It must be so. The three hundred-and-seventh episode of [url=http://thepolycast.net/polycast]PolyCast[/url], “[url=http://thepolycast.net/polycast/season12.php#episode307]If The Tire Iron Dictates It[/url]”, features regular co-hosts [url=http://apolyton.net/member.php/2-DanQ]Daniel “DanQ” Quick[/url], [url=http://apolyton.net/member.php/22677-Makahlua]Stephanie “Makahlua”[/url], [url=http://forums.civfanatics.com/member.php?u=136315]Philip “TheMeInTeam” Bellew[/url] and [url=http://forums.2kgames.com/member.php?84564-MegaBearsFan]Jason “MegaBearsFan” Grade[/url] with returning guest [url=http://steamcommunity.com/id/MikeDoubleU]Mike “MikeDoubleU”[/url]. It carries a runtime of 59m59s.
The summary of topics is as follows:
– [i]01m53s[/i] | [b]Forum Talk[/b]
Tackling the question of whether or not coastal cities are [url=https://forums.civfanatics.com/threads/are-coastal-cities-actually-less-defensible.631764]”less defensable”[/url] in [i]Civilization VI[/i] is followed by whether Military Emergencies should [url=https://forums.civfanatics.com/threads/military-emerg-target-cities-should-be-revealed.631918]reveal their target[/url] upfront (11m13s), dealing with [url=https://forums.civfanatics.com/threads/perpetual-loyalty-loop.631400]a cyclical[/url] Loyalty loop (19m18s), not caring about things that [url=https://forums.civfanatics.com/threads/things-other-people-care-about-but-you-dont.629351]others do[/url] (26m02s; recorded for [url=http://thepolycast.net/polycast/season12.php#episode302]Episode 302[/url]), how the game [url=https://forums.civfanatics.com/threads/18-months-later-how-is-civ-vi.631704]is faring[/url] a year-and-a-half after its release (36m07s) and how the Downloadable Content (DLC) model for releasing new game content [url=https://forums.civfanatics.com/threads/dlc-business-model-hurting-your-company-2k-firaxis.631519]may be “hurting”[/url] [i]Civ[/i] developer [b]Firaxis Games[/b] and its parent publisher [b]2K Games[/b] (44m10s).
– [i]Intro/Outro[/i] | [b]Assorted[/b]
Being thankful for small favours and optimizing for search engine results.
[url=http://thepolycast.net/polycast]PolyCast[/url] is a bi-weekly audio production recording [url=https://www.youtube.com/user/thepolycast/live]live every other Saturday[/url] throughout the year, in an ongoing effort to give the [i]Civilization[/i] community an interactive voice; sibling show [url=http://thepolycast.net/modcast][u]ModCast[/u][/url] focuses on [i]Civ[/i] modding, [url=http://thepolycast.net/turncast][u]TurnCast[/u][/url] on [i]Civ[/i] multiplay.