Wonders of the World are as important as ever. Civ3 has most of the Wonders in Civ2, plus several new ones. Some old wonders function in new ways. There is a brand new set of Wonders called “Small Wonders”. While Great Wonders can be constructed only once in the world, Small Wonders can be built by every civilization. Another difference is that Great Wonders can be made obsolete by new technologies, Small Wonders cannot.
An interesting feature is Great Wonders are associated with one or more of the Civilization strengths. If the attributes of the Wonders you’ve completed match your Civ’s strengths, you will trigger a Golden Age.
There are 24 Great Wonders and 10 Small Wonders.
Great Wonders (24):
Graphic | Great Wonder | Attributes | Benefits |
Great WallCost: 200 Culture: 2Requires: Construction Expires: Metallurgy |
Militaristic & Industrious | Doubles effects of city walls and attack strength vs. barbarians. | |
SETI ProgramCost: 1000 Culture: 3Requires: Computers Expires: Never |
Expansionist | Doubles science output of city | |
LighthouseCost: 400 Culture: 2 Requires: Map MakingExpires: Magnetism |
Expansionist & Commercial | +1 ship movement. Galleys can travel safely at sea. | |
ColossusCost: 200 Culture: 3 Requires: Bronze WokingExpire: Flight |
Expansionist & Religious | +1 commerce in any square already producing commerce in that city. | |
Great LibraryCost: 400 Culture: 6 Requires: LiteratureExpire: Education |
Scientific | Civilization receives any civilization advance already discovered by 2 other known civs for free. | |
Hanging GardensCost: 300 Culture: 4 Requires: MonarchyExpire: Steam Power |
Industrious | Makes 3 unhappy citizens content in its city and one unhappy citizen content in your other cities. | |
OracleCost: 300 Culture: 4 Requires: Mysticism Expire: Theology |
Religious | Doubles the effect of all temples. | |
PyramidCost: 400Culture: 4 Requires: Masonry Expire: Never |
Industrious & Religious | Acts as a granary in all your cities on the same continent. | |
United NationsCost: 1000 Culture: 4Requires: Fission Expire: Never |
Commercial | Enables diplomatic victory. | |
Hoover DamCost: 800 Culture: 3 Requires: ElectronicsExpires: Never |
Industrious | Acts as a Hydro Plant in all your cities on that continent. | |
Sistine ChapelCost: 600 Culture: 6 Requires: Theology Expire: Never |
Religious | Doubles the effect of Cathedrals. | |
Leonardo’s WorkshopCost: 600Culture: 2 Requires: Invention Expire: Never |
Militaristic | Halves the upgrade cost of units. | |
Theory of EvolutionCost: 600 Culture: 3Requires: Scientific Method Expire: Never |
Scientific | Gives 2 free techs.Known as Darwin’s Voyage in Civ2. | |
Art of WarCost: 600 Culture: 2 Requires: FeudalismExpire: Never |
Militaristic | Provides benefits of a Barracks in all your cities on that continent. | |
Copernicus’ ObservatoryCost: 400 Culture: 4 Requires: Astronomy Expire: Never |
Expansionist | Doubles science output in that city. | |
Magellan’s VoyageCost: 400Culture: 3 Requires: Navigation Expire: Never |
Expansionist & Commercial | Movement of all naval units is increased by 1. | |
Shakespeare’s TheatreCost: 400 Culture: 6Requires: Free Artistry Expire: Never |
– | Makes 8 unhappy citizens in that city content. | |
Smith’s Trading Co.Cost: 600 Culture: 3 Requires: EconomicsExpire: Never |
Commercial | Free maintenance for Marketplaces, Banks, Harbors, and Airports. | |
LongevityCost: 1000 Culture: 3 Requires: Genetics Expire: Never |
Scientific | Population increases by 2 instead of 1 when the food box is filled. | |
Manhattan ProjectCost: 800Culture: 2 Requires: Fission Expire: Never |
Militaristic & Industrious | Allows construction of nuclear weapons by all civilizations. | |
Bach’s CathedralCost: 600 Culture: 5Requires: Music Theory Expire: Never |
Religious | Decreases the number of unhappy people by 2 in each city on the same continent. | |
Cure for CancerCost: 1000 Culture: 4 Requires: GeneticsExpire: Never |
Scientific | Makes one unhappy citizen content in all your cities. | |
Universal SuffrageCost: 800 Culture: 4 Requires: Industrialization Expire: Never |
Militaristic | Reduces war weariness in all your cities. | |
Newton’s UniversityCost: 400Culture: 6 Requires: Theory of Gravity Expire: Metallurgy |
Scientific | Doubles science output of city |
Related Links:
- A Guide to Great Wonders and How to Use Them by TheDarkPhantom
- Detailed info about Wonders of the World related game concepts are available in the Civilization III Info Center.