Pantheon Beliefs [Contents]
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Name | Description |
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Dance of the Aurora | get +1 |
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Desert Folklore | get +1 |
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Divine Spark | +1 and (Writer) districts. |
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Fertility Rites | City growth rate is 10% higher. |
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God of Craftsmen | +1 |
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God of Healing | Increases Healing by +30 in your or any adjacent tiles. |
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God of the Forge | +25% units. |
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God of the Open Sky | +1 |
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God of the Sea | +1 |
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God of War | Bonus unit killed within 8 tiles of a you own. |
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Goddess of Festivals | +1 |
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Goddess of the Harvest | Harvesting a Resource or removing a Feature receives a |
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Goddess of the Hunt | +1 |
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Initiation Rites | +50 |
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Lady of the Reeds and Marshes |
+1 |
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Monument to the Gods | +15% wonders. |
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Oral Tradition | +1 |
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Religious Idols | +1 resources. |
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Religious Settlements | Border expansion rate 15% higher. |
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River Goddess | +1 adjacent to a River. |
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Sacred Path | get +1 tiles. |
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Stone Circles | +2 |
Worship Beliefs [Contents]
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Name | Description |
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Cathedral | Allows construction of |
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Gurdwara | Allows construction of |
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Meeting House | Allows construction of (+3 |
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Mosque | Allows construction of |
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Pagoda | Allows construction of |
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Synagogue | Allows construction of |
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Wat | Allows construction of |
Follower Beliefs [Contents]
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Name | Description |
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Divine Inspiration | All world wonders provide +4 |
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Feed the World | |
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Jesuit Education | May purchase district buildings with |
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Religious Community | |
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Reliquaries | |
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Work Ethic | +1 |
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Zen Meditation | +1 |
Founder Beliefs [Contents]
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Name | Description |
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Church Property | +2 |
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Lay Ministry | Each district in a city following this Religion provides +1 |
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Papal Primacy | Type bonuses from city-states following your Religion are 50% more powerful. |
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Pilgrimage | +2 |
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Stewardship | Each district in a city following this Religion provides +1 |
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Tithe | +1 |
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World Church | +1 |
Enhancer Beliefs [Contents]
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Name | Description |
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Crusade | Combat units gain +10 Religion. |
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Defender of the Faith | Combat units gain +10 cities that follow this Religion. |
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Holy Order | to purchase. |
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Itinerant Preachers | Religion spreads to cities 30% further away. |
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Missionary Zeal | Religious units ignore and Features. |
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Monastic Isolation | Your Religion’s pressure never drops due to losses in Theological Combat. |
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Scripture | Religious spread from adjacent city pressure is 25% stronger. Boosted to 50% once researched. |
