Modifications were made to the scenario to make it not only look better as
compared to the original but to also have many new units and events files. 
In addition further playtesting led to major alterations of units and 
certainly the balance of power has been altered. This scenario remains very
hard, the quest has been made more difficult. However new options are
avaliable due to the additions. These can be seen in the civlopedia. Also
by looking through the events files the alterations can be viewed.
    New dangers exist, especially if you lose a member of the company. Wolves
can 'see' Frodo and the ring to add to the danger especially as new hazards
engineered. The might of Rohan has been increased. In addition Rhun is 
provided even more money to lead to a build up of their threat. The scaling
up of the war is brought about by vast Harad armies far from the front.
Event files top-up the strength of Mordor and Isengard. Gondor has the new
units (Dol Amrothians and Ship of War) to give some splendor to their arms.

The computer A.I for Rohan is worthless in terms of 'saving' Gondor, hence
I have provided a feature to allow for control of both. To access this
enter the scenario and load 'Multi.sav'from the saved games. Hence control
of Gondor and Rohan is yours and so needed.

House rules I insist are used is for cities not to be bribed. Apart from that
give the computer a chance (ha, not likely its needed).

I could say more of great value, yet can't be bothered. Advice in terms of
the mounted Ring-Wraiths is to wait for them to get in the open and hit them
with Rangers and 'Boromir'. As for Rhun, sit back let them attack Dale and
the Iron Hills, beware of their power as if you invade Mirkwoods cities from
Mordor, the Rhun will take them from you. Harad is tough though your knights
can pulverise their armies on the road. If you hold Minas Tirith throughout
then you are superb or have been lucky to avoid the menace of my events
files.

Goodluck -ChrisHutch@aol.com, sorry about the lack of Wav.files.
