@SCENARIO
@width=550
@title=%STRING0
^^Length: %STRING1 to %STRING2
^
^It is the beginning of 1942 and the world is at war.  The Axis powers of Germany and
^Japan have enjoyed tremendous military success during the past year and are now at 
^the pinnacle of that success.  Signs have begun to show, however, that the tide may
^be turning in favor of the Allied powers of the United States, United Kingdom and
^the U.S.S.R.  The 'blitzkrieg' on Russia has ground to a halt, British occupied North
^Africa continues to remain a steadfast thorn in the 'underbelly' of Fascist Europe,
^and the largest GNP producing country in world, the United States, is rapidly moving
^itself into full wartime production after Japan's assault on Pearl Harbor.
^
^As an Axis power: Quickly act to regain the momentum of 1941 against the Allies.
^As an Allied Power: Continue to hold Axis expansion and begin a counter offensive.
^
^SPECIAL NOTES: (In this scenario Japan and the U.S.S.R. conflict early in WW2)
^Cities represent regions and are the only game objectives (1pt and 3pts)
^No technologies may be acquired by conquest - The Road Multiplier is 2 instead of 3
^No Settlers or Engineers city building. - Government switching is not permitted
^Minor powers represented by relevant major powers - Transports only carry 2 units
^Fascism replaces Fundamentalism (no free troops but high morale/commerce/science)   
^I RECOMMEND ANY POWER -- HOPE YOU ENJOY! -- MARCO BERNARDO
@end -- this line must be here!

