How Does War Weariness Work?

The study of war weariness goes on. I will thank Bamspeedy and DaveMcW (any other?) for their research, it really helped.

General

We measure war weariness with wwp (war weariness point). Each civ have one wwp number against each of the other civs.

The different levels of war weariness:

Level   wwp
-1:         -  0 wh (war happiness)
 0:       0 - 30 normal, no effect
 1:      31 - 60
 2:      61 - 90
 3:      91 - 120
 4:     121 -

Effect of ww in war:

All government:
Level -1: 25% happy people

Republic:
Level 1: 25% unhappy people
Level 2: 50% unhappy people
Level 3: 50% unhappy people
Level 4: 100% unhappy people

Democracy:
Level 1: 50% unhappy people
Level 2: 100% unhappy people
Level 3: Revolt

Number of unhappy people is round down. The number from each civ is added together and subtract 25% for police station and 1 for US (Universal Sufferage). The total number of unhappy citizen from ww can not exceed number of citizen.

War happiness is calculated independent in the same way. (No effect of improvments)
War happiness from several enemies could really help

Calculations of wwp:
All starts at 0.
Subtract 30 wwp if the AI attacks you, except when AI is provoked by:
– use of nuclear weapons
– failed spy mission
Anything else? Please tell me if you find something.

Add 1 wwp if you have units in enemys territory when in war. (In beginning of the turn)

The following describes the effect for a human:
Add 1 wwp for each
– lost unit without defence value
– improvement pillage/bombed
– unit that are bombard down to 1 hp
Add 2 wwp when a human attacker is defeated
Add 2 wwp when a unit with defence value is attacked. (Even if you win)
Add 16 wwp when a size 1 city is captured 17 wwp for bigger cities.
What if your cities get bombed?
There is a bug for these penalties. For a human-AI battle, the AI gets the same penalty as the human (he gets penalty for taking human cities, but not for losing his own). For an AI-AI war both gets the penalty the first AI should have. There seems to be no problem with human-human battles.

Subtract 1 wwp if level >= 1, no enemy inside your territory and no units in enemys territory.
Subtract 1/20 of current wwp each turn in peace (round up)

Assume you sign peace when you just have gotten 100% ww in republic (121wwp) and keep out of his territory. Then you will lose 8 wwp the first turn, 7wwp the next. It will take 19 turns to get down to level 0, and 43 turn until the war is totally forgotten.

For each turn you stay in enemy territory, or he stays in yours, add one turn. Unless the wwp is reduced to 30, or you are lucky with roundings.

List of turns and wwp
Turn 0- 1 reduction by 8: 121, 113
Turn 2- 3 reduction by 7: 106, 99
Turn 4- 7 reduction by 6: 93, 87, 81, 75
Turn 8-10 reduction by 5: 70, 65, 60
Turn 11-15 reduction by 4: 56, 52, 48, 44, 40
Turn 16-19 reduction by 3: 37, 34, 31, 28
Turn 20-23 reduction by 2: 26, 24, 22, 20
Turn 24-43 reduction by 1: 19, 18, 17, 16, 15, 14, 13, 12, 11, 10, 9, 8, 7, 6, 5, 4, 3, 2, 1, 0

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