Civilization VI: Buildings

ANCIENT Era
Monument Palace
Barracks Granary
Library Shrine
Walls Water Mill
Cathedral Gurdwara
Meeting House Mosque
Pagoda Synagogue
Wat
CLASSICAL Era
Arena Lighthouse
Market Stable
Temple Stave Church
Amphitheater Madrasa
Tlachtli
MEDIEVAL Era
Castle University
Workshop Armory
RENAISSANCE Era
Shipyard Bank
Star Fort Museum Art
Museum Artifact
INDUSTRIAL Era
Factory Electronics Factory
Stock Exchange Military Academy
Sewer Zoo
MODERN Era
Hangar Seaport
Power Plant Broadcast Center
Film Studio Research Lab
ATOMIC Era
Airport Stadium
Small Rocket Medium Rocket
Large Rocket

ANCIENT Era

Monument

Cost: 60
Required District: City Center
Building Yield Changes: Culture: +2

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Palace

Cost: 1
Required District: City Center
Building Yield Changes: Gold: +5 | Production: +2 | Culture: +1 | Science: +2
Great Works Slots: Palace: 1

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Barracks

Cost: 80
Required Technology: Bronze Working
Required District: Encampment
Allows Buildings: Armory | Terracotta Army
Mutually Exclusive For: Stable
Mutually Exclusive With: Stable
Building Yield Changes: Production: +1
Great Person Points: General: +1

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Granary

Cost: 65
Required Technology: Pottery
Required District: City Center
Building Yield Changes: Food: +1

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Library

Cost: 80
Required Technology: Writing
Required District: Campus
Allows Buildings: University | Madrasa | Great Library
Building Yield Changes: Science: +2
Great Person Points: Scientist: +1

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Shrine

Cost: 65
Required Technology: Astrology
Required District: Holy Site
Allows Buildings: Temple | Stave Church
Building Yield Changes: Faith: +2
Great Person Points: Prophet: +1

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Walls

Cost: 80
Required Technology: Masonry
Required District: City Center
Allows Buildings: Castle
Boosts: Engineering

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Water Mill

Cost: 80
Required Technology: The Wheel
Required District: City Center
Boosts: Construction
Building Yield Changes: Food: +1 | Production: +1

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Cathedral

Cost: 170
Required District: Holy Site
Required Buildings: Temple
Building Yield Changes: Faith: +3
Great Works Slots: Cathedral: 1

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Gurdwara

Cost: 170
Required District: Holy Site
Required Buildings: Temple
Building Yield Changes: Food: +2 | Faith: +3

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Meeting House

Cost: 170
Required District: Holy Site
Required Buildings: Temple
Building Yield Changes: Production: +2 | Faith: +3

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Mosque

Cost: 170
Required District: Holy Site
Required Buildings: Temple
Building Yield Changes: Faith: +3

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Pagoda

Cost: 170
Required District: Holy Site
Required Buildings: Temple
Building Yield Changes: Faith: +3

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Synagogue

Cost: 170
Required District: Holy Site
Required Buildings: Temple
Building Yield Changes: Faith: +5

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Wat

Cost: 170
Required District: Holy Site
Required Buildings: Temple
Building Yield Changes: Faith: +3 | Science: +2

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CLASSICAL Era

Arena

Cost: 135
Required Civic: Games Recreation
Required District: Entertainment Complex
Allows Buildings: Zoo
Replaced By Building: Tlachtli

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Lighthouse

Cost: 105
Required Technology: Celestial Navigation
Required District: Harbor
Allows Buildings: Shipyard | Great Lighthouse
Building Yield Changes: Food: +1 | Gold: +1
Great Person Points: Admiral: +1

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Market

Cost: 105
Required Technology: Currency
Required District: Commercial Hub
Allows Buildings: Bank | Great Zimbabwe
Boosts: Guilds
Building Yield Changes: Gold: +3
Great Person Points: Merchant: +1

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Stable

Cost: 105
Required Technology: Horseback Riding
Required District: Encampment
Allows Buildings: Armory | Terracotta Army
Mutually Exclusive For: Barracks
Mutually Exclusive With: Barracks
Building Yield Changes: Production: +1
Great Person Points: General: +1

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Temple

Cost: 105
Required Civic: Theology
Required District: Holy Site
Required Buildings: Shrine
Allows Buildings: Cathedral | Gurdwara | Meeting House | Mosque | Pagoda | Synagogue | Wat | Mahabodhi Temple
Replaced By Building: Stave Church
Boosts: Divine Right
Building Yield Changes: Faith: +4
Great Works Slots: Relic: 1
Great Person Points: Prophet: +1

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Stave Church

Cost: 105
Required Civic: Theology
Required District: Holy Site
Required Buildings: Shrine
Replaces Building: Temple
Building Yield Changes: Faith: +4
Great Works Slots: Relic: 1
Great Person Points: Prophet: +1

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Amphitheater

Cost: 135
Required Civic: Drama Poetry
Required District: Theater
Allows Buildings: Museum Art | Museum Artifact
Building Yield Changes: Culture: +2
Great Works Slots: Writing: 1
Great Person Points: Writer: +1

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Madrasa

Cost: 225
Required Civic: Theology
Required District: Campus
Required Buildings: Library
Replaces Building: University
Building Yield Changes: Science: +5
Great Person Points: Scientist: +1

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Tlachtli

Cost: 135
Required Civic: Games Recreation
Required District: Entertainment Complex
Replaces Building: Arena
Building Yield Changes: Faith: +2
Great Person Points: General: +1

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MEDIEVAL Era

Castle

Cost: 225
Required Technology: Castles
Required District: City Center
Required Buildings: Walls
Allows Buildings: Star Fort
Great Person Modifiers: James Of St George

