| ANCIENT EraBananas| Yield Change: | Food: 1 | Gold: – | Production: – | Faith: – | Culture: – | Science: – | | Type: | Bonus | | Allowable Features: | Jungle | | Revealed By: | (Always Visible) | | Required Technology to Harvest: | Resource Bananas | | Required Improvement to Harvest: | Plantation | | Effects of Improvements: | Plantation: Food: 1 | Gold: 1 | Production: – | Faith: – | Culture: – | Science: – |
Top Cattle| Yield Change: | Food: 1 | Gold: – | Production: – | Faith: – | Culture: – | Science: – | | Type: | Bonus | | Allowable Terrains: | Grass | | Revealed By: | (Always Visible) | | Required Technology to Harvest: | Resource Cattle | | Required Improvement to Harvest: | Pasture | | Effects of Improvements: | Pasture: Food: 1 | Gold: – | Production: 1 | Faith: – | Culture: – | Science: – | | Required for Buildings: | Great Zimbabwe |
Top CopperTop Crabs| Yield Change: | Food: – | Gold: 2 | Production: – | Faith: – | Culture: – | Science: – | | Type: | Bonus | | Allowable Terrains: | Coast | | Revealed By: | (Always Visible) | | Required Technology to Harvest: | Resource Crabs | | Required Improvement to Harvest: | Fishing Boats | | Effects of Improvements: | Fishing Boats: Food: 1 | Gold: 2 | Production: – | Faith: – | Culture: – | Science: – |
Top Deer| Yield Change: | Food: – | Gold: – | Production: 1 | Faith: – | Culture: – | Science: – | | Type: | Bonus | | Allowable Terrains: | Tundra | Tundra Hills | | Allowable Features: | Forest | | Revealed By: | (Always Visible) | | Required Technology to Harvest: | Resource Deer | | Required Improvement to Harvest: | Camp | | Effects of Improvements: | Camp: Food: – | Gold: 1 | Production: 1 | Faith: – | Culture: – | Science: – |
Top Fish| Yield Change: | Food: 1 | Gold: – | Production: – | Faith: – | Culture: – | Science: – | | Type: | Bonus | | Allowable Terrains: | Coast | | Revealed By: | (Always Visible) | | Required Technology to Harvest: | Resource Fish | | Required Improvement to Harvest: | Fishing Boats | | Effects of Improvements: | Fishing Boats: Food: 2 | Gold: – | Production: – | Faith: – | Culture: – | Science: – |
Top Rice| Yield Change: | Food: 1 | Gold: – | Production: – | Faith: – | Culture: – | Science: – | | Type: | Bonus | | Allowable Terrains: | Grass | | Allowable Features: | Marsh | | Revealed By: | (Always Visible) | | Required Technology to Harvest: | Resource Rice | | Required Improvement to Harvest: | Farm | | Effects of Improvements: | Farm: Food: 2 | Gold: – | Production: – | Faith: – | Culture: – | Science: – |
Top Sheep| Yield Change: | Food: 1 | Gold: – | Production: – | Faith: – | Culture: – | Science: – | | Type: | Bonus | | Allowable Terrains: | Desert Hills | Grass Hills | Plains Hills | Tundra Hills | | Revealed By: | (Always Visible) | | Required Technology to Harvest: | Resource Sheep | | Required Improvement to Harvest: | Pasture | | Effects of Improvements: | Pasture: Food: 1 | Gold: – | Production: 1 | Faith: – | Culture: – | Science: – |
Top Stone| Yield Change: | Food: – | Gold: – | Production: 1 | Faith: – | Culture: – | Science: – | | Type: | Bonus | | Allowable Terrains: | Grass | Grass Hills | | Revealed By: | (Always Visible) | | Required Technology to Harvest: | Resource Stone | | Required Improvement to Harvest: | Quarry | | Effects of Improvements: | Quarry: Food: – | Gold: – | Production: 2 | Faith: – | Culture: – | Science: – | | Required for Buildings: | Stonehenge |
Top Wheat| Yield Change: | Food: 1 | Gold: – | Production: – | Faith: – | Culture: – | Science: – | | Type: | Bonus | | Allowable Terrains: | Plains | | Allowable Features: | Floodplains | | Revealed By: | (Always Visible) | | Required Technology to Harvest: | Resource Wheat | | Required Improvement to Harvest: | Farm | | Effects of Improvements: | Farm: Food: 2 | Gold: – | Production: – | Faith: – | Culture: – | Science: – |
