General Information
- Name of Scenario : The Quest for El Dorado
- Final Score : 26.5/35 (Adjusted: 23/30)
(Breakdown: 0-10 terrible /11-15 Average/ 16-20 Good/ 21-25 Excellent/ 26+Best possible) - Type of Scenario :Historical
- Name of Author: Jesús Balsinde
- Name of Reviewer: Morten Blaabjerg
Summary of Scenario:
A band of Spanish deserters struggle through the amazon jungle in order to attack the Spanish settlements there. |
Playability – Section Sub-total: 5.5 / 6
Were you able to finish in a reasonable amount of turns? (Score: 1 )
Did the scenario avoid being tedious or repetitive? (Score: 0.5 )
Did the scenario capture the essence of what it was portraying? (Score: 1 )
Were you impressed with the overall sound effects? (Score: 1 )
Was the choice of and interaction between races appropriate? (Score: 1 )
Did you enjoy playing the scenario? (Score: 1 )
Let You have no cities. The object |
Units – Section Sub-total: 5 / 5
Were the majority of units changed from the default Civ2 units? (Score: 1 )
Was the scenario free of ‘unbalanced’ units? (Score: 1 )
Were there innovative combinations of special unit abilities? (Score: 1 )
Were Barbarian units appropriate when they appeared? (Score :1 )
Any other unit related problems (like shield placement)? (Score: 1 )
The The opposition |
Research – – Section Sub-total: 1 / 6
Was the progression of advance to advance done properly? (Score: 0 )
Were advances properly related to new units and obsolescence? (Score: 0 )
Was the tech tree of a high level of complexity? (Score: 0 )
Were non-event messages amended to suit the scenario? (Score: 0.5 )
Was the civilopedia properly updated? (Score: 0.5 )
Were there dysfunctional improvements or useless technologies? (Score: 0 )
There’s no research whatsoever, which of course means that this scenario misses that aspect of civ2. The tech tree was tweaked to support the quest scheme, and functions quite well. Its clear that the authors intentions were to create something totally different from the traditional civ2 game. And in this he has succeeded. That said, lack of tech development etc also means that the scenario is not so deep and multifaceted as a scenario with a full blown tech tree. The depth of the scenario comes from the clever use of events, and the multi layered text messages that tells the story line. |
Map & Terrain – Section Sub-total: 5 / 6
Were you impressed by the Map in general? (Score: 0.5 )
Was terrain properly adjusted to fit the scenario? (Score: 0.5 )
Was attention given to geography and historical details? (Score: 1 )
Were you happy with the city, fortress, and terrain improvement graphics? (Score: 1 )
Were city names and the placement of cities correct? (Score: 1 )
Were there innovations used in relation to Terrain? (Score: 1 )
The map layout plays a large part in constraining the player. Exploring the map and meeting with the various hazards of the jungle simply is the scenario. The tedious dullness of the jungle is clearly intended. However, the terrain graphics used are nothing unusual in themselves. That the map and scenario manages to stay interesting despite of this is a credit to the innovative use of events and barbarians employed. |
Care & Details – Section Sub-total: 5 / 6
Did you find the documentation adequate? (Score: 1 )
Was the events file sufficient for the needs of the scenario? (Score: 1 )
Were you happy with the improvement and wonder icons? (Score: 0 )
Did you like the changes to the player interface? (Score: 1 )
Did you find any very apparent errors? (Score: 1 )
Do you think a lot of effort was put into doing this scenario? (Score: 1 )
The documentation and presentation are top-notch. You get an unusual insight in a small chapter of Spanish history, from the events and the background story in the documentation, which fires the imagination. It is very interesting to see this kind of multi layered events, that not only supports the story that is taking place, but also tells the background story as well. You don’t spend your time looking at city icons at all, simply because you don’t have any cities, until the very end. This is not what is important. This is in some ways a very simple scenario, but one that grips you with that simplicity. Making it look and play so smoothly has taken much effort and consideration as to how to tweak the appearance and presentation of the game. |
Originality and Technical Proficiency – Section Sub-total: 5 / 6
Were there any sounds you had never come across before? (Score: 1 )
Did you discover many units not used in any other scenarios? (Score: 1 )
Is the theme of the scenario completely novel? (Score: 1 )
Were complex events used to carry the story line or enhance the AI? (Score: 1 )
Did the author deal with all areas which could be modified? (Score: 0 )
Any other innovations worth mentioning? (Score: 1 )
Events The only problem with this |
Overall Assessment and Other Points of Interest: 26.5/30 (23/30)
The fact that this scenario in its essence isn’t well suited for replay
ability is its biggest drawback, because once you’ve played it, you’ve
really acquired an appetite for a bit more. But you deserve to play it
that one time to see what a civ2 scenario can also be. It has been a
truly inspiring experience for me to see and play this one, and I
strongly recommend you to give it a try.