Civilization Revolution contains 16 civilizations, each with their own leader. Every civilization has their own unique benefits which they gain as the game progresses through the various ages (benefits are cumulative). Unlike previous versions of Civilization, there is a much wider range of bonuses, including more traditional ones such as increased stats for various units, but also incorporating more innovative benefits like increased gold production and roads that are cheaper to build.
Civilization |
Leader |
Bonuses |
Unique Unit |
Worker Unit |
America |
Lincoln
|
Starting: Begin the game with a Great Person
Ancient: 2% interest on gold
Medieval: Rush units at half-price
Industrial: +1 food from plains
Modern: Factories provide 3x production |
Tank becomes Sherman Tank, Bomber becomes Flying Fortress, Fighter becomes Mustang Fighter |
|
Arabia |
Saladin
|
Starting: Begin with knowledge of Religion
Ancient: +50% caravan gold
Medieval: Free Mathematics technology
Industrial: +1 attack for Horsemen and Knights
Modern: 2% interest on gold in treasury |
none |
|
Aztec |
Montezuma
|
Starting: Aztecs begin with a wealth of gold
Ancient: Units heal after winning in combat
Medieval: Temples provide +3 science
Industrial: Half-price roads
Modern: +50% gold production |
Warrior become Jaguar Warrior |
|
China |
Mao
|
Starting: Chinese begin with knowledge of Writing
Ancient: New cities have +1 population
Medieval: Receive knowledge of Literacy tech
Industrial: Half-price Libraries
Modern: Cities not affected by Anarchy |
none |
|
England |
Elizabeth
|
Starting: Begin with knowledge of Monarchy
Ancient: +1 Longbow Archer defense
Medieval: +1 Naval combat
Industrial: +1 hammer on hills
Modern: Naval support doubled |
Archer becomes Longbow Archer, Bomber becomes Lancaster Bomber, Fighter becomes Spitfire Fighter |
|
Egypt |
Cleopatra
|
Starting: Begin the game with a Wonder
Ancient: +1 food and trade from desert regions
Medieval: Receive knowledge of Irrigation
Industrial: +1 Rifleman movement
Modern: +50% caravan gold |
none |
|
France |
Napoleon
|
Starting: Begin the game with a Cathedral
Ancient: Receive knowledge of Pottery
Medieval: Half-price roads
Industrial: +2 attack for Cannons
Modern: +1 movement for Riflemen |
Catapult becomes Trebuchet, Artillery becomes Howitzer |
|
Germany |
Bismark
|
Starting: Automatic upgrades for Elite units
Ancient: Warriors begin as Veterans
Medieval: +1 production from forest
Industrial: Half cost barracks
Modern: 2% interest on gold in treasury |
Tank becomes Panzer Tank, Artillery becomes 85mm Gun, Bomber becomes Heinkel Bomber, Fighter becomes ME109 Fighter |
|
Greece |
Alexander
|
Starting: Begin with a courthouse
Ancient: Knowledge of Democracy
Medieval: More Great People
Industrial: Half cost library
Modern: +1 food from sea tiles |
Galley becomes Trireme, Pikeman becomes Hoplite |
|
India |
Gandhi
|
Starting: Begin with access to all resources
Ancient: Cities not affected by Anarchy
Medieval: Free Religion tech
Industrial: Half-price Settlers
Modern: Half-price Courthouse |
none |
|
Japan |
Tokugawa
|
Starting: Knowledge of Ceremonial Burial
Ancient: +1 food from Sea Regions
Medieval: +1 Samurai Knight attack
Industrial: Cities not affected by Anarchy
Modern: Defensive units receive Loyalty upgrade |
Knight becomes Samurai Knight, Pikeman becomes Ashigaru Pikemen, Bomber becomes Val Bomber, Fighter becomes Zero Fighter |
|
Mongolia |
Genghis Khan
|
Starting: +50% trade from captured cities
Ancient: Barbarian villages join
Medieval: +1 Cavalry movement
Industrial: +2 food from mountainous regions
Modern: Free Communism tech |
Horseman becomes Keshik
|
|
Rome |
Julius Caesar |
Starting: Begin with knowledge of Code of Laws and a Republic government
Ancient: Half price roads
Medieval: Half cost wonders
Industrial: More great people
Modern: New cities start with +1 population |
Knight becomes Cataphract |
|
Russia |
Catherine
|
Starting: Russians begin with more of the map visible
Ancient: +1 food from plains
Medieval: Defensive units receive the Loyalty upgrade
Industrial: Half-price Riflemen
Modern: Half-price Spies |
Horseman becomes Cossack Horseman, Tank becomes T34 Tank |
|
Spain |
Isabella
|
Starting: Begin with knowledge of Navigation
Ancient: Doubled exploration cash
Medieval: +1 Naval combat
Industrial: +50% gold production
Modern: +1 production from hills |
Knight becomes Conquistador |
|
Zulu |
Shaka
|
Starting: Zulus can overrun their enemies more easily
Ancient: +1 Warrior movement
Medieval: Cities grow faster
Industrial: +50% gold production
Modern: Half-price Riflemen |
Warrior becomes Impi Warrior |
|