@BEGINEVENTS
@IF
NoSchism
defender=ANYBODY
@THEN
@ENDIF
@IF
Negotiation
talker=Anybody
talkertype=humanorcomputer
listener=Natives
listenertype=humanorcomputer
@THEN
@ENDIF
@IF
Negotiation
talker=Natives
talkertype=humanorcomputer
listener=Anybody
listenertype=humanorcomputer
@THEN
@ENDIF
@IF
RandomTurn
denominator=2
@THEN
CreateUnit
owner=Vikings
unit=Hirdmenn
veteran=No
homecity=NONE
locations
68,4
endlocations
@ENDIF
@IF
RandomTurn
denominator=2
@THEN
CreateUnit
owner=Vikings
unit=Hirdmenn
veteran=No
homecity=NONE
locations
68,4
endlocations
@ENDIF
@IF
RandomTurn
denominator=2
@THEN
CreateUnit
owner=Vikings
unit=Hirdmenn
veteran=No
homecity=NONE
locations
68,4
endlocations
@ENDIF
@IF
RandomTurn
denominator=2
@THEN
CreateUnit
owner=Vikings
unit=Hirdmenn
veteran=No
homecity=NONE
locations
68,4
endlocations
@ENDIF
@IF
RandomTurn
denominator=2
@THEN
CreateUnit
owner=Vikings
unit=Hirdmenn
veteran=No
homecity=NONE
locations
68,4
endlocations
@ENDIF
@IF
RandomTurn
denominator=6
@THEN
CreateUnit
owner=Vikings
unit=Settlers
veteran=No
homecity=NONE
locations
68,4
endlocations
@ENDIF
@IF
RandomTurn
denominator=2
@THEN
CreateUnit
owner=Irish
unit=Knight
veteran=No
homecity=NONE
locations
66,22
endlocations
@ENDIF
@IF
RandomTurn
denominator=2
@THEN
CreateUnit
owner=Irish
unit=Knight
veteran=No
homecity=NONE
locations
66,22
endlocations
@ENDIF
@IF
RandomTurn
denominator=2
@THEN
CreateUnit
owner=Irish
unit=Knight
veteran=No
homecity=NONE
locations
66,22
endlocations
@ENDIF
@IF
RandomTurn
denominator=2
@THEN
CreateUnit
owner=Irish
unit=Knight
veteran=No
homecity=NONE
locations
66,22
endlocations
@ENDIF
@IF
RandomTurn
denominator=2
@THEN
CreateUnit
owner=Irish
unit=Knight
veteran=No
homecity=NONE
locations
66,22
endlocations
@ENDIF
@IF
RandomTurn
denominator=6
@THEN
CreateUnit
owner=Irish
unit=Settlers
veteran=No
homecity=NONE
locations
66,22
endlocations
@ENDIF
@IF
RandomTurn
denominator=2
@THEN
CreateUnit
owner=Romans
unit=Legion
veteran=No
homecity=NONE
locations
56,44
endlocations
@ENDIF
@IF
RandomTurn
denominator=2
@THEN
CreateUnit
owner=Romans
unit=Legion
veteran=No
homecity=NONE
locations
56,44
endlocations
@ENDIF
@IF
RandomTurn
denominator=2
@THEN
CreateUnit
owner=Romans
unit=Legion
veteran=No
homecity=NONE
locations
56,44
endlocations
@ENDIF
@IF
RandomTurn
denominator=2
@THEN
CreateUnit
owner=Romans
unit=Legion
veteran=No
homecity=NONE
locations
56,44
endlocations
@ENDIF
@IF
RandomTurn
denominator=2
@THEN
CreateUnit
owner=Romans
unit=Legion
veteran=No
homecity=NONE
locations
56,44
endlocations
@ENDIF
@IF
RandomTurn
denominator=6
@THEN
CreateUnit
owner=Romans
unit=Settlers
veteran=No
homecity=NONE
locations
56,44
endlocations
@ENDIF
@IF
RandomTurn
denominator=2
@THEN
CreateUnit
owner=Phoenicians
unit=War Elephant
veteran=No
homecity=NONE
locations
79,77
endlocations
@ENDIF
@IF
RandomTurn
denominator=2
