Sequels in Strategy Gaming, Part 1: Civilization II
Jimmy Maher of The Digital Antiquarian has written an article on the emergence of game sequels breaking them down into two categories, the fiction-driven and the systems-driven, using Sid Meier’s Civilization II as a good example of the later. Jim then deep dives into telling the story of how Bryan Reynolds created Civilization 2 and how he overhauled… Read More »