Civilization IV: City Improvements

There are two significant changes from city improvements in Civ3. The first difference is that city improvements no longer have upkeep costs in Civ4 — the city maintenance cost now depends on the number of cities your have, distance from your capital, and your civic choices. The second difference is the new health system. Now, some buildings, such as aqueducts and supermarkets, can improve the health of your city, while some other improvements, such as forges and factories, can reduce your city’s health.

The table below lists all city improvements, some of which are related to each of the seven religions in the game, with their own temple, monastery, and cathedral level building.

NOTE: Information in this section is correct as of Beyond the Sword v3.19. For a listing of what the icons mean, please see this page.

IconCity ImprovementCostRequiresEffects
AcademyAcademyGreat Scientist+4 culture
+50% science
AirportAirport250Flight+1 unhealthiness
Can airlift 1 land unit per turn
+3 XP for new air units
+4 air unit capacity
+1 trade route
ApothecaryApothecary150Guilds
Currency
Unique building for Persia; Replaces Grocer
+2 health
+1 health from Banana, Spices, Sugar, and Wine
+25% gold
Can turn 2 citizens into Merchants
AqueductAqueduct100Mathematics
Masonry
+2 health
Required to build the Hanging Gardens
Available for free on Renaissance and later starts
Assembly PlantAssembly Plant250Assembly LineUnique building for Germany; Replaces Factory
+1 unhealthiness
+2 unhealthiness from Oil and Coal
Can turn 4 citizens into Engineers
+25% hammer (+50% hammer with Power)
+50% hammer with Coal
Ball CourtBall Court80ConstructionUnique building for the Maya; Replaces Colosseum
+3
+1 per 20% culture rate
BankBank200Banking+50% gold
Required to build Wall Street
Available for free on Modern and later starts
BarayBaray100Mathematics
Masonry
Unique building for Khmer; Replaces Aqueduct
+1 food
+2 health
Available for free on Renaissance and later starts
BarracksBarracks50New land units receive +3 experience points
+2 with Nationhood
Required to build Heroic Epic
Bomb SheltersBomb Shelters 100Electricity-50% damages from nukes
Requires the Manhattan Project
Broadcast TowerBroadcast Tower175Mass Media+50% culture
+1 per 10% culture rate
Can turn 2
citizens into artists
+1 from Hit Musicals, Hit Singles, Hit Movies
+1 for Charismatic leaders
Buddhist MonasteryBuddhist Monastery 60Meditation
Buddhism
+2 culture
+10% science
Required to train Buddhist Missionary

Obsolete with Scientific Method

Buddhist StupaBuddhist Stupa

(Double Production Speed w/ Copper)

300Music
Buddhism
2 Buddhist Temples
+50% culture
+2 if Buddhism is state religion
Can turn two citizens into priest
+1 from Incense
Buddhist TempleBuddhist Temple 80Priesthood
Buddhism
+1 culture
+1
Can turn 1 citizen into Priest
BunkerBunker100Electricity-50% damage from air units
CastleCastle

(Double Production Speed w/ Stone)

100Engineering
Walls
+1 culture
+25% Espionage
+1 trade route
+50% defense (except vs. Gunpowder units)
-25% damage from bombard (except vs. Gunpowder units)
Obsolete with Economics
Christian Cathedral Christian Cathedral

(Double Production Speed w/ Stone)

300Music
Christianity
2 Christian Temples
+50% culture
+2 if Christianity is state religion
Can turn two citizens into priest
+1 from Incense
Christian MonasteryChristian Monastery60Meditation
Christianity
+2 culture
+10% science
Required to train Christian Missionary

Obsolete with Scientific Method

Christian TempleChristian Temple80Priesthood
Christianity
+1 culture
+1
Can turn 1 citizen into Priest
CitadelCitadel

(Double Production Speed w/ Stone)

100Engineering
Walls
Unique building for Spain; Replaces Castle
+1 culture
+25% Espionage
+1 trade route
+50% defense (except vs. Gunpowder units)
-25% damage from bombard (except vs. Gunpowder units)
+5 XP for Siege Units
Obsolete with Economics
Coal PlantCoal Plant 150Assembly Line
Factory
Provides power with Coal (+2 unhealthiness)
ColosseumColosseum80Construction+1
+1 per 20% culture rate
Confucian AcademyConfucian Academy