Top Citrus| Yield Change: | Food: 2 | Gold: – | Production: – | Faith: – | Culture: – | Science: – | | Type: | Luxury | | Happiness: | 4 | | Allowable Terrains: | Grass | Plains | | Revealed By: | (Always Visible) | | Required Improvement to Harvest: | Plantation | | Effects of Improvements: | Plantation: Food: 2 | Gold: 1 | Production: – | Faith: – | Culture: – | Science: – |
Top Cocoa| Yield Change: | Food: – | Gold: 3 | Production: – | Faith: – | Culture: – | Science: – | | Type: | Luxury | | Happiness: | 4 | | Allowable Features: | Jungle | | Revealed By: | (Always Visible) | | Required Improvement to Harvest: | Plantation | | Effects of Improvements: | Plantation: Food: – | Gold: 4 | Production: – | Faith: – | Culture: – | Science: – |
Top Coffee| Yield Change: | Food: – | Gold: – | Production: – | Faith: – | Culture: 1 | Science: – | | Type: | Luxury | | Happiness: | 4 | | Allowable Terrains: | Grass | | Allowable Features: | Jungle | | Revealed By: | (Always Visible) | | Required Improvement to Harvest: | Plantation | | Effects of Improvements: | Plantation: Food: – | Gold: 1 | Production: – | Faith: – | Culture: – | Science: – |
Top Cotton| Yield Change: | Food: – | Gold: 3 | Production: – | Faith: – | Culture: – | Science: – | | Type: | Luxury | | Happiness: | 4 | | Allowable Terrains: | Grass | Plains | | Allowable Features: | Floodplains | | Revealed By: | (Always Visible) | | Required Improvement to Harvest: | Plantation | | Effects of Improvements: | Plantation: Food: – | Gold: 4 | Production: – | Faith: – | Culture: – | Science: – |
Top Diamonds| Yield Change: | Food: – | Gold: 3 | Production: – | Faith: – | Culture: – | Science: – | | Type: | Luxury | | Happiness: | 4 | | Allowable Terrains: | Desert Hills | Grass Hills | Plains Hills | Tundra Hills | | Allowable Features: | Jungle | | Revealed By: | (Always Visible) | | Required Improvement to Harvest: | Mine | | Effects of Improvements: | Mine: Food: – | Gold: – | Production: 1 | Faith: – | Culture: – | Science: – |
Top Dyes| Yield Change: | Food: – | Gold: – | Production: – | Faith: 1 | Culture: – | Science: – | | Type: | Luxury | | Happiness: | 4 | | Allowable Features: | Forest | Jungle | | Revealed By: | (Always Visible) | | Required Improvement to Harvest: | Plantation | | Effects of Improvements: | Plantation: Food: – | Gold: 1 | Production: – | Faith: – | Culture: – | Science: – |
Top Furs| Yield Change: | Food: 1 | Gold: 1 | Production: – | Faith: – | Culture: – | Science: – | | Type: | Luxury | | Happiness: | 4 | | Allowable Terrains: | Tundra | | Allowable Features: | Forest | | Revealed By: | (Always Visible) | | Required Improvement to Harvest: | Camp | | Effects of Improvements: | Camp: Food: – | Gold: 2 | Production: – | Faith: – | Culture: – | Science: – |
Top Gypsum| Yield Change: | Food: – | Gold: 1 | Production: 1 | Faith: – | Culture: – | Science: – | | Type: | Luxury | | Happiness: | 4 | | Allowable Terrains: | Desert Hills | Plains | Plains Hills | Tundra Hills | | Revealed By: | (Always Visible) | | Required Improvement to Harvest: | Quarry | | Effects of Improvements: | Quarry: Food: – | Gold: 1 | Production: 2 | Faith: – | Culture: – | Science: – |
Top Incense| Yield Change: | Food: – | Gold: – | Production: – | Faith: 1 | Culture: – | Science: – | | Type: | Luxury | | Happiness: | 4 | | Allowable Terrains: | Desert | Plains | | Revealed By: | (Always Visible) | | Required Improvement to Harvest: | Plantation | | Effects of Improvements: | Plantation: Food: – | Gold: 1 | Production: – | Faith: – | Culture: – | Science: – |
