|
|
ANCIENT Era
Bananas
| Yield Change: |
Food: 1 | Gold: – | Production: – | Faith: – | Culture: – | Science: – |
| Type: |
Bonus |
| Allowable Features: |
Jungle |
| Revealed By: |
(Always Visible) |
| Required Technology to Harvest: |
Resource Bananas |
| Required Improvement to Harvest: |
Plantation |
| Effects of Improvements: |
Plantation: Food: 1 | Gold: 1 | Production: – | Faith: – | Culture: – | Science: –
|
Top
Cattle
| Yield Change: |
Food: 1 | Gold: – | Production: – | Faith: – | Culture: – | Science: – |
| Type: |
Bonus |
| Allowable Terrains: |
Grass |
| Revealed By: |
(Always Visible) |
| Required Technology to Harvest: |
Resource Cattle |
| Required Improvement to Harvest: |
Pasture |
| Effects of Improvements: |
Pasture: Food: 1 | Gold: – | Production: 1 | Faith: – | Culture: – | Science: –
|
| Required for Buildings: |
Great Zimbabwe |
Top
Copper
| Yield Change: |
Food: – | Gold: 2 | Production: – | Faith: – | Culture: – | Science: – |
| Type: |
Bonus |
| Allowable Terrains: |
Desert Hills | Grass Hills | Plains Hills | Snow Hills | Tundra Hills |
| Revealed By: |
(Always Visible) |
| Required Technology to Harvest: |
Resource Copper |
| Required Improvement to Harvest: |
Mine |
| Effects of Improvements: |
Mine: Food: – | Gold: – | Production: 1 | Faith: – | Culture: – | Science: –
|
Top
Crabs
| Yield Change: |
Food: – | Gold: 2 | Production: – | Faith: – | Culture: – | Science: – |
| Type: |
Bonus |
| Allowable Terrains: |
Coast |
| Revealed By: |
(Always Visible) |
| Required Technology to Harvest: |
Resource Crabs |
| Required Improvement to Harvest: |
Fishing Boats |
| Effects of Improvements: |
Fishing Boats: Food: 1 | Gold: 2 | Production: – | Faith: – | Culture: – | Science: –
|
Top
Deer
| Yield Change: |
Food: – | Gold: – | Production: 1 | Faith: – | Culture: – | Science: – |
| Type: |
Bonus |
| Allowable Terrains: |
Tundra | Tundra Hills |
| Allowable Features: |
Forest |
| Revealed By: |
(Always Visible) |
| Required Technology to Harvest: |
Resource Deer |
| Required Improvement to Harvest: |
Camp |
| Effects of Improvements: |
Camp: Food: – | Gold: 1 | Production: 1 | Faith: – | Culture: – | Science: –
|
Top
Fish
| Yield Change: |
Food: 1 | Gold: – | Production: – | Faith: – | Culture: – | Science: – |
| Type: |
Bonus |
| Allowable Terrains: |
Coast |
| Revealed By: |
(Always Visible) |
| Required Technology to Harvest: |
Resource Fish |
| Required Improvement to Harvest: |
Fishing Boats |
| Effects of Improvements: |
Fishing Boats: Food: 2 | Gold: – | Production: – | Faith: – | Culture: – | Science: –
|
Top
Rice
| Yield Change: |
Food: 1 | Gold: – | Production: – | Faith: – | Culture: – | Science: – |
| Type: |
Bonus |
| Allowable Terrains: |
Grass |
| Allowable Features: |
Marsh |
| Revealed By: |
(Always Visible) |
| Required Technology to Harvest: |
Resource Rice |
| Required Improvement to Harvest: |
Farm |
| Effects of Improvements: |
Farm: Food: 2 | Gold: – | Production: – | Faith: – | Culture: – | Science: –
|
Top
Sheep
| Yield Change: |
Food: 1 | Gold: – | Production: – | Faith: – | Culture: – | Science: – |
| Type: |
Bonus |
| Allowable Terrains: |
Desert Hills | Grass Hills | Plains Hills | Tundra Hills |
| Revealed By: |