(Double Production Speed w/ Copper)

300Music
Confucianism
2 Confucian Temples
+50% culture
+2 if Confucianism is state religion
Can turn two citizens into priest
+1 from Incense
Confucian MonasteryConfucian Monastery 60Meditation
Confucianism
+2 culture
+10% science
Required to train Confucian Missionary

Obsolete with Scientific Method

Confucian TempleConfucian Temple80Priesthood
Confucianism
+1 culture
+1
Can turn 1 citizen into Priest
CothonCothon100CompassUnique building for Carthage; Replaces Harbor
Can only be built in a coastal city
+1 trade route
+1 health from Fish, Crab, Clams
+50% commerce from trade routes
CourthouseCourthouse120Code of Laws+2 Espionage
-50% maintenance
Can turn 1 citizen into Spy
Required to build Forbidden Palace
Customs HouseCustoms House180Economics
Harbor
Can only be built in a coastal city
+100% commerce from intercontinental foreign trade routes
DikeDike180Steam PowerUnique building for the Dutch; Replaces Levee
+1 hammer on the city’s river and water tiles
Can only be built in a coastal or riverside city
DrydockDrydock120Steel+1 unhealth
New water units receive +4 experience points
Builds water units +50% faster

Can only be built in a coastal city

DunDun

(Double Production Speed w/ Stone)

50MasonryUnique building for Celts; Replaces Walls
+50% defense (except vs. gunpowder-based units)
-50% damage from bombard (except from Gunpowder units)
Free Guerilla I promotion for land units
Required to build Castle
FactoryFactory250Assembly Line+1 unhealth
+2 unhealth from Oil and Coal
+25% hammer (+50% hammer with Power)
Can turn 2 citizens into Engineer
Required to build coal plant, hydro plant, nuclear plant
FeitoriaFeitoria180Economics
Harbor
Unique building for Portugal; Replaces Customs House
Can only be built in a coastal city
+100% commerce from intercontinental foreign trade routes
+1 commerce on water tiles
ForgeForge120Metal Casting+1 unhealth
+25% hammer

Can turn 1 citizen into Engineer
+1 from Gems, Gold, Silver
Required to build Ironworks, The Colossus, The Eiffel Tower, The Statue of Liberty
Available for free on Modern and later starts

ForumForum150CurrencyUnique building for Rome; Replaces Market
+25% gold
Can turn 2 citizens into merchant
+1 from fur, ivory, silk, whale
+25% Great Person birth rate
GardenGarden80ConstructionUnique building for Babylon; Replaces Colosseum
+1
+2 health
+1 per 20% culture rate
GerGer60Horseback RidingUnique building for Mongolia; Replaces Stable
+4 XP for new Mounted Units
Obsolete with Advanced Flight
GranaryGranary60PotteryStores 50% of food after growth
+1 health from Corn, Rice, Wheat
Available for free on Renaissance and later starts
grocerGrocer150Guilds
Currency
+25% gold
Can turn 2 citizens into Merchant
+1 health from Banana, Spices, Sugar, Wine
Required to build Supermarket
Available for free on Industrial and later starts
HammamHammam100Masonry
Mathematics
Unique unit for Ottomans; Replaces Aqueduct
+2 health
+2
HarborHarbor80Compass+50% trade route yield
+1 health from clam, crab, fish
Can only be built in coastal cities
Available for free on Modern and later starts
Hindu MandirHindu Mandir

(Double Production Speed w/ Marble)

300Music
Hinduism
2 Hindu Temples
+50% culture
+2 if Hinduism is state religion
Can turn two citizens into priest
+1 from Incense
Hindu MonasteryHindu Monastery 60Meditation
Hinduism
+2 culture
+10% science
Required to train Hindu Missionary