Top Ivory| Yield Change: | Food: – | Gold: 1 | Production: 1 | Faith: – | Culture: – | Science: – | | Type: | Luxury | | Happiness: | 4 | | Allowable Terrains: | Desert | Plains | Plains Hills | | Allowable Features: | Forest | Jungle | | Revealed By: | (Always Visible) | | Required Improvement to Harvest: | Camp | | Effects of Improvements: | Camp: Food: – | Gold: 2 | Production: 1 | Faith: – | Culture: – | Science: – |
Top Jade| Yield Change: | Food: – | Gold: – | Production: – | Faith: – | Culture: 1 | Science: – | | Type: | Luxury | | Happiness: | 4 | | Allowable Terrains: | Grass | Plains | Tundra | | Revealed By: | (Always Visible) | | Required Improvement to Harvest: | Mine | | Effects of Improvements: | Mine: Food: – | Gold: – | Production: 1 | Faith: – | Culture: – | Science: – |
Top Marble| Yield Change: | Food: – | Gold: – | Production: – | Faith: – | Culture: 1 | Science: – | | Type: | Luxury | | Happiness: | 4 | | Allowable Terrains: | Grass | Grass Hills | Plains Hills | | Revealed By: | (Always Visible) | | Required Improvement to Harvest: | Quarry | | Effects of Improvements: | Quarry: Food: – | Gold: – | Production: 1 | Faith: – | Culture: – | Science: – |
Top Mercury| Yield Change: | Food: – | Gold: – | Production: – | Faith: – | Culture: – | Science: 1 | | Type: | Luxury | | Happiness: | 4 | | Allowable Terrains: | Plains | | Revealed By: | (Always Visible) | | Required Improvement to Harvest: | Mine | | Effects of Improvements: | Mine: Food: – | Gold: – | Production: 1 | Faith: – | Culture: – | Science: – |
Top Pearls| Yield Change: | Food: – | Gold: – | Production: – | Faith: 1 | Culture: – | Science: – | | Type: | Luxury | | Happiness: | 4 | | Allowable Terrains: | Coast | | Revealed By: | (Always Visible) | | Required Improvement to Harvest: | Fishing Boats | | Effects of Improvements: | Fishing Boats: Food: 1 | Gold: – | Production: – | Faith: – | Culture: – | Science: – |
Top Salt| Yield Change: | Food: 1 | Gold: 1 | Production: – | Faith: – | Culture: – | Science: – | | Type: | Luxury | | Happiness: | 4 | | Allowable Terrains: | Desert | Plains | Tundra | | Revealed By: | (Always Visible) | | Required Improvement to Harvest: | Mine | | Effects of Improvements: | Mine: Food: – | Gold: – | Production: 1 | Faith: – | Culture: – | Science: – |
Top Silk| Yield Change: | Food: – | Gold: – | Production: – | Faith: – | Culture: 1 | Science: – | | Type: | Luxury | | Happiness: | 4 | | Allowable Features: | Forest | | Revealed By: | (Always Visible) | | Required Improvement to Harvest: | Plantation | | Effects of Improvements: | Plantation: Food: – | Gold: 1 | Production: – | Faith: – | Culture: – | Science: – |
Top Silver| Yield Change: | Food: – | Gold: 3 | Production: – | Faith: – | Culture: – | Science: – | | Type: | Luxury | | Happiness: | 4 | | Allowable Terrains: | Desert | Desert Hills | Tundra | Tundra Hills | | Revealed By: | (Always Visible) | | Required Improvement to Harvest: | Mine | | Effects of Improvements: | Mine: Food: – | Gold: – | Production: 1 | Faith: – | Culture: – | Science: – |
Top Spices| Yield Change: | Food: 2 | Gold: – | Production: – | Faith: – | Culture: – | Science: – | | Type: | Luxury | | Happiness: | 4 | | Allowable Features: | Forest | Jungle | | Revealed By: | (Always Visible) | | Required Improvement to Harvest: | Plantation | | Effects of Improvements: | Plantation: Food: 2 | Gold: 1 | Production: – | Faith: – | Culture: – | Science: – |
Top Sugar| Yield Change: | Food: 2 | Gold: – | Production: – | Faith: – | Culture: – | Science: – | | Type: | Luxury | | Happiness: | 4 | | Allowable Features: | Floodplains | Marsh | | Revealed By: | (Always Visible) | | Required Improvement to Harvest: | Plantation | | Effects of Improvements: | Plantation: Food: 2 | Gold: 1 | Production: – | Faith: – | Culture: – | Science: – |