(Always Visible) |
| Required Technology to Harvest: |
Resource Sheep |
| Required Improvement to Harvest: |
Pasture |
| Effects of Improvements: |
Pasture: Food: 1 | Gold: – | Production: 1 | Faith: – | Culture: – | Science: –
|
Top
Stone
| Yield Change: |
Food: – | Gold: – | Production: 1 | Faith: – | Culture: – | Science: – |
| Type: |
Bonus |
| Allowable Terrains: |
Grass | Grass Hills |
| Revealed By: |
(Always Visible) |
| Required Technology to Harvest: |
Resource Stone |
| Required Improvement to Harvest: |
Quarry |
| Effects of Improvements: |
Quarry: Food: – | Gold: – | Production: 2 | Faith: – | Culture: – | Science: –
|
| Required for Buildings: |
Stonehenge |
Top
Wheat
| Yield Change: |
Food: 1 | Gold: – | Production: – | Faith: – | Culture: – | Science: – |
| Type: |
Bonus |
| Allowable Terrains: |
Plains |
| Allowable Features: |
Floodplains |
| Revealed By: |
(Always Visible) |
| Required Technology to Harvest: |
Resource Wheat |
| Required Improvement to Harvest: |
Farm |
| Effects of Improvements: |
Farm: Food: 2 | Gold: – | Production: – | Faith: – | Culture: – | Science: –
|
Top
Citrus
| Yield Change: |
Food: 2 | Gold: – | Production: – | Faith: – | Culture: – | Science: – |
| Type: |
Luxury |
| Happiness: |
4 |
| Allowable Terrains: |
Grass | Plains |
| Revealed By: |
(Always Visible) |
| Required Improvement to Harvest: |
Plantation |
| Effects of Improvements: |
Plantation: Food: 2 | Gold: 1 | Production: – | Faith: – | Culture: – | Science: –
|
Top
Cocoa
| Yield Change: |
Food: – | Gold: 3 | Production: – | Faith: – | Culture: – | Science: – |
| Type: |
Luxury |
| Happiness: |
4 |
| Allowable Features: |
Jungle |
| Revealed By: |
(Always Visible) |
| Required Improvement to Harvest: |
Plantation |
| Effects of Improvements: |
Plantation: Food: – | Gold: 4 | Production: – | Faith: – | Culture: – | Science: –
|
Top
Coffee
| Yield Change: |
Food: – | Gold: – | Production: – | Faith: – | Culture: 1 | Science: – |
| Type: |
Luxury |
| Happiness: |
4 |
| Allowable Terrains: |
Grass |
| Allowable Features: |
Jungle |
| Revealed By: |
(Always Visible) |
| Required Improvement to Harvest: |
Plantation |
| Effects of Improvements: |
Plantation: Food: – | Gold: 1 | Production: – | Faith: – | Culture: – | Science: –
|
Top
Cotton
| Yield Change: |
Food: – | Gold: 3 | Production: – | Faith: – | Culture: – | Science: – |
| Type: |
Luxury |
| Happiness: |
4 |
| Allowable Terrains: |
Grass | Plains |
| Allowable Features: |
Floodplains |
| Revealed By: |
(Always Visible) |
| Required Improvement to Harvest: |
Plantation |
| Effects of Improvements: |
Plantation: Food: – | Gold: 4 | Production: – | Faith: – | Culture: – | Science: –
|
Top
Diamonds
| Yield Change: |
Food: – | Gold: 3 | Production: – | Faith: – | Culture: – | Science: – |
| Type: |
Luxury |
| Happiness: |
4 |
| Allowable Terrains: |
Desert Hills | Grass Hills | Plains Hills | Tundra Hills |
| Allowable Features: |
Jungle |
| Revealed By: |
(Always Visible) |
| Required Improvement to Harvest: |
Mine |
| Effects of Improvements: |
Mine: Food: – | Gold: – | Production: 1 | Faith: – | Culture: – | Science: –
|
Top
Dyes
| Yield Change: |
Food: – | Gold: – | Production: – | Faith: 1 | Culture: – | Science: – |
