Roman Riots II Beta
	by Leons Petrazickis (St. Leo)
	petrazi@sprint.ca
	http://aventine.cf-developer.net/minizigg/

1. Notes

-your first concern is defence
-rush build Praefect Is every other turn
-getting an event-based Praefect III very early on is very good

-your first objective is the Rebel Base in the Bottom Left-Hand Corner
-you need to have at least three Praefect IIIs to protect your expeditionary stack
-NOTE: Due to an unclear bug, the AI masses a lot of Rebel Skirmishers on the other side of the bridge. There are enough there to make your incursion hard. (FIXED)
-eight Praefect Is should be able to defend your home base

-your second objective should be the Invader Base in the Bottom Right-Hand Corner
-NOTE: There is a secret base on a peninsula that you can also take at this point

2. Units
Unit			Move	Att/Def	Hit/Fire	Cost
Maximus Glorius		3	10a/3d	4h/5f		10	Special
Light Cavalry		9	6a/0d	1h/3f		3
Elite Cavalry		6	9a/2d	2h/3f		4
Praefect I		3	0a/5d	3h/3f		2
Praefect II		3	8a/2d	2h/3f		2
Praefect III		3	0a/6d	4h/3f		2	Special
Scout			18	0a/3d	4h/1f		3

-Attack with Praefect IIs and Maximus Glorius
-Defend with Praefect Is and IIIs
-Attack stacks should have Praefect IIIs in the them

Julius Commonus		6	8a/3d	3h,3f		10
Rebel Skirmisher	6	4a/0d	1h,8f		2
Rebel Defender		0	0a/3d	2h/1f		1

-Julius Commonus is a defensive unit
-Rebel Skirmishers can seriously hurt Praefect IIs every now and then

Hanno			0	0a/4d	4h/3f		10
Pachyderms		6	6a/2d	3h/4f		3
Dark Furies		9	10a/1d	2h/4f		4
Invader			3	8a/4d	2h/3f		2

-Elephants are the primary reason you should have a large garrison

3. To Cloners

-The AI in Civ2 crashes when trying to maneuver around blocks of untouchable units. Therefore, you should either give it the ownership of the houses or allow it to destroy them.
-I have represented the roads, fora, fountains, plazae, gardens, and shrines using the terrain files.
-The houses are represented with immobile units.

1. Credits

The unit graphics used are by BeBro, Alex Mor (the Magnificent), and Erwan. The rest of the graphics are from the excellent Caesar II and the pathetic Caesar III developed by Impressions and published by Sierra. The data files are based on the ones in Roman Riots I, which are in turn based on Paul Cullivan's End of the Bronze Age.