Today Firaxis has announced on Twitter that the geek coffee shop Madrinas has now Civilization coffee to offer (click here). Madrinas has a range of other themed gaming merchandise (if you e.g. want a Mafia coffee mug), and given that you definitely need some strong coffee for one-more-turn until the next morning, this might make some sense. The coffee is cinnamon and whiskey flavoured, and will cost you $18.99 for the whole beans (it doesn’t say how many grams this is though).
The Polycast team is releasing some of their old episodes, which were not previously published due to circumstances with the editing. You can now download the PolyCast #425, which is from December 2023. The thread for this episode is here.
Our user ninjaboy42099 is a big fan of the old Civilization: Call To Power, and has decided to set up a website with all the mods for it. He has only uploaded some yet, but he is busy searching the net for more mods to add to it. The available downloads are from both CtP1 and 2, and include the big mod collection from Apolyton. Interested? Check the archive here, and discuss with us here.
Our user hibiird has been playing around with the programming language Scratch, and has programmed an online version which adheres rather closely to Civ2. He has released the first version of it, which is not yet perfect, but is playable with all features, like building cities, improving tiles, resarching technologies and fighting wars. If you want to have a look, then check it out here, and come to this thread to give feedback.
Mohawk Games, the developers of Old World, have released the latest update for their game! There are a lot of changes this time, but many under the hood. This cludes improvements on the rendering backend which results in a better performance, although that leads to some minor errors. On the gameplay side, UU tech bonus card are now unlocked by culture and not tech, as well as re-balancing and bug fixes.
The devs have posted the patch notes for the ongoing testing (the workshop), which give us some interesting insights what is to come for Civ7. This includes on details how while playing a continuous civs you get boni outside the civs age, how tall vs. wide empires will be tweaked and how the victory system is getting reworked. Interested in the details? Read them here!
The Polycast team is releasing some of their old episodes, which were not previously published due to circumstances with the editing. You can now download the PolyCast #425, which is from August 2023. The thread for this episode is here.
Firaxis Games has released a new behind-the-scenes video exploring how the award-winning music of Civilization VII was brought to life.
The feature offers a look at the creative process behind Civ VII’s sweeping score, crafted by the Firaxis audio team alongside composer Christopher Tin. Tin is no stranger to the franchise — his composition “Baba Yetu” for Civilization IV made history as the first video game track to win a Grammy Award. For Civ VII, Tin composed the main theme “Live Gloriously,” continuing the series’ tradition of culturally rich, era-spanning soundtracks.
Sound and music have always been central to the Civilization experience, helping players feel the weight of different time periods and cultures as their empires evolve across the Ages. The video dives into how the audio team approaches that challenge and the passion they bring to the work.
For fans who want to take the music home, the Civilization VII soundtrack is also available on vinyl as a box set featuring tracks from across all three Ages.