| Type: |
Luxury |
| Happiness: |
4 |
| Allowable Features: |
Forest | Jungle |
| Revealed By: |
(Always Visible) |
| Required Improvement to Harvest: |
Plantation |
| Effects of Improvements: |
Plantation: Food: – | Gold: 1 | Production: – | Faith: – | Culture: – | Science: –
|
Top
Furs
| Yield Change: |
Food: 1 | Gold: 1 | Production: – | Faith: – | Culture: – | Science: – |
| Type: |
Luxury |
| Happiness: |
4 |
| Allowable Terrains: |
Tundra |
| Allowable Features: |
Forest |
| Revealed By: |
(Always Visible) |
| Required Improvement to Harvest: |
Camp |
| Effects of Improvements: |
Camp: Food: – | Gold: 2 | Production: – | Faith: – | Culture: – | Science: –
|
Top
Gypsum
| Yield Change: |
Food: – | Gold: 1 | Production: 1 | Faith: – | Culture: – | Science: – |
| Type: |
Luxury |
| Happiness: |
4 |
| Allowable Terrains: |
Desert Hills | Plains | Plains Hills | Tundra Hills |
| Revealed By: |
(Always Visible) |
| Required Improvement to Harvest: |
Quarry |
| Effects of Improvements: |
Quarry: Food: – | Gold: 1 | Production: 2 | Faith: – | Culture: – | Science: –
|
Top
Incense
| Yield Change: |
Food: – | Gold: – | Production: – | Faith: 1 | Culture: – | Science: – |
| Type: |
Luxury |
| Happiness: |
4 |
| Allowable Terrains: |
Desert | Plains |
| Revealed By: |
(Always Visible) |
| Required Improvement to Harvest: |
Plantation |
| Effects of Improvements: |
Plantation: Food: – | Gold: 1 | Production: – | Faith: – | Culture: – | Science: –
|
Top
Ivory
| Yield Change: |
Food: – | Gold: 1 | Production: 1 | Faith: – | Culture: – | Science: – |
| Type: |
Luxury |
| Happiness: |
4 |
| Allowable Terrains: |
Desert | Plains | Plains Hills |
| Allowable Features: |
Forest | Jungle |
| Revealed By: |
(Always Visible) |
| Required Improvement to Harvest: |
Camp |
| Effects of Improvements: |
Camp: Food: – | Gold: 2 | Production: 1 | Faith: – | Culture: – | Science: –
|
Top
Jade
| Yield Change: |
Food: – | Gold: – | Production: – | Faith: – | Culture: 1 | Science: – |
| Type: |
Luxury |
| Happiness: |
4 |
| Allowable Terrains: |
Grass | Plains | Tundra |
| Revealed By: |
(Always Visible) |
| Required Improvement to Harvest: |
Mine |
| Effects of Improvements: |
Mine: Food: – | Gold: – | Production: 1 | Faith: – | Culture: – | Science: –
|
Top
Marble
| Yield Change: |
Food: – | Gold: – | Production: – | Faith: – | Culture: 1 | Science: – |
| Type: |
Luxury |
| Happiness: |
4 |
| Allowable Terrains: |
Grass | Grass Hills | Plains Hills |
| Revealed By: |
(Always Visible) |
| Required Improvement to Harvest: |
Quarry |
| Effects of Improvements: |
Quarry: Food: – | Gold: – | Production: 1 | Faith: – | Culture: – | Science: –
|
Top
Mercury
| Yield Change: |
Food: – | Gold: – | Production: – | Faith: – | Culture: – | Science: 1 |
| Type: |
Luxury |
| Happiness: |
4 |
| Allowable Terrains: |
Plains |
| Revealed By: |
(Always Visible) |
| Required Improvement to Harvest: |
Mine |
| Effects of Improvements: |
Mine: Food: – | Gold: – | Production: 1 | Faith: – | Culture: – | Science: –
|
Top
Pearls
| Yield Change: |
Food: – | Gold: – | Production: – | Faith: 1 | Culture: – | Science: – |
| Type: |
Luxury |
| Happiness: |
4 |
| Allowable Terrains: |
Coast |
| Revealed By: |
(Always Visible) |
