RockPaperShotgun has published an article called “How Oxide survived the “nightmare” of making a simultaneous-turn 4X game”. This article is obviously about Ara: History Untold, and the devs talk about how it was complcated to organize and prioritize the not-really-turnbased game, including resolution of conflicts and land occupation. If you are curious how 4X game dev pros have handled the new challenge, then read this article, and discuss it with us here.