A go-getter. The three hundred-and-thirteenth episode of [url=http://thepolycast.net/polycast]PolyCast[/url], “[url=http://thepolycast.net/polycast/season12.php#episode313]CAppreciate the Gumption[/url]”, features regular co-hosts [url=http://apolyton.net/member.php/2-DanQ]Daniel “DanQ” Quick[/url], [url=http://apolyton.net/member.php/22677-Makahlua]Stephanie “Makahlua”[/url] and [url=http://forums.2kgames.com/member.php?84564-MegaBearsFan]Jason “MegaBearsFan” Grade[/url] with returning guests [url=http://www.ustream.tv/user/CanusAlbinus]”CanusAlbinus”[/url] and [url=https://www.youtube.com/user/drubell06]Brian “Drusain”[/url]. It carries a runtime of 59m59s.
The summary of topics is as follows:
– [i]03m03s[/i] | [b]Senate[/b]
The ‘Governors’, ‘Espionage’ and ‘Units’ in the second look [url=https://spark.adobe.com/page/QzshEZXahRbcJ]of multiplay[/url] for [i]Civilization VI[/i].
– [i]30m56s[/i] | [b]Forum Talk[/b]
A change to Catapult unit classification towards improving the Artificial Intelligence’s efforts to [url=https://forums.civfanatics.com/threads/ai-would-be-twice-as-good-at-conquering-if-they-changed-catapults-to-support.633509]capture cities[/url], a hypothetical approach to [url=https://forums.civfanatics.com/threads/how-would-your-game-play-without-chopping.633528]not chop[/url] wood makes way for practical measures to lessen its overabundance, leaving tribal villages untouched (48m53s; recorded for [url=http://thepolycast.net/polycast/season12.php#episode305]Episode 305[/url]) and delaying era progress (54m54s; recorded for [url=http://thepolycast.net/polycast/season12.php#episode306]Episode 306[/url]).
– [i]Intro/Outro[/i] | [b]Assorted[/b]
Peace objection and plan fencing.
[url=http://thepolycast.net/polycast]PolyCast[/url] is a bi-weekly audio production recording [url=https://www.youtube.com/user/thepolycast/live]live every other Saturday[/url] throughout the year, in an ongoing effort to give the [i]Civilization[/i] community an interactive voice; sibling show [url=http://thepolycast.net/modcast][u]ModCast[/u][/url] focuses on [i]Civ[/i] modding, [url=http://thepolycast.net/turncast][u]TurnCast[/u][/url] on [i]Civ[/i] multiplay.