Cee One Vee – Civilization 1 Game Boy Advance port (with Windows release too)

By | September 25, 2026

A year ago we posted about the Pocket Empires Civ1 demake for Game Boy Colour (which had a successful Kickstarter and is still under development) and now we’ve got a similar project by a different developer codename_B for the Game Boy Advance called Cee One Vee! Cee One Vee is a fan-made attempt to bring Civ1 to Nintendo’s 2001 handheld, with every menu and screen redesigned from scratch for the GBA’s tiny 240×160 display and D-pad controls. It’s also playable on desktop/web (& you can wishlist on Steam), with scored music, and future plans include multiplayer and even possible GBA-to-PC cross-play. Give the demo a try and let him know what you think! You can check it out on the CivFanatics forums here.

Firaxis answers 30 community questions on Arc of Tomorrow and Earthrise

By | September 24, 2026

Firaxis has posted a long Arc of Tomorrow and Earthrise Q&A on the official Civilization site, answering 30 questions pulled from Reddit, Discord, and Steam after the September PAX West reveals.

Creative Director Ed Beach and Lead Designer Matt Owens cover the free 2027 Atomic Age update and the paid Earthrise expansion. Highlights from the answers:

  • Pacing: An average campaign is expected to hit all four Ages, but a player who’s far ahead can still win before Atomic; Age length is still being tuned, with Feature Workshop feedback called out as important.
  • Proxy wars: You can order a City-State to fight another without a full civ war, gift troops, or run a Joint Operation to temporarily control their units. Winning flips Suzerainty.
  • Space map: Earthrise uses a node-based Planetarium, not a second hex map. Missions and rovers find resources and colony sites; hex-by-hex bases on other planets are floated as possible future work, not the current plan.
  • Scope across Ages: Earthrise reframes space as humankind’s engagement with the cosmos — Science Projects like Chart the Stars unlock lasting bonuses, Pantheons get archaeoastronomy ties, and environmental adaptation starts as early as Antiquity.
  • Civs: New Atomic Apex civs are coming (Modern Apex kits stay); African representation is confirmed for both Arc of Tomorrow and Earthrise; exact counts still under wraps.
  • Victories & systems: Elevating the Science Victory is a key Earthrise goal. New Atomic diplomacy (City-State loyalty, nuclear sabotage/de-escalation), expanded espionage, and possible on-map engineering (dams, canals) are in play. No World Congress revival planned for these releases.
  • Grounding: Firaxis brought on astronomer Dr. Joel Green (NASA telescope work) to keep solar-system generation scientifically grounded.

The full Q&A is on civilization.2k.com. Wishlist Earthrise on Steam, and Feature Workshop applications for early Arc of Tomorrow / Earthrise builds remain open through the player-interest form (apply by September 29 if you haven’t).

Discuss the Q&A on the forums here.

Civilization VI’s wonder movies rebuilt as full-length fan films

By | September 22, 2026

Civilization VI’s wonder movies are a fan favourite – and, as many players have pointed out, they are over almost as soon as they begin. A fan project called WonderForge is rebuilding them as much longer short films that run in a browser, following the construction from the quarry to the finished monument.

Four films are finished and playable: the Pyramids of Giza, Stonehenge, the Colosseum, and the Eiffel Tower. Giza, Stonehenge and the Colosseum run about a minute each, while the Eiffel Tower runs roughly three. Six more are listed as “In production”: Petra, Chichén Itzá, Machu Picchu, Angkor Wat, the Forbidden City, and the Sydney Opera House.

The approach is unusually literal. Every structural solid in a scene has a real position, and nothing scales up from nothing, fades in, teleports, or rises out of the ground — if a stone sits on the pyramid, a crew carried it there, along a route that existed, using equipment that was on site. Each film has a scrubbable timeline, an optional narrated history, and a wonder-specific score, so you can step back and forth through the build instead of watching it once.

Everything is generated in code. All geometry is procedural or authored for the project, and no assets from any Civilization game are used. The source is published on GitHub under the MIT licence, built with TypeScript, React, Three.js and Vite, and deployed as a static site — there is nothing to install. The creator, who announced the project on r/civ, credits coding agents for the implementation, ElevenLabs for the narration voices, and Google Lyria for the music scores. Narration claims are sourced against primary and official material and recorded alongside each film. WonderForge is an unofficial fan project with no affiliation to Firaxis Games or 2K.

You can watch the finished wonders at wonderforge.pages.dev, and the source is on GitHub. The project was first shared in the r/civ announcement thread.

You can discuss this article on the forum here.

30 years later, Civilization 2 inspires new 4X game Genesis

By | September 20, 2026

Longtime CivFanatics user and legendary Civ2 modder Eivind IV has returned and announced the release of his own free Civilization II inspired 4X strategy game game, Genesis! Developed over roughly 1.5 years Genesis is playable on web & mobile and, perhaps most excitingly for Civ2 fans, is designed to import and play Civ2 scenarios. The game goes far beyond a simple remake, combining 4X gameplay with history, economics and ethics, allowing civilizations to emerge, split and transform across roughly 10,000 years of history, from the Stone Age to the Singularity. It’s completely free, requires no account or installation, and is now open for the Civ community to try out and provide feedback. You can check it out on the CivFanatics forums here.

Civ2: Red Alert 2 Siege of New York Scenario

By | September 13, 2026

CivFanatics user Blake00 has released his Red Alert 2 Siege of New York Scenario for Sid Meier’s Civilization 2. This scenario converts Civ2’s world map into a sprawling urban metropolis of towering skyscrapers to recreate first Allied mission in New York from Red Alert 2 using converted graphics from RA2 and some of the great RA2 fan projects out there! Many parts of Civ2 have been changed making this one of the larger Civ2 Gold total conversion mods made (although no match for the recent Civ2 Heroes of Might & Magic modpack) and its little sister project the Civ2 Command & Conquer Tiberian Africa scenario was recently released too. It’s a few decades too late but he did it anyway! Interested? Check it out here!

Firaxis Feature Workshop reopens for Arc of Tomorrow and Earthrise playtests

By | September 11, 2026

Firaxis has reopened the Feature Workshop for Civilization VII.

The next rounds focus on early builds of two 2027 releases: the free Arc of Tomorrow update (new Atomic Age, ~1950s–2050s) and the paid Earthrise expansion (space exploration + environmental tools). Workshop builds include hands-on features from both.

How to apply: fill out the player-interest form by September 29. Requirements: own Civ VII on Steam (console-only ownership does not qualify), be 18+, comfortable in English, and active on Discord. A 2K Account is required for invites. Previous Workshop players must reapply.

Selected Round 1 testers get an email to their 2K Account address (Firaxis expects October), then sign an NDA and receive a one-time Steam key plus Workshop Discord access. Unselected applications stay in the pool for Round 2. Round 1 access carries into Round 2. Progress and saves do not transfer to retail. Streaming, screenshots, and YouTube during Round 1 are not allowed under the NDA.

Sources: Steam announcement, Feature Workshop page.

Civilization VII devs detail the upcoming True Start Location Earth map

By | September 9, 2026

Firaxis has shared a detailed look at Civilization VII’s upcoming True Start Location (TSL) Earth map, one of the free features planned for Update 1.5.0 during the week of September 14. The Huge map places civilizations near the real-world locations of their historical capitals, while adapting the globe for Civ VII’s Age system and modern map features.

According to Live Lead Taymoor, TSL Earth has three landmasses — the Americas, Africa & Eurasia, and Oceania — which remain Distant Lands from one another until the Exploration Age. Players retain their position through Age Transitions, even if they choose a different civilization.

The team built the map from scratch and made it Huge-only, with the far north and south compressed to create more useful space in crowded regions. Islands such as Japan, the UK, and Hawaii have also been enlarged so their starting civilizations have room to develop.

Other details include hand-placed, historically inspired resources; major navigable rivers; and seven randomly selected Natural Wonders, each appearing in its appropriate geographic region. When multiple civilizations would begin within three tiles of one another, AI players can be moved to unused TSL locations; human single-player starts will not be moved. TSL Earth will not support Advanced Starts, so campaigns begin in Antiquity.

Firaxis says the map will be available on PC, Mac, PlayStation 5, Xbox Series X|S, and Nintendo Switch 2. Read the full developer breakdown on Steam, then join the discussion in the CivFanatics forums.

Civ7 free to play until September 10!

By | September 6, 2026

Many people are probably excited about Civ7 due to the recent announcements. In case you’d also be excited, but haven’t had the chance yet to even try Civ7, then now is your chance! Civ7 is free to play until September 10, so this gives you an option to get sucked into “one more turn” again! You get can your free weekend of Civ7 on Steam here, check it out!

If you want to discuss with other people who also did a quick try, then join us here.

Thanks to Civinator for pointing this out!