| Required Improvement to Harvest: |
Fishing Boats |
| Effects of Improvements: |
Fishing Boats: Food: 1 | Gold: – | Production: – | Faith: – | Culture: – | Science: –
|
Top
Salt
| Yield Change: |
Food: 1 | Gold: 1 | Production: – | Faith: – | Culture: – | Science: – |
| Type: |
Luxury |
| Happiness: |
4 |
| Allowable Terrains: |
Desert | Plains | Tundra |
| Revealed By: |
(Always Visible) |
| Required Improvement to Harvest: |
Mine |
| Effects of Improvements: |
Mine: Food: – | Gold: – | Production: 1 | Faith: – | Culture: – | Science: –
|
Top
Silk
| Yield Change: |
Food: – | Gold: – | Production: – | Faith: – | Culture: 1 | Science: – |
| Type: |
Luxury |
| Happiness: |
4 |
| Allowable Features: |
Forest |
| Revealed By: |
(Always Visible) |
| Required Improvement to Harvest: |
Plantation |
| Effects of Improvements: |
Plantation: Food: – | Gold: 1 | Production: – | Faith: – | Culture: – | Science: –
|
Top
Silver
| Yield Change: |
Food: – | Gold: 3 | Production: – | Faith: – | Culture: – | Science: – |
| Type: |
Luxury |
| Happiness: |
4 |
| Allowable Terrains: |
Desert | Desert Hills | Tundra | Tundra Hills |
| Revealed By: |
(Always Visible) |
| Required Improvement to Harvest: |
Mine |
| Effects of Improvements: |
Mine: Food: – | Gold: – | Production: 1 | Faith: – | Culture: – | Science: –
|
Top
Spices
| Yield Change: |
Food: 2 | Gold: – | Production: – | Faith: – | Culture: – | Science: – |
| Type: |
Luxury |
| Happiness: |
4 |
| Allowable Features: |
Forest | Jungle |
| Revealed By: |
(Always Visible) |
| Required Improvement to Harvest: |
Plantation |
| Effects of Improvements: |
Plantation: Food: 2 | Gold: 1 | Production: – | Faith: – | Culture: – | Science: –
|
Top
Sugar
| Yield Change: |
Food: 2 | Gold: – | Production: – | Faith: – | Culture: – | Science: – |
| Type: |
Luxury |
| Happiness: |
4 |
| Allowable Features: |
Floodplains | Marsh |
| Revealed By: |
(Always Visible) |
| Required Improvement to Harvest: |
Plantation |
| Effects of Improvements: |
Plantation: Food: 2 | Gold: 1 | Production: – | Faith: – | Culture: – | Science: –
|
Top
Tea
| Yield Change: |
Food: – | Gold: – | Production: – | Faith: – | Culture: – | Science: 1 |
| Type: |
Luxury |
| Happiness: |
4 |
| Allowable Terrains: |
Grass | Grass Hills |
| Revealed By: |
(Always Visible) |
| Required Improvement to Harvest: |
Plantation |
| Effects of Improvements: |
Plantation: Food: – | Gold: 1 | Production: – | Faith: – | Culture: – | Science: –
|
Top
Tobacco
| Yield Change: |
Food: – | Gold: – | Production: – | Faith: 1 | Culture: – | Science: – |
| Type: |
Luxury |
| Happiness: |
4 |
| Allowable Terrains: |
Grass | Plains |
| Allowable Features: |
Forest | Jungle |
| Revealed By: |
(Always Visible) |
| Required Improvement to Harvest: |
Plantation |
| Effects of Improvements: |
Plantation: Food: – | Gold: 1 | Production: – | Faith: – | Culture: – | Science: –
|
Top
Truffles
| Yield Change: |
Food: – | Gold: 3 | Production: – | Faith: – | Culture: – | Science: – |
| Type: |
Luxury |
| Happiness: |
4 |
| Allowable Features: |
Forest | Jungle | Marsh |
| Revealed By: |
(Always Visible) |
| Required Improvement to Harvest: |
Camp |
| Effects of Improvements: |
Camp: Food: – | Gold: 4 | Production: – | Faith: – | Culture: – | Science: –
