General Information
- Name of Scenario : Up the Deadly Boot
- Final Score : 22.5/30
(Breakdown: 0-10 terrible /11-15 Average/ 16-20 Good/ 21-25 Excellent/ 26+Best possible) - Type of Scenario : Historical
- Name of Author: John Petroski
- Name of Reviewer: SunTzu
Summary of Scenario:
This scenario is based on the Allied Invasion of Italy. |
Playability – Section Sub-total: 5
Were you able to finish in a reasonable amount of turns? (Score: 1 )
Did the scenario avoid being tedious or repetitive? (Score: 1 )
Did the scenario capture the essence of what it was suppose to portray? (Score: 1 )
Were you impressed with the overall sound effects? (Score: 0 )
Was the choice of and interaction between races appropriate? (Score: 1 )
Did you enjoy playing the scenario? (Score: 1 )
You really capture the essence of this scenario. From the initial invasion of Sicily. Plus the invasion of Anzio after being stopped at Monte Casino. |
Units – Section Sub-total: 4
Were the majority of units changed from the default Civ2 units? (Score: 1 )
Were all of the sounds appropriate for the units in the scenario? (Score: 0 )
Was the scenario free of ‘unbalanced’ units? (Score: 1 )
Were there innovative combinations of special unit abilities? (Score: 1 )
Were Barbarian units appropriate when they appeared? (Score: 0 )
Any other unit related problems (like shield placement)? (Score: 1 )
There are many different units which gives a great twist to the game allowing you to use the famous ‘Big Red 1’ in your assault! 🙂 |
Research – – Section Sub-total: 4
Was the progression of advance to advance done properly? (Score: 0 )
Were advances properly related to new units and obsolescence? (Score: 1 )
Was the tech tree of a high level of complexity? (Score: 0 )
Were non-event messages amended to suit the scenario ? (Score: 1 )
Was the civilpedia properly updated? (Score: 1 )
Were there disfunctional improvements or useless technologies? (Score: 1 )
Again like J. Petroski’s Afrika Korps scenario, the tech tree wasn’t really used. All units are given at the start or by events, like the Tiger and King Tiger tanks. |
Map & Terrain – Section Sub-total: 5
Were you impressed by the Map in general? (Score: 1 )
Was terrain properly adjusted to fit the scenario? (Score: 1 )
Was attention given to geography and historical details? (Score: 1 )
Were you happy with the city, fortress, terrain improvement graphics? (Score: 1 )
Were city names and the placement of cities correct? (Score: 1 )
Were there innovations used in relation to Terrain? (Score: 0 )
The Map and Terrain are right on with history. The fortifications at Monte Cassino are especially accurate. |
Care & Details – Section Sub-total: 6
Did you find the documentation adequate? (Score: 1 )
Was the events file sufficient for the needs of the scenario? (Score: 1 )
Were you happy with the improvement and wonder icons? (Score: 1 )
Did you like the changes to the player interface? (Score: 1 )
Did you find any very apparent errors in any category of the scenario? (Score: 1 )
Do you think a lot of effort was put into doing this scenario? (Score: 1 )
This is a very detailed scenario. Good job john! |
Originality and Technical Proficiency – Section Sub-total: 3
Were the sounds appropriate in volume and clear enough to understand? (Score: 0 )
Were the sounds unique and different in the scenario? (Score: 0 )
Did you discover many unit GRAPHICS not used in any other scenarios? (Score: 0 )
Is the theme of the scenario completely novel? (Score: 1 )
Were complex events used to carry the story line or enhance the AI? (Score: 1 )
Did the author deal with all areas which could be modified? (Score: 1 )
Any other innovations worth mentioning? Explain? (no actual score here)
Overall Assesment and Other Points of Interest:
This is a great scenario and it is apart of SunTzu’s Scenario Suggestions! |
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