We got many interesting Civ7 things for you today!
As first, we got a new Civ guide, the Mongols! They are expansionist and militaristic, and their units and ability fit to this. They get a new cavalry unit when they capture a city, the movement of a unit is restored when it moves on their unique infrastructure, and their unique military unit, the Keshig, gets more movement and heals after deating enemy units. For more details please check the thread here.
We also got a new snippet about the independent people today. This includes that we now have info about 9 of the suzerain abilities. This includes combat boni for ranged and siege units (this might go well with Mongolia), or the ability to train another unique unit. Check the update here, and also the starting post of the thread to read the excellent overview over independent people by thecrazyscott.
As last item, we have critique of the Abbasid design by actual historians. @Paisley_Trees, who is also a Civ6 streamer, has made another video with her colleague Dr. Crow, and they conclude slightly positive on the background design.
They discuss how some of the used names, like for the unique ability, are rather generic, but many are grounded deeply in the Abbasid culture, like the “round city”. The art for the mosque is apparently also non-contemporary, but other parts of the Civ are, such as the Mamluks.
If you are curious about more historical background, and how it is integrated into this civ, then have a look at the video and discuss it here.