Change it up. The two-hundred-and-ninety-second episode of [url=http://thepolycast.net/polycast]PolyCast[/url], “[url=http://thepolycast.net/polycast/season12.php#episode291]Something Different[/url]”, features regular co-hosts [url=http://apolyton.net/member.php/2-DanQ]Daniel “DanQ” Quick[/url], [url=http://apolyton.net/member.php/22677-Makahlua]Stephanie “Makahlua”[/url], [url=http://forums.civfanatics.com/member.php?u=136315]Philip “TheMeInTeam” Bellew[/url] and [url=https://www.youtube.com/user/SBFMadDjinn]”MadDjinn”[/url] with returning guest [url=http://forums.civfanatics.com/member.php?u=37750]”OneCrazyCanadian”[/url]. It carries a runtime of 59m59s.
The summary of topics is as follows:
– [i]02m31s[/i] | [b]Forum Talk[/b]
For better, worse or somewhere in-between, analyzing [url=https://civilization.com/news/entries#religion-gets-a-reboot-in-the-civilization-vi-fall-2017-update]the[/url] [url=https://www.facebook.com/civ/photos/a.349831890358.197044.117631940358/10155631853355359]preview[/url] [url=https://forums.civfanatics.com/threads/fall-2017-update-info.623213]of[/url] [i]Civilization VI[/i]’s Fall 2017 patch and new Downloadable Content (DLC).
– [i]07m34s[/i] | [b]Open Mic[/b]
Towards making the wait worth it, a [url=https://forums.civfanatics.com/threads/input-requested-for-polycast-christmas-special-2016.606772/#post-14595691]listener request[/url] for coverage as part of the [url=http://thepolycast.net/polycast/season10.php#christmas2016]2016 Christmas Special[/url] begins to be realized thanks in no small part to a recent community forum thread [url=https://forums.civfanatics.com/threads/redesigning-the-civ-vi-civs.622990]on the very topic[/url] of re-designing [i]CivVI[/i]’s base civilization set.
– [i]Intro/Outro[/i] | [b]Miscellaneous[/b]
A present shoutout to the past and consequenced by technical stutter.
[url=http://thepolycast.net/polycast]PolyCast[/url] is a bi-weekly audio production recording [url=https://www.youtube.com/user/thepolycast/live]live every other Saturday[/url] throughout the year, in an ongoing effort to give the [i]Civilization[/i] community an interactive voice; sibling show [url=http://thepolycast.net/modcast][u]ModCast[/u][/url] focuses on [i]Civ[/i] modding, [url=http://thepolycast.net/turncast][u]TurnCast[/u][/url] on [i]Civ[/i] multiplay.