Top Tea| Yield Change: | Food: – | Gold: – | Production: – | Faith: – | Culture: – | Science: 1 | | Type: | Luxury | | Happiness: | 4 | | Allowable Terrains: | Grass | Grass Hills | | Revealed By: | (Always Visible) | | Required Improvement to Harvest: | Plantation | | Effects of Improvements: | Plantation: Food: – | Gold: 1 | Production: – | Faith: – | Culture: – | Science: – |
Top Tobacco| Yield Change: | Food: – | Gold: – | Production: – | Faith: 1 | Culture: – | Science: – | | Type: | Luxury | | Happiness: | 4 | | Allowable Terrains: | Grass | Plains | | Allowable Features: | Forest | Jungle | | Revealed By: | (Always Visible) | | Required Improvement to Harvest: | Plantation | | Effects of Improvements: | Plantation: Food: – | Gold: 1 | Production: – | Faith: – | Culture: – | Science: – |
Top Truffles| Yield Change: | Food: – | Gold: 3 | Production: – | Faith: – | Culture: – | Science: – | | Type: | Luxury | | Happiness: | 4 | | Allowable Features: | Forest | Jungle | Marsh | | Revealed By: | (Always Visible) | | Required Improvement to Harvest: | Camp | | Effects of Improvements: | Camp: Food: – | Gold: 4 | Production: – | Faith: – | Culture: – | Science: – |
Top Whales| Yield Change: | Food: 1 | Gold: 1 | Production: – | Faith: – | Culture: – | Science: – | | Type: | Luxury | | Happiness: | 4 | | Allowable Terrains: | Coast | | Revealed By: | (Always Visible) | | Required Improvement to Harvest: | Fishing Boats | | Effects of Improvements: | Fishing Boats: Food: 2 | Gold: 1 | Production: – | Faith: – | Culture: – | Science: – |
Top Wine| Yield Change: | Food: 1 | Gold: 1 | Production: – | Faith: – | Culture: – | Science: – | | Type: | Luxury | | Happiness: | 4 | | Allowable Terrains: | Grass | Plains | | Allowable Features: | Forest | | Revealed By: | (Always Visible) | | Required Improvement to Harvest: | Plantation | | Effects of Improvements: | Plantation: Food: 1 | Gold: 2 | Production: – | Faith: – | Culture: – | Science: – |
Top Cinnamon| Yield Change: | Food: – | Gold: – | Production: – | Faith: – | Culture: – | Science: – | | Type: | Luxury | | Happiness: | 6 | | Special Notes: | A free resource import can be gained from the City State of ZANZIBAR | | Revealed By: | (Special Circumstances) |
Top Cloves| Yield Change: | Food: – | Gold: – | Production: – | Faith: – | Culture: – | Science: – | | Type: | Luxury | | Happiness: | 6 | | Special Notes: | A free resource import can be gained from the City State of ZANZIBAR | | Revealed By: | (Special Circumstances) |
Top Horses| Yield Change: | Food: 1 | Gold: – | Production: 1 | Faith: – | Culture: – | Science: – | | Type: | Strategic | | Allowable Terrains: | Grass | Plains | | Required for Barbarians: | Cavalry | | Special Notes: | A free resource import can be gained from the City State of HATTUSA, provided that Player Has No Horses | | Revealed By: | (Always Visible) | | Required Improvement to Harvest: | Pasture | | Effects of Improvements: | Pasture: Food: 1 | Gold: – | Production: 2 | Faith: – | Culture: – | Science: – | | Required for Units: | Horseman | Cavalry |
Top Iron| Yield Change: | Food: – | Gold: – | Production: – | Faith: – | Culture: – | Science: 1 | | Type: | Strategic | | Allowable Terrains: | Desert Hills | Grass Hills | Plains Hills | Tundra Hills | | Special Notes: | A free resource import can be gained from the City State of HATTUSA, provided that Player Has No Iron | | Revealed By: | Bronze Working | | Required Improvement to Harvest: | Mine | | Effects of Improvements: | Mine: Food: – | Gold: – | Production: 1 | Faith: – | Culture: – | Science: – | | Boosts: | Iron Working | | Required for Units: | Swordsman | Knight |
