Ringing in the year that is. The two-hundred-and-ninety-seventh episode of [i]Civilization[/i] strategy podcast PolyCast, “[url=http://thepolycast.net/polycast/season12.php#episode297]Not Just a Lame Clip Show XXII[/url]”, features regular co-hosts [url=http://apolyton.net/member.php/2-DanQ]Daniel “DanQ” Quick[/url], [url=http://apolyton.net/member.php/22677-Makahlua]”Makahlua”[/url], [url=http://forums.civfanatics.com/member.php?u=136315]Philip “TheMeInTeam” Bellew[/url] and former regular co-host [url=http://blog.maddjinn.ca]”MadDjinn”[/url] with nine guest co-hosts in the twenty-second compilation of segments archived from previous episode recordings and not released previously. With a 59m59s runtime, the summary of topics is as follows:
– [i]00m37s[/i] | [b]Miscellaneous (Part 1 of 2)[/b]
[i]Civilization VI[/i] joins [i]Endless Legend[/i] and [i]Europa Universalis IV[/i] in their respective designers discussing [url=https://www.rockpapershotgun.com/2017/06/29/civ-6-euiv-and-endless-legend-designers-on-how-their-strategy-games-create-the-illusion-of-a-world]”creating illusion”[/url] in the strategy computer gaming genre (recorded for [url=http://thepolycast.net/polycast/season11.php#episode283]Episode 283[/url]).
– [i]17m20s[/i] | [b]Research Lab[/b]
Finding [url=https://forums.civfanatics.com/threads/early-midgame-housing-reintroducing-the-cottage-system.621170]a place for[/url] [i]CivIV[/i]’s cottage system in [i]VI[/i] (recorded for [url=http://thepolycast.net/polycast/season11.php#episode288]Episode 288[/url]) is followed by the [url=https://forums.civfanatics.com/threads/border-expansion-points.621554]idea for[/url] Border Expansion Points (25m42s; recorded for [url=http://thepolycast.net/polycast/season11.php#episode289]Episode 289[/url]).
– [i]32m14s[/i] | [b]Miscellaneous (Part 2 of 2)[/b]
How the [i]Civilization[/i] series [url=https://www.youtube.com/watch?v=pmc77w-r7k8]tops a list[/url] for games schools should let students play (recorded for [url=http://thepolycast.net/polycast/season11.php#episode295]Episode 290[/url]) makes way for an argument as to what [i]CivVI[/i] could [url=https://www.rockpapershotgun.com/2016/07/25/civilization-call-to-power-retrospective]”learn from”[/url] the [i]Call to Power[/i] series (38m24s; recorded for [url=http://thepolycast.net/polycast/season11.php#episode292]Episode 292[/url]) and on the [url=http://www.pcgamer.com/the-complete-history-of-civilization]history of[/url] the [i]Civ[/i] series in general, speaking to the developer of each iteration (49m23s; recorded for [url=http://thepolycast.net/polycast/season11.php#episode295]Episode 295[/url]).
[url=http://thepolycast.net/polycast]PolyCast[/url] is a bi-weekly audio production recording [url=https://www.youtube.com/user/thepolycast/live]live every other Saturday[/url] throughout the year, in an ongoing effort to give the [i]Civilization[/i] community an interactive voice; sibling show [url=http://thepolycast.net/modcast][u]ModCast[/u][/url] focuses on [i]Civ[/i] modding, [url=http://thepolycast.net/turncast][u]TurnCast[/u][/url] on [i]Civ[/i] multiplay. Episode 298 of PolyCast, the show’s first recorded outing in 2018, is to be published on January 21st.