New Civ7 merchandise: Civilization coffee

By | February 24, 2026

Today Firaxis has announced on Twitter that the geek coffee shop Madrinas has now Civilization coffee to offer (click here).
Madrinas has a range of other themed gaming merchandise (if you e.g. want a Mafia coffee mug), and given that you definitely need some strong coffee for one-more-turn until the next morning, this might make some sense.
The coffee is cinnamon and whiskey flavoured, and will cost you $18.99 for the whole beans (it doesn’t say how many grams this is though).

So… get some coffee, because, as we know:

Come join us here for the discussion.

PolyCast 426: Abundance

By | February 23, 2026
PolyCast Logo

The Polycast team is releasing some of their old episodes, which were not previously published due to circumstances with the editing. You can now download the PolyCast #425, which is from December 2023. The thread for this episode is here.

News
– 00h01m17s | PolyCast News
– 00h04m45s | Millennia Announced, Wargamer Article
– 00h11m41s | Ara: History Untold Trailer
– 00h17m49s | New Civilization Mobile Game

Forum Talk
– 00h24m00s | Unwritten Rules for Civilization VI
– 00h32m23s | Challenge of the Month: Age of Abundance
– 00h37m34s | Which is Better? Civ5 or Civ6

Theatre
– 00h47m26s | What Have We Been Playing in the Strategy World

Call To Power – mods archive

By | February 22, 2026

Our user ninjaboy42099 is a big fan of the old Civilization: Call To Power, and has decided to set up a website with all the mods for it. He has only uploaded some yet, but he is busy searching the net for more mods to add to it. The available downloads are from both CtP1 and 2, and include the big mod collection from Apolyton. Interested? Check the archive here, and discuss with us here.

Play BirdCiv, an online Civ2 version

By | February 20, 2026

Our user hibiird has been playing around with the programming language Scratch, and has programmed an online version which adheres rather closely to Civ2. He has released the first version of it, which is not yet perfect, but is playable with all features, like building cities, improving tiles, resarching technologies and fighting wars. If you want to have a look, then check it out here, and come to this thread to give feedback.

Old World update #143

By | February 19, 2026

Mohawk Games, the developers of Old World, have released the latest update for their game! There are a lot of changes this time, but many under the hood. This cludes improvements on the rendering backend which results in a better performance, although that leads to some minor errors. On the gameplay side, UU tech bonus card are now unlocked by culture and not tech, as well as re-balancing and bug fixes.

Discuss this update with us here (and read the full list of changes too).

Old World is currently available in the Epic Store, on GOG, Steam, and on Stove.

Civ7: Workshop round 2 – patch notes from the devs

By | February 18, 2026

The devs have posted the patch notes for the ongoing testing (the workshop), which give us some interesting insights what is to come for Civ7. This includes on details how while playing a continuous civs you get boni outside the civs age, how tall vs. wide empires will be tweaked and how the victory system is getting reworked. Interested in the details? Read them here!

PolyCast 425: Era Studies and Rants

By | February 17, 2026
PolyCast Logo

The Polycast team is releasing some of their old episodes, which were not previously published due to circumstances with the editing. You can now download the PolyCast #425, which is from August 2023. The thread for this episode is here.

The four-hundred-and-twenty-fifth episode of PolyCast, “Era Studies and Rants“ is now available for streaming on the PolyCast YouTube Channel. This episode features regular co-hosts Stephanie “Makahlua”, Phil “TheMeInTeam”, and Jason “MegaBearsFan”. Topics for this episode include:


Forum Talk
– 00h01m45s | Why is War Weariness So Weak?
– 00h24m01s | First Things to Do in the Ancient Era According to GameRant
– 00h31m14s | First Things to Do in the Industrial Era According to GameRant
– 00h51m25s | Information Era Tips According to GameRant

Research Lab
– 00h59m20s | Civ 7 Ideas from Previous Civ Games

Behind the Music of Civilization VII

By | February 16, 2026

Firaxis Games has released a new behind-the-scenes video exploring how the award-winning music of Civilization VII was brought to life.

The feature offers a look at the creative process behind Civ VII’s sweeping score, crafted by the Firaxis audio team alongside composer Christopher Tin. Tin is no stranger to the franchise — his composition “Baba Yetu” for Civilization IV made history as the first video game track to win a Grammy Award. For Civ VII, Tin composed the main theme “Live Gloriously,” continuing the series’ tradition of culturally rich, era-spanning soundtracks.

Sound and music have always been central to the Civilization experience, helping players feel the weight of different time periods and cultures as their empires evolve across the Ages. The video dives into how the audio team approaches that challenge and the passion they bring to the work.

For fans who want to take the music home, the Civilization VII soundtrack is also available on vinyl as a box set featuring tracks from across all three Ages.

You can discuss this video with us here.