Obsolete with Scientific Method

Hindu TempleHindu Temple 80Priesthood
Hinduism
+1 culture
+1
Can turn 1 citizen into Priest
HippodromeHippodrome50DramaUnique building for Byzantium; Replaces Theater
+3 culture
+1 per 5% culture rate
+1
+1 from Horses
Required to build Globe Theatre
HospitalHospital200Medicine+3 health
Heal units extra 10% damage/turn
Required to build Red Cross
Hydro PlantHydro Plant 200Plastic
Factory
Provides power
Can only be built in a riverside city
IkhandaIkhanda60Unique building for the Zulus; Replaces Barracks
-20% maintenance
+2 with Nationhood
+3 EXP for new land units
Required to build Heroic Epic
Industrial ParkIndustrial Park
200Industrialism
Factory
+2 unhealth
Can turn 2 citizens into engineers
+1 free engineer
+1 unhealth from coal, oil
Intelligence AgencyIntelligence Agency
180Communism+8 Espionage
+50% Espionage
Can turn 2 citizens into spy
Hydro PlantHydro Plant 200Plastic
Factory
Provides power
Can only be built in a riverside city
Islamic MonasteryIslamic Monastery 60Meditation
Islam
+2 culture
+10% science
Required to train Islamic Missionary

Obsolete with Scientific Method

Islamic MosqueIslamic Mosque

(Double Production Speed w/ Marble)

300Music
Islam
3 Islamic Temples
+50% culture
+2 if Islam is state religion
Can turn two citizens into priest
+1 from Incense
Islamic TempleIslamic Temple 80Priesthood
Islam
+1 culture
+1
Can turn 1 citizen into Priest
JailJail120Constitution+4 Espionage
+50% Espionage
-25% War
Can turn 2 citizens into spy
Available for free on Modern and later starts
Jewish MonasteryJewish Monastery60Meditation
Judaism
+2 culture
+10% science
Required to train Jewish Missionary

Obsolete with Scientific Method

Jewish SynagogueJewish Synagogue

(Double Production Speed w/ Stone)

300Music
Judaism
3 Jewish Temples
+50% culture
+2 if Judaism is state religion
Can turn two citizens into priest
+1 from Incense
Jewish TempleJewish Temple 80Priesthood
Judaism
+1 culture
+1
Can turn 1 citizen into Priest
LaboratoryLaboratory250Computers
Observatory
+1 unhealth
+25% science
+50% spaceship production
Can turn 1 citizen into scientist
LeveeLevee180Steam Power+1 hammer on river tiles
LibraryLibrary90Writing+2 culture
+25% science
Can turn 2 citizens into scientist
Required to build University, National Epic, The Great Library
LighthouseLighthouse60Sailing+1 food on water tiles
Required to build The Great Lighthouse
Available for free on Industrial and later starts
MadrassaMadrassa90WritingUnique building for the Arabian; Replaces Library
+25% science
Can turn 2 citizens into priests
Can turn 2 citizens into scientists
Required to build University, National Epic, Great Library
Available for free on Modern and later starts
MallMall150
Refrigeration
Grocer
Unique building for the Americans; Replaces Supermarket
+1 food
+20% gold
+1 health from cow, deer, pig, sheep
+1 from Hit Musicals, Hit Singles, Hit Movies
marketMarket150Currency+25% gold
Can turn 2 citizens into merchant
+1 from fur, ivory, silk, whale
Available for free on Industrial and later starts
MausoleumMausoleum120ConstitutionUnique building for the Indians; Replaces Jail
+4 Espionage
+50% Espionage
+2
-25% War
Can turn 2 citizens into spy
Available for free on Modern and later starts
Military AcademyMilitary Academy
Military Science+3 culture
+50% military unit production
Can be built by Great General
MintMint
120Metal CastingUnique building for the Malinese; Replaces Forge
+1 unhealth
+25% hammer
+10% gold

Can turn 1 citizen into Engineer
+1 from Gems, Gold, Silver
Required to build Ironworks, The Colossus, The Eiffel Tower, The Statue of Liberty
Available for free on Modern and later starts