|
Top
Whales
| Yield Change: |
Food: 1 | Gold: 1 | Production: – | Faith: – | Culture: – | Science: – |
| Type: |
Luxury |
| Happiness: |
4 |
| Allowable Terrains: |
Coast |
| Revealed By: |
(Always Visible) |
| Required Improvement to Harvest: |
Fishing Boats |
| Effects of Improvements: |
Fishing Boats: Food: 2 | Gold: 1 | Production: – | Faith: – | Culture: – | Science: –
|
Top
Wine
| Yield Change: |
Food: 1 | Gold: 1 | Production: – | Faith: – | Culture: – | Science: – |
| Type: |
Luxury |
| Happiness: |
4 |
| Allowable Terrains: |
Grass | Plains |
| Allowable Features: |
Forest |
| Revealed By: |
(Always Visible) |
| Required Improvement to Harvest: |
Plantation |
| Effects of Improvements: |
Plantation: Food: 1 | Gold: 2 | Production: – | Faith: – | Culture: – | Science: –
|
Top
Cinnamon
| Yield Change: |
Food: – | Gold: – | Production: – | Faith: – | Culture: – | Science: – |
| Type: |
Luxury |
| Happiness: |
6 |
| Special Notes: |
A free resource import can be gained from the City State of ZANZIBAR
|
| Revealed By: |
(Special Circumstances) |
Top
Cloves
| Yield Change: |
Food: – | Gold: – | Production: – | Faith: – | Culture: – | Science: – |
| Type: |
Luxury |
| Happiness: |
6 |
| Special Notes: |
A free resource import can be gained from the City State of ZANZIBAR
|
| Revealed By: |
(Special Circumstances) |
Top
Horses
| Yield Change: |
Food: 1 | Gold: – | Production: 1 | Faith: – | Culture: – | Science: – |
| Type: |
Strategic |
| Allowable Terrains: |
Grass | Plains |
| Required for Barbarians: |
Cavalry |
| Special Notes: |
A free resource import can be gained from the City State of HATTUSA, provided that Player Has No Horses
|
| Revealed By: |
(Always Visible) |
| Required Improvement to Harvest: |
Pasture |
| Effects of Improvements: |
Pasture: Food: 1 | Gold: – | Production: 2 | Faith: – | Culture: – | Science: –
|
| Required for Units: |
Horseman | Cavalry |
Top
Iron
| Yield Change: |
Food: – | Gold: – | Production: – | Faith: – | Culture: – | Science: 1 |
| Type: |
Strategic |
| Allowable Terrains: |
Desert Hills | Grass Hills | Plains Hills | Tundra Hills |
| Special Notes: |
A free resource import can be gained from the City State of HATTUSA, provided that Player Has No Iron
|
| Revealed By: |
Bronze Working |
| Required Improvement to Harvest: |
Mine |
| Effects of Improvements: |
Mine: Food: – | Gold: – | Production: 1 | Faith: – | Culture: – | Science: –
|
| Boosts: |
Iron Working |
| Required for Units: |
Swordsman | Knight |
Top
RENAISSANCE Era
Niter
| Yield Change: |
Food: 1 | Gold: – | Production: 1 | Faith: – | Culture: – | Science: – |
| Type: |
Strategic |
| Allowable Terrains: |
Desert | Grass | Plains | Tundra |
| Allowable Features: |
Floodplains |
| Special Notes: |
A free resource import can be gained from the City State of HATTUSA, provided that Player Has No Niter
|
| Revealed By: |
Gunpowder |
| Required Improvement to Harvest: |
Mine |
| Effects of Improvements: |
Mine: Food: – | Gold: – | Production: 2 | Faith: – | Culture: – | Science: –
|
| Boosts: |
Rifling |
| Required for Units: |
Musketman | Bombard |
Top
INDUSTRIAL Era
Toys
| Yield Change: |
Food: – | Gold: – | Production: – | Faith: – | Culture: – | Science: – |