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University

Cost: 225
Required Technology: Education
Required District: Campus
Required Buildings: Library
Allows Buildings: Research Lab | Oxford University
Replaced By Building: Madrasa
Boosts: Printing | Astronomy
Building Yield Changes: Science: +4
Great Person Points: Scientist: +1

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Workshop

Cost: 175
Required Technology: Apprenticeship
Required District: Industrial Zone
Allows Buildings: Factory | Electronics Factory
Boosts: Industrialization
Building Yield Changes: Production: +2
Great Person Points: Engineer: +1

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Armory

Cost: 175
Required Technology: Military Engineering
Required District: Encampment
Required Buildings: Barracks | Stable
Allows Buildings: Military Academy
Boosts: Gunpowder
Building Yield Changes: Production: +2
Great Person Points: General: +1

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RENAISSANCE Era

Shipyard

Cost: 265
Required Technology: Mass Production
Required District: Harbor
Required Buildings: Lighthouse
Allows Buildings: Seaport
Boosts: Steam Power
Great Person Points: Admiral: +1

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Bank

Cost: 265
Required Technology: Banking
Required District: Commercial Hub
Required Buildings: Market
Allows Buildings: Stock Exchange | Big Ben
Boosts: Economics
Building Yield Changes: Gold: +5
Great Person Points: Merchant: +1

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Star Fort

Cost: 305
Required Technology: Siege Tactics
Required District: City Center
Required Buildings: Castle

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Museum Art

Cost: 265
Required Civic: Humanism
Required District: Theater
Required Buildings: Amphitheater
Allows Buildings: Broadcast Center | Film Studio
Mutually Exclusive For: Museum Artifact
Mutually Exclusive With: Museum Artifact
Boosts: Opera Ballet
Building Yield Changes: Culture: +2
Great Works Slots: Art: 3
Great Person Points: Writer: +1 | Artist: +2

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Museum Artifact

Cost: 265
Required Civic: Humanism
Required District: Theater
Required Buildings: Amphitheater
Allows Buildings: Broadcast Center | Film Studio
Mutually Exclusive For: Museum Art
Mutually Exclusive With: Museum Art
Boosts: Natural History
Building Yield Changes: Culture: +2
Great Works Slots: Artifact: 3
Great Person Points: Writer: +1 | Artist: +2

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INDUSTRIAL Era

Factory

Cost: 355
Required Technology: Industrialization
Required District: Industrial Zone
Required Buildings: Workshop
Allows Buildings: Power Plant | Ruhr Valley
Replaced By Building: Electronics Factory
Boosts: Class Struggle
Building Yield Changes: Production: +3
Great Person Points: Engineer: +1

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Electronics Factory

Cost: 355
Required Technology: Industrialization
Required District: Industrial Zone
Required Buildings: Workshop
Replaces Building: Factory
Building Yield Changes: Production: +4
Great Person Points: Engineer: +1

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Stock Exchange

Cost: 355
Required Technology: Economics
Required District: Commercial Hub
Required Buildings: Bank
Boosts: Capitalism
Building Yield Changes: Gold: +7
Great Person Points: Merchant: +1

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Military Academy

Cost: 355
Required Technology: Military Science
Required District: Encampment
Required Buildings: Armory
Boosts: Totalitarianism
Building Yield Changes: Production: +3
Great Person Points: General: +1

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Sewer

Cost: 405
Required Technology: Sanitation
Required District: City Center
Boosts: Suffrage

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Zoo

Cost: 405
Required Civic: Natural History
Required District: Entertainment Complex
Required Buildings: Arena
Allows Buildings: Stadium

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MODERN Era

Hangar

Cost: 465
Required Technology: Flight
Required District: Aerodrome
Allows Buildings: Airport
Building Yield Changes: Production: +2

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Seaport

Cost: 525
Required Technology: Electricity
Required District: Harbor
Required Buildings: Shipyard
Building Yield Changes: Food: +2 | Gold: +2
Great Person Points: Admiral: +1

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Power Plant

Cost: 525
Required Technology: Electricity
Required District: Industrial Zone
Required Buildings: Factory
Boosts: Advanced Ballistics
Building Yield Changes: Production: +4
Great Person Points: Engineer: +1

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Broadcast Center

Cost: 525
Required Technology: Radio
Required District: Theater
Required Buildings: Museum Art | Museum Artifact
Replaced By Building: Film Studio
Boosts: Telecommunications
Building Yield Changes: Culture: +4
Great Works Slots: Music: 1
Great Person Points: Artist: +1 | Musician: +2

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Film Studio

Cost: 525
Required Technology: Radio
Required District: Theater
Required Buildings: Museum Art | Museum Artifact
Replaces Building: Broadcast Center
Building Yield Changes: Culture: +4
Great Works Slots: Music: 1
Great Person Points: Artist: +1 | Musician: +2

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Research Lab

Cost: 525
Required Technology: Chemistry
Required District: Campus
Required Buildings: University
Boosts: Nuclear Program
Building Yield Changes: Science: +5
Great Person Points: Scientist: +1

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ATOMIC Era

Airport

Cost: 600
Required Technology: Advanced Flight
Required District: Aerodrome
Required Buildings: Hangar
Boosts: Globalization
Building Yield Changes: Production: +3

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Stadium

Cost: 600
Required Civic: Professional Sports
Required District: Entertainment Complex
Required Buildings: Zoo
Allows Buildings: Estadio Do Maracana

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Small Rocket

Cost: 1
Required District: Spaceport
Allows Projects: Launch Earth Satellite

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Medium Rocket

Cost: 1
Required District: Spaceport
Allows Projects: Launch Moon Landing

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Large Rocket

Cost: 1
Required District: Spaceport
Allows Projects: Launch Mars Reactor | Launch Mars Habitation | Launch Mars Hydroponics

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