This Saturday, Octber 28th, 2017 is to see the [url=https://www.youtube.com/user/thepolycast/live]twenty-first recording[/url] of [i]Civilization[/i] strategy podcast [url=http://thepolycast.net/polycast]PolyCast[/url]’s eleventh season. Beginning at 12PM ET North America ([url=http://www.timeanddate.com/worldclock/fixedtime.html?msg=PolyCast+293+Recording&iso=20171028T12&p1=188&ah=2]timezone converter[/url]), Episode 293’s topics list is set as follows:
[b]News[/b]
– [i]Civilization VI[/i] Fall 2017 Update Available Now
[url]https://civilization.com/news/entries/civilization-vi-fall-2017-update-available-now[/url]
([url]https://forums.civfanatics.com/threads/autumn-2017-patch-general-discussion.623539[/url])
([url]https://forums.civfanatics.com/threads/fall-2017-patch-undocumented-changes.623618[/url])
– [i]CivVI[/i] ‘Next’ Speculation, Plus Lead Designer to Discuss Its “Year Two”
[url]https://forums.civfanatics.com/threads/ed-beach-pc-gamer-interview.623805[/url]
([url]https://www.pcgamesn.com/sid-meiers-civilization-vi/civ-6-world-congress-diplomacy-alternate-leaders-expansion[/url])
[b]Open Mic[/b]
– Conclusion: “Alternate Leaders” for Existing [i]Civilization VI[/i] Civilizations
[url]https://forums.civfanatics.com/threads/input-requested-for-polycast-christmas-special-2016.606772/#post-14595691[/url]
([url]https://forums.civfanatics.com/threads/redesigning-the-civ-vi-civs.622990[/url])
[url=http://thepolycast.net/polycast]PolyCast[/url] is a bi-weekly audio production in an ongoing effort to give the [i]Civ[/i] community an interactive voice on game strategy; listeners are encouraged to [url=https://twitter.com/thepolycast]follow the show[/url] on Twitter and [url=http://www.youtube.com/user/thepolycast]subscribe to[/url] its YouTube channel. Episode topics list is subject to change. Sibling show [url=http://thepolycast.net/modcast][u]ModCast[/u][/url] focuses on [i]Civ[/i] modding, [url=http://thepolycast.net/turncast][u]TurnCast[/u][/url] on [i]Civ[/i] multiplay.