Category Archives: Civilization VII

News relating to Sid Meier’s Civilization VII

Civ news of the day: Hawai’i as a civ in Civ7, modern building overview, and no more launcher for Civ6!

By | November 26, 2024

We got more interesting civ news for you today! Firaxis has revealed Hawai’i as a civ for Civ7. They are cultural and expansionist with a starting bias for marine and coastal tiles. They get culture for expanding onto marine tiles, and farms adjacent to their unique improvement give also additional culture. Their associated wonder is Hale o Keawe,… Read More »

Civilization VII Attributes Overview

By | November 23, 2024

Civ7 comes with a lot of new concepts and details. In contrast to previous titles, leaders will have attribute trees, which you can expand over the course of the game. Our moderator Eagle Pursuit has put together an overview over which leader has which traits, and what talent trees we currently know about. If you want to dig… Read More »

Civ7, new first look: Charlemagne

By | November 21, 2024

Firaxis has published another first look on a leader, this time Charlemagne. He is militaristic and scientific, and has a starting bias for rivers. He gets some cavalry units during celebrations, which also get combat boni during this time. He also likes leaders who have had a lot of celebrations. If you are more curious about the details,… Read More »

Civ7 news of the day: Exploration age buildings, and a naval combat short

By | November 20, 2024

Our member JNR13 has produced an overview of all the beautiful graphics of the buildings of the exploration era, and how the differ by culture. If you want to see a high resolution image of everything, then check out our thread here and join the discussion. Firaxis also has released a new short about naval combat. It seems… Read More »

Civ7 news of the day: The Majapahit civ, and historians discuss Civ7 Persia

By | November 19, 2024

Today Firaxis has given us another game guide, this times the Majapahit. They are a cultural and economic civ with a starting bias for spices and coast. They can have more specialists and get happiness boni from their unique infrastructure and their associated wonder Borobudur. For more detailed information have a look at this thread. History PhD student… Read More »

Civ7 news of the day: The Inca, Pachacuti, and leader attributes

By | November 14, 2024

Firaxis has given us a few more interesting pieces of information today. The revealed the Inca, which are an economic and expansionist civ with a starting bias for mountains, deserts, plains and coast. They can work mountain tiles, build famrs on rough pieces of land next to mountains, and their scout can see through mountains. And obviously they… Read More »

New Civ7 game guide: Ming China

By | November 12, 2024

We got another Civ7 game guide today from Firaxis, this time it is Ming China. The Ming are an economic and scientific civ with a starting bias for coast and silk. They get more gold in the capital, another version of the great wall also giving more gold, and their UU is a merchant which will, as you… Read More »

Next Civ7 civ soundtracks available

By | November 8, 2024

Firaxis released today 4 more civ soundtracks, this time for Mongolia, Persia, the Abbasids and Spain! Check out our soundtrack thread here.