| Type: |
Luxury |
| Happiness: |
4 |
| Special Notes: |
A free resource can be gained from the Great Person John Spilsbury
|
| Revealed By: |
(Special Circumstances) |
Top
Coal
| Yield Change: |
Food: – | Gold: – | Production: 2 | Faith: – | Culture: – | Science: – |
| Type: |
Strategic |
| Allowable Terrains: |
Grass Hills | Plains Hills |
| Special Notes: |
A free resource import can be gained from the City State of HATTUSA, provided that Player Has No Coal
|
| Revealed By: |
Steam Power |
| Required Improvement to Harvest: |
Mine |
| Effects of Improvements: |
Mine: Food: – | Gold: – | Production: 3 | Faith: – | Culture: – | Science: –
|
| Boosts: |
Steel |
| Required for Units: |
Ironclad | Battleship |
Top
Antiquity Site
Top
MODERN Era
Oil
| Yield Change: |
Food: – | Gold: – | Production: 3 | Faith: – | Culture: – | Science: – |
| Type: |
Strategic |
| Allowable Terrains: |
Coast | Desert | Snow | Tundra |
| Allowable Features: |
Marsh |
| Special Notes: |
A free resource can be gained from the Great Person John Rockefeller
The resource can be found by the Great Person James Young
A free resource import can be gained from the City State of HATTUSA, provided that Player Has No Oil
|
| Revealed By: |
Combustion |
| Required Improvement to Harvest: |
Oil Well | Offshore Oil Rig |
| Effects of Improvements: |
Oil Well: Food: – | Gold: – | Production: 5 | Faith: – | Culture: – | Science: –
Offshore Oil Rig: Food: – | Gold: – | Production: 5 | Faith: – | Culture: – | Science: –
|
| Boosts: |
Plastics |
| Required for Units: |
Tank | Aircraft Carrier |
Top
ATOMIC Era
Jeans
| Yield Change: |
Food: – | Gold: – | Production: – | Faith: – | Culture: – | Science: – |
| Type: |
Luxury |
| Happiness: |
4 |
| Special Notes: |
A free resource can be gained from the Great Person Levi Strauss
|
| Revealed By: |
(Special Circumstances) |
Top
Cosmetics
| Yield Change: |
Food: – | Gold: – | Production: – | Faith: – | Culture: – | Science: – |
| Type: |
Luxury |
| Happiness: |
4 |
| Special Notes: |
A free resource can be gained from the Great Person Helena Rubinstein
|
| Revealed By: |
(Special Circumstances) |
Top
Aluminum
| Yield Change: |
Food: – | Gold: – | Production: – | Faith: – | Culture: – | Science: 1 |
| Type: |
Strategic |
| Allowable Terrains: |
Desert | Desert Hills |
| Special Notes: |
A free resource import can be gained from the City State of HATTUSA, provided that Player Has No Aluminum
|
| Revealed By: |
Advanced Flight |
| Required Improvement to Harvest: |
Mine |
| Effects of Improvements: |
Mine: Food: – | Gold: – | Production: 1 | Faith: – | Culture: – | Science: –
|
| Boosts: |
Nanotechnology |
| Required for Units: |
Fighter | Bomber | Jet Fighter | Jet Bomber |
Top
Uranium
Top
Shipwreck
| Yield Change: |
Food: – | Gold: – | Production: – | Faith: – | Culture: – | Science: – |
| Type: |
Artifact |
| Allowable Terrains: |
Coast |
| Revealed By: |
Cultural Heritage |
Top
Perfume
| Yield Change: |
Food: – | Gold: – | Production: – | Faith: – | Culture: – | Science: – |
| Type: |
Luxury |
| Happiness: |
6 |
| Special Notes: |
A free resource can be gained from the Great Person Estee Lauder
|
| Revealed By: |
(Special Circumstances) |
Top
|