Incoming. The two-hundred-and-eighty-ninth episode of [url=http://thepolycast.net/polycast]PolyCast[/url], “[url=http://thepolycast.net/polycast/season11.php#episode289]A Thesis, Be Warned[/url]”, features regular [url=http://apolyton.net/member.php/22677-Makahlua]Stephanie “Makahlua”[/url], [url=http://forums.civfanatics.com/member.php?u=136315]Philip “TheMeInTeam” Bellew[/url] and [url=https://www.youtube.com/user/SBFMadDjinn]”MadDjinn”[/url] with returning guest co-host [url=http://steamcommunity.com/id/MikeDoubleU]Mike “MikeDoubleU”[/url] and first-time guest co-host [url=https://apolyton.net/member/743-ixnay]Kyle “ixnay” Stadler[/url]. It carries a runtime of 59m59s.
The summary of topics is as follows:
– [i]01m18s[/i] | [b]Forum Talk[/b]
What is the [url=https://forums.civfanatics.com/threads/is-there-any-strategic-value-to-naval-melee-units.615596]”strategic value” to[/url] naval melee units, making [url=https://forums.civfanatics.com/threads/bringing-back-the-height-advantage-ideas-for-tall-play.620962]tall empires[/url] [url=https://forums.civfanatics.com/threads/make-tall-valid-make-pop-matter-increase-science-culture-per-population.621124]”valid again”[/url] (07m16s) and stop requiring units that [url=https://forums.civfanatics.com/threads/its-time-to-stop-requiring-units-to-need-resources.621781]require resources[/url] (25m13s) are followed by rating [url=https://civ6.gamepedia.com/Great_Engineer]Great Engineers[/url] (35m05s), [url=https://civ6.gamepedia.com/Great_General]Great Generals[/url] (39m11s) and [url=https://civ6.gamepedia.com/Great_Merchant]Great Merchants[/url] (44m56) — all in [i]Civilization VI[/i].
– [i]50m17s[/i] | [b]Research Lab[/b]
A [url=https://www.reddit.com/r/civ/comments/6wpkul/casus_belli_idea_war_on_terror]call to add[/url] a Casus Belli (CB) for “War on Terror” in [i]CivVI[/i] leads to a greater examination of the CB system in the game itself.
– [i]Intro/Outro[/i] | [b]Miscellaneous[/b]
Refrigerator Tetris, [url=https://civ6.gamepedia.com/Great_Musician]Great Musician[/u]s hit flat notes and voluntelling self.
[url=http://thepolycast.net/polycast]PolyCast[/url] is a bi-weekly audio production recording [url=https://www.youtube.com/user/thepolycast/live]live every other Saturday[/url] throughout the year, in an ongoing effort to give the [i]Civilization[/i] community an interactive voice; sibling show [url=http://thepolycast.net/modcast][u]ModCast[/u][/url] focuses on [i]Civ[/i] modding, [url=http://thepolycast.net/turncast][u]TurnCast[/u][/url] on [i]Civ[/i] multiplay.