Top RENAISSANCE EraNiter| Yield Change: | Food: 1 | Gold: – | Production: 1 | Faith: – | Culture: – | Science: – | | Type: | Strategic | | Allowable Terrains: | Desert | Grass | Plains | Tundra | | Allowable Features: | Floodplains | | Special Notes: | A free resource import can be gained from the City State of HATTUSA, provided that Player Has No Niter | | Revealed By: | Gunpowder | | Required Improvement to Harvest: | Mine | | Effects of Improvements: | Mine: Food: – | Gold: – | Production: 2 | Faith: – | Culture: – | Science: – | | Boosts: | Rifling | | Required for Units: | Musketman | Bombard |
Top INDUSTRIAL EraToys| Yield Change: | Food: – | Gold: – | Production: – | Faith: – | Culture: – | Science: – | | Type: | Luxury | | Happiness: | 4 | | Special Notes: | A free resource can be gained from the Great Person John Spilsbury | | Revealed By: | (Special Circumstances) |
Top Coal| Yield Change: | Food: – | Gold: – | Production: 2 | Faith: – | Culture: – | Science: – | | Type: | Strategic | | Allowable Terrains: | Grass Hills | Plains Hills | | Special Notes: | A free resource import can be gained from the City State of HATTUSA, provided that Player Has No Coal | | Revealed By: | Steam Power | | Required Improvement to Harvest: | Mine | | Effects of Improvements: | Mine: Food: – | Gold: – | Production: 3 | Faith: – | Culture: – | Science: – | | Boosts: | Steel | | Required for Units: | Ironclad | Battleship |
Top Antiquity SiteTop MODERN EraOil| Yield Change: | Food: – | Gold: – | Production: 3 | Faith: – | Culture: – | Science: – | | Type: | Strategic | | Allowable Terrains: | Coast | Desert | Snow | Tundra | | Allowable Features: | Marsh | | Special Notes: | A free resource can be gained from the Great Person John Rockefeller
The resource can be found by the Great Person James Young
A free resource import can be gained from the City State of HATTUSA, provided that Player Has No Oil | | Revealed By: | Combustion | | Required Improvement to Harvest: | Oil Well | Offshore Oil Rig | | Effects of Improvements: | Oil Well: Food: – | Gold: – | Production: 5 | Faith: – | Culture: – | Science: –
Offshore Oil Rig: Food: – | Gold: – | Production: 5 | Faith: – | Culture: – | Science: – | | Boosts: | Plastics | | Required for Units: | Tank | Aircraft Carrier |
Top ATOMIC EraJeans| Yield Change: | Food: – | Gold: – | Production: – | Faith: – | Culture: – | Science: – | | Type: | Luxury | | Happiness: | 4 | | Special Notes: | A free resource can be gained from the Great Person Levi Strauss | | Revealed By: | (Special Circumstances) |
Top Cosmetics| Yield Change: | Food: – | Gold: – | Production: – | Faith: – | Culture: – | Science: – | | Type: | Luxury | | Happiness: | 4 | | Special Notes: | A free resource can be gained from the Great Person Helena Rubinstein | | Revealed By: | (Special Circumstances) |
Top Aluminum| Yield Change: | Food: – | Gold: – | Production: – | Faith: – | Culture: – | Science: 1 | | Type: | Strategic | | Allowable Terrains: | Desert | Desert Hills | | Special Notes: | A free resource import can be gained from the City State of HATTUSA, provided that Player Has No Aluminum | | Revealed By: | Advanced Flight | | Required Improvement to Harvest: | Mine | | Effects of Improvements: | Mine: Food: – | Gold: – | Production: 1 | Faith: – | Culture: – | Science: – | | Boosts: | Nanotechnology | | Required for Units: | Fighter | Bomber | Jet Fighter | Jet Bomber |
Top UraniumTop Shipwreck| Yield Change: | Food: – | Gold: – | Production: – | Faith: – | Culture: – | Science: – | | Type: | Artifact | | Allowable Terrains: | Coast | | Revealed By: | Cultural Heritage |
Top Perfume| Yield Change: | Food: – | Gold: – | Production: – | Faith: – | Culture: – | Science: – | | Type: | Luxury | | Happiness: | 6 | | Special Notes: | A free resource can be gained from the Great Person Estee Lauder | | Revealed By: | (Special Circumstances) |
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