Swol. The three hundred-and-first episode of [url=http://thepolycast.net/polycast]PolyCast[/url], “[url=http://thepolycast.net/polycast/season12.php#episode301]Quality Side Eye[/url]”, features regular co-hosts [url=http://apolyton.net/member.php/2-DanQ]Daniel “DanQ” Quick[/url], [url=http://apolyton.net/member.php/22677-Makahlua]Stephanie “Makahlua”[/url] and [url=http://forums.civfanatics.com/member.php?u=136315]Philip “TheMeInTeam” Bellew[/url] with returning guest co-host [url=https://forums.civfanatics.com/members/bite.48217]Brian “bite” MacNamara[/url] and first-time guest co-host [url=https://forums.civfanatics.com/members/leyrann.266219]”Leyrann”[/url]. It carries an extended runtime of 96m47s.
The summary of topics is as follows:
– [i]01m50s[/i] | [b]Forum Talk[/b]
Completing the “first looks” of new civilizations in [i]Civilization VI: Rise and Fall[/i] leads to [url=https://civilization.com/news/entries/civilization-vi-rise-and-fall-lautaro-leads-the-mapuche]first the[/url] Mapuche and [url=https://civilization.com/news/entries/civilization-vi-rise-and-fall-shaka-leads-the-zulu]then the[/url] Incia (06m52s, plus at 12m33s from [url=http://thepolycast.net/polycast/season12.php#episode299]Episode 299[/url]); then, a [url=http://www.well-of-souls.com/civ/civ6_riseandfall.html#improvements]rundown of[/url] the new tile improvements the expansion brings about followed by [url=https://forums.civfanatics.com/threads/old-abilities-with-new-synergies-in-r-f.628665]finding connections[/url] between previously released civs and the new or revised game mechanics (20m33s), [url=https://forums.civfanatics.com/threads/are-free-cities-too-aggressive.628615]taking temperature[/url] on Free City aggression (24m23s), the Artificial Intelligence’s (AI) [url=https://forums.civfanatics.com/threads/nerf-ai-conquering-city-states.628636]lust for[/url] capturing City States (33m18s), [url=https://docs.google.com/spreadsheets/d/1bcghYw_lk2vbBHdQV4T73C-gUWV5bq_McQjMGeoWN38/edit?usp=sharing]running down[/url] Era Point possibilities and taking issue with the choices the game’s AI makes (48m49s; recorded for [url=http://thepolycast.net/polycast/season11.php#episode283]Episode 283[/url]).
– [i]Intro/Outro[/i] | [b]Miscellaneous[/b]
Naming convention, optimizing search engine results and accounting for responsibilities.
[url=http://thepolycast.net/polycast]PolyCast[/url] is a bi-weekly audio production recording [url=https://www.youtube.com/user/thepolycast/live]live every other Saturday[/url] throughout the year, in an ongoing effort to give the [i]Civilization[/i] community an interactive voice; sibling show [url=http://thepolycast.net/modcast][u]ModCast[/u][/url] focuses on [i]Civ[/i] modding, [url=http://thepolycast.net/turncast][u]TurnCast[/u][/url] on [i]Civ[/i] multiplay.