Civ news of the day: First look at Amina, the Warrior Queen in Civ7, and the CivGive charity returns with Civ6

By | November 27, 2024

Again more interesting news today! We got now an official first look at Amina, the Warrior Queen. We already had quite some information, but now we officially know that she is economic and militaristic, with a starting bias for plains and desert. She dislikes other plains/desert dwelling civilizations, and she gets more resources and gold in her capital.… Read More »

Civ news of the day: Hawai’i as a civ in Civ7, modern building overview, and no more launcher for Civ6!

By | November 26, 2024

We got more interesting civ news for you today! Firaxis has revealed Hawai’i as a civ for Civ7. They are cultural and expansionist with a starting bias for marine and coastal tiles. They get culture for expanding onto marine tiles, and farms adjacent to their unique improvement give also additional culture. Their associated wonder is Hale o Keawe,… Read More »

Civilization VII Attributes Overview

By | November 23, 2024

Civ7 comes with a lot of new concepts and details. In contrast to previous titles, leaders will have attribute trees, which you can expand over the course of the game. Our moderator Eagle Pursuit has put together an overview over which leader has which traits, and what talent trees we currently know about. If you want to dig… Read More »

Civ7, new first look: Charlemagne

By | November 21, 2024

Firaxis has published another first look on a leader, this time Charlemagne. He is militaristic and scientific, and has a starting bias for rivers. He gets some cavalry units during celebrations, which also get combat boni during this time. He also likes leaders who have had a lot of celebrations. If you are more curious about the details,… Read More »

Old World update #130

By | November 21, 2024

Mohawk Games, the developers of Old World, have released the latest update for their game! This update includes a fertility boost, as your leaders are now more likely to have children, shrines, slums and estates are now permanent improvements, the AI has been improved, and a long list of bug fixes and other changes. Discuss this update with… Read More »

Civ7 news of the day: Exploration age buildings, and a naval combat short

By | November 20, 2024

Our member JNR13 has produced an overview of all the beautiful graphics of the buildings of the exploration era, and how the differ by culture. If you want to see a high resolution image of everything, then check out our thread here and join the discussion. Firaxis also has released a new short about naval combat. It seems… Read More »

Civ7 news of the day: The Majapahit civ, and historians discuss Civ7 Persia

By | November 19, 2024

Today Firaxis has given us another game guide, this times the Majapahit. They are a cultural and economic civ with a starting bias for spices and coast. They can have more specialists and get happiness boni from their unique infrastructure and their associated wonder Borobudur. For more detailed information have a look at this thread. History PhD student… Read More »

Experts on History podcast – Old World: Antiquity in a Game, with Leyla & Soren Johnson

By | November 17, 2024

The “Exports on History” podcast has interviewed Soren and Leyla Johnson about Old World.Soren introduces “Old World” actually as “like Civ, but you’re playing a real person”.They talk about inspirations for the game (gameplay-wise), what they are trying to represent with it, and how you steer the gameplay.For all the info, have a listen to the podcast here,… Read More »