Civilization IV has 41 World Wonders (including the seven religious shrines) and 14 National Wonders. Like in Civ3, World Wonders may be built by only one civilization and National Wonders (also known as small wonders) may be built by every civilization. The effects of small wonders are usually more city-specific and you can build at most two small wonders per city. There is no restriction on the number of World Wonders you can build in a city. Each time you finish building a World Wonder, there is a short movie clip showing the wonder being built.
Civilization IV also introduced a new class of buildings called Projects. A few examples are the Apollo Program and The Internet. The main difference between projects and wonders is that projects cannot be rushed in any way, while wonders can be rushed (by forest chopping, gold, etc). Projects are classified into World Projects and Team Projects.
National Wonders (14):
NOTE: Most national wonders require several of a certain city improvement. For example, in order to build Globe Theatre on a standard size map, you need to have built 6 theatres. The bigger the map size, the higher the number required. All of the following numbers below assume a standard size map at normal game speed. The information is accurate as of Beyond the Sword, version 3.13.
Graphic | National Wonder | Effects |
---|---|---|
Forbidden Palace Cost: 200 Culture: 4 Great People Points: 1 Requires: 6 courthouses and 8 cities |
Reduces maintenance in nearby cities
City more likely to generate Great Spy |
|
Globe Theatre Cost: 300 Culture: 6 Great People Points: 1 Requires: Drama and 6 theatres |
No from this city. Can turn 3 citizens into artist City more likely to generate Great Artist |
|
HermitageCost: 300 (Double Production Speed w/ Marble) Culture: none Great People Points: 1 Requires: Nationalism |
+100% culture in this city
City more likely to generate Great Artist |
|
Heroic Epic Cost: 200 (Double Production Speed w/ Marble) Culture: 4 Great People Points: 1 Requires: Literature, Barracks, and a unit of level 4 experience |
+100% military unit production in this city
City more likely to generate Great Artist |
|
IronworksCost: 700 Unhealthy: 2 Great People Points: 1 Requires: Steel and 6 forges |
+50% hammers with Coal +50% hammers with Iron Can turn 3 citizens into Engineer City more likely to generate Great Engineer |
|
Moai Statues Cost: 250 (Double Production Speed w/ Stone) Culture: 2 Great People Points: 1 Requires: Sailing |
+1 hammer on water tiles in this city
City more likely to generate Great Prophet |
|
Mt. Rushmore Cost: 500 (Double Production Speed w/ Stone) Culture: 4 Great People Points: 1 Requires: Fascism |
-25% War in all cities
City more likely to generate Great Artist |
|
National Epic Cost: 250 (Double Production Speed w/ Marble) Culture: 4 Great People Points: 1 Requires: Literature and a Library |
+100% Great People birth rate in this city
City more likely to generate Great Artist |
|
National ParkCost: 300 Culture: 3 Great People Points: 1 Requires: Biology |
No unhealthiness in this city from population
Removes access to coal for this city +1 free specialist for each forest preserve in this city’s tiles City more likely to generate Great Scientist |
|
Oxford University Cost: 400 (Double Production Speed w/ Stone) Culture: 4 Great People Points: 1 Requires: Education and 6 universities |
+100% research in this city Can turn 3 citizens into Scientist City more likely to generate Great Scientist |
|
PalaceCost: 160 Culture: 2 Happy: +1 Requires: at least 6 cities |
Makes this city the capital Reduces maintenance in nearby cities Yields 8 commerce and 4 espionage points |
|
Red CrossCost: 600 Culture: 2 Great People Points: 1 Requires: Medicine and 6 hospitals |
Free Medic I promotion for units built in this city
City more likely to generate Great Scientist |
|
Wall Street Cost: 600 Great People Points: 1 Requires: Corporation and 6 banks |
+100% gold in this city
Can turn 3 citizens into Merchant |
|
West Point Cost: 800 (Double Production Speed w/ Stone) Great People Points: 1 Requires: Military Tradition and a unit of level 6 experience |
New units receive +4 experience points
City more likely to generate Great Spy |
Related Links:
- More info about Wonders of the World is available in the Civilization IV Info Center.