Category Archives: Civilization VI
Play the new Civ6 “Game Of The Month” #192
And also for Civ6 we got the next monthly challenge for you! This time we have a savegame prepared, in which you play Dido of Phoenicia on a standard size TSL mediterranean map. You play on Immortal level, and you must beat the game with a Science victory. You have until May 1 to finish this challenge. For… Read More »
All Civ6 wondes in LEGO form!
Play the new Civ6 “Game Of The Month” #191
Even with Civ7 going on, we are still getting you a new challenge for Civ6 each month! In this “Game Of The Month” you play as Pericles on a hot standard size Archipelago map with low sea level on king level. You get a disaster intensity of 2 and also Barbarian Clans. You need to win a culture… Read More »
The Game Design Roundtable podcast: Civ Series – Where are we now with Soren Johnson
https://thegamedesignroundtable.com/ has posted a new podcast, this time with Soren Johnson, lead designer of Civ4 and Old World.In this podcast Soren and the hosts talk about how the gaming landscape have changed, that more time is spent on specific titles, how your empire is managed (Millennia vs Civ7 vs older games), the order system in Old World, the… Read More »
Play the new Civ6 “Game Of The Month” #190
We are a bit early this time, and the Civ6 “Game Of The Month” for February is already available. This time you’re tasked with playing Alexander of Macedonia on a hot standard size Terra map with high sea level. You get abundant resources and a legendary start, but you must tackle a domination or religious victory on Deity… Read More »
Civ VI Monthly Challenge: One More Turn
Firaxis has released another Challenge Of The Month for Civ6: One More Turn! To be honest, that is each day a challenge for us, but we forgive them this ;). In this challenge Age-of-Steam Victoria on a small continents map on quick speed on either Prince or Emperor difficulty. Your main challenge though is to achive Diplomacy, Culture,… Read More »
Polygon: Civilization 7’s creative director on the new Ages, leaders, and cultures ‘without any written records’
Polygon has released a new article today, in which they interview Ed Beach about some of the design choices in Civ7. He talks about the decision to split leaders and civs to allow more diverse/interesting choices, that they had 2 historians on the team and consulted with the Shawnee, that they considered the opposite with civs and leaders… Read More »