Civilization III: Units: Conquests

Civilization III: Conquests is the second expansion pack for Civilization III. It includes seven new Civilizations, five new wonders, two new traits, nine detailed scenarios, and much more. In addition to the civ-specific units, there are several units that everyone can build and there are also a few units that can only be produced by wonders.

Each of the nine scenarios contains its own set of units, with unique stats and abilities. For example, in the WW2 in Pacific scenario, the Japanese have Zero and Kamikaze fighters; and in the Age of Discovery scenario, you will find Colonists and special Treasures units.

  1. Civ-Specific Units (7)
  2. Common Units (7)
  3. Wonder Units (2)
  4. King Units (7)
  5. Scientific Leader Unit (1)

The total number of new units in the epic game is 24. If all the new units in the scenarios are included, the number is 71.

Legend:
A/D/M/AA: Attack/Defend/Move/Anti-Air
B/R/F: Bombard/Range/Firing Rate

Civ-Specific Units (7):

Unit GraphicUnit NameNationalityReplacesCostA/D/M/AA (B/R/F)Requirements / Specials
Three-Man ChariotHittitesChariot302/2/2Horses
CarrackPortugalCaravel402/2/4Doesn’t sink on ocean
Chasquis ScoutIncaScout201/1/2Ignores hills & mountains move cost
DromonByzantinesGalley302/1/3 (2/1/2)Lethal Sea Bombardment
Enkidu WarriorSumeriaWarrior101/2/1
Javelin ThrowerMayaArcher302/2/1Enslave
Swiss MercenaryNetherlandsPikemen301/4/1

Common Units (7)

These units are available to all Civs.

Unit GraphicUnit NameCostA/D/M/AARequirements
Curragh151/1/2
Flak701/6/1/2
Cruiser16015/10/6/1 (7/1/2), RadarOil
Mobile SAM1001/6/2/4
TOW Infantry12012/14/1 (6/0/1)
Trebuchet300/0/1 (6/1/1)
Paratrooper*904/9/1
Range=6
Oil, Rubber
NOTES: The old paratrooper unit is now renamed to Modern Paratrooper and comes with Synthetic Fiber. Its stats are 6/11/1, 110 shields. and range=8.

Wonder Units (2)

These units can only be generated by certain great wonders.

Unit GraphicUnit NameCostA/D/M Great WonderRequirements
Ancient Cavalry403/2/2
1 HP Bonus
Temple of ZeusIvory
Crusader705/3/1Can build fortKnights Templar

King Units (7)

Unit GraphicUnit NameNationalityA/D/M
GilgameshSumerians1/1/2
HenryPortuguese1/1/2
MursilisHittites1/1/2
PachacutiIncan1/1/2
Smoke-JaguarMayan1/1/2
TheodoraByzantines1/1/2
WilliamDutch1/1/2

Scientific Great Leader (1)

The Scientific Great Leader (SGL) may appear whenever a civilization is the first to research a new technology. The chance of appearance is higher for scientific civs. You can use SGL to rush any city improvement, including Great Wonders, or to increase scientific output of your cities by 25% for 20 turns. [Note: this “Scientific Golden Age” is broken.] SGL can not be used to create an army.

Unit GraphicUnit NameCostA/D/M
Scientific Leader00/0/3

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