Civilization III: Conquests is the second expansion pack for Civilization III. It includes seven new Civilizations, five new wonders, two new traits, nine detailed scenarios, and much more. In addition to the civ-specific units, there are several units that everyone can build and there are also a few units that can only be produced by wonders.
Each of the nine scenarios contains its own set of units, with unique stats and abilities. For example, in the WW2 in Pacific scenario, the Japanese have Zero and Kamikaze fighters; and in the Age of Discovery scenario, you will find Colonists and special Treasures units.
The total number of new units in the epic game is 24. If all the new units in the scenarios are included, the number is 71.
Legend:
A/D/M/AA: Attack/Defend/Move/Anti-Air
B/R/F: Bombard/Range/Firing Rate
Civ-Specific Units (7):
Unit Graphic | Unit Name | Nationality | Replaces | Cost | A/D/M/AA (B/R/F) | Requirements / Specials |
Three-Man Chariot | Hittites | Chariot | 30 | 2/2/2 | Horses | |
Carrack | Portugal | Caravel | 40 | 2/2/4 | Doesn’t sink on ocean | |
Chasquis Scout | Inca | Scout | 20 | 1/1/2 | Ignores hills & mountains move cost | |
Dromon | Byzantines | Galley | 30 | 2/1/3 (2/1/2) | Lethal Sea Bombardment | |
Enkidu Warrior | Sumeria | Warrior | 10 | 1/2/1 | – | |
Javelin Thrower | Maya | Archer | 30 | 2/2/1 | Enslave | |
Swiss Mercenary | Netherlands | Pikemen | 30 | 1/4/1 | – |
Common Units (7)
These units are available to all Civs.
Unit Graphic | Unit Name | Cost | A/D/M/AA | Requirements |
Curragh | 15 | 1/1/2 | – | |
Flak | 70 | 1/6/1/2 | – | |
Cruiser | 160 | 15/10/6/1 (7/1/2), Radar | Oil | |
Mobile SAM | 100 | 1/6/2/4 | – | |
TOW Infantry | 120 | 12/14/1 (6/0/1) | – | |
Trebuchet | 30 | 0/0/1 (6/1/1) | – | |
Paratrooper* | 90 | 4/9/1 Range=6 |
Oil, Rubber | |
NOTES: The old paratrooper unit is now renamed to Modern Paratrooper and comes with Synthetic Fiber. Its stats are 6/11/1, 110 shields. and range=8. |
Wonder Units (2)
These units can only be generated by certain great wonders.
Unit Graphic | Unit Name | Cost | A/D/M | Great Wonder | Requirements |
Ancient Cavalry | 40 | 3/2/2 1 HP Bonus |
Temple of Zeus | Ivory | |
Crusader | 70 | 5/3/1Can build fort | Knights Templar | – |
King Units (7)
Unit Graphic | Unit Name | Nationality | A/D/M |
Gilgamesh | Sumerians | 1/1/2 | |
Henry | Portuguese | 1/1/2 | |
Mursilis | Hittites | 1/1/2 | |
Pachacuti | Incan | 1/1/2 | |
Smoke-Jaguar | Mayan | 1/1/2 | |
Theodora | Byzantines | 1/1/2 | |
William | Dutch | 1/1/2 |
Scientific Great Leader (1)
The Scientific Great Leader (SGL) may appear whenever a civilization is the first to research a new technology. The chance of appearance is higher for scientific civs. You can use SGL to rush any city improvement, including Great Wonders, or to increase scientific output of your cities by 25% for 20 turns. [Note: this “Scientific Golden Age” is broken.] SGL can not be used to create an army.
Unit Graphic | Unit Name | Cost | A/D/M |
Scientific Leader | 0 | 0/0/3 |
Related Links:
- Vanilla Civilization III Units
- Play the World Units
- If you want to see concept arts of units, please go to the Civ3 Game Arts section.