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  • Civilization III
  • Civilization III: War Academy
  • Civilization III: Game Mechanics

Civilization III: Game Mechanics

In depth studies on specific game concepts or topics.

  • A Study of Espionage Missions
  • AI Attitude Study
  • Cost of the Palace for C3C
  • Everything About Corruption: C3C Edition
  • Everything You Wanted to Know About Power Plants
  • Free Palace Jump
  • Fundamentals of Mobilization Revealed
  • How Does War Weariness Work?
  • How the Demographics Works
  • Maximizing Your Score
  • Probabilities of Goody Huts (C3C)
  • Sinking Chances of Seafaring and Non-Seafaring Civilizations
  • Study of Inner Workings of Military Advisor
  • The Inner Workings of Resistance Revealed
  • Trading Reputation
  • What Will the AI Research Next?
  • Worker Moves
  • tweet

Recent Civ 7 Forum Posts

  • Player stats, sales, and reception speculation thread
  • Forward settling is a feature, not a bug
  • Civilization VII - Version History
  • Little questions & answers thread
  • Legacy paths and victory rework - expectations

Recent News Items

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  • Firaxis developer sale – 10% to 80% off on Firaxis games, until November 17
  • Civ7 Sneak Peek: Iceland and Ottomans
  • Civ7: Patch 1.3.0, and “Tides Of Power” DLC
  • Play the new Civ5 “Game Of The Month” #276
  • New Civ7 civ guide: Tonga, and update about naval battles
  • Old World update #140
  • New Civ Game Guide: Republic of Pirates
  • Civ7 First Look: Introducing Edward Teach

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