Soren Johnson has released his latest blog post about the development of Old World. You can find the blog post here. An excerpt:
“I used this opportunity to fix a couple other problems with the design. Players had complained that cities were too similar to each other, which was certainly a problem with yields coming less from the terrain itself, as with Civ. Thus, we attached four important city yields to each of the four core rural specialists – Farmers would produce Growth, Miners produce Training, Stonecutters produce Civics, and Woodcutters produce Science. (Cutting down trees produces Science because of, um, paper? Not all at because I had an extra yield in search of an extra specialist.) Now, cities would be differentiated by their specialists which were a result of their improvements which would largely be determined by their terrain, getting us back to how terrain leads to city specialization in Civ. It took some time to isolate the positive features of citizen placement and then port them back into Old World, but it’s nice to know that maybe citizens did serve a purpose back in 1991 after all.”
Discuss this blog post in our forum: https://forums.civfanatics.com/threads/soren-johnson-on-citizens-and-specialists-in-old-world.672889/
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