Civilization Revolution: Buildings

There are 18 individual buildings in Civilization Revolution, all of which provide some type of bonus to a particular city. Some increase the production, others improve the yields from surrounding tiles, and a few others have more unique roles. All in all, these buildings help to grow your cities from small villages to industrial powerhouses, thereby adding to the glory and power of your empire!

BuildingCostTech RequiredBuilding RequiredEffect
Aqueduct120EngineeringIncrease city’s growth by half
Bank120BankingMarketReplaces market, x4 gold production
Barracks40Bronze WorkingUnits produced are automatically Veterans (+3 exp)
Cathedral160ReligionTempleReplaces temple and gives +2 culture for each citizen
Courthouse80LiteracyIncreases the city’s workable tile region
Factory200IndustrializationDoubles the city’s production
Granary40PotteryPlains tiles give +2 food
Harbor100Navigation+1 food in sea tiles
Iron Mine80RailroadMountain tiles give +4 production
Library40AlphabetDoubles city science production
Market60CurrencyDoubles city gold production
PalaceCapturing enemy palaces required for domination victory, own palace gives culture
SDI200SuperconductorStops ICBMs aimed at city
Temple40Ceremonial Burial+1 culture for every citizen in city
Trading Post60Code of Laws+2 trade from desert tiles
University160UniversityLibraryReplaces library, x4 science production
Walls100MasonryGives +100% defensive bonus and makes it so the city cannot be culture-flipped
Workshop60ConstructionProvides +2 production from hills