Civilization VII Arcade Edition gets the Test of Time update on Apple Arcade

By | August 27, 2026
Official Test of Time art for Civilization VII Arcade Edition

The Test of Time update is now live for Civilization VII – Arcade Edition on Apple Arcade (iPhone, iPad, and Mac).

That brings Apple Arcade players the same headline changes that hit other platforms in May: stay as one civ across Ages (Time-Tested civs), Legacy Paths replaced by Triumphs, and the reworked victory model, plus the broader balance and systems work that came with it.

Arcade Edition is the Behaviour Interactive / Firaxis build on Apple Arcade. It still differs from the storefront versions in places (no multiplayer at launch, no paid DLC), and updates have historically lagged. This closes a big gap for mobile and Mac Arcade players.

Official post: @CivGame on X. Apple Arcade patch notes. Our May writeup for the other platforms: Test of Time 1.4.0.

Civilization VII will be at PAX West! Developer panel on September 5

By | August 19, 2026

Sara came by today to let us know that Civ7 will be this year again at the PAX West, and we will get a live stream with the developers, on September 5 at 2PM PT / 5PM ET / 11PM CEST.

Importantly, she also said that “Civtember” is coming soon, so I guess we can hope for some surprise. There is not really any more info yet, but if you want to discuss, then join us here.

Play the new Civ5 “Game Of The Month” #294

By | August 9, 2026

The Civ5 GOTM staff has again worked very hard to bring you a new challenge for the month of August!

In this GOTM they have prepared a starting savegame where you play as Isabella of Spain on a standard size continents map on King level. To win this game, you must win via the Science victory, no other victories will be accepted. But pay attention, your opponents can win in any way you want?

Interested? Get the starting save here, and submitting the winning game before September 1!

The 30 Year Old Diskettes That Made World History Encyclopedia

By | August 4, 2026
The original Civilization game diskettes and box with the World History Encyclopedia logo
Partner content. A guest article from our sponsor, World History Encyclopedia — written by its founder & chairman, Jan van der Crabben, known on CivFanatics as thamis (creator of The Ancient Mediterranean mod).

Without these four 30-year-old diskettes containing Civilization I, World History Encyclopedia would probably not exist. Thousands of schools would be missing a trustworthy and free history resource and millions of history enthusiasts wouldn’t have a place to get their daily dose of history.

That’s a crazy thought considering these relics hold about the same amount of data that your browser downloads when reading a single article on World History Encyclopedia!

I’m the Founder & Chairman of World History Encyclopedia (you may know me as thamis on CivFanatics) – let me explain with a personal history story.

Continue reading

Civ1 Intro Recreated by Opus 5

By | August 3, 2026

Karpathy gave Opus 5 the first paragraph of LOTR and asked for a three.js render. We pointed it at the 1991 Civilization intro instead.

Here is what it came up with after 1 hour 15 minutes:

Discuss on the forums here.

Sid Meier and Firaxis Look Ahead as Civilization Approaches Its 35th Anniversary

By | August 2, 2026

Civilization will celebrate its 35th anniversary this September, and Sid Meier and Firaxis president Heather Hazen have reflected on the series’ past, the challenge of supporting multiple generations of players, and what could eventually lead to another mainline entry.

In a new Variety interview, Meier described Civilization’s increasingly intergenerational audience: parents introduce the series to their children, and the game becomes something they play together. Firaxis itself is also marking its 30th anniversary this year.

Hazen said Firaxis thinks of Civilization as an ecosystem rather than a single current release. Civ VI remains a major draw alongside Civ VII, while older favourites still have devoted audiences. The studio wants to make moving between those preferred Civilization experiences easier, though Hazen said it has not yet “nailed” that ecosystem effect.

The conversation also revisits Civ VII’s Test of Time update. Hazen said the team used three rounds of public playtesting while responding to feedback on the controversial Ages system, aiming to restore more continuity and player agency without abandoning the new structure altogether.

As for Civilization VIII, there is no announcement. Meier instead restated Firaxis’ familiar “one-third, one-third, one-third” sequel philosophy: retain classic mechanics, improve existing ideas, and add enough genuinely new material to justify a new generation. He said the point for a next entry comes when the team has ideas that no longer fit naturally into the current game.

The interview also touches on the original Civilization’s path to becoming turn-based, its initially limited roster of civilizations, and the series’ evolution toward broader representation and more paths to success. Firaxis’ two core franchises remain Civilization and XCOM, with Hazen describing both as foundations for the studio’s next chapter.

You can read the full interview at Variety. Join the discussion in our forum thread.

Civilization VII Patch 1.4.2 Released, with Brush & Blade Part 2

By | July 29, 2026

Patch 1.4.2 for Civilization VII has been released, along with the second patch of the Brush and Blade DLC.

The headline features for Patch 1.4.2 are:

  • Expanded Peace Deals (you can now trade Gold and Influence in addition to Settlements)
  • Improved Leader Relationship Clarity
  • Disable or enable specific Victories (back up and running post- Test of Time!)

You can read the full release notes here.

Part two of the Brush & Blade DLC is also available, featuring Yi Sun-sin, Goryeo, and Joseon.

Take the update and the Brush and Blade DLC for a spin, and then chime in on the discussion thread!

Civilization II modder’s work featured in PC Gamer special report

By | July 25, 2026

PC Gamer has featured Civilization II modder Blake’s crossover projects and preservation work in a two-page special-report spread, according to a post published this week on Blake’s Sanctum.

PC Gamer Issue 419 spread featuring Civilization II modder Blake and Metro’s Heroes of Might and Magic II project
The PC Gamer Issue 419 feature. Image via Blake’s Sanctum; click to view the full-size image.

Blake said the feature appeared in PC Gamer UK Issue 419 (March 2026), with the article also reaching PC Gamer US Issue 407 (April 2026). The coverage highlights the Civilization II: Heroes of Might and Magic II project created by Blake and Metro, alongside other Civilization II conversions inspired by Command & Conquer, Red Alert, Dune, and Sid Meier’s Alpha Centauri.

The report also covers Blake’s effort to preserve lost Civilization II mods and the campaign to bring the 1996 game to modern storefronts such as Steam and GOG. Blake wrote that he had been interviewed for the piece in 2025 and did not know it had been published until he opened the magazine.

It is a notable mainstream spotlight for a corner of the Civilization community that has kept one of the series’ oldest games alive through scenarios, conversions, archives, and restoration work. Civilization II remains especially fertile territory for ambitious total-conversion projects, including the Heroes of Might and Magic II scenario mod that CivFanatics previously covered in 2025.

Blake has posted a readable image of the PC Gamer spread and more context on his site. The original post says this is his second appearance in the magazine, following an earlier feature on his Doom and Hexen total conversions.

Source: Blake’s Sanctum — “I made it to PC Gamer Magazine.. again!!!”