MonumentMonument
30Mysticism+1 culture
+1 for Charismatic leaders
Obsolete with Astronomy
Nuclear PlantNuclear Plant 250Fission
Factory
Small chance of nuclear meltdown
Provides power with Uranium
ObeliskObelisk30MysticismUnique building for the Egyptians; Replaces Monument
+1 culture
+1 for Charismatic leaders
Can turn 2 citizens into Priest
Obsolete with Calendar
ObservatoryObservatory150Astronomy+25% science
Can turn 1 citizen into scientist
Required to build Laboratory
OdeonOdeon
80ConstructionUnique building for the Greek; Replaces Colosseum
+3 culture
+2
+1 per 20% culture rate
Can turn 2 citizens into artist
+1 from Hit Singles
PavilionPavilion
50DramaUnique building for the Chinese; Replaces Theatre
+3 culture
+25% culture
+1 per 10% culture rate
Can turn 2 citizens into artists
+1 from dye
Required to build Globe Theatre
Public TransportationPublic Transportation
150Combustion+1 health
+1 health from oil
+2 health with Environmentalism
RathausRathaus
120Code of LawsUnique building for Holy Roman Empire; Replaces Courthouse
+2 Espionage
-75% maintenance
Can turn 1 citizen into Spy
Required to build Forbidden Palace
Available for free on modern and later starts
Recycling CenterRecycling Center 300EcologyNo unhealth from buildings
Research InstituteResearch Institute
250SuperconductorsUnique building for the Russians; Replaces Laboratory
+1 unhealth
+25% science
+50% spaceship production
Can turn 1 citizen into scientist
+2 free scientists
Sacrificial AltarSacrificial Altar
90Code of LawsUnique building for the Aztecs; Replaces Courthouse
+2 Espionage
-50% maintenance
-50% anger duration from sacrificing population
Can turn 1 citizen into Spy
Required to build Forbidden Palace
SalonSalon
150AstronomyUnique building for the French; Replaces Observatory
+25% science
+1 free artist
Can turn 1 citizen into scientist
Required to build Laboratory
Scotland YardScotland Yard
+100% Espionage
Can be built by Great Spy
Security BureauSecurity Bureau220Democracy+8 Espionage
+50% defense against espionage
Helps thwart rival spies
Can turn 2 citizens into spy
SeowonSeowon200Education
Library
Unique building for the Koreans; Replaces University
+3 culture
+35% science
Required to build Oxford University
Shale PlantShale Plant
150Assembly Line
Factory
Unique building for the Japanese; Replaces Coal Plant
+10% hammer
Provides power (+2 unhealth)
StableStable60Horseback RidingNew mounted units receive +2 experience points
SteleStele30MysticismUnique building for the Ethiopian; Replaces Monument
+1 culture
+25% culture
+1 for Charismatic leaders
Obsolete with Astronomy
Stock ExchangeStock Exchange
200BankingUnique building for the English; Replaces Bank
+65% gold
Required to build Wall Street
SupermarketSupermarket150Refrigeration
Grocer
+1 food
+1 health from cow, deer, pig, sheep
Taoist MonasteryTaoist Monastery 60Meditation
Taoism
+2 culture
+10% science
Required to train Taoist Missionary

Obsolete with Scientific Method

Taoist PagodaTaoist Pagoda

(Double Production Speed w/ Copper)

300Music
Taoism
3 Taoist Temples
+50% culture
+2 if Taoism is state religion
Can turn two citizens into priest
+1 from Incense
Taoist TempleTaoist Temple 80Priesthood
Taoism
+1 culture
+1
Can turn 1 citizen into Priest
TerraceTerrace60PotteryUnique building for the Incans; Replaces Granary
+2 culture
Stores 50% of food after growth
+1 health from Corn, Rice, Wheat
Available for free on Renaissance and later starts
TheatreTheatre50Drama+3 culture
+1 per 10% culture rate
Can turn 2 citizens into artists
+1 from dye
Required to build Globe Theatre
Totem PoleTotem Pole
30MysticismUnique building for the Native Americans; Replaces Monument
+1 culture
New archery units receive +3 EXP
+1 for Charismatic leaders
Obsolete with Astronomy
Trading PostTrading Post
60SailingUnique building for the Vikings; Replaces Lighthouse
Free Navigation I promotion for naval units built in this city
+1 food on water tiles
Required to build The Great Lighthouse
Available for free on Industrial and later starts
UniversityUniversity200Education
Library
+3 culture
+25% science
Required to build Oxford University
WallsWalls

(Double Production Speed w/ Stone)

50Masonry50% defense (except vs. gunpowder-based units)
Required to build Castle
ZigguratZiggurat
90PriesthoodUnique building for the Sumerians; Replaces Courthouse
+2 Espionage
-50% maintenance
Can turn 1 citizen into Spy
Required to build Forbidden Palace

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