Picturing a torrent of tears. The two-hundred-and-eighty-fourth episode of [url=http://thepolycast.net/polycast]PolyCast[/url], “[url=http://thepolycast.net/polycast/season11.php#episode284]The Salt Would Be Real[/url]”, features regular co-hosts [url=http://apolyton.net/member.php/2-DanQ]Daniel “DanQ” Quick[/url], [url=http://apolyton.net/member.php/22677-Makahlua]Stephanie “Makahlua”[/url], [url=http://forums.civfanatics.com/member.php?u=136315]Philip “TheMeInTeam” Bellew[/url] and [url=https://www.youtube.com/user/SBFMadDjinn]”MadDjinn”[/url] with returning guest co-host [url=http://www.civplayers.com/?section=profile&smf_user=8015]Jon “CanuckSoldier” Ryder[/url]. It carries a runtime of 59m59s.
The summary of topics is as follows:
– [i]02m14s[/i] | [b]Senate[/b]
Strategies playing as, and against, the [i]Civilization VI[/i] civilizations of [url=http://civilization.wikia.com/wiki/Kongolese_(Civ6)]Kongo[/url], [url=http://civilization.wikia.com/wiki/Japanese_(Civ6)]Japan[/url] (15m28s) and [url=http://civilization.wikia.com/wiki/Norwegian_(Civ6)]Norway[/url] (21m02s).
– [i]25m56s[/i] | [b]Forum Talk[/b]
How to [url=https://forums.civfanatics.com/threads/padding-out-the-naval-tech-line.616909]expand the naval line[/url] in [i]CivVI[/i], improving the game’s [url=https://forums.civfanatics.com/threads/improving-religious-game.615000]religion mechanic[/url] (31m09s), tackling the Artificial Intelligence (AI) combat bonus [url=https://forums.civfanatics.com/threads/is-the-combat-bonus-for-the-ai-on-deity-too-much.617811]on Deity[/url] (40m39s) and [url=https://forums.civfanatics.com/threads/quick-thought-about-that-wonder-gets-built-the-turn-before.618850]replacing the current replacement[/url] mechanic when loosing out on a Wonder of the World (51m18s).
– [i]Intro/Outro[/i] | [b]Assorted[/b]
Gift substitution, what a game crash really means and tongue twisted.
[url=http://thepolycast.net/polycast]PolyCast[/url] is a bi-weekly audio production recording [url=https://www.youtube.com/user/thepolycast/live]live every other Saturday[/url] throughout the year, in an ongoing effort to give the [i]Civilization[/i] community an interactive voice; sibling show [url=http://thepolycast.net/modcast][u]ModCast[/u][/url] focuses on [i]Civ[/i] modding, [url=http://thepolycast.net/turncast][u]TurnCast[/u][/url] on [i]Civ[/i] multiplay.