Ara: History Untold – How Oxide survived the “nightmare” of making a simultaneous-turn 4XÂ game
RockPaperShotgun has published an article called “How Oxide survived the “nightmare” of making a simultaneous-turn 4X game”. This article is obviously about Ara: History Untold, and the devs talk about how it was complcated to organize and prioritize the not-really-turnbased game, including resolution of conflicts and land occupation. If you are curious how 4X game dev pros have… Read More »