Firm. The two-hundred-and-seventy-fourth episode of [url=http://thepolycast.net/polycast]PolyCast[/url], “[url=http://thepolycast.net/polycast/season11.php#episode274]It’s All About the Technique[/url]”, features regular co-hosts [url=http://apolyton.net/member.php/2-DanQ]Daniel “DanQ” Quick[/url], [url=http://apolyton.net/member.php/22677-Makahlua]Stephanie “Makahlua”[/url], [url=http://forums.civfanatics.com/member.php?u=136315]Philip “TheMeInTeam” Bellew[/url] and [url=https://www.youtube.com/user/SBFMadDjinn]”MadDjinn”[/url] with returning guest co-host [url=http://www.ustream.tv/user/CanusAlbinus]”CanusAlbinus”[/url]. It carries a runtime of 59m59s.
The summary of topics is as follows:
– [i]01m13s[/i] | [b]Open Mic[/b]
Given the present state of [i]Civilization VI[/i]’s Artificial Intelligence (AI), how can one enjoy its single player experience? Longtime show listener “slo” puts this to the panel in an email.
– [i]08m36s[/i] | [b]Senate[/b]
In the strategy layer for [i]CivVI[/i] tackling barbarians approaches, [url=http://well-of-souls.com/civ/civ6_units.html#great_people]Great People[/url] management (19m25s), [url=http://well-of-souls.com/civ/civ6_overview.html#city-states]City States[/url] treatment (27m50s), consolidating and connecting the three (41m16s) and if, and when, to promote game units (47m57s; recorded for [url=http://thepolycast.net/polycast/season11.php#episode272]Episode 272[/url]).
– [i]50m11s[/i] | [b]News[/b]
Team multiplayer amongst the features being “worked on” for [i]Civilization VI[/i], [url=https://reddit.com/user/ConsiderableNames?utm_content=user&utm_medium=post_embed&utm_name=b77e18ad403b4f2ba13d733c5dfef729&utm_source=embedly&utm_term=5qc7fd]according to[/url] developer [b]Firaxis Games[/b].
– [i]Intro/Outro[/i] | [b]Miscellaneous[/b]
Gripping and bad placement.
[url=http://thepolycast.net/polycast]PolyCast[/url] is a bi-weekly audio production recording [url=https://www.youtube.com/user/thepolycast/live]live every other Saturday[/url] throughout the year, in an ongoing effort to give the [i]Civilization[/i] community an interactive voice; sibling show [url=http://thepolycast.net/modcast][u]ModCast[/u][/url] focuses on [i]Civ[/i] modding, [url=http://thepolycast.net/turncast][u]TurnCast[/u][/url] on [i]Civ[/i] multiplay.