@THEN
CreateUnit
owner=Phoenicians
unit=War Elephant
veteran=No
homecity=NONE
locations
79,77
endlocations
@ENDIF
@IF
RandomTurn
denominator=2
@THEN
CreateUnit
owner=Phoenicians
unit=Eleph. Escort
veteran=No
homecity=NONE
locations
79,77
endlocations
@ENDIF
@IF
RandomTurn
denominator=2
@THEN
CreateUnit
owner=Phoenicians
unit=Eleph. Escort
veteran=No
homecity=NONE
locations
79,77
endlocations
@ENDIF
@IF
RandomTurn
denominator=6
@THEN
CreateUnit
owner=Phoenicians
unit=Settlers
veteran=No
homecity=NONE
locations
79,77
endlocations
@ENDIF
@IF
RandomTurn
denominator=2
@THEN
CreateUnit
owner=Chinese
unit=Chu Ko Nu
veteran=No
homecity=NONE
locations
4,12
endlocations
@ENDIF
@IF
RandomTurn
denominator=2
@THEN
CreateUnit
owner=Chinese
unit=Chu Ko Nu
veteran=No
homecity=NONE
locations
4,12
endlocations
@ENDIF
@IF
RandomTurn
denominator=2
@THEN
CreateUnit
owner=Chinese
unit=Feudal Lord
veteran=No
homecity=NONE
locations
4,12
endlocations
@ENDIF
@IF
RandomTurn
denominator=2
@THEN
CreateUnit
owner=Chinese
unit=Feudal Lord
veteran=No
homecity=NONE
locations
4,12
endlocations
@ENDIF
@IF
RandomTurn
denominator=6
@THEN
CreateUnit
owner=Chinese
unit=Settlers
veteran=No
homecity=NONE
locations
4,12
endlocations
@ENDIF
@IF
UnitKilled
unit=Settlers
attacker=Vikings
defender=Vikings
@THEN
CreateUnit
owner=Vikings
unit=Slaves
veteran=No
homecity=NONE
locations
68,4
endlocations
@ENDIF
@IF
UnitKilled
unit=Slaves
attacker=Vikings
defender=Anybody
@THEN
CreateUnit
owner=Vikings
unit=Slaves
veteran=No
homecity=NONE
locations
68,4
endlocations
@ENDIF
@IF
UnitKilled
unit=Settlers
attacker=Vikings
defender=Irish
@THEN
CreateUnit
owner=Vikings
unit=Slaves
veteran=No
homecity=NONE
locations
68,4
endlocations
@ENDIF
@IF
UnitKilled
unit=Slaves
attacker=Vikings
defender=Anybody
@THEN
CreateUnit
owner=Vikings
unit=Slaves
veteran=No
homecity=NONE
locations
68,4
endlocations
@ENDIF
@IF
UnitKilled
unit=Settlers
attacker=Vikings
defender=Phoenicians
@THEN
CreateUnit
owner=Vikings
unit=Slaves
veteran=No
homecity=NONE
locations
68,4
endlocations
@ENDIF
@IF
UnitKilled
unit=Slaves
attacker=Vikings
defender=Anybody
@THEN
CreateUnit
owner=Vikings
unit=Slaves
veteran=No
homecity=NONE
locations
68,4
endlocations
@ENDIF
@IF
UnitKilled
unit=Settlers
attacker=Vikings
defender=Romans
@THEN
CreateUnit
owner=Vikings
unit=Slaves
veteran=No
homecity=NONE
locations
68,4
endlocations
@ENDIF
@IF
UnitKilled
unit=Slaves
attacker=Vikings
defender=Anybody
@THEN
CreateUnit
owner=Vikings
unit=Slaves
veteran=No
homecity=NONE
locations
68,4
endlocations
@ENDIF
@IF
UnitKilled
unit=Settlers
attacker=Vikings
defender=Chinese
@THEN
CreateUnit
owner=Vikings
unit=Slaves
veteran=No
homecity=NONE
locations
68,4
endlocations
@ENDIF
@IF
UnitKilled
unit=Slaves
attacker=Vikings
defender=Anybody
@THEN
CreateUnit
owner=Vikings
unit=Slaves
veteran=No
homecity=NONE
locations
68,4
endlocations
@ENDIF
@IF
UnitKilled
unit=Settlers
attacker=Vikings
defender=Meso-Americans
@THEN
CreateUnit
owner=Vikings
unit=Slaves
veteran=No
homecity=NONE
locations
68,4
endlocations
@ENDIF
@IF
UnitKilled
unit=Slaves
attacker=Vikings
defender=Anybody
@THEN
CreateUnit
owner=Vikings
unit=Slaves
veteran=No
homecity=NONE
locations
68,4
endlocations
@ENDIF
@IF
UnitKilled
unit=Settlers
attacker=Vikings
defender=Natives
@THEN
CreateUnit
owner=Vikings
unit=Slaves
veteran=No
homecity=NONE
locations
68,4
endlocations
@ENDIF
@IF
UnitKilled
unit=Slaves
attacker=Vikings
defender=Anybody
@THEN
CreateUnit
owner=Vikings
unit=Slaves
veteran=No
homecity=NONE
locations
68,4
endlocations
@ENDIF
@IF
UnitKilled
unit=Settlers
attacker=Irish
defender=Anybody
@THEN
CreateUnit
owner=Irish
unit=Slaves
veteran=No
homecity=NONE
locations
66,22
endlocations
@ENDIF
@IF
UnitKilled
unit=Slaves
attacker=Irish
defender=Anybody
@THEN
CreateUnit
owner=Irish
unit=Slaves
veteran=No
homecity=NONE
locations
66,22
endlocations
@ENDIF
@IF
UnitKilled
unit=Settlers
attacker=Romans
defender=Anybody
@THEN
CreateUnit
owner=Romans
unit=Slaves
veteran=No
homecity=NONE
locations
56,44
endlocations
@ENDIF
@IF
UnitKilled
unit=Slaves
attacker=Romans
defender=Anybody
@THEN
CreateUnit
owner=Romans
unit=Slaves
veteran=No
homecity=NONE
locations
56,44
endlocations
@ENDIF
@IF
UnitKilled
unit=Settlers
attacker=Phoenicians
defender=Anybody
@THEN
CreateUnit
owner=Phoenicians
unit=Slaves
veteran=No
homecity=NONE
locations
79,77
endlocations
@ENDIF
@IF
UnitKilled
unit=Slaves
attacker=Phoenicians
defender=Anybody
@THEN
CreateUnit
owner=Phoenicians
unit=Slaves
veteran=No
homecity=NONE
locations
79,77
endlocations
@ENDIF
@IF
UnitKilled
unit=Settlers
attacker=Chinese
defender=Anybody
@THEN
CreateUnit
owner=Chinese
unit=Slaves
veteran=No
homecity=NONE
locations
4,12
endlocations
@ENDIF
@IF
UnitKilled
unit=Slaves
attacker=Chinese
defender=Anybody
@THEN
CreateUnit
owner=Chinese
unit=Slaves
veteran=No
homecity=NONE
locations
4,12
endlocations
@ENDIF
@IF
RandomTurn
denominator=12
@THEN
CreateUnit
owner=Vikings
unit=Slaves
veteran=No
homecity=NONE
locations
68,4
endlocations
@ENDIF
@IF
RandomTurn
denominator=12
@THEN
CreateUnit
owner=Irish
unit=Slaves
veteran=No
homecity=NONE
locations
66,22
endlocations
@ENDIF
@IF
RandomTurn
denominator=12
@THEN
CreateUnit
owner=Romans
unit=Slaves
veteran=No
homecity=NONE
locations
56,44
endlocations
@ENDIF
@IF
RandomTurn
denominator=12
@THEN
CreateUnit
owner=Phoenicians
unit=Slaves
veteran=No
homecity=NONE
locations
79,77
endlocations
@ENDIF
@IF
RandomTurn
denominator=12
@THEN
CreateUnit
owner=Chinese
unit=Slaves
veteran=No
homecity=NONE
locations
4,12
endlocations
@ENDIF
@IF
UnitKilled
unit=V. Hero
attacker=Anybody
defender=Anybody
@THEN
Text
A Viking Hero has fallen gloriously on the battlefiled and is on his way to Valhalla..
EndText
@ENDIF
@IF
UnitKilled
unit=I. Crusader
attacker=Anybody
defender=Anybody
@THEN
Text
An Irish Crusader has died spreading the word of the one true deity.
EndText
@ENDIF
@IF
UnitKilled
unit=R. Centurion
attacker=Anybody
defender=Anybody
@THEN
Text
A Roman Centurion failed to appease Mars before going into battle and is now no more.
EndText
@ENDIF
@IF
UnitKilled
unit=P. General
attacker=Anybody
defender=Anybody
@THEN
Text
A Phoenician General has clashed wits with a worthy opponent - he now has an eternity to ponder over his moves.
EndText
@ENDIF
@IF
UnitKilled
unit=C. General
attacker=Anybody
defender=Anybody
@THEN
Text
A Chinese General has joined his ancestors after fighting a foe Sun Tzu had not anticipated.
EndText
@ENDIF
@IF
UnitKilled
unit=A. General
attacker=Anybody
defender=Anybody
@THEN
Text
An Aztec General has departed to one of the thirteen heavens - or nine hells.
EndText
@ENDIF
@IF
UnitKilled
unit=M. Priestess
attacker=Anybody
defender=Anybody
@THEN
Text
A Mayan High Priestess was slain whilst defending a sacred shrine.
EndText
@ENDIF
@IF
UnitKilled
unit=I. General
attacker=Anybody
defender=Anybody
@THEN
Text
An Incan General is no longer among the living.
EndText
@ENDIF
@IF
UnitKilled
unit=N. Guide
attacker=Anybody
defender=Anybody
@THEN
Text
A Native Guide shall no longer tread among us, for one cannot outsmart brute force forever.
EndText
@ENDIF
@IF
RandomTurn
denominator=15
@THEN
CreateUnit
owner=Vikings
unit=V. Hero
veteran=no
homecity=NONE
locations
68,4
72,2
82,4
endlocations
Text
A Viking has proven himself battleworthy and is proclaimed a hero.
EndText
@ENDIF
@IF
RandomTurn
denominator=15
@THEN
CreateUnit
owner=Irish
unit=I. Crusader
veteran=no
homecity=NONE
locations
66,22
68,16
64,28
endlocations
Text
A new Irish Crusader has risen from the ranks.
EndText
@ENDIF
@IF
RandomTurn
denominator=15
@THEN
CreateUnit
owner=Romans
unit=R. Centurion
veteran=no
homecity=NONE
locations
56,44
61,49
62,56
endlocations
Text
A hardened Roman veteran shall now lead troops as Centurion.
EndText
@ENDIF
@IF
RandomTurn
denominator=15
@THEN
CreateUnit
owner=Phoenicians
unit=P. General
veteran=no
homecity=NONE
locations
79,77
75,75
77,63
endlocations
Text
Another son of the Phoenician king has grown old enough to lead troops.
EndText
@ENDIF
@IF
RandomTurn
denominator=15
@THEN
CreateUnit
owner=Chinese
unit=C. General
veteran=no
homecity=NONE
locations
4,12
8,6
3,3
endlocations
Text
The Chinese Emperor has summonned a noble into generalship.
EndText
@ENDIF
@IF
RandomTurn
denominator=15
@THEN
CreateUnit
owner=Meso-Americans
unit=A. General
veteran=no
homecity=NONE
locations
26,56
31,61
37,63
endlocations
Text
The Aztecs gods of war have picked a youth to lead armies in combat.
EndText
@ENDIF
@IF
RandomTurn
denominator=15
@THEN
CreateUnit
owner=Meso-Americans
unit=I. General
veteran=no
homecity=NONE
locations
68,90
73,103
83,111
endlocations
Text
An Incan warrior has been chosen as a General.
EndText
@ENDIF
@IF
CityTaken
city=attacker=defender=@THEN
Text
Tenochtitlan, the greatest city in the world, lies prostrate before its conquerors.
EndText
@ENDIF
@ENDEVENTS
