Category Archives: Civilization VII

News relating to Sid Meier’s Civilization VII

Play the new Civ7 “Game Of The Month” #25

By | July 6, 2026

The summer is hot, therefore we’re providing you a GOTM which is a bit cooler: In this game, you will play Ada Lovelace of rainy and not sunny Britain on a standard size Archipelago map with low sea level on Deity level. You also get low disaster intensity for this game, and continuous civs. Do you think you… Read More »

Civilization VII Update 1.4.1 hotfix targets Linux/Steam Deck controller issue

By | July 1, 2026

Firaxis has released a small Civilization VII Update 1.4.1 hotfix for console and Linux/Steam Deck players, focused mainly on a controller responsiveness issue plus a few Heian and rendering fixes.

Firaxis answers 35 community questions about Civilization VII history

By | June 26, 2026

Firaxis historians Finn, Emily, and Andrew answer community questions about Civilization VII’s leaders, civilizations, historical research, Age placement, and representation.

Civilization VII Update 1.4.1 is now live

By | June 23, 2026

Civilization VII Update 1.4.1 is live on all platforms, adding Hotseat multiplayer, a new Voronoi-based Archipelago map, revamped Happiness, Governments, and Celebrations, and Part 1 of Brush & Blade.

Civilization VII Update 1.4.1 brings hotseat, government overhaul, and Brush & Blade DLC

By | June 23, 2026

Firaxis previews Civilization VII Update 1.4.1, including hotseat multiplayer, a new Archipelago map type, happiness and government changes, and Part 1 of the Brush & Blade Collection.

Civilization VII Update 1.4.0 – Test of Time – now released

By | May 19, 2026

Today is the day with the big “Test Of Time” update for Civ7! The new patch comes with a ton of changes. You can now lead a single civ through all the ages, but they get more boni in their own age, but you can still get some of the boni of the other civs, if you like.… Read More »

Civ7 – Developer Diary: Designing the Sound of Civilization VII

By | May 16, 2026

Sara came by to give us another entry of the dev diaries, this time about the sound of Civ7. Associate Audio Director Kadet Kuhne talks about how they looked at the sounds of Civ5 and Civ6, the evolution of the music over the game stages, the return of building sounds and the work to make the languages authentic.… Read More »

Civ7 – Test of Time Developer Diary: Triumphs

By | May 12, 2026

Today Sara gave us the next dev diary for the upcoming for the upcoming “Test Of Time” update for Civ7, this time about Triumphs. Triumphs are a part of the new way that victories work. They are in-game challenge, which will award you not only victory points towards a specific victory, but will also give you other boni… Read More »