HiRes Mod Pack ver 1.2, 4/16/99
For use with Civilization II from Microprose
(c) 1999, Tim Smith (yoohootim@hotmail.com)


   I.  INTRODUCTION
  II.  LIST OF MOD PACK FILES
 III.  INSTALLATION
  IV.  NEW UNITS AND CHANGED UNITS
   V.  NEW SPECIAL EFFECTS
  VI.  A NOTE ON EDITING THE GRAPHICS
 VII.  LEGAL BLATHER (read if you want to use my graphics) 
VIII.  THANKS
  IX.  REVISION HISTORY


I.  INTRODUCTION
This is my major facelift for the standard graphics set and 
sounds for my all-time favorite microcomputer game, Civilization 
II from Microprose.  I spent many hundreds of hours over the 
course of a year creating these graphics, but if they allow you to 
enjoy Civ2 all over again, it was worth it!  Please feel free to 
contact me with any "bug reports" or feedback in general 
(yoohootim@hotmail.com).

In addition to replacing some of the sounds,  I have created all 
new unit graphics (plus added some alternatives), most of the 
terrain graphics, all of the city improvements, and many of the 
icons (the ones that annoyed me most).  For almost all of my 
graphics I used historically-correct photo-accurate images 
painstakingly scaled down and customized.  Finding 
photographic images for the units consumed a significant part 
of the development time.  Please do not think it is easy to find 
photos of dragoons or armored war elephants!  I wished to 
press on and replace all of the city and Wonder graphics as 
well, but I am out of time: Sid Meier's Alpha Centauri has just 
now hit the shelves - could there have been a worse time to 
release an enhancement to Civ2?

Finally, this mod pack is dedicated to my treasured friend and 
fellow Civ2-addict, Christine.

Enjoy!
Tim Smith, 1999
yoohootim@hotmail.com


II.  LIST OF MOD PACK FILES
 * UNITS.GIF
 * UNITSOLD.GIF
 * ICONS.GIF
 * CITIES.GIF
 * TERRAIN1.GIF
 * TERRAIN2.GIF

 * RULES.TXT
 * HIRES.TXT
 * README.TXT (same as HIRES.TXT)

 * 19 various .WAV files


III.  INSTALLATION
First, BACK UP your existing files!  Overwrite the existing *.GIF 
files and RULES.TXT with the ones from the mod pack.  These 
should be in the directory (folder) containing the file CIV2.EXE.  
Copy the sound files (*.WAV) into the directory (folder) 
containing all of the Civ2 .WAV files.  These are probably in a 
subdirectory (next folder down) labeled "SOUND".
** NOTE: UNITS.GIF works with Civ2 Multiplayer Gold.  If you are playing
the original Civ2, rename the file UNITSOLD.GIF to UNITS.GIF



IV.  NEW UNITS AND CHANGED UNITS
** NOTE: UNITS.GIF works with Civ2 Multiplayer Gold.  If you are playing
the original Civ2, rename the file UNITSOLD.GIF to UNITS.GIF

Besides adding three new units and replacing two existing units 
entirely (Explorer became Zeppelin, Barbarian Diplomat 
became...?!), I have made some slight changes to the unit line-
up to reflect my own tastes.  In the case of the completely 
replaced units, for the benefit of purists I have created a second 
icon - a new version of the original unit.  Edit my files for your 
personal use as you wish!  Don't forget to update your 
RULES.TXT with your changes.  Be forewarned that my units 
are somewhat larger than the originals.  I decided to trade size 
for level of detail.  You may need to zoom in a bit on particularly 
dense scenes until you get used to the new graphics.

The following are my changes and modifications to the units:

 * Air Units
As in many other mod packs, two new air units, Jet Fighter and 
Jet Bomber, have been introduced to represent air technology 
between Flight and Stealth.  The units' capabilities fall between 
Fighter/Stealth Fighter and Bomber/Stealth Bomber.  The 
original  bomber is now introduced earlier, with the advent of 
Flight.  It's attack factor was slightly diminished to reflect early 
bomber capabilites, as well as for reasons of game balance.

In addition, the Zeppelin-type airship is also available with the 
advent of Flight.  It has no attacking capabilities and minimal 
defense, but can fly 3 spaces per turn and remain aloft for eight 
consecutive turns (watch the Status bar). Like the bomber, the 
zeppelin must begin and (eventually) end it's journey at a city or 
Airbase.  It can see for two spaces and can spot submarines.  It 
becomes obsolete when Stealth technology is discovered.  Note 
that this unit replaces the original Explorer.  For the purists, an 
Explorer graphic was included my UNITS.GIF (he's in the bottom 
row, with the white beard and ice axe). 

 * Land Units
The  Armor unit now represents early WWI-era armored 
vehicles, and becomes available with the discovery of 
Combustion.  Although slow, its attack and defense capabilities 
are somewhat better than that of Cavalry.  Additionally, like 
Pikemen, Armor has doubled defense against mounted (horse) 
units.  A new unit, Heavy Armor, is essentially the original 
Armor - only the graphic and name have changed.  Heavy 
Armor has the same capabilities as the original Armor, and still 
appears with Mobile Warfare, at which time it replaces Armor.
In addition, I replaced the Barbarian Diplomat.

* Sea Units
No changes were made to these other than new graphics and 
sounds.  By the way, the Ironclad is no longer sailing 
backwards as it is in the original units set (the original appears 
to be an Eames City-class river gunboat, as is the replacement).

 * Alternate Units
As mentioned above, I have provided new originals for the two 
units I replaced (Explorer and Barbarian Diplomat).  They can be 
found among the alternates in the bottom rows of UNITS.GIF.
In addition I included some miscellaneous alternate units,
including a few less serious ones.  Note that the seagoing
Junk makes an excellent replacement for the Galleon (just
change the name), and the Archbishop seems very appropriate
for the Barbarian Diplomat). The Allosaurus provides a terrifying 
alternative to the Elephant.  In fact, I liked the Allosaurus so 
well I included a sound file (ALLOSAUR.WAV) in case you 
want to use it.  Additionally, there is an authentic Explorer 
located in the bottom row (the fellow with the white beard 
holding the ice axe), as well as a Viking warrior in case you want 
to maintain the flavor of the original Barbarian Diplomat.


V.  NEW SPECIAL EFFECTS
 * I am not the first to  replace the "kicking up dust" animation 
(indicating battle) with a fiery explosion (Cam Hills' excellent 
"Gangster" scenario was my inspiration).  I hope you will agree 
that what a fireball lacks in appropriateness during ancient 
combat, it makes up for in fun.

 * I added a little terrain effect which I have not personally
seen implemented elsewhere.  When you create an unconnected,
single section of road or railway you receive a little visual
bonus.  Once that section of road or railway is connected to
a neighbor, the special icon is replaced by the normal graphic.
Note that starting a road or railroad adjacent to a city will
cause it to be instantly connected, so...no goodie.  The
computer civs seem to like starting roads or railways on coasts,
and this is where you may most frequently spot the special icons.
I only mention this to prevent confusion before you come to
recognize them.


VI.  A NOTE ON EDITING THE GRAPHICS
Be careful if you swap units around in UNITS.GIF.  The blue 
pixels on the bright green borders denote the location of each 
unit's shield placement.  The markers for each unit are found on 
their  TOP and LEFT borders.  If you move a unit from one spot 
to another, or copy a unit into another file, make sure you bring 
along the TOP and LEFT borders, being careful not to overwrite 
those of the new neighbors.


VII.  LEGAL BLATHER
I invested a collosal amount of time in the creation of this mod 
pack  - all to increase the enjoyment of playing Civ2.  You may 
distribute, use and modify my work as you wish, but please do 
so within the following common sense and courtesy limitations:

(1)  This mod pack is freeware.  You may distribute these files 
freely as long as their contents are not altered and you do not 
request payment of any kind in return.  You may of course alter 
these files freely for your own personal use.

(2)  Feel free to use my graphics in your own mod packs!  If you 
do so, I ask only that you credit me on the graphics file or in 
your README.TXT.  Please include the following: "From the HiRes
Mod Pack, (c) Tim Smith, 1999 (yoohootim@hotmail.com)".
You may not, however, include my work in any files or other
format for which you accept payment.


VIII.  THANKS
I would like to thank Craig Ferrante for his Meanrabbit free 
WAV file website (www.meanrabbit.com/html/wavepagj.htm), 
which was the source for most of my sounds.  I also want to 
thank my friends Christine Sulewski and Henry Mar and my
brother Terry Smith for helping with testing.


IX.  REVISION HISTORY
1.1  Some minor fixes to accomodate original Civ2 patch
     - City boundaries in white when Grid turned on (ICONS.GIF)
     - Cruise Missile attack strength lowered to 18
     - Defense values for some aircraft updated to relfect Civ2 patch
1.2  Barbarian Diplomat is in a different position for Civ2 Multiplayer
     Gold.  UNITS.GIF made compatible with MPG.  UNITSOLD.GIF is
     for use with the original Civ2.



I hope you continue to enjoy Civ2!
   Tim Smith, 1999
   yoohootim@hotmail.com





