Civilization III has 65 Units . While many of these are the same as they were in Civilization II, each of the game’s sixteen civilizations now has a special unit that fits in a particular era. When one of your special unit wins a combat against another Civ, a Golden Age will be triggered and will last 20 turns, during which time your cities enjoy increased production and trade. Golden Ages occur only once per game.
Special Units (16)
Ground Units (27)
Air Units (9)
Naval Units (13)
Play the World Expansion Pack Units
Conquests Expansion Units
Legend:
A/D/M: Attack/Defend/Move
B/R/F: Bombard/Range/Firing Rate
Special Units (16):
Unit Graphic
Unit Name
Nationality
Replaces
Cost
A/D/M (B/R/F)
Requirements
Legionary
Roman
Swordsman
30
3/3/1
Iron
Hoplite
Greek
Spearman
20
1/3/1
–
Panzer
German
Tank
100
16/8/3
Oil, Rubber
Rider
Chinese
Knight
70
4/3/3
Horses, Iron
Samurai
Japanese
Knight
70
4/4/2
Iron
War Elephant
Indian
Knight
70
4/3/2
–
Jaguar Warrior
Aztec
Warrior
10
1/1/2
–
Mounted Warrior
Iroquois
Horseman
30
3/1/2
Horses
War Chariot
Egyptian
Chariot
20
2/1/2
Horses
Bowman
Babylonian
Archer
20
2/2/1
–
Cossack
Russian
Cavalry
80
6/4/3
Horses, Saltpeter
F15
American
Jet Fighter
100
8/4 (4/6/2)
Oil, Aluminum
Musketeer
French
Musket Man
60
3/4/1
Saltpeter
Immortal
Persian
Swordsman
30
4/2/1
Iron
Impi
Zulu
Spearman
20
1/2/2
–
Man-o-War
English
Frigate
60
3/2/4 (3/1/2)
Iron, Saltpeter
Ground Units: Foot (11)
Unit Graphic
Unit Name
Cost
A/D/M
Requirements
Warrior
10
1/1/1
–
Spearman
20
1/2/1
–
Pikeman
30
1/3/1
Iron
Archer
20
2/1/1
–
Longbowman
40
4/1/1/
–
Swordsman
30
3/2/1
Iron
Musket Man
60
2/4/1
Saltpeter
Rifleman
80
4/6/1
–
Infantry
90
6/10/1
Rubber
Paratrooper
100
6/8/1
Oil, Rubber
Marines
100
8/6/1
Rubber
Ground Units: Mounted or Vehicle (7)
Unit Graphic
Unit Name
Cost
A/D/M
Requirements
Mech Infantry
110
12/18/2
Oil, Rubber
Chariot
20
1/1/2
Horses
Horseman
30
2/1/2
Horses
Knight
70
4/3/2
Horses, Iron
Cavalry
80
6/3/3
Horses, Saltpeter
Tank
100
16/8/2
Oil, Rubber
Modern Armor
120
24/16/3
Oil, Aluminum, Rubber
Ground Units: Artillery (4)
All artillery units have 1 movement point.
Unit Graphic
Unit Name
Cost
B/R/F
Requirements
Catapult
20
4/1/1
–
Cannon
40
8/1/2
Iron, Saltpeter
Artillery
80
12/2/2
–
Radar Artillery
120
16/2/2
Aluminum
Ground Units: Non-Combat (5):
Unit Graphic
Unit Name
Cost
A/D/M
Population Cost
Settler
30
0/0/1
2
Worker
10
0/0/1
1
Scout
10
0/0/2
–
Explorer
20
0/0/2
–
Great Leader
–
0/0/3
–
Air Units (9) :
Unit Graphic
Unit Name
Cost
A/D
B/R/F
Carries
Requirements
Fighter
80
4/2
2/4/1
–
Oil
Jet Fighter
100
8/4
2/6/1
–
Oil, Aluminum
Stealth Fighter
120
0/0
4/6/2
–
Oil, Aluminum
Bomber
100
0/2
8/6/3
–
Oil
Stealth Bomber
240
0/0
8/8/3
–
Oil, Aluminum
Helicopter *
80
0/2
–
1
Oil, Rubber
Cruise Missile
60
0/0
16/2/3
–
Aluminum
Tactical Nuke
300
0/0
–
–
Aluminum, Uranium
ICBM
600
0/0
–
–
Aluminum, Uranium
* Helicopter’s range is 4.
Naval Units (13) :
Unit Graphic
Unit Name
Cost
A/D/M
B/R/F
Carries
Requirements
Galley
30
1/1/3
–
2
–
Caravel
40
1/2/3
–
3
–
Galleon
60
1/2/4
–
4
–
Transport
100
1/4/5
–
8
Oil
Privateer
60
2/1/3
–
–
Iron, Saltpeter
Frigate
60
2/2/4
2/1/2
–
Iron, Saltpeter
Ironclad
80
4/4/4
4/1/2
–
Coal, Iron
Submarine
100
8/4/3
–
–
Oil
Nuclear Sub.
120
6/4/3
–
1
Uranium
Destroyer
120
12/8/5
6/1/2
–
Oil
AEGIS Cruiser
160
12/10/5
4/2/2
–
Aluminum, Uranium
Battleship
200
18/12/5
8/2/2
–
Oil
Carrier
180
1/8/4
–
4
Oil
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