Category Archives: Civilization VII

News relating to Sid Meier’s Civilization VII

Patch Notes for 1.1.1 (March 25th) out now

By | March 25, 2025

The patch notes for 1.1.1 are out now and you can find them here or in the forum here. This patch comes with many requested features, such as quick moving, renaming cities and leaders, different options for map generation, better tool tips, UI improvements, a restart button and more, definitely check out the thread! We also got the… Read More »

March 2025 Update Livestream – the most important points

By | March 24, 2025

Today we had the developer update live stream, and it gave us some interesting news. Long awaited options like regenerating the start, renaming your cities or directly quitting to desktop will be added, among gameplay improvements such as quick move, more UI improvements and balancing and pacing changes. Other points not directly mentioend are that The “Right to… Read More »

Civ7 – now we got a mod manager!

By | March 23, 2025

Civ has a long tradition of mods, and Civ7 is no different. We already got a range of smaller mods, which do some excellent work in improving Civ7. But installing them and keeping them up-to-date can be complicated. Now no more! Our user leonardify took on the challenge to create a mod manager for Civ7, and it seems… Read More »

Take Closer Look at Materials & Assets Created for Sid Meier’s Civilization 7

By | March 20, 2025

80lv, a company which specializes in digital art, has taken a closer look at the work of Clark Coots, one of the artists for Civ7. They show some of the textures in assets a bit more in detail. If you are curious, you can have a look at the article here, or discuss it with us here.

March 2025 Update Livestream – live on March 24!

By | March 19, 2025

As the next update is coming on March 25, Firaxis has organized a life stream the day before, on March 24 at 10AM PT / 1PM ET / 5PM GMT / 6PM CET on the Firaxis Games Twitch Channel or the Civilization YouTube Channel. They plan to showcase some of the new features, like Quick Move, Settlement &… Read More »

Civ7: Ars Technica on the state of the game, and the Oklahome Gazette about the Shawnee

By | March 13, 2025

We got 2 news articles for you today. In the first news article in Ars Technica Dennis Shirk talks about the current state of the game, that they are aware that the interface is lacking, their decision to hire sukritact, the challenges with making everything work also on the different consoles, and the necessity to keep tweaking and… Read More »

Civilization VII Update 1.1.0 – Patch 1 – PS5

By | March 12, 2025

Civ7 has received today another patch, which ONLY affects the PS5 version. The only (but important) change is that it adds stability improvement and collects more metrics to help with that. If you want to discuss this patch, please check here.

Civ7 – mod update

By | March 11, 2025

The modding is continuing in Civ7. If you’re interested in the most essential mods, you can head to our modding section for released mods, or you can have a look at the list of essential mods which our user BrianKindly has compiled. A few of the mods we have are special, and deserve some additional highlighting: This is… Read More »