settlers found a new city on the wooded isle of Karpathos.
ENDTEXT
CREATEUNIT
unit=farmers
owner=minoans
veteran=true
homecity=none
locations
34,50
33,49
endlocations
@ENDIF
@IF
TURN
turn=60
@THEN
CREATEUNIT
unit=Iron Infantry I
owner=minoans
veteran=true
homecity=none
locations
34,50
33,49
endlocations
@ENDIF

@IF
TURN
turn=80
@THEN
TEXT
Minoan settlers found a new city on the fertile island of Skiros.
ENDTEXT
CREATEUNIT
unit=farmers
owner=minoans
veteran=true
homecity=none
locations
21,15
25,11
endlocations
@ENDIF

@IF
TURN
turn=100
@THEN
TEXT
Minoan settlers found a new city near the rich fisheries of Andros Island.
ENDTEXT
CREATEUNIT
unit=farmers
owner=minoans
veteran=true
homecity=none
locations
22,28
21,27
endlocations
@ENDIF

@IF
TURN
turn=120
@THEN
TEXT
Minoan settlers found a new city on lovely Lemnos Island.
ENDTEXT
CREATEUNIT
unit=farmers
owner=minoans
veteran=true
homecity=none
locations
22,28
21,27
endlocations
@ENDIF

@IF
TURN
turn=10
@THEN
CREATEUNIT
unit=Farmers
owner=Persians
veteran=true
homecity=none
locations
166,44
164,44
endlocations
@ENDIF

@